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L9[02:37:53] <GlassYuri> ...you can get fake foreign resident cards for a fraction of what a real one costs
L10[02:38:33] <GlassYuri> somehow I assumed that the effort of faking them would cost about as much as getting a real visa
L11[02:39:00] <Althego> lol
L12[02:39:29] <Althego> either governments work really inefficiently (which is true) or faking it is easier than it sounds
L13[02:45:12] <darsie> Is there a mod providing a mute button/key?
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L19[03:39:34] <Temporary> is anyone alive?
L20[03:39:49] <Althego> for a while
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L22[03:39:54] <Fluburtur> https://cdn.discordapp.com/attachments/186186669324500993/539676911467757568/lk11yuasn8d21.jpg
L23[03:40:21] <Althego> but that is not scooby
L24[03:41:46] <Althego> is that bridge in new york?
L25[03:41:54] <Althego> lkooks very familiar from prototype :)
L26[03:42:40] <Fluburtur> I think it is the bridge in brooklyn
L27[03:42:50] <Fluburtur> that I know only because I played driver 76
L28[03:43:55] <Althego> those wires and the wall is quite unique so i could recognize it from the game
L29[03:44:37] <Fluburtur> this one https://www.partir-a-new-york.com/wp-content/uploads/2012/12/vue-du-pont-de-brooklyn.jpg
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L33[04:08:23] <packbart> that's not Scooby, it's Scrappy
L34[04:20:56] <Rolf> scrappy https://vignette.wikia.nocookie.net/scoobydoo/images/2/24/Scrappy-Doo_%28Scott_Innes%29.png/revision/latest?cb=20180204235038
L35[04:43:34] <darsie> Ok, lunar landing counts as impact :). It was a bit rough, but no damage.
L36[04:44:42] <KrazyKrl> Doesn't matter, matter on matter is what matters.
L37[04:46:02] <darsie> <10 m or so counts, too, IIRC.
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L43[05:58:30] <Fluburtur> the main shaft of my heli is slightly bent
L44[05:58:39] <Fluburtur> and the screws are stuck in there so I cant remove it
L45[05:58:57] <Fluburtur> and I cant fly a heli with a wobbly main rotor
L46[05:59:12] <Mat2ch> Why are the screws stuck?
L47[05:59:40] <Fluburtur> been in there forever, very tightened and the hex hole is out of shape
L48[06:00:55] <Mat2ch> hm
L49[06:01:19] <Mat2ch> have you tried wd40 or something similiar and/or heat?
L50[06:01:22] <Fluburtur> I have spare shafts but thats useless if I cant change it
L51[06:01:30] <Fluburtur> yeah I have wd it
L52[06:01:39] <Fluburtur> but my wrenches skip in the screws
L53[06:01:47] <Fluburtur> I have spares so I could drill them out I guess
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L55[06:10:12] <Mat2ch> or try a bigger wrench?
L56[06:10:24] <Fluburtur> bigger doesnt fit
L57[06:10:30] <Fluburtur> and this isnt imperial either
L58[06:10:47] <Fluburtur> this heli is from 2011 and has been used since so it is just wear of the screws
L59[06:11:17] <Mat2ch> weld a wrench on it? ;P
L60[06:11:28] <Fluburtur> was thinking about that
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L76[09:42:19] <Fluburtur> time to fix the mount of my crap telescope
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L78[09:56:39] <Fluburtur> if the guy with the laser cutter answered my calls I would design a laser cut mount with worm screws so I can motorize it
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L109[12:23:33] <Fluburtur> the youtube UI updated again
L110[12:23:36] <Fluburtur> I dont want that
L111[12:24:14] <Althego> did it?
L112[12:24:18] <Fluburtur> yes
L113[12:24:24] <Althego> but they dont do it at the same time for everybody
L114[12:24:46] <Althego> i dont think they can make it worse
L115[12:25:17] <Fluburtur> im tired of UI getting more and more simplified and minimalist
L116[12:26:01] <Althego> i never asked for moving the seek bar and making it 1 pixel thick, i never asked for the idiotic |>| button that i only press when i try to click on the seek bar and never intentinally, i never asked for the autoplay that i have on off, etc
L117[12:26:28] <Althego> ok, the loop function is nice, 1 good point
L118[12:27:22] <Fluburtur> lets get back to 2006 youtube
L119[12:28:09] <Althego> if it was costumizable, and i could move the elemnts and remove those i dont want, like any decent ui...
L120[12:28:24] <Althego> 2006, that was in falsh
L121[12:28:26] <Althego> no thanks
L122[12:30:44] <Fluburtur> I have seen the whole evolution since then
L123[12:42:28] <Althego> youtube, a kind of pokemon
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L133[14:01:42] <JVFoxy> huh... anyone noticed issues with naming when unocking a craft from another?
L134[14:01:49] <JVFoxy> ... undocking
L135[14:03:16] <Althego> what issues
L136[14:03:29] <Althego> for a while now you can give them names before they are undocked
L137[14:04:15] <JVFoxy> I launched a target with a jr. port into orbit.
L138[14:05:12] <JVFoxy> launched another craft to dock to it... sesperated, came back down. But then noticed in tracking, it ended up 'untitled space craft' Even though when I launched it, was titled Target 1.
L139[14:06:43] <JVFoxy> oddly, I also launched a named craft with a detachable station part.. it too was left as 'untitled craft' in mun orbit when I went bac to check on it.
L140[14:07:32] <Althego> strange normally they inherit names
L141[14:09:02] <JVFoxy> this is in 1.5.1... I checked version histories, no mention of naming issues. But, ya, I'll keep a closer eye on it next time
L142[14:09:42] <JVFoxy> will also have to check if SAS status is retained too. I could have sworn I turned SAS on the target before de-orbiting and leaving it.
L143[14:16:28] <packbart> worksforme in 1.6.1. Docked a craft to a station, undocked it and it's got its original name back. Sometimes its renamed to "<stationname> Probe", though. Don't know how the selection is
L144[14:16:38] * packbart seldomly fiddles with naming priority in VAB
L145[14:22:26] <JVFoxy> probe thing probably a carry over. Launch a main craft then shoot a 'probe' core off it to whatever past versions?
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L149[14:48:27] <JVFoxy> uuf... ok so orbital rescue from mun...
L150[14:49:06] <JVFoxy> I normally do free-returns on runs out to the mun. this contract has kerbal going the other way.. inclined. fun
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L153[14:54:40] <Althego> easy
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L156[14:58:35] <JVFoxy> getting out to the mun is easy... getting into an orbit going the other way, 450km up, with quite a bit of an incline... eh..
L157[15:03:33] <Fluburtur> well, ace combat 7 is 35gigs
L158[15:16:06] <APlayer> 64 GB extension SD card should do it
L159[15:26:04] <Fluburtur> was watching a video of guys trying to make a jet engine, it obviously doesnt have enough compression and chamber presure and everyone is like "make a nozzle to increase thrust"
L160[15:26:22] <Fluburtur> well, you clearly havent been obsessed with jet engines as much as I have people of youtube
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L164[15:50:38] <Eddi|zuHause> getting into weird orbits around the mun is also easy, just have to approach from the correct angle
L165[15:51:06] <Eddi|zuHause> just tiny corrections after getting an encounter at the original maneuver
L166[15:52:05] <Eddi|zuHause> to get your mun encounter PE at the right position
L167[16:09:59] <JVFoxy> eh.. I managed..
L168[16:10:40] <JVFoxy> I got to same plane, but it was pretty eccentric orbit. One option was to drop down, wait a few orbits (actually a whole kerbal day) then do a transfer..
L169[16:11:41] <JVFoxy> other option I found out, which I went with, course correction, drop down to nearly 10km from mun's surface. Pop back, retro 300m/s off and end up in matching orbit
L170[16:12:22] <JVFoxy> eats up a lot more reaction mass, but saves me waiting a whole 6 hours (1 kerbal day) just to meet up
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L173[16:30:03] <KRATOSFELIPE> HI
L174[16:30:03] <Mod9000> Hello, KRATOSFELIPE
L175[16:30:06] <KRATOSFELIPE> hi
L176[16:30:08] <Mod9000> Hello, KRATOSFELIPE
L177[16:30:37] <KRATOSFELIPE> I do not know if you could help me?
L178[16:32:43] <JVFoxy> doesn't hurt to ask
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L181[16:34:09] <KRATOSFELIPE> is that I'm trying to use the mod kerbalism in version 1.6 but it does not work
L182[16:37:00] <packbart> what happens instead?
L183[16:39:27] <KRATOSFELIPE> emm well thanks in advance, the truth is not installed all the accessories but it does not start or I generate the parts of the mod also does not give me the icon to see the status of the kerbals, at the start does not throw me error or something similar .
L184[16:41:43] <packbart> there seem to be two Kerbalism maintainers. One mod was last updated for 1.3, the other for 1.6
L185[16:41:56] * packbart hasn't tried Kerbalism yet
L186[16:42:01] <packbart> I just installed Tac LS ;)
L187[16:42:16] <packbart> https://github.com/steamp0rt/Kerbalism/releases vs https://github.com/ShotgunNinja/Kerbalism/releases
L188[16:46:42] <KRATOSFELIPE> Thanks I was asking and they gave me this link to download it from one of the ones that were there
L189[16:46:42] <KRATOSFELIPE> https://forum.kerbalspaceprogram.com/index.php?/topic/172400-literally-every-ksp-version-since-13-kerbalism-v211/
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L191[16:48:52] <Fluburtur> the math to make a basic axial compressor doesnt look too hard actually, could be done with a few functions
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L209[21:16:56] <lordcirth__> packbart, yeah, you want the steamp0rt one, shotgunninja disappeared
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