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L11[01:48:44] <Althego> "The best HAMR
puns in the comments will earn facepalms from the
staff."
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L22[03:10:19] <kmath> YouTube - Science
Faction w Benjamin Burger
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L27[03:38:56] <mueslo> i haven't really
played KSP since around 1.0, what are the significant changes since
then except for fuel tank skinning and the new delta v
display?
L28[03:39:28] <Althego> nothing :)
L29[03:41:27] <mueslo> that's definitely
what it seems like from still occasionally following the KSP
subreddit
L30[03:41:32] <Althego> oh wait, comm
networks in 1.2 maybe
L31[03:42:43] <mueslo> ah, yeah, I remember
those, it seems I still played up until 1.2
L32[03:42:48] <mueslo> that was still the
old dev team, right?
L34[03:43:53] <kmath> YouTube - Dragon
Rendezvous (CRS-16)
L35[03:44:45] <mueslo> I had hoped there'd
be a patch by now that revamps the terrain generation to make it
much more interesting :P
L36[03:45:29] <Althego> but back to ksp,
then the difference is... "absolutely nothing. which is what
you are bout to become. prepare to die" (dark helmet)
L37[03:46:51] <Althego> look at the fake
cgi globe earth
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L39[03:51:40] <Althego> that image quality
is laughable
L40[03:51:56] <Althego> it is like the 90s
or so
L41[03:55:31] <mueslo> yeah, not even flat
earth 1/10
L42[03:56:22] <Althego> actually i do think
the image quality is bad, low resolution and not sharp at all
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L44[04:01:00] <Rolf> they render it
crappily to hide flaws
L45[04:01:13] <Althego> btw who fed the
mice during these 2 days?
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L47[04:06:35] <Althego> do the mice get
space sick like humans?
L48[04:07:14] <Althego> supposedly spiders
cant even get dizzy because they dont have the mammal vestibular
system
L49[04:07:23] <Althego> but mice are surely
affected
L50[04:14:57] <Althego> so i imagine the
mice didnt feel too hungry anyway :)
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L52[04:25:26] <Gasher> they just chose who
would be the firsst sacrifice
L53[04:30:08] <Althego> why are these tones
in the communication? it is no longer analog, no need for it
L54[04:30:50] <Rolf> maybe its signal to
aliens to keep them away
L55[04:31:00] <Rolf> "hy this one is
being recorded stay away"
L56[04:31:33] <Althego> ah all those alien
trolls waiting to drop some stupid jokes in the voicechat
L57[04:32:40] <Rolf> yeah wacky hijinks
like abuct and probing lol
L58[04:33:03] <Rolf> there was this great
comic about probing
L59[04:33:21] <Rolf> apparently 2 aliens
were playing hide the pellet. one alien hides it am,ong all
billions of humans
L60[04:33:26] <Rolf> and other attempts to
find it
L61[04:33:39] <Althego> lol
L62[04:46:38] <Mat2ch> so, we have to wait
until the 17th January to see Crew Dragon fly
L63[04:46:47] <Althego> empty, i
presume
L64[04:47:07] <Fluburtur> the soyuz docking
felt faster than the dragon
L65[04:47:35] <Althego> the dragon is al ot
dumber
L66[04:48:08] <Fluburtur> dock it
manually
L67[04:48:14] <Fluburtur> have Scott fly
it
L68[04:48:20] <Mat2ch> Not sure if it's
dumber, but the Berthing Clamps aren't made for docking
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L71[04:49:45] <Althego> because of its door
shape, it cant dock, so there is no software for it
L72[04:49:51] <Althego> all it can do is
just to move closer
L73[04:50:15] <Althego> so if you are
moving a dumb autonomous machine you are doing it slowly
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L75[04:53:08] <Rolf> Fluburtur: scott? nah
spock. you saw his fancy docking
L76[04:55:03] <Althego> there was an epic
docking in interstellar :)
L77[04:56:17] <Rolf> hmm got video?
L79[04:56:18] <kmath> YouTube -
Interstellar - Docking Scene 1080p IMAX HD
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L81[04:56:58] <Rolf> did you know someone
calculated price of saving that man in all those movies?
L82[04:57:10] <Althego> hehe
L83[04:57:13] <Rolf> it was pretty close to
trillion dollars
L84[04:57:17] <Althego> i think i saw the
title of a youtube video
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L86[04:57:18] <Rolf> from ww2 to mars
L87[04:57:21] *** Pyta
is now known as Pytagoras
L88[04:57:33] <Althego> but i didnt want to
watch it
L89[04:58:33] <Althego> btw i still dont
like interstellar, neither its music
L90[04:58:42] <Rolf> it as all kinds of
weird
L92[04:59:04] <Althego> only good thing was
in it is the moon hoaxers in the beginning
L93[04:59:31] <Rolf> loved the 4d room
effects but not the dumb plot part of it
L94[04:59:57] <Althego> dragon is
close
L95[05:00:01] <Rolf> umm realized
something
L96[05:00:09] <Rolf> its spinning and parts
exploded
L97[05:00:14] <Rolf> why is stuff still
nearby
L98[05:00:20] <Althego> hehe
L99[05:00:23] <Rolf> physics is a b
L100[05:00:38] <Althego> also in case the
center of mass is not in line wiuht the docking port
L101[05:00:55] <Rolf> yeah one module is
gone it'd be bit off
L102[05:00:58] <Althego> you have to
oscillate a bit to dock to it, making it around impossible
L103[05:01:15] <Althego> same for the
docking craft too
L104[05:03:51] <Althego> heh retreat to 30
meters
L105[05:04:11] <Althego> now they can
start again
L106[05:04:36] <Althego> they didnt know
satellites are not real and cant have coverage problem :)
L107[05:04:49] <Rolf> lol
L108[05:05:49] <Althego> why couldnt they
just grab it
L109[05:06:46] <Althego> so nothing
happens for another 45 minutes, then another 30 minutes for 20
meters
L110[05:07:24] <Althego> maybe i nap al
ittle
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L117[06:03:13] <Althego> still in
time
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L119[06:22:17] <Althego> capture
L120[06:31:24] <darsie> what?
L121[06:31:37] <Althego> crs-16 dragon
captured
L122[06:31:44] <Althego> apparently no
stream for the berthing itself
L124[06:40:49] <kmath> YouTube -
RCTESTFLIGHT - Huge Foam RC Plane Drops Watermelon
L125[06:42:53] <Fluburtur> why do
americans call the liuttle melons cantaloupe
L126[06:42:59] <Fluburtur> thats the
canadian word for melon
L127[06:43:14] <Althego> 1 kg of pure
columbian... ?
L128[06:43:37] <Fluburtur> fast
delivery
L130[06:43:54] <Althego> hehe muskmelon
:)
L131[06:44:01] <Althego>
elonmuskmelon
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L133[08:05:14] <Althego> hehe
chatzilla
L134[08:05:20] <Althego> it isnt
maintained anymore
L135[08:12:08] <sandbox> americans often
use the french or italian words for fruit and veg
L137[08:13:54] <Eddi|zuHause> was the new
ERB mentioned yet?
L138[08:13:56] <sandbox> (or in the case
of aubergine / eggplant it's the opposite)
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L140[08:14:16] <Althego> what is
erb?
L142[08:14:43] <kmath> YouTube - Elon Musk
vs Mark Zuckerberg - Epic Rap Battles of History.
L143[08:15:06] <Althego> heh it should be
elon musk vs jeff bezos
L144[08:15:55] <Eddi|zuHause> (i can't
really judge whether it is "good")
L145[08:15:56] <Althego> lol that
picvard
L146[08:17:57] <Althego> to me these are
never good because i dont like rap
L147[08:18:31] <Althego> but in reality
elon wrote history with spacex, and if tesla is not a failure maybe
with that too
L148[08:19:00] <Althego> those are at
least good for something, unlike facebook
L149[08:20:27] <Eddi|zuHause> idk, tesla
seems to make every attempt at becoming a failure
L150[08:20:34] <Althego> yes
L151[08:20:48] <Althego> at least it has
an effect, pushing people towards electric cars
L152[08:22:56] <Althego> so if it was vs
jeff bezos, they could have argued about rocketsize
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L157[08:55:10] <transitbiker> well
then
L158[08:55:24] <transitbiker> looks like
all those craft i built are gone
L159[08:55:35] <transitbiker> -_-
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L161[08:59:15] <transitbiker> i thought i
moved all of the craft from vab into one folder and sph into
another one
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L170[11:23:41] <kmath> YouTube - SpaceX
CRS-16 Booster Towed To Port 12-07-2018
L171[11:23:50] <Althego> i knew it there
will be some footage
L172[11:23:53] <Althego> would be
L173[11:23:56] <Althego> i always mess
this up
L174[11:26:09]
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L175[11:26:32] <Althego> hah flat earthers
are coming to nonsequitur again, tomorrow morning will eb
great
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L178[11:34:04] <Guest83218> Need help.
Playing Kerbal Enhanced on PS4. I've developed "General
Rocketry", "Stability" and "Survivability"
up till now. Now I'm trying to launch my first Rocket with multiple
boosters. But they won't start all at once like they should. Can't
figure out why? Any clues? Please.
L179[11:35:04] <Althego> pic... oh wait
console
L180[11:35:10] <Althego> are they in the
same stage?
L181[11:35:16] <Guest83218> Yes
L182[11:35:28] <Althego> are they created
by symmetry?
L183[11:35:53] <Guest83218> The boosters,
yes. Decupllers included!
L184[11:36:14] <Mat2ch> Althego: well,
lookls like there's some damage at least to the top
L185[11:36:27] <Althego> yes that hit
hard
L186[11:36:39] <Mat2ch> I really thought
they'd get a swimming crane
L187[11:37:06] <Althego> normally burn
problems like this are caused by fuel flow problems, but for that
you need the fuel pipes too
L188[11:37:21] <Althego> probably too
expensive to rent
L189[11:38:20] <Mat2ch> it's nice to see
the fibers of the fiberglass stuff :D
L190[11:38:40] <Mat2ch> Guest83218: a
picture taken by a phone could help, too
L191[11:38:53] <Althego> good idea
L192[11:39:11] <Guest83218> Picture?
From?
L193[11:39:14] <Althego> but honestly how
is it that today's consoles cant take a screenshot? i think it is a
basic feature
L194[11:39:25] <Althego> the editor with
the rocket and stages vicible
L195[11:39:28] <Althego> visible
L196[11:39:41] <Guest83218> I could do a
movie, upload it to youtube.
L197[11:39:54] <Guest83218> Takes a few
minutes though.
L198[11:41:52] <Althego> funny because the
game has a built in screenshot feature normally. not sure about the
console version
L199[11:43:34] <Guest83218>
uploading
L201[11:46:01] <kmath> YouTube - Kerbal
Space Program Enhanced Edition_20181208184257
L202[11:46:37] <Althego> hah they are even
solids
L203[11:46:41] <Guest83218> I know, the
design is kind of crappy.
L204[11:46:50] <Althego> no this is an ok
design
L205[11:47:01] <Althego> maybe too little
fuel
L206[11:47:03] <Guest83218> I'm just
trying to figure this out!
L207[11:47:29] <Althego> i mean if they
are solids they should work, because there is no fuel flow
L208[11:47:51] <Guest83218> Yeah, but I
can only start one at a time.
L209[11:48:03] <Guest83218> And you what
happens then!
L210[11:48:05] <Guest83218> ;)
L211[11:48:24] <Althego> maybe try to take
it off and reattach them again
L212[11:48:33] <Althego> maybe something
is confused in the symmetry
L213[11:48:47] <Guest83218> like?
L214[11:49:18] <Althego> take off one,
then the other should disappear too, then put it back
L215[11:50:08] <Althego> because according
to the game they are in symmetry so this cant happen
L216[11:50:35] <Althego> normally you
could have for example different fuel levels but that doesnt happen
with symmetry
L217[11:51:17] <Fluburtur> towing the
booster with the legs out looks like it adds a lot of drag
L218[11:51:27] <Althego> not if they dont
move fast
L219[11:51:53] <Fluburtur> so, can I get
one of the used engines?
L220[11:51:59] <Althego> hehe
L221[11:52:06] <Althego> and blow yourself
up with it?
L222[11:52:07] <Althego> no
L223[11:52:20] <Fluburtur> I just want the
engine
L224[11:53:26] <Fluburtur> huh, the
interstage was quite damaged when it fell over
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L226[11:54:02] <Fluburtur> not everyday
you float a rocket back to the base
L227[11:54:57] <JVFoxy> whatever floats
your... rocket I guess now you could say?
L228[11:55:22] <Althego> hehe
L229[11:55:43] <Althego> maybe elon could
update the how not to land your rocket booster video
L230[11:55:56] <Fluburtur> well, this one
did land
L231[11:56:24] <Mat2ch> JVFoxy: out!
L233[11:56:28] <kmath> YouTube - Kerbal
Space Program Enhanced Edition_20181208185041
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L235[11:57:26] <Althego> heh what are you
doing
L236[11:57:34] <Althego> what is the stage
button on the playstation?
L237[11:57:41] <Althego> normally you
never do manual stagibng like this
L238[11:57:57] <Eddi|zuHause> i thought
they had one before where it technically did land, but it then
tipped over and exploded
L239[11:58:00] <Althego> you just hit
space, and the staging display on the side know what to star
L240[11:58:06] <Mat2ch> jep, that's not
how staging should be :)
L241[11:58:20]
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L242[11:58:32] <Althego> manual cases like
this are for more complicated cases like sstos, but even there you
can use actiuon groups
L243[11:59:14] <Althego> supposedly the x
button is what you need
L244[11:59:36] <Althego> and a scott
manley check yo stagin t-shirt :)
L245[12:01:40] <JVFoxy> mat2ch eep?
L246[12:13:20] <Mat2ch> JVFoxy: or pay 5
EUR in the bad jokes box.
L247[12:13:34] <Mat2ch> and yes, Euros. No
$. :D
L248[12:13:49] <Althego> why not
coins?
L249[12:14:21] <Mat2ch> You can do it with
coins. But only Euros :P
L250[12:15:07] <JVFoxy> oh.. leave.. I was
like 'what the heck?'
L251[12:15:29] <Mat2ch> ;)
L252[12:17:05] <JVFoxy> I've only one
large mug coffee... not exactly feeling overly great.. family event
later this afternoon.. was hoping for snow, not dumping of rain the
rest of the week... ya.. so..
L253[12:17:45] <Fluburtur> time to wrap my
head in cellophane film
L254[12:18:14] <Althego> not
recommended
L255[12:18:14] <JVFoxy> fluburtur not
tinfoil?
L256[12:18:30] <Fluburtur> cello and tape
for best results
L257[12:18:45] <Althego> ford what kind of
result
L258[12:18:47] <Guest83218> Something
funny just happened. ^^°
L259[12:18:55] <Fluburtur> to make
templates for a helmet
L260[12:19:10] <Althego> dark helmet
L261[12:19:16] <Althego> just dont
suffoxcate
L262[12:19:25] <Fluburtur> I have
straws
L263[12:19:33] <Fluburtur> also I don't
really need to cover all of my face
L264[12:19:39] <JVFoxy> if it were
plaster, I'd suggest couple of straws up your nose..
L265[12:19:41] <Fluburtur> it is to make
the fursuit head I was talking about
L266[12:19:55] <JVFoxy> oh..
L268[12:20:09] <JVFoxy> I take it you
already did the body?
L269[12:20:17] <Fluburtur> so I can say
"is not a fursuit is an anubis costume"
L270[12:20:41] <JVFoxy> ... gone to the
'dark side' eh?
L271[12:20:43] ⇦
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L272[12:20:46] <Fluburtur> this one will
only need the head and hands since it will have the costume like in
the pic
L273[12:20:50] <Fluburtur> I like this
design
L274[12:21:09] <Fluburtur> will probably
put fluoresceine in the eyes and hide a UV led somewhere to make
them glow
L275[12:22:02] <Althego> looks liek anubis
to me
L276[12:22:12] <Fluburtur> it is
L277[12:22:40] <Mat2ch> Guest83218: it
launched and crashed? Or did you find the Kraken?
L278[12:22:57] <JVFoxy> lol.. I had a talk
with a friend about lights in costumes. I showed him a Shiba
covered in Christmas lights. Even had the inside of the ears
completely lit up and flashing. Ya.. trends..
L279[12:23:19] <Althego> hehe
L281[12:23:31] <kmath> YouTube - Kerbal
Space Program Enhanced Edition_20181208191716
L282[12:24:02] <JVFoxy> going to be first
holiday season/new years without a companion/pet... :\
L283[12:24:04] <Guest83218> Not sure how
that worked exactly though...
L284[12:24:07] <JVFoxy> well in the last
10 or so years
L285[12:24:46] <Althego> hehe i bet the
solids are stuck to the body instead of the decouplers
L286[12:25:03] <Guest83218> At least one
seems to be.
L287[12:25:07] <Althego> it is easy for
that to happen in case of this kind
L288[12:25:59] <Althego> anyway for
simplicity just ditch the solids, or use only one as a first boost
stage
L289[12:26:08] <Guest83218> but anyway, i
finally managed to start three engines at once!
L290[12:26:27] <Althego> or for more
advanced usage use can use one at the side, there is one stock
rocket that does that
L291[12:26:31] <Althego> and many in real
life
L292[12:26:51] <Mat2ch> Guest83218: you
found the staging button!
L293[12:26:54] <Mat2ch> use it
L294[12:26:57] <Althego> hee
L295[12:26:57] <Mat2ch> don't use the
menus
L296[12:26:58] <Althego> hehe
L297[12:27:01] <JVFoxy> or as Scott likes
to call it, power sliding off the launch pad
L298[12:27:07] <Althego> yes the staging
button is your life
L299[12:27:58] <Guest83218> Though I wish
the tutorials would be better explained as they are!
L300[12:28:14] <Althego> curently the
tutorials are quite good,. too bad the console version lags
behind
L301[12:28:30] <Fluburtur> cellophane
aquired
L302[12:28:41] <Althego> typically the
atlas v is what uses 1 solid booster on the side
L303[12:28:47] <Fluburtur> why do I have
like no impulse control
L304[12:28:53] <Althego> in some
configurations
L305[12:29:48] <UmbralRaptor> It does.
Also, lots of the configurations have uneven booster layout for
reasons.
L306[12:31:00] <Guest83218> Well, thank
you for putting up with me. Even though I'm playing on a console.
^^
L307[12:31:06] <Fluburtur> because the
peoples count put everything inside so it has a big tube poking
out
L308[12:32:51] <JVFoxy> its ok.. I play
PC, I lag a bit behind version updates. Mostly because I wanna see
how things pan out first before updating
L309[12:33:05] <Althego> they dont do
anything lately
L310[12:33:09] <Althego> so they cant mess
up anything
L311[12:33:29] <JVFoxy> you seen that vid
from ShadowZone yet on KSP's bug issues?
L312[12:33:53] <Althego> and the new
capsule with the different cone angle still bothers me, the
parachute doesnt fit
L313[12:34:02] <Althego> i hope they
change the parachute model too
L314[12:34:10] <JVFoxy> Althego which
pod?
L315[12:34:14] <Althego> yes i have seen
it
L316[12:34:17] <Althego> the new mk1
L317[12:34:41]
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L318[12:36:34] <JVFoxy> troubles finding
comparison pics... I take the modeling is shorter than the
original?
L319[12:36:47] ⇦
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L320[12:37:00] <Althego> you remember the
original right?
L321[12:37:12] <Althego> if you put the
small parachute on top then they formed a continuous cone
L322[12:37:29] <JVFoxy> I haven't gone
into 1.6 yet..
L323[12:37:40] <Althego> nobody did
L324[12:37:48] <JVFoxy> or the
latest...
L325[12:38:04] <Althego> but the new
capsule has a narrower angle, so despite it being good looking that
parachute bothers me
L326[12:38:09] <UmbralRaptor> 1.6 isn't
out yet
L327[12:38:14] <JVFoxy> I know mk1 pod
fits well with the rockmax structural adapter too.
L329[12:40:30] <JVFoxy> oh right.. still
1.5.1...
L330[12:40:47] <Gasher> wtf is this
L331[12:41:26] <JVFoxy> oh... end cap is
just bigger.. ugh
L332[12:41:29] <Althego> the mk1 capsule
with the mk16 parachute
L333[12:42:58]
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L334[12:44:04] <Gasher> this is the new
capsule?!
L335[12:44:09] <Althego> yes
L336[12:44:14] <Althego> the default skin
at least
L337[12:44:21] <Gasher> i'm surprised they
changed the look so much
L338[12:44:24] <Althego> still better than
the poodle what we get in 1.6
L339[12:44:31] <Gasher> and not in the
good way
L340[12:44:42] <Althego> i am not, because
this is how mercury would look
L342[12:45:42] ⇦
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L343[12:45:42] <Gasher> hm
L344[12:45:43] <Althego> and obviously we
now have gemini in the expansion (i think) and apollo in the base
game
L345[12:45:49] <Gasher> that makes some
sense really
L346[12:46:19] <JVFoxy> there are times I
wish they also left in the original parts as well...
L347[12:46:53] <JVFoxy> although, there is
now a couple of mods that places them back in...
L348[12:47:45] <Althego> in general i like
the new parts
L349[12:47:51] <Althego> like how shiny
some of them are
L350[12:47:57] <Althego> yes, we need more
metallic shine
L351[12:48:20] <Gasher> mercury capsule
looks quite similar to the old pod on photographs
L352[12:48:27]
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L353[12:48:29] <JVFoxy> Nothing wrong with
new parts... just.. sometimes I wonder how broken past saved games
will end up
L354[12:48:47] <Gasher> ^
L355[12:48:58] <Althego> these are
cosmetic changes
L356[12:49:30] <JVFoxy> ya, but in the
past they've dropped some parts all together. Or, I've seen in a
few of them, connecting nodes were shifted a tiny bit, leaving
gaps
L358[12:49:39] ⇦
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L359[12:49:40] <Althego> lol
L360[12:49:43] <Gasher> Althego, that's
not an answer lol
L361[12:49:46] <Fluburtur> it is safe to
say that it esnt even the weirdest thing I did
L362[12:49:55] <Fluburtur> because doing
it with plaster is much worse
L363[12:50:01] <Althego> somehow i knew
that
L364[12:50:21] <JVFoxy> think the straws
were a bit much... couldn't punch holes in plastic? :P
L365[12:50:42] <JVFoxy> so.. tape next
or?
L367[12:53:49] <JVFoxy> Kind of helps to
have a second person
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L376[13:57:14] <Fluburtur> the inside of
the engine bells look corroded
L377[13:57:28] <Fluburtur> but that looks
like copper corrodation
L378[13:57:35] <Fluburtur>
green/blue
L379[13:58:36] <Althego> i noticed that.
seawater is corrosive
L380[13:58:44] <Althego> but no way there
is copper in the nozzles
L381[13:59:31] <Althego> the only green
tgat i can think of is the ignition flame
L382[14:00:11] <Fluburtur> perhaps
seawater reacted with the hot metal
L383[14:00:13] ⇦
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L385[14:01:45] <Althego> hehe, no metal in
that
L386[14:01:53] <Althego> some carbon fiber
composite
L387[14:04:30] <Althego> well it is
unclear in the wiki what they use now
L388[14:05:03] <Althego> they started on
composite but there is some mention of niobium alloy fpr the vacuum
engine
L389[14:24:38]
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L392[15:00:28] <Mat2ch> They really want
to add dV indication to the editor...
L393[15:04:31] <Althego> congratulations,
should have been there in version 0.2
L395[15:04:57] <kmath>
<✔KerbalSpaceP> Check out the Δv per Stage Display: a long
requested feature included in the upcoming update #KSP 1.6:…
https://t.co/Fxeyyk9hYD
L396[15:06:38] <Mat2ch> well, I don't get
hyped by those things anymore
L397[15:06:46] <Althego> hehe meanwhile i
heard a loud splash. my probe splashed down in the backgorond
L398[15:06:51] <Mat2ch> I've played with
KER all the time, so this is nothing new to me...
L399[15:07:17] <Althego> hehe they
basically reimplement ker
L400[15:08:00] <Althego> ok, ker can do a
lot more
L401[15:08:10] <Althego> but this is the
most important one
L402[15:08:43] <Althego> for example
important to watch atmospheric efficiency for an eve ascent, but i
could just do it by the tables we used to know by heart in the old
days :)
L403[15:09:45] ⇦
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L404[15:11:37] <Althego> they also finally
add the navigation to launch sites
L405[15:12:18] <Althego> i still need my
actuatable joints to pack probes into fairings so that they can
unfold in space
L406[15:14:44] <Mat2ch> I want them,
too!
L407[15:15:46] <Althego> delta iv heavy in
6 houurs 50 minutes
L408[15:25:05] <Althego> oh, scott about
the water landing
L409[15:30:12] <Althego> and the mystery
is solved, the rcs stopped the rotation
L410[15:37:46] <Althego> also they removed
a leg, so it was not that big of a drag as fluburtur thought
L411[15:48:36] ⇦
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Mercury)
L413[15:50:11] <darsie> Took a lot of
attempts for landing.
L414[15:50:37] <darsie> That's really a
job for computers.
L415[15:54:11] <darsie> Spacex style water
landing :).
L416[15:58:28] ⇦
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L417[16:02:13]
⇨ Joins: Scolar_Visari
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L418[16:02:14] <Scolar_Visari> Sons and
daughters of Kerbin: Yesterday, December 7th, 3062 - a date which
will live in infamy - The Federated Suns was suddenly and
deliberately attacked by DropShip and BattleMech forces of the
Lyran Alliance.
L419[16:03:16] <darsie> That's not a
second or third stage. It's an SSTO which had enough fuel to
deorbit and land propulsively.
L420[16:08:24] *
Scolar_Visari prepares for impending helium-3 nonsense with
Chang'e-4.
L421[16:11:51] <Scolar_Visari>
"They're there to mine hel-" "NO THEY ARE
NOT."
L422[16:11:59] <UmbralRaptor>
Scolar_Visari: I suggest hitting them with a boron slug at
sufficient velocity to induce fusion.
L423[16:12:29] <Scolar_Visari>
UmbralRaptor: I was just going to go for the easier reaction and
stuff them inside a gigantic triple stage nuclear warhead.
L424[16:13:59] <UmbralRaptor> I mean, the
sure, what I'd actually do is point to the relative difficulty vs
D-T, but still…
L425[16:14:02] <Scolar_Visari>
"Helium-3" is one of those words that should always raise
a red flag whenever uttered.
L426[16:14:38] <UmbralRaptor> Hey, now.
Helium-3 is highly useful for some kinds of cryogenic
research.
L427[16:14:49] <Scolar_Visari>
UmbralRaptor: I always try and point out that not only is deuterium
and tritium an easier reaction, we don't need to really go mining
for helium-3 in the first place.
L428[16:15:35] <Scolar_Visari> We just
take the people who keep spouting the helium-3 nonsense, fill their
bodies with lithium and expose them to neutron radiation from a
fission reactor.
L429[16:19:45] <darsie> Before we destroy
all the lithium we'll fuse D-D.
L430[16:20:15] <darsie> Or will we go
aneutronic?
L431[16:21:56] <Scolar_Visari>
Aneutronic's not as fun!
L432[16:22:04] <UmbralRaptor> aneutronicâ„¢
reactions can wait until we get useful energy amounts from
D-T
L433[16:22:26] <darsie> sure
L434[16:22:40] <Scolar_Visari>
UmbralRaptor: Well, I suppose you could just skip straight to He-3
fusion if you're looking to use it for space propulsion.
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L436[16:26:13] <Scolar_Visari> Or we could
just go right to proton chain fusion?
L437[16:26:48] <UmbralRaptor>
aaaaaaaaaaaaaaaaaaa
L438[16:27:13] <Scolar_Visari> Lawson
Criterion shmawson criterion.
L439[16:27:29] <Scolar_Visari> We'll just
use really powerful light gas guns or something.
L440[16:27:30] <UmbralRaptor> The
deuterium production step is too slow by something like 1e16.
L441[16:28:42] *
Scolar_Visari mutters something about economical fusion reactors
likely never being a thing.
L442[16:30:16] ⇦
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L443[16:34:16] <Scolar_Visari> Huh,
natural gas has exceeded coal in net electrical production in the
U.S.
L444[16:34:50] <UmbralRaptor> progress, I
guess
L445[16:34:58] <darsie> Scolar_Visari: You
think renewables will be cheaper? Fusion might be more
plentiful.
L446[16:35:42] <Scolar_Visari> darsie: To
be frank, however cheap one method is is becoming increasingly
irrelevant.
L447[16:35:51] <darsie> A few GW here and
there. Uses much less space.
L448[16:35:59]
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L449[16:36:52] <Scolar_Visari> It's
cheaper not to install catalytic converters on cars, but that did
not stop them from being standard, eh?
L450[16:37:18] <darsie> Well, health care
is expensive.
L451[16:37:48] <darsie> The converters
destroy compounds that make ppl sick.
L452[16:39:40] <darsie> How did you like
my tiny SSTO landing?
L453[16:40:03] <Scolar_Visari> It was not
directly cheap, however, just like renewables are not,
"cheap" relative to other options (though I wouldn't call
them ideal given the alternatives ala nuclear).
L454[16:41:18] *
Scolar_Visari notes fossil fuels or renewables is a bit of a false
dichotomy.
L455[16:42:45]
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L456[16:44:22] <Scolar_Visari> 1/5th of
the electricity in the United States is provided by nuclear.
L457[16:45:45] <Scolar_Visari> 10%
globally.
L458[16:48:25] *
Scolar_Visari goes off to breed thorium and tritium in a super
reactor.
L459[16:48:28] ⇦
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L461[16:56:04] <darsie> Isn't it breeding
U-233 from Th-232?
L462[17:00:41] *
UmbralRaptor isn't clear on the thorium fuel cycle
L463[17:08:30] ⇦
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L465[17:14:29] <kmath>
<Cdvincent_colin> I see the ROG is branching out: plants and
astrology. Oh dear. I hope these are typos
https://t.co/5FVzvZOrP4
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L483[18:46:08] ***
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L485[18:47:13] <flindross> Hi!
L486[18:47:40] <UmbralRaptor>
greetings
L487[18:47:49] <flindross> I cant turn on
the debug menu with cheats and all that. Isnt it alt f12
L488[18:49:00] <UmbralRaptor> What
operating system? IIRC, it's right shift instead of alt on
Linux
L489[18:49:33] <flindross> win10
L490[18:49:53] <flindross> I checked
difficulty settings and general settings too nothing to enable or
disable it
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L492[18:52:15] <UmbralRaptor> checking my
install for comparison, one moment please
L493[18:53:01] <flindross> ohohoh ok It
was triggering some other program. its alt shift f12 just figured
out
L494[18:53:04] <UmbralRaptor> random
thought: are you on a laptop?
L495[18:53:17] <flindross> ty yea that was
the problem it turns out
L496[18:53:35] <flindross> solved ty
L497[18:53:42] <UmbralRaptor> Ah, function
keys getting remapped
L498[18:53:45] <UmbralRaptor> yay
L499[18:54:19] <UmbralRaptor> uh, feel
free to keep this tab open? This channel isn't just tech
support.
L500[18:56:22] <darsie> flindross: I use
Linux and I get to the cheat menu by clicking on 'Click for version
info ...' in the pause menu.
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L503[19:04:13] <UmbralRaptor> uh oh, more
of those spammers?
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L516[22:09:24] *
UmbralRaptor feels silly for not realizing how much additional
starting science the extra launch sites make
available.
L517[22:10:02] <marginaleye> hi -- would
anyone be willing to help with a "missing part"
problem?
L518[22:12:08] <marginaleye> there's a
part that should be available -- its node in the tech tree is
unlocked, and it shows up in the sandbox -- but it doesn't show up
in the VAB in the career game
L519[22:13:11] <UmbralRaptor> In the tech
tree, does it show up, and what happens if you click on it?
L520[22:13:50] *
UmbralRaptor is reminded of how the game can be set to have part
entry costs, so you unlock individual parts in a node one at a
time.
L521[22:14:14] <marginaleye> it behaves
like any other part when you click on it in tech tree
L523[22:14:22] <kmath> YouTube - Live
Launch Broadcast: Delta IV NROL-71
L524[22:14:27] <marginaleye> there are
three parts in that node: two show up properly in the VAB, the
third is missing
L525[22:14:55] <marginaleye> the game
isn't set up to require paying a cash fee to unlock researched
parts one by one
L526[22:15:08] <marginaleye> (TBH, I'm not
sure how to turn that option on :) )
L527[22:15:27] <marginaleye> let me
provide a bit more background, however...
L528[22:15:54] <VanDisaster> what a time
to hold, jeez
L529[22:15:56] <marginaleye> this missing
part is a mod part (it's a capsule from Near Future
Spacecraft)
L530[22:16:15] <marginaleye> I recently
moved a saved game from 1.4.5 to a fresh installation of
1.5.1
L531[22:16:31] <marginaleye> in the 1.4.5
game, I had both Near Future Spacecraft and Tantares
installed
L532[22:16:46] <marginaleye> I had a ship
that used parts from both NFS and Tantares
L533[22:17:16] <marginaleye> when I opened
the game in 1.5.1, I deleted that ship (I had designed it, but
never flown it)
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L535[22:18:41] <UmbralRaptor> the tech
tree should be the same between those
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L537[22:24:02] <UmbralRaptor> Assuming
that the mod is also installed in the 1.5.1 copy, I'd still check
to see if there's a "buy parts" option when clicking on
the node, or something similar when hovering over the part. if not,
uh, I guess one could check to see what if anything the part is
doing in persistence.sfs
L538[22:29:01] <UmbralRaptor> One *could*
edit it in presumably with "part = partname" under the
right node. Note that the partname is case sensitive.
L539[22:32:56] <UmbralRaptor> As always,
*make backups* if you're editing those files
L540[22:47:37] <marginaleye> hi, sorry, I
had to step away from the computer for a while to deal with a
pressing household matter
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L543[22:50:49] <marginaleye> I opened the
persistent.sfs file for the career game and searched for the name
of the part
L544[22:51:01] <marginaleye> it's the
"mk4-1" large capsule from Near Future Spacecraft
L545[22:51:48] <marginaleye> "part =
command-mk4-1" is in the "specializedCommandModules"
node of community tech tree
L546[22:51:56] <UmbralRaptor> odd
L547[22:52:18] <marginaleye> and I've
tried re-installing NF Spacecraft, and the Community Tech
Tree
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L549[22:54:22] <marginaleye> I don't know
what else to try
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L552[22:59:52] <marginaleye> is there any
trickery to "un-research" a node from the tech tree, so
it can then be "re-researched" ?
L553[23:02:19] <UmbralRaptor> You could
try deleting the 'node' in the persistence file, and see if that
lets you re-research it.
L554[23:02:49] <UmbralRaptor> I'm also
somewhat wondering if the part has weird settings wrt campaign
use.
L555[23:03:02] <UmbralRaptor> backups,
etc
L556[23:03:04] <marginaleye> Hmm... I'll
try that (and perhaps give myself just enough extra Science to do
so at once)
L557[23:04:50] <UmbralRaptor> oh, silly
thought: maybe the part is listed in some weird category so it's
not properly showing up?
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L559[23:06:09] <marginaleye> the thing is,
it shows up in its proper place in the Sandbox game (it's a command
pod)... but in the Career game, searching for it by name doesn't
turn it up (I assume searching cuts across part categories)
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L564[23:16:09] <marginaleye> oh... that's
damned strange.
L565[23:16:20] <marginaleye> so I deleted
the node containing the missing part
L566[23:16:34] <marginaleye> I added
enough science to the persistent.sfs file to re-buy that node at
once
L567[23:17:12] <marginaleye> when I
re-loaded the tech tree, the missing part was in a different, more
advanced node!
L568[23:17:22] <UmbralRaptor> o_O
L569[23:17:49] <marginaleye> my feeling
exactly
L570[23:18:43] <marginaleye> yet I *saw*
it in the node I thought it was -- where it *had* been -- when the
saved game was running under 1.4.5
L571[23:19:15] <marginaleye> I'm wondering
if when I set up the 1.5.1 game, I used a newer version of the
Community Tech Tree, perhaps, that moved the part to a new
place?
L572[23:20:04] <UmbralRaptor> unsure. All
I can suggest is checking the part file directly to see what node
it says.
L573[23:20:23] <marginaleye> hmmm... good
idea... I'll check that next! one second, brb
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L576[23:26:55] <marginaleye> I think
that's what happened
L577[23:27:18] <UmbralRaptor> hrm
L578[23:27:42] <marginaleye> I opened a
file called "NFSpacecraftCommunityTechTree.cfg"
L579[23:28:21] <marginaleye> and according
to that file, the part in question belongs in its new location, not
its prior location
L580[23:28:41] <marginaleye> now, I should
go back to my 1.4.5 installation, and check the corresponding file
*there*, to see if that changed
L581[23:30:21] <marginaleye> yup... that's
what happened... in my 1.4.5 installation, the
"NFSpacecraftCommunityTechTree.cfg" file said the capsule
in question belonged in a lower-tier node on the tree
L582[23:30:54] <marginaleye> so when I
installed a slightly newer version of the NF Spacecraft mod, the
part was moved up the tree, rendering it inaccessible
L583[23:31:06] <marginaleye> but still
visible in Sandbox, of course
L584[23:31:50] <marginaleye> and it makes
sense -- the newer version of the part in question had added
functionality, so it would make sense for the mod's author to make
it a higher-tier part
L585[23:32:59] <marginaleye> I'm so
relieved -- I thought I had corrupted my game somehow!
L586[23:33:55] <UmbralRaptor> At least
it's resolved.
L587[23:35:50] <marginaleye> so it
seems
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L590[23:58:31] <GlassYuri> I just found my
old earphones in a laundry basket
L591[23:58:39] <GlassYuri> how did they
get there
L592[23:58:48] <GlassYuri> but at least I
have them back now I guess