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L9[00:59:38] <jeans> Wrong channel
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L47[08:34:10] <Althego> what, the elctron flew? i didnt expect it to do anything
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L52[09:09:17] <Eddi|zuHause> when did electrons ever do anything for us?
L53[09:09:45] <Althego> since times immemorial
L54[09:10:06] <Althego> all of chemistry, so life too, is run by electron
L55[09:10:07] <Althego> s
L56[09:10:55] <Eddi|zuHause> now you're spreading conspiracies
L57[09:11:11] <Althego> it is all the electron's fault
L58[09:20:18] <packbart> Flat Electron?
L59[09:21:00] <Eddi|zuHause> more like illuminati?
L60[09:21:14] <Eddi|zuHause> secret society that runs every aspect of your life?
L61[09:21:43] <Althego> yes they cause illumination too :)
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L65[10:01:26] <bees> black hole Electron?
L66[10:08:05] <packbart> isn't it awfully bright inside a black hole?
L67[10:10:04] <packbart> ok, the Internet has the best answer: Nobody knows. Probably. Maybe. Depends on the definition of "light"
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L86[14:35:37] <Eddi|zuHause> i'd maybe start with the definition of "inside"
L87[14:36:05] <Althego> volume enclosed by the event horizon?
L88[14:36:17] <Eddi|zuHause> like, just because you passed the schwarzschild-radius doesn't mean you've stopped falling down...
L89[14:36:37] <Althego> you may not even notice
L90[14:37:00] <Althego> maybe a bright flash of all the light going around at the edge
L91[14:37:03] <Fluburtur> well I would guess if you look exactly away from the center of the black hole it would get progressively brighter the further in you are
L92[14:37:31] <Fluburtur> becaues light will fall exactly downward more or less so any direction other than up will be dark pas a certain point
L93[14:37:53] <Fluburtur> however it will depend on the mass of the black hole, a massive one you could probably see outside quite well for a while
L94[14:38:12] <Althego> how is the plane doing?
L95[14:38:30] <Fluburtur> I have been lazy today
L96[14:38:31] <Althego> hehe, this reminds me of something. plane is not doing. a... is doing
L97[14:38:49] <Fluburtur> building the side cheeks is so complicated im tired before even doing it
L98[14:38:57] <Fluburtur> and yes, only one try god to do everything
L99[14:41:59] <Althego> wjat do you think about the end of daylight saving in 2021?
L100[14:42:11] <Fluburtur> less confusing
L101[14:42:33] <Althego> or more, because countries can choose which one they keep
L102[14:43:11] <Althego> i hope we dont end up with striped timezones
L103[14:44:01] <packbart> lots of embedded computers will need calendar software updates
L104[14:44:08] <Althego> hehe
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L106[15:31:02] <packbart> darsie: I just installed RSS and Asteroids pop right up in the tracking station from the beginning. You must have a fudged Kopernicus config ;)
L107[15:31:21] <darsie> htx
L108[15:32:04] <packbart> (I started a sandbox. You'd need a level 3 tracking station, AFAIK)
L109[15:33:05] <darsie> I have that.
L110[15:33:13] <darsie> starting ksp ...
L111[15:33:48] <darsie> I also have RO and RP1
L112[15:35:00] <packbart> I don't. Besides the Squad dir, there's just KSCSwitcher, Kopernicus, ModularFlightIntegrator, ModuleManager.4.0.2.dll, RSS-Textures, RSSDateTime, RealSolarSystem
L113[15:35:15] <packbart> (KSP 1.6.1)
L114[15:35:36] <darsie> 1.3.1 here
L115[15:40:25] <packbart> from 95 applied MM patches to 7678. RO and RP patch a lot of things.
L116[15:42:27] <darsie> I have Kopernicus installed. Dunno how to configure it.
L117[15:43:02] <darsie> Are you sure it's for asteroids?
L118[15:43:56] <packbart> darsie: same with RP/RO. a couple of unknown object appear right from the start. GameData: https://pastebin.com/yjNrZjSq
L119[15:44:11] <packbart> darsie: yes, at least the latest RSS uses Kopernicus for Asteroids
L120[15:44:44] <packbart> https://github.com/KSP-RO/RealSolarSystem/blob/master/GameData/RealSolarSystem/RSSKopernicus/Asteroids/Asteroids.cfg
L121[15:44:47] <darsie> I have Vesta and Ceres, but they don't count for asteroid contracts.
L122[15:45:09] <packbart> they're "bodies" in Kopernicus
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L124[15:48:01] <packbart> and both NEO and asteroid belt objects appear as expected
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L126[15:50:14] <darsie> I see nothing unusual in /home/bernhard/.steam/steam/steamapps/common/KSP-RSS/GameData/RealSolarSystem/RSSKopernicus/Asteroids/Asteroids.cfg
L127[15:55:40] <Mat2ch> Fluburtur: https://imgur.com/a/IPAn4a0
L128[15:55:48] * darsie tries sandbox.3
L129[15:55:50] <darsie> -3
L130[15:56:10] <Fluburtur> ooo nice
L131[15:56:40] <Mat2ch> saaaanding all night long...
L132[15:56:45] <Mat2ch> well, afternoon :D
L133[15:56:52] <Mat2ch> Needs more sanding though
L134[16:00:09] <darsie> No asteroids in sandbox.
L135[16:01:16] <darsie> Ohh, retired astronauts are unrecoverable.
L136[16:01:51] <packbart> maybe 1.3 is too old? RSS claims to support version 1.4.5
L137[16:02:22] <darsie> IIRC the highest KSP version for RSS/RO/RP1 is 1.3.1.
L138[16:03:49] <packbart> well, works for me on 1.6.1
L139[16:04:31] <darsie> rp1 is stuck at 1.3.1
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L141[16:05:38] <packbart> oh. right. I downloaded RP-0
L142[16:05:55] <packbart> what's RP1?
L143[16:06:17] <darsie> realistic progression, the tech tree (and other stuff I was told).
L144[16:06:37] <packbart> ah, ok. RP-0 is RP1, it seems. "Realistic Progression Zero/One"
L145[16:06:55] <darsie> They put the version number in the name.
L146[16:07:19] <packbart> I started a sandbox, so I didn't test the career.
L147[16:07:21] <JVFoxy> ah ya.. was just thinking about that myself recently..
L148[16:07:36] <packbart> well anyway, I'll start a RSS sandbox mission in 1.6.1. let's see
L149[16:08:05] <JVFoxy> I got pondering what mods to get, that would make the game look nicer, but not mess with the gameplay too much.
L150[16:08:27] <JVFoxy> first thing came to mind was clouds...
L151[16:08:57] <JVFoxy> speaking of RP-0/1, there a map of teh techtree they use?
L152[16:09:00] <packbart> so many different parts
L153[16:09:29] <packbart> JVFoxy: I removed the shiny mods, too much lag. I'll probably need a better GPU first
L154[16:10:08] <packbart> I should buy a new Dell Precision laptop. They usually have good graphics
L155[16:10:18] <JVFoxy> eh.. didn't mind shiny... I guess they could have added option for shiny or not in-game
L156[16:12:46] <packbart> if a mod does the job, it doesn't have to be in stock ;)
L157[16:13:27] <JVFoxy> I was thinking if the stock parts with shiny on them is causing problems for some people...
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L160[16:24:12] <packbart> hmm. I think RSS is too complex to me ;) so I need to distinguish between pressure-fed and pump-fed enginges? and there was something about igniter resources, if I remember?
L161[16:24:36] <darsie> I don't think that's in RSS.
L162[16:24:46] <packbart> that's probably the RO part
L163[16:24:57] <darsie> Yes, you need pressurised tanks for non pump fed engines.
L164[16:25:02] <packbart> adds all kinds of different engines
L165[16:25:10] <darsie> Most real engines have limited ignitions.
L166[16:26:14] <darsie> You also get ullage.
L167[16:26:23] <packbart> I know. I was just missing how to build a rocket in RSS/RO. It's not as easy as control pod, fuel tank, engine, launch ;)
L168[16:26:50] <darsie> If you fuel happens to float away from the pump and you get gas in the fuel lines, the pumps fail.
L169[16:26:58] <JVFoxy> pressure and pump engines and igniters I think was from real fuels mod
L170[16:27:58] <JVFoxy> if fuel is liquid, ya it'll float around, till you get gravity to push it back down. If fuel is just a gas, not such a big deal..
L171[16:28:51] <darsie> Gaseous fuels are untypical in rocketry.
L172[16:29:44] <JVFoxy> small thrusters
L173[16:29:53] <JVFoxy> or cold gas RCS
L174[16:30:06] <darsie> yeah, nitrogen, helium.
L175[16:30:23] <darsie> They can cure ullage.
L176[16:30:25] <JVFoxy> I was reading up on the ol' MMU and the development that followed in the SAFER project
L177[16:30:40] <packbart> "Object reference not set to an instance of an object FXModuleAnimateThrottle.FixedUpdate ()" - well, I guess some part of it doesn't like to run in 1.6.1
L178[16:31:16] <JVFoxy> the MMU thing because I was wondering what those black flex things going up to the suit's helmet face plate was about
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L181[18:03:55] <sandbox> https://twitter.com/ColU_Official/status/1111352472759459841
L182[18:03:56] <kmath> <✔ColU_Official> It definitely went pretty high, by the looks of this. ⏎ ⏎ #ColU https://t.co/schSoucIFR
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L184[18:32:45] <Fluburtur> https://cdn.discordapp.com/attachments/186186471202357249/561331536155246643/DSC_0979.JPG
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L195[19:50:01] <Eddi|zuHause> i could have told you beforehand that an old and cold burger doesn't taste good. space or not...
L196[19:57:07] <drak> how many kerbals does it take to get to the mun?
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L198[20:05:48] <Lupi> what's the altitude of the mun
L199[20:05:54] <Lupi> and how tall is a kerbal
L200[20:10:27] <drak> altitude from kerban or the sun? male kerbal or female kerbal? age?
L201[20:11:25] <drak> err kerbin
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L204[20:23:34] <darsie> drak: Can be done with 0 Kerbals.
L205[20:23:48] <darsie> Unless you count those in the VAB.
L206[20:23:53] <Rolf> -1 kerbal
L207[20:25:53] <Eddi|zuHause> question is invalid, the mun is fake
L208[20:29:10] <darsie> OTOH you need Kerbals to develop the tech to get to Mun ... in career mode.
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