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L10[01:32:57] <Guest36591> I broke my game
if anybody wants to see if they can figure out what i did.
lol
L11[01:35:19] <JVFoxy> depends...
L12[01:35:27] <JVFoxy> what was the first
sign you broke it?
L13[01:37:08] <Guest36591> i broke
communications. the entirety of it. i can put a probe on the launch
pad and get no signal
L14[01:37:52] <Guest36591> a save i have
from a few days ago works great but obviously is Way outdated
L15[01:39:06] <Guest36591> i tried to
compare the sfs files to see the diffs but its 157,000 lines long
so knowing were to look would be a good start :)
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L17[01:43:19] <Guest36591> in the tracking
station The CommNet Visualization shows nothing.
L18[01:43:53] <JVFoxy> eh..
L19[01:44:13] <JVFoxy> no idea then? maybe
place the save in some place, then try a reinstall?
L20[01:44:19] <JVFoxy> I'm guessing stock
game?
L21[01:46:47] <Guest36591> its a problem
with the save
L22[01:47:11] <Guest36591> if i load a
different game everything work
L23[01:47:22] <Guest36591> no its lightly
moded
L24[01:47:41] <Guest36591> k.E.R., alarm
clock and the like
L25[01:47:52] <Guest36591> running through
ckan
L26[01:47:59] <Guest36591> V1.6.1
L27[01:48:31] <JVFoxy> then not
sure..
L28[01:48:38] <Guest36591> ok thaks
L29[01:48:45] <JVFoxy> remote tech?
L30[01:48:51] <Guest36591> nope
L31[01:48:59] <Guest36591> but that might
fix it lmao
L32[01:49:20] <JVFoxy> I don't know..
L33[01:49:35] <JVFoxy> all I can suggest is
may have to try debugging.. finding out what could possibly be
doing it
L34[01:50:13] <JVFoxy> was it a recently
started save?
L35[01:56:35] <Guest36591> no i made it
maybe 3 months back
L36[01:57:00] <Guest36591> debugging in
what way
L37[01:59:45] <JVFoxy> if you were to start
a new game with things as is... does it work like it should or do
you now have the same problem?
L38[02:00:04] <JVFoxy> its to see if it was
a glitch..
L39[02:02:07] <Guest36591> works like a
charm. both new and other save all behave properly
L40[02:02:24] <Guest36591> even that old
save i have from a few days ago works great
L41[02:03:17] ⇦
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L42[02:05:13] ⇨
Joins: JVFoxy (JVFoxy!webchat@184.69.134.42)
L43[02:05:40] <JVFoxy> if you create
another craft.. does it still refuse radio connection?
L44[02:06:06] <JVFoxy> if thats the case,
sounds like an issue with the game stats for that particular save
got messed up somewhere
L45[02:07:29] <Guest36591> all new and old
crafts have no signal
L46[02:07:54] <Guest36591> ^ now i just
need to find where lol
L47[02:08:08] <JVFoxy> ya sounds like game
states got messed with
L48[02:08:49] <JVFoxy> I would have to
spend time looking into things, mostly just comparing from good
running game and hte bad one
L49[02:08:54] <Althego> wait a sec
L50[02:09:04] <Althego> dont you know there
are automatic backups for saves created by the game?
L51[02:09:27] <Althego> you could try to
look inside that dir and see if some not so old version works
L52[02:09:39] <Guest36591> TRUE
L53[02:09:42] <Guest36591> stand by
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L55[02:11:07] <Guest36591> i dont know why
i dint think off that
L56[02:11:41] ⇨
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L57[02:11:52] <JVFoxy> stupid router keeps
booting then refusing
L58[02:13:55] ⇨
Joins: Kabouik (Kabouik!~kabouik@147.99.221.204)
L59[02:15:42] <Guest36591> nope backups are
broken aswell
L60[02:17:09] ⇨
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L61[02:17:36] <JVFoxy> I meant... if
creating a new game, sitll have same problems
L62[02:18:02] <JVFoxy> beyond that.. I
don't know. never come across broken coms
L63[02:18:24] <Guest36591> nope new games
work
L64[02:18:45] <JVFoxy> one craft I made
though, did end up wtih half a strut.. I had already launched it so
edited the craft file to fix things a little
L65[02:19:11] <JVFoxy> k.. then sounds like
persistance file got bugged
L66[02:19:21] <Guest36591> indeed
L67[02:19:43] <JVFoxy> could see if
dropping a copy of the craft in a new sandbox game, if coms still
broken
L68[02:20:13] ⇨
Joins: Kabouik_ (Kabouik_!~kabouik@176.67.169.144)
L69[02:20:41] <JVFoxy> I'd say new career
but sounds like you might be in it quite a ways already, won't have
enough unlocked to make copy of the craft for testing
L70[02:21:38] <Guest36591> my entire
commsat network is in the same boat
L71[02:21:48] ⇨
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L72[02:21:52] <Guest36591> they all worked
previously
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L74[02:22:33] <JVFoxy> best I can say is,
drop the broken presist file into a notepad, see if commnetprams is
ok compared to a good working version
L75[02:22:47] <Guest36591> every single
vessel in the entire game acts like kerbal space center got sucked
into a blackhole
L76[02:23:00] <Guest36591> did that
L77[02:23:04] <JVFoxy> tracking station
isn't busted?
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L79[02:24:27] <Guest36591> nope its
100%
L80[02:25:46] <JVFoxy> then nto sure.. may
have to give up on the season, start a new one. Unless you can find
whats wrong with the save files. sounds like game is ok but
something's messed the save data
L81[02:26:14] <JVFoxy> you did say you have
a few mods at least so... who knows
L82[02:26:44] <JVFoxy> sorry but .. need to
afk for a little
L83[02:28:12] <Guest36591> animated
decouples,easy vessel
switch,K.engineer,KIS,Scansat,KAC,Tweakscale
L84[02:29:17] ⇨
Joins: Kabouik_ (Kabouik_!~kabouik@147.99.217.201)
L85[02:29:37] <Guest36591> ok im going to
batch copy paste and see if i can bandage a functional save
L86[02:29:45] <Guest36591> thanks for the
help
L87[02:30:18] <Guest36591> Anybody know of
a docking port alignment indicator for 1.6.1
L88[02:31:03] ⇦
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L89[02:33:06] <Guest36591> gnight
L90[02:33:09] ⇦
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L97[04:11:13] <packbart> Tweakscale is
weird. and a performance hog, too, it seems, even if no part is
scaled
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L102[04:36:01] <taniwha> so it still does
its scaling in Update?
L104[04:44:01] <packbart> removed
TweakScale and was back to green clocks
L105[04:51:47] <taniwha> and people wonder
why I won't touch it
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L116[06:30:51] <Fluburtur> b
L117[06:31:26] <Fluburtur> apparently the
led modules I want to use are super bright so I probs wont have to
use the full brightness
L118[06:36:57] ***
wattub_shark is now known as thattub_shark
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L122[07:41:13] <Althego> ok i have to
admit the next version of the rcs block looks nice
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L124[07:43:38] <UmbralRaptor> I sort of
feel like current dev has a lot of "Yay, we can use 10s of
GiB, so now we can redo all the models and textures!"
L125[07:44:06] <Rolf> "futureproof it
by mking textures 10x more detailed than nesscary!"
L126[07:44:57] <Althego> the previous
abandoned rocket parts project existed because of the same reason,
those parts looked dated compared to the new parts
L127[07:45:00] <UmbralRaptor> Good:
fancier looking. Bad: should be obvious here.
L128[07:45:11] <Althego> i think it is ok
that they dothis. what is not ok, that they dont do anything
else
L129[07:45:39] <Althego> they also said
that even though these parts look better they also consume less
resources from the engine
L130[07:45:40] <UmbralRaptor> eh, there
are other things.
L131[07:45:51] <Althego> yes tiny
changes
L132[07:46:21] <UmbralRaptor> Though I'd
call the stock ΔV calc the most important change in 1.6
L133[07:46:34] <Althego> yes that was long
overdue
L134[07:46:44] <Althego> in fact it should
have been there in 1.0
L135[07:46:49] <Althego> but that was
rushed anyway
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L140[07:59:52] <lordcirth> I don't care
much about space on disk, as long as it runs just as fast.
L141[08:00:39] <Althego> i understood that
statement as that it will make them render faster
L142[08:01:10] <UmbralRaptor> eh, I'm
thinking more of RAM. My wintendo has 16 GiB, but everything else
is at 1-4.
L143[08:01:23] <lordcirth> Yeah, I guess
RAM is more relevant
L144[08:01:50] <lordcirth> I have 32GB for
no good reason
L145[08:02:13] <UmbralRaptor> (Okay,
granted there are those two raptops with 32bit processors…)
L146[08:03:35] <Althego> hehe, must be
ancient
L147[08:04:18] <UmbralRaptor> yeah
>_>;;
L148[08:05:33] <lordcirth> On Linux
systems, install zram. It's great, saves you a bit of RAM
L149[08:06:41] <lordcirth> A slight CPU
cost, but since most systems bottleneck on single-threaded stuff,
it's not a problem
L150[08:06:42] <kubi> I've installed
memgraph
L151[08:06:51] <kubi> and bought +16GB
RAM
L152[08:07:06] <kubi> then allocate some
gigs of heap, so in-editor shuttering stops
L153[08:07:19] <lordcirth> I keep meaning
to try that
L154[08:08:08] <UmbralRaptor> I mean, on
Linux I keep on ending up using i3…
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L164[09:21:05] <Althego> i guess this is
the kind of future that we deserve
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L171[09:57:38] <Adamkhokher> HI SOMETHING
BAD HAPPEN WHEN I WAS PLAYING ROYALE HIGH IT SAID SAVEING GIRLKIND
AND DELETEING KERBAL SPACE PROGRAM I DIDN DO THIS ROBLOX PLAYER
CALLMEHBOB SAID KERBALKIND IS TRASH IM 100% SURE
L172[09:58:30] ***
Adamkhokher was kicked by UmbralRaptor (spam much?))
L173[09:59:18] <Althego> lol
L174[09:59:35] <Althego> how is the
israeli lander doing?
L175[10:03:14] ⇦
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L176[10:10:34] <UmbralRaptor> Last I heard
it was fine
L177[10:17:12] <Fluburtur> im at the
mountain house, blowing super hard into the trumpet is fun because
of the echo
L178[10:18:08] <Fluburtur> never let me
near a noise making machine
L179[10:18:29] <Althego> then you build
opne
L180[10:18:33] <Althego> like martin
L181[10:18:57] <Fluburtur> I have many
things to build already
L182[10:19:13] <Althego> have you seen the
self blowing pipe on action lab?
L183[10:19:19] <Fluburtur> no
L184[10:19:29] <Fluburtur> arent those
called bagpipies
L186[10:20:10] <kmath> YouTube - Can You
Figure Out the Mysterious Self-Singing Pipe Experiment?
L187[10:20:34] <Althego> metal rod and
pipe
L188[10:20:37] <Althego> work great
L189[10:24:51]
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L190[10:27:50]
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L191[10:28:01] <Guest84024> Hello
L192[10:28:01] <Mod9000> Hello,
Guest84024
L193[10:28:19] <Guest84024> I have a
question
L194[10:28:43] <Althego> shoot
L195[10:29:33] <Guest84024> Are they going
to add tethers so that kerbals cant just float away from the
spacecraft
L196[10:29:45] <Althego> there is a mod
for that :)
L197[10:29:54] <Althego> but i dont know
of such plans in the bas egame
L198[10:30:14] <Guest84024> But I am doing
it in physics class and we are not allowed to use mods
L199[10:31:10] <Althego> i have never seen
such plans from them. probably not on the table
L200[10:31:17] <Guest84024> I made a
satellite and I went eva but I put a light in between ladders so I
had to jump off and I couldn’t get back on
L201[10:31:21] <Fluburtur> last decent
thing they added was parachutes
L202[10:31:29] <Guest84024> Now he is
floating in orbit
L203[10:31:49] <Fluburtur> and now that
they are basically just cs:go reskinning everything and making DLC
I wouldnt hope much
L204[10:32:03] <Guest84024> That
sucks
L205[10:32:32] <Guest84024> I’ll have to
just terminate him to end his suffering
L206[10:34:26] ⇦
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L207[10:35:01] <Fluburtur> I can hit notes
fairly accurately with the trumpet so maybe I should try actually
playing something
L208[10:39:27] <Althego> heh 7500 m3 dense
veldspar. oh if i still had the mackinaw
L209[10:50:51]
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L210[10:51:01] <Guest13838> Hello
L211[10:51:02] <Mod9000> Hello,
Guest13838
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L215[10:54:30] <Guest61914> Is there an
easy way to get a kerbal back to a spacecraft after they float
away
L216[10:54:39] <Althego> rcs?
L217[10:55:00] ⇦
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L218[10:55:02] <Althego> not exactly easy
without practice, especially because the buttons behave
differentluy
L219[10:55:21] <hoglahoo> lol
L220[10:55:30] <Althego> i hink this is
the same guy as before
L221[10:55:34]
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L222[10:55:39] <Althego> not exactly easy
without practice, especially because the buttons behave
differentluy
L223[10:55:49] <Althego> anyway, the
kerbal should have some eva fuel normally
L224[10:56:08] ⇦
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L225[10:56:13] <Althego> so after pressing
r, you can use wasd and shift and control
L226[10:56:19] <Althego> i swear...
L227[10:56:22] <Eddi|zuHause> press
"R" and then WASD/shift/ctrl
L228[10:56:38] <Althego> quit
already
L229[10:56:58] <Eddi|zuHause> also, never
talk to people called "guest<whatever>", rarely has
useful outcome :p
L230[10:57:22] <hoglahoo> thats
discriminatory!
L231[10:57:24] <hoglahoo> profiling!
L232[10:58:32] <Eddi|zuHause> i'm sure
these people entered IRC illegally and we should build a
wall!
L233[10:58:55] *
hoglahoo starts work on firewall and makes efnet pay for
it
L234[11:10:51] <UmbralRaptor> …
L235[11:12:24] <Althego> mad max fury wall
:)
L236[11:13:05]
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L237[11:13:17] <Althego> what do you know,
and this line was orange
L238[11:13:24] <Althego> clockwork corange
:)
L239[11:13:49] <clockwork> sup
L240[11:14:24] ⇦
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L241[11:23:02] <UmbralRaptor> why are
people like this?
L242[11:25:20] <Althego> bad parenting
:)
L243[11:28:22] <UmbralRaptor> On an
unrelated note, happy cat day!
L244[11:29:32] <Althego> caturday is
tomorrow :)
L245[11:52:22] <Fluburtur> im starting to
have a concerning amount of pictures of me wearing fursuit
heads
L246[11:52:29] <UmbralRaptor> No, no.
Because in Japan, "February 22nd" can sound like
"nya nya nya"
L247[11:54:30] <Althego> hehe
L248[11:55:38] ⇦
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L252[12:54:54] <packbart> second most
important thing was to disable the rotate-to-camera option
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L255[13:15:59] <darsie> I think I went up
to fast. With more fuel, lower TWR I hit the sound barrier higher
up and it worked out.
L256[13:16:54] <hoglahoo> I read that as:
with more fuel, you went farther
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L260[14:01:33] <darsie> I added a
Communotron 32 and the rocket stops accelerating at the sound
barrier again :(.
L261[14:02:02] <darsie> 250 m/s
L262[14:05:13] ⇦
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L263[14:17:44] <darsie> Removing the
Communotron 32 doesn't help :(. I must have changed something else.
I removed and put back the interstage fairing.
L264[14:18:56] <Althego> if the game
thinks stuff is not inside the fairing that could cause extra
drag
L265[14:19:25] <darsie> hmm
L266[14:19:53] <Fluburtur> why is scolar
not here, I want to talk about ace combat 7
L267[14:20:25] <Althego> hehe
L268[14:21:02] <Fluburtur> wyvern best
plane
L269[14:21:15] <Fluburtur> also you can do
the kulbit maneuver
L270[14:21:22] <Fluburtur> but it has no
point really
L271[14:22:05] <Fluburtur> the railgun
does insane damage tho
L272[14:22:14] <Fluburtur> like,
equivalent to 4 standard missiles I think
L273[14:22:24] ⇦
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L277[14:25:09] ***
SnipersLaww_ is now known as SnipersLaww
L279[14:27:00] <kmath> YouTube - "Sol
Squadron" - Ace Combat 7 Original Soundtrack
L280[14:36:13] *
darsie tries restarting KSP.
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L283[14:44:21] <darsie> Ohh wow,
restarting KSP cured the excessive drag :)).
L284[14:44:39] *
darsie puts the Communotron 32 back on ...
L285[14:44:53] <Althego> hehe
L286[14:45:10] <hoglahoo> did you try
turning it off and back on
L287[14:45:20] <Althego> with the whole
game
L288[14:46:56] <JVFoxy> darsie drag
huh?
L289[14:47:19] <darsie> Yeah, near the
sound barrier the rocket stopped to accelerate.
L290[14:47:33] <darsie> Stayed at ~250
m/s.
L291[14:48:39] <JVFoxy> ok weird...
L292[14:48:52] <JVFoxy> guest earlier was
complaining wasn't getting any com links even from pad
L293[14:50:01] *
darsie plays RO/RSS/RP1
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L295[14:51:47] *
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L297[14:53:38] <darsie> The cats are
n-body. The heavy cat seems to walk away from the COG.
L298[14:54:07] <darsie> Well, unles they
have SOIs.
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L300[14:56:56] *
UmbralRaptop forgets if they're basic Euler, leapfrog, RK4, or
something fancier.
L301[14:57:15] <JVFoxy> big cats do seem
capable of running at crazy speeds..
L302[14:57:34] <JVFoxy> btw... RSS is
which.. uses real time weather data?
L303[14:57:56] <Althego> hehe is there
such a mod?
L304[14:58:17] <Althego> actually sounds
plausible now, with all the sats you can get at least a cloud
cover
L305[14:58:28] <Althego> maybe winds and
rain too
L306[14:59:00] <darsie> broken.
L307[15:00:25] <JVFoxy> guessing RSS and
RO, just replicates real time solar system..?
L308[15:00:48] <Althego> that reminds me,
how is the weather on mars :)
L309[15:01:27] <Althego> what, no data for
the last two days?
L311[15:04:41] <kmath>
<✔NASAInSight> Phew! ? What a thorough arm workout. I’ve
released my heat flow probe on #Mars, and now I can check
“instrument pla…
https://t.co/Pig618P4Uq
L312[15:07:32] <JVFoxy> arm game sure took
a while...
L313[15:07:52] <JVFoxy> heat probe
starting to thump down into hte ground. wonder if that'll mess up
the sis sensor. :)
L314[15:08:09] <Althego> actually
not
L315[15:08:25] <darsie> Would be pretty
silly to do that if it could.
L316[15:08:32] <Althego> they will use it
as a short range signal generator for the seismometer and see what
is under the lander
L317[15:08:39] <JVFoxy> well.. sis sensor
did pick up winds hitting the lander so..
L318[15:08:41] <Althego> but a thumper...
could attract a sandworm :)
L319[15:09:03] <JVFoxy> or halflife, scare
away anything underground
L320[15:09:19] <JVFoxy> mind you.. those
machines were pretty massive
L321[15:11:08] <darsie> restarting doesn't
seem to help the drag :(.
L323[15:11:51] <kmath> YouTube - Prototype
- Things To Come part 1 of 2 - Defend the Bloodtox Pump
L324[15:12:37] <Althego> quite hard,
against the two super hunters
L325[15:33:50] ⇦
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L346[18:03:56] <JVFoxy> been pondering
something while traveling today: navigation markers in KSP... would
people make use of them? I understand there is something of a
instrument mod type thing but what of being able to place a marker
like a flag but for navigation sorta thing?
L347[18:05:38] <darsie> I
"cheated" a small ship in an orbit, planned the trip to
Mars from there and then flew to that orbit to make it so.
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L349[18:06:10] <darsie> Seemed like
something we'd do irl.
L350[18:09:01] <JVFoxy> was thinking more
... ground based. although, space navigation buoys could be a thing
too I suppose.
L351[18:10:03] <JVFoxy> what go me going
on about things was having markers on the end of the runway to help
with landing....
L352[18:16:24] <darsie> You could put
rovers with lights there.
L353[18:16:48] <darsie> But the runway is
lit at night, I think. Adn visible in daylight.
L354[18:17:33] <JVFoxy> nah.. don't need
lights on markers.. just a little icon I can see
L355[18:18:11] <JVFoxy> a while back, I
tested it out by putting a wheeled probe at 1km out from the end of
the runway, and another at 2.5km out
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L357[18:46:07] <lordcirth> JVFoxy, you
mean Waypoint Manager?
L358[18:51:03] <JVFoxy> hmm...
L359[18:54:04] <JVFoxy> lordcirth I
suppose... though I guess my idea was just places on surfaces.
Something you'd have to go out, setup as a kerbal in EVA. Be it a
beacon or full on nav facility.
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L361[18:55:10] <JVFoxy> waypoint manager..
just lets you put waypoints where ever with nothing? Just visible
as a marker in flight or on map?
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L363[19:24:15] <Eddi|zuHause> what
happened to placing flags?
L364[19:25:33] <Eddi|zuHause> waypoint
manager is effectively like mission target markers, something you
do while planning a mission before going anywhere
L365[19:33:24] <JVFoxy> flags as waypoints
are ok... though they'll be grouped in with other flags. I guess
something of a different flavor. I mean.. suppose you could just
setup everything digitally, not even having gone there. Even in
midspace if you wanted.
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L371[19:41:16] <lordcirth> JVFoxy, yeah,
you can just put a pin on the map, iirc
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L374[19:42:27] <JVFoxy> lordcirth
suppose.. but where's the fun of actually going out there, placing
a marker. (or building a nav point) ;P
L375[19:42:57] <JVFoxy> er... weres the
fun in just placing a point in a menu as opposed to actually going
out there
L376[19:44:14] <Eddi|zuHause> i don't
think that's the right question
L377[19:44:45] <Eddi|zuHause> where's the
fun in playing a computer game as opposed to actually going out
there?
L378[19:45:22] <JVFoxy> meh... people
rather everything, right away, easiest way possible...
L379[19:45:32] <JVFoxy> no work
involved..
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