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L1[00:02:26] <taniwha> depends
L2[00:03:14] <taniwha> thermal is RK, rigid
body is probably euler, orbital is black magic
L3[00:04:38] <taniwha> (whatever RB uses for
non-gravitational forces, cleaver tricks with Keplerian mechanics
for gravitational)
L4[00:04:40] <HerraTohtori> are orbits still
done with conic sections?
L5[00:05:07] <taniwha> yes, still
single-body
L6[00:05:24] <taniwha> if you want N-body,
use pricipia
L7[00:05:43] <taniwha> er, principia
L8[00:05:44] <HerraTohtori> does the game
even use integration with real time simulations
L9[00:06:00] <taniwha> if it didn't, it
would not work
L10[00:06:04] <taniwha> at all
L11[00:06:06] <HerraTohtori> well I
mean
L12[00:06:56] <HerraTohtori> you can kind
of simulate movement of objects without integrating (much)
L13[00:07:08] <taniwha> no, you
cannot
L14[00:08:39] <HerraTohtori> I guess
technically that's true
L15[00:09:41] <Althego> you cant, even if
you do it without it, you had to do it before to get the
solutoin
L16[00:10:05] <taniwha> also, you're still
integrating the parameters you feed to the solution
L17[00:10:27] <HerraTohtori> yeah, I kind
of tend to forcet that the basic kinematic equations are
essentially integration already
L18[00:10:50] <taniwha> even if that
integration is simply integral(dt)
L19[00:10:58] <HerraTohtori> like if you
know the force on a body of mass m and you need to calculate its
position and velocity after dt time has passed
L20[00:11:36] <HerraTohtori> but the
question is, do you really need any specific integration method for
that?
L21[00:12:10] <taniwha> you're really
asking the wrong questions
L22[00:12:20] <HerraTohtori> maybe
L23[00:14:00] <taniwha> better might be:
how much is analytical and how much is iterative, and what what
iterative methods are used
L24[00:14:13] <HerraTohtori> that sounds
better, yes
L25[00:15:21] <taniwha> and that, I
answered as best I can above :)
L26[00:16:53] <taniwha> (I don't know what
exactly physx uses for rigid-body, but it is not suitable for
inverse-square fields, thus the mix of rigid-body (physx) and
analytical (Keplerian) for off-rails orbits)
L27[00:17:13] <taniwha> on-rails is pure
Keplerian
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L40[03:06:12] <Fluburtur> I kinda want to
play planet side 2
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L48[03:58:38] <kubi> why does garbage
collection run so frequently n the VAB?
L49[03:58:48] <kubi> in-flight there is no
issue at all
L50[03:58:53] <kubi> VAB is terrible
L51[03:59:27] <kubi> GC runs per second,
lags editing
L52[04:00:18] <kubi> with memgraph addon I
need to add 6GB heap padding to stop it (or make it much more
infrequent)
L53[04:00:39] <sandbox> that's a lot of
garbage!
L54[04:01:46] <kubi> I do not use too many
mods
L55[04:02:32] <kubi> kerbalism and scansat
may cause something, but why in the VAB, when time is frozen?
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L57[04:32:08] <Mat2ch> Uh, there was an all
electric garbage truck in my street today
L58[04:32:11] <Mat2ch> woah
L59[04:32:13] <Mat2ch> so quiet!
L60[04:32:50] <Mat2ch> kubi: that's because
Unity and C# are the wrong choice for such a huge thing like KSP
;P
L61[04:40:21] <kubi> can be
L62[04:40:37] <kubi> but why the VAB?
L63[04:40:43] <Rolf> c# is fine its unity I
think
L64[04:40:55] <kubi> only the mission
browser it more simple than that
L65[04:42:35] <Rolf> when ksp started off
it was simple enogh that unity would be fine
L66[04:42:40] <Rolf> it just grew a
lot
L67[04:43:22] <Rolf> it'd be better with C
with some barebones ASM in C for optimization of certain
functions.
L68[04:44:05] <kubi> true
L69[04:44:28] <kubi> but codin in C and
assembly requires more consideration
L70[04:44:38] <kubi> e.g., proper memory
management :)
L71[04:45:25] <kubi> and what
"proper" is, shall be discussed over and over as the game
evolves
L72[04:59:58] <Fluburtur> the guy with the
laser cutter isnt answering
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L76[05:02:10] <Rolf> kubi: yeah harder to
debug
L77[05:02:28] <Rolf> nowdays with internet
people now just relase and patch later
L78[05:02:55] <Rolf> old days you release
and you better have done right job or you has lots angry customers
with cardiage with bug on it
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L84[05:34:12] <JVFoxy> heh.. old days, back
when things were on carts... on the flip side, stuff was a lot
smaller then, easier to sift through the code
L85[05:35:11] <Rolf> indeed
L86[05:38:32] <JVFoxy> recall someone did a
video on KSP... something about a deficit when it comes to working
on coding and deadlines.
L87[05:41:32] <JVFoxy> ah.. shadowzone...
each version that comes out, programmers aren't given enough time
to fix the bugs that keep adding up. Some cases, time is even cut
shorter because higher-ups figure 'oh you have experience, you can
do twice as much work now'... :\
L88[05:44:02] <Rolf> jeez
L89[05:44:07] <Rolf> programming isnt
production
L90[05:44:16] <Althego> yet they seem to
think so
L91[05:44:22] <Rolf> sometimes 10 line code
is long and hard, and sometimes 1000 is easy
L92[05:44:25] <Althego> in a way it
is
L93[05:45:44] <Rolf> granted, 1000 line
easy isnt very common lol
L94[05:46:58] <JVFoxy> way I look at it..
we aren't machines, going to make mistakes, not exactly
predictible..
L95[05:51:47] <Althego> machines are not
perfect
L96[05:53:05] <JVFoxy> no... just needs a
human operator to mess things up. Machines do exactly what they are
told, nothing more, nothing less...
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L104[06:06:25] <JVFoxy> uff...
cats...
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L107[06:14:00] <kmath> YouTube - Huge Dead
Snake
L108[06:15:52] *
JVFoxy pokes imgur, daws at sleeping fox kits....
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L111[06:47:39] <Mat2ch> Rolf:
aaaaaaahhhh
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L136[10:52:36] <Althego> ariane 5 in 4
hours? i think i will just dleep instead
L137[10:52:56] <Fluburtur> oh no dedd is
not here
L138[10:53:07] <Fluburtur> I printed a
rocket nozzle mold and poured cement in it
L139[10:53:11] <Fluburtur> to try it
later
L141[11:14:51] <kmath> YouTube - Gasper
Nali - A Bale Ndikuwuzeni (Official Music Video)
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L153[12:27:02] <Althego> i believe i can
fly
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L175[15:12:16] <Mat2ch> Uhhh, the problems
with Unity are not just KSP exclusive. I've played 7 Days to Die
today and exactly on the 7th night the garbage collector went crazy
with all the zombies spawning and despawning.
L176[15:13:00] <Mat2ch> Stuttering all the
time...
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L179[15:16:52] <Althego> hehe
L180[15:16:54] <Althego> did it die?
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L191[16:49:09] <Eddi|zuHause> clearly you
need more RAM :p
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L204[17:32:40] <darsie> TWR is still
high.
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L233[23:32:40] <kmath> <✔NASAJPL>
The first CubeSats to deep space may have reached their limit.
Beyond Mars, #MARCO has fallen silent, but could ins…
https://t.co/3njmgGE6DS
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