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L1[00:00:26] <GlassYuri> UmbralRaptop,
company with questionable business practices makes singleplayer
game worth playing for thousands of hours despite being full of
bugs
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L15[00:56:52] <BadRocketsCo> Howdy
L16[00:56:55] ***
Ezko_ is now known as Ezko
L17[00:57:10] <Ezko> hello
L18[00:57:11] <Mod9000> Hello, Ezko
L19[00:57:38] <Ezko> i hope i remember that
next time
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L21[01:00:32] <GlassYuri> huh, suddenly
can't use IME input in KSP
L22[01:00:43] <GlassYuri> it was working
the last time I named a craft
L23[01:01:28] <GlassYuri> I can still
switch keyboard layouts between japanese and chinese and the keys
that are different changes, but I can't actually do japanese or
chinese input anymore
L24[01:03:11] <GlassYuri> also according to
the craft list sorted by name, 二 comes before 四 but after 三
L25[01:03:44] <GlassYuri> for those who
don't know, that is quite literally putting 2 between 3 and 4
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L30[01:56:34] <TheKosmonaut> Hm
L31[01:56:46] <TheKosmonaut> Never checked
that during the language update testing
L32[01:56:53] <TheKosmonaut> Seems like
something I should’ve checked
L33[01:57:00] <GlassYuri> TheKosmonaut, it
works again now
L34[01:57:10] <GlassYuri> I didn't restart
the game or anything
L35[01:57:23] <Althego> maybe some
invisible character was tehre
L36[01:57:53] <GlassYuri> I may have
ragequit to title but not closed the game, but I think that was
before the issue
L37[01:58:43] <GlassYuri> TheKosmonaut,
however there seem to be some issues with cursor position, at least
when you are not at the very end of the string it gets very
confusing
L38[01:59:42] <TheKosmonaut>
¯\_(ツ)_/¯
L39[01:59:52] <TheKosmonaut> Bugs are like
the wind
L40[01:59:54] <Althego> i guess double wide
characters
L41[02:00:03] <TheKosmonaut> Nobody knows
where they come from or where they’re going.
L42[02:05:01] <GlassYuri> so if tourists
cannot leave a vessel even if landed, there's no way to put them on
a reusable vessel unless you design the crew cabin to be
detachable, right?
L43[02:05:37] <Althego> cant you even
transfer them between cabins?
L44[02:05:40] <Althego> i never tried
that
L45[02:06:02] <GlassYuri> that sounds
somewhat easier
L46[02:06:12] <Althego> but it may not be
possible
L47[02:06:16] <Althego> never even occured
to me
L48[02:06:53] <GlassYuri> for a spaceplane
with a side or rear docking port, you'd just have to design a
matching bus
L50[02:08:23] <kmath> YouTube - VFX Artist
Reveals the True Scale of the Universe
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L53[02:40:32] <kubi> good morning
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L64[04:31:15] <falalilal> i tried
aerobraking at 87 km on Eve and my ship blew up lol
L65[04:31:36] <Rolf> eve hates you
L66[04:32:02] <Rolf> it tries to keep you
away, if failing that, keeo you in forever in purple land
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L71[05:03:21] <Althego> inflatable
heatshield, the most op equipment ever
L73[05:04:29] <Althego> the obvious
solution
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L96[08:52:43] <GlassYuri> my mind just came
up with an extremely important question
L97[08:52:56] <GlassYuri> do transporter
erector launcher trucks have car radios
L98[08:53:30] <GlassYuri> I'd assume
military vehicles generally don't have them?
L99[08:54:01] <Althego> hehe
L100[08:54:18] <Althego> they probably
dont
L101[08:54:32] <Althego> highly
specialized vehicles
L102[08:54:39] <Althego> if they have
anything that is bi directional
L103[08:55:04] <UmbralRaptop> I think you
can just bring a stereo if you want to play 99 red balloons while
launching. >_>
L104[08:55:21] <GlassYuri> "do
military vehicles have car radios" gives no results on both
duckduckgo and google
L106[09:10:20] <sandbox> I once heard a
convoy of vehicles speedily driving past at around 4am when I was
in bed, so I thought I'd check the CCTV when I got up to see what
it was
L107[09:13:19] <sandbox> I could tell they
were military, but the cctv 'mysteriously' cut out while it was
going past
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L110[09:16:59] <GlassYuri> sandbox,
how?
L111[09:18:49] <sandbox> it was like they
were jamming the signal, but it was probably just interference from
their radios or whatever
L112[09:19:55] <sandbox> it literally only
recorded the start and end of the convoy
L113[09:20:07] <GlassYuri> why can I take
a surface sample while hanging onto a ladder which does not reach
to the ground
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L115[09:20:58] <sandbox> from what I did
see, they were transporting tanks
L116[09:23:58] <UmbralRaptop> GlassYuri:
Take2 fixed it so that a kerbal on the ladder of a landed craft is
landed instead of flying?
L117[09:24:30] <GlassYuri>
"fixed" more like "implemented replacement
issue"
L118[09:33:22] <GlassYuri> btw I can't
remember what the indicator light to the lower left of the vertical
velocity gauge means
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L122[09:56:38] <UmbralRaptop> GlassYuri:
the triangular one(s) indicate your ability to leave the flight
(save vs recover vs revert, I think)
L123[09:56:55] <GlassYuri> I know, I meant
the circle below
L124[09:57:03] <GlassYuri> does it just
mean that you're descending?
L125[09:57:14] <UmbralRaptop> The circular
one is supposed to indicate unsafe descent speed.
L126[09:57:23] <GlassYuri> define
unsafe
L127[09:57:41] <UmbralRaptop> unsafe as in
will destroy 'fragile' parts
L128[09:57:43] <Althego> something like 15
m/s or so
L129[09:57:51] <UmbralRaptop> ^
L130[09:58:02] <Althego> primarily
intended for airplanes
L131[09:58:39] <UmbralRaptop> eh, it was
in 0.8.x builds
L132[09:59:02] <GlassYuri> honestly most
of the flight UI could deal with tooltips
L133[10:00:24] *
UmbralRaptop still wants a radar altimeter in the external
view
L134[10:00:41] <Althego> exactly
L135[10:00:51] <Althego> also move the
altimeter to the navball
L136[10:00:57] <GlassYuri> that might be
the greatest flaw
L137[10:01:06] <Althego> there is more
than 30 cm between thsoe two
L138[10:01:12] <Althego> cant focus on
both at the same time
L139[10:01:43] <GlassYuri> but the current
altimeter is legitimately iconic at this point
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L145[10:33:45] <Althego> i dont care about
that, the position makes it harder to use
L146[10:34:17] <Althego> think of a hud,
all vital information in a small space, you dont move one readout
to far away just because
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L169[12:16:46] ***
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L172[12:38:54] <Althego> i havent seen
this. i lost all completed and active contracts and i was stuck
with some space tourists. good that there is a backup save
dir
L173[12:52:37] <falalilal> i say ship, but
i mean "unmanned rover with a parachute and a heat
shield"
L174[12:54:28] <falalilal> i guess you
need more finesse to land on eve
L175[12:56:35] <Althego> this early career
4 kerbal tourist rocket is funny. when the upper stage returs it
basically always loses the engine to heat, but that causes it to
flip around and decelerate fast to safe speeds
L176[12:56:50] <Althego> i didnt inted it
so, but this explosion became part of thedesign
L177[12:57:05] <falalilal> sounds safe for
tourists then =)
L178[13:07:18] <BPlayer> I used to have
problems at landing with the lowest part always breaking because of
not enough parachutes. If I had nothing below the crew capsule -
RIP Kerbals. Eventually I started adding heat shields because of
RSS and DRE, and I noticed that the lowest part would still break -
the heat shield in this case. It became a permanent part of my
designs as a landing cushion.
L179[13:08:22] <BPlayer> I mean, I tried
everything, from more parachutes to sepratrons which would trigger
a few m above the surface, but as stupid as it sounds, the heat
shield is the simplest, cheapest, most reliable and one of the
lightest options.
L180[13:11:21] <Althego> i intentionall
put the tank below the tourists, so if it explodes can help slow it
down. also the probe is on top inside a service bay, because the
open doors help stabilize during reentry, engine first
L181[13:11:45] <Althego> the heat shield
is simply too heavy for these simple missions, and increases part
count
L182[13:13:26] ⇦
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L184[13:14:50] <BPlayer> I used to have
this stock almost-SSTO which had four radial SRBs and a Skipper
booster (that was the smaller of the two stock 2.5m sea level
engines?). The SRBs were parachute landed and reused, the booster
would achieve orbit in one piece and capable of autonomous return.
How did I protect the engine, you might ask? Well, there was one
non-reusable part: The nose cone. It popped off, exposed the
payload, and
L185[13:14:50] <BPlayer> once the payload
was gone, all that remained was a heat shield. So I reentered
nose-first with the engine in the back :P
L186[13:16:12] <Althego> i would normally
use the engine as a heatshield
L187[13:16:25] <Althego> and simply
discard srbs, they are too cheap to bother
L188[13:18:01] <KrazyKrl> Everyone knows
for true SSTO realism, you use some stock abomination SRB RATO cart
to refill the dropSRBs on your SSTO on the runway.
L189[13:19:03] <BPlayer> It was a station
building phase in an early career game, so I saved every penny. And
the craft usually flew a tourist capsule which had the added
benefit that I could use the heat shield just atop the hitchiker
container and land it, but required extra safety
L190[13:20:47] <KrazyKrl> I mean... you
could always use an ablative tourist capsule... and return the
tourist (as a fine mist) to a suborbital kerbit orbit.
L191[13:21:02] <Althego> lol
L192[13:28:38] ⇦
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L195[13:58:14] <falalilal> for landing on
moho you just needs lots of delta-v right?
L196[14:01:25] <Mat2ch> lots and lots and
lots. But mostly for the capture.
L197[14:01:36] <Mat2ch> ~ 2500 m/s
L198[14:02:03] <Althego> and more than
that
L199[14:02:15] <Althego> because a tiny
mistake can cause a lot of gravity loss
L200[14:02:36] <Althego> in fact you are
better off with a non suicide burn, so you always need to burn a
bit up
L201[14:02:48] <Althego> otherwise you
just hit the ground at 300 m/s
L202[14:03:22] <falalilal> i can probably
send a similar craft to dres and eeloo
L203[14:03:50] <Mat2ch> Althego: eh,
capture burn! ;)
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L206[14:09:01] *
darsie has 100 MVF.
L207[14:11:41] <falalilal> ~12500 m/s
should do it then?
L208[14:13:11] <Althego> hehe
L209[14:13:18] <Althego> for landing only?
:)
L210[14:13:37] ⇦
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L211[14:13:43] <falalilal> I'll leave a
satellite in orbit with a gravity probe
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L213[14:15:16] <falalilal> oh, for the
entire rocket, yeah, so like 4000 for lko, 4000 to get to moho and
4000 to land?
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L215[14:16:05] <Althego> oh wait i thought
tylo
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L217[14:17:10] <Althego> you can get there
from around 9000
L218[14:17:11] <Althego> i think
L219[14:17:24] <Althego> getting back
would be harder
L220[14:18:13] <falalilal> i'm just
sending a probe, so i'm going to test this one on the mun to make
sure the mechanics work
L221[14:18:22] <Althego> maybe around
12500 to get back
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L223[14:23:34] <Althego> the biggest
problem with moho for me is the debrisless designs, need to burn a
lot in one stage for the injection burn
L224[14:23:56] <Althego> so that it is
decoupled to hit the surface of moho before the capture burn
L225[14:24:00] <BPlayer> Why care about
debrisless designs?
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L227[14:24:43] <falalilal> i just fire my
interplanetary rockets straight up
L228[14:24:58] <BPlayer> In orbital LVs, I
might. But not in interplanetary craft. Drop all the things you
don't need, because you don't need them.
L229[14:25:08] <falalilal> but i'm
thinking that might not be the most efficient way to go about it
lol
L230[14:29:39] <falalilal> it seems like i
should be able to use that alternate launch pad for moho if i time
it right?
L231[14:31:06] <UmbralRaptop> In general,
a low (70-80 km) parking orbit helps
L232[14:31:45] <falalilal> yeah, that's
not happening. i'm with althego on this one: let the debris fall
back on kerbin XD
L233[14:32:32] <Althego> because i dont
want lo leave random junk in orbit
L234[14:32:41] <Althego> and it also makes
it a bit harder
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L241[15:05:07] <darsie> why does KER work
in one game (loaded from the main menu) and not in another?
L242[15:06:00] <Althego> not work
how?
L243[15:06:05] <darsie> The KER button has
a black background during the flight and does nothing.
L244[15:06:13] <Althego> game
settings
L245[15:06:16] <Althego> you need an
engineer
L246[15:06:26] <Althego> sandbox ignores
this by default
L247[15:06:32] <darsie> It's career
L248[15:06:41] <Althego> you can still
turn it off
L249[15:06:44] <sandbox> what do I ignore?
;p
L250[15:06:47] <Althego> then it is always
available
L251[15:07:07] <Althego> the restriction
that you either need an engineer or the ker part to be available in
flight
L252[15:07:20] <Althego> this can be
turned off in ker
L253[15:07:27] <Althego> in the hangar if
you want
L254[15:09:48] <darsie> Ok, clicking
partless in hangar worked. thx.
L255[15:10:13] ⇦
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L258[15:15:38] ***
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L260[15:24:26] <KrazyKrl> not immersive /
10
L261[15:26:09] <UmbralRaptor> . o (Are
submarine games immersive by definition?)
L262[15:28:41] <darsie> Is Duna's
atmosphere immersive?
L263[15:29:51] <UmbralRaptor> unsure
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L276[16:16:49] ***
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L277[16:17:34] <falalilal> 3500 dv to get
the encounter with moho
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L279[16:18:17] <darsie> From LKO?
L280[16:18:47] <falalilal> from lifting
more or less straight up and getting into orbit around the
sun
L281[16:19:14] <darsie> If you go to Moho
straight from LKO you get the Oberth effect.
L282[16:19:41] <falalilal> from that 3500,
i need another 2000 to get a tiny orbit around moho
L283[16:20:29] <falalilal> i think i'm
good, with the lander
L284[16:21:31] <darsie> Nerv?
L285[16:21:59] <falalilal> interplanetary
cheetah and a spark for the lander
L286[16:22:14] <falalilal> tiny little
lander with two doughnuts
L287[16:23:33] <darsie> cheetah?
L288[16:23:39] <falalilal> thats the
expansion i think
L289[16:23:44] <darsie> k
L290[16:24:34] <falalilal> i'm not sure
but the numbers appear to indiciate that its very efficient in
vacuum
L291[16:24:48] <darsie> What Isp?
L292[16:25:14] <falalilal> i forget the
exact number
L293[16:25:25] <darsie> 800? 4000?
L294[16:25:33] <falalilal> like 400 i
think
L295[16:25:39] <darsie> ok
L296[16:26:05] <falalilal> wait is that
the specific impulse number?
L297[16:26:14] <darsie> exhaust
velocity/9.81 m/s2
L298[16:26:45] <falalilal> that doesn't
work on me
L299[16:27:00] <darsie> Maybe you are not
a rocket.
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L301[16:29:16] <UmbralRaptop> RE-J10
Wolfhound, maybe? That's the silly 412 s engine
L302[16:31:30] <UmbralRaptop> The LV-T91
Cheetah is only 345 s
L303[16:32:02] <darsie> Like the
Terrier.
L304[16:33:09] <UmbralRaptop> Yeah. It's
sort of an intermediate between the Terrier and the Poodle
L306[16:35:07] *
UmbralRaptop is still amused that the RL10 is. high TWR engine by
KSP standards
L307[16:35:52] <UmbralRaptop> But then,
real life engines can't do 1% deep throttle. Especially with 0
performance loss.
L308[16:36:57] <darsie> KSP does 0.5%/30
or so.
L309[16:37:45] <BPlayer> 0.5%/30
what?
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L311[16:38:23] <darsie> 1/30 (0.5 clicks)
throttle + 0.5% thrust limiter.
L313[16:39:46] <darsie> RL OTOH has
benefits that KSP doesn't have. Like great trajectory
calculation/simulation and precise engine shutdown at the right
moment.
L314[16:41:27] <BPlayer> We shall not
argue that a rocket launch in KSP is much easier than one in
reality. :P
L315[16:41:45] <BPlayer> Even if we had
infinite funding
L316[16:42:22] <falalilal> i have never
launched rockets in real life, dozens in KSP!
L317[16:42:26] <darsie> I can light a fuse
and off the rocket goes. Doesn't get much easier ;).
L318[16:42:30] <mabus> god doesnt produce
log files, unfortunately
L319[16:43:05] <BPlayer> Sure, you can
launch tea packets
L320[16:43:15] <mabus> upstream dev for
IRL is non-responsive
L321[16:44:52] *
darsie launched a RL rocket :).
L322[16:49:38] *
UmbralRaptop has launched Estes rockets in real life, but a C6-7
engine just doesn't have that much ΔV
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L334[17:23:28] <BPlayer> Gotta launch the
J engines. Go big!
L335[17:25:42] <JVFoxy>
Vreeeeeeeeeeeeeeeee!
L336[17:31:18] <Fluburtur> I download a
bunch of funk to listen at work tomorrow
L337[17:31:24] <Fluburtur> should have
enough for one day
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sleep time)
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