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L1[00:00:26] <GlassYuri> UmbralRaptop, company with questionable business practices makes singleplayer game worth playing for thousands of hours despite being full of bugs
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L15[00:56:52] <BadRocketsCo> Howdy
L16[00:56:55] *** Ezko_ is now known as Ezko
L17[00:57:10] <Ezko> hello
L18[00:57:11] <Mod9000> Hello, Ezko
L19[00:57:38] <Ezko> i hope i remember that next time
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L21[01:00:32] <GlassYuri> huh, suddenly can't use IME input in KSP
L22[01:00:43] <GlassYuri> it was working the last time I named a craft
L23[01:01:28] <GlassYuri> I can still switch keyboard layouts between japanese and chinese and the keys that are different changes, but I can't actually do japanese or chinese input anymore
L24[01:03:11] <GlassYuri> also according to the craft list sorted by name, 二 comes before 四 but after 三
L25[01:03:44] <GlassYuri> for those who don't know, that is quite literally putting 2 between 3 and 4
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L30[01:56:34] <TheKosmonaut> Hm
L31[01:56:46] <TheKosmonaut> Never checked that during the language update testing
L32[01:56:53] <TheKosmonaut> Seems like something I should’ve checked
L33[01:57:00] <GlassYuri> TheKosmonaut, it works again now
L34[01:57:10] <GlassYuri> I didn't restart the game or anything
L35[01:57:23] <Althego> maybe some invisible character was tehre
L36[01:57:53] <GlassYuri> I may have ragequit to title but not closed the game, but I think that was before the issue
L37[01:58:43] <GlassYuri> TheKosmonaut, however there seem to be some issues with cursor position, at least when you are not at the very end of the string it gets very confusing
L38[01:59:42] <TheKosmonaut> ¯\_(ツ)_/¯
L39[01:59:52] <TheKosmonaut> Bugs are like the wind
L40[01:59:54] <Althego> i guess double wide characters
L41[02:00:03] <TheKosmonaut> Nobody knows where they come from or where they’re going.
L42[02:05:01] <GlassYuri> so if tourists cannot leave a vessel even if landed, there's no way to put them on a reusable vessel unless you design the crew cabin to be detachable, right?
L43[02:05:37] <Althego> cant you even transfer them between cabins?
L44[02:05:40] <Althego> i never tried that
L45[02:06:02] <GlassYuri> that sounds somewhat easier
L46[02:06:12] <Althego> but it may not be possible
L47[02:06:16] <Althego> never even occured to me
L48[02:06:53] <GlassYuri> for a spaceplane with a side or rear docking port, you'd just have to design a matching bus
L49[02:08:23] <Rolf> https://www.youtube.com/watch?v=GCTuirkcRwo
L50[02:08:23] <kmath> YouTube - VFX Artist Reveals the True Scale of the Universe
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L53[02:40:32] <kubi> good morning
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L64[04:31:15] <falalilal> i tried aerobraking at 87 km on Eve and my ship blew up lol
L65[04:31:36] <Rolf> eve hates you
L66[04:32:02] <Rolf> it tries to keep you away, if failing that, keeo you in forever in purple land
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L71[05:03:21] <Althego> inflatable heatshield, the most op equipment ever
L72[05:04:20] <Rolf> lol
L73[05:04:29] <Althego> the obvious solution
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L96[08:52:43] <GlassYuri> my mind just came up with an extremely important question
L97[08:52:56] <GlassYuri> do transporter erector launcher trucks have car radios
L98[08:53:30] <GlassYuri> I'd assume military vehicles generally don't have them?
L99[08:54:01] <Althego> hehe
L100[08:54:18] <Althego> they probably dont
L101[08:54:32] <Althego> highly specialized vehicles
L102[08:54:39] <Althego> if they have anything that is bi directional
L103[08:55:04] <UmbralRaptop> I think you can just bring a stereo if you want to play 99 red balloons while launching. >_>
L104[08:55:21] <GlassYuri> "do military vehicles have car radios" gives no results on both duckduckgo and google
L105[08:56:51] <GlassYuri> this however gives great results https://www.google.com/search?ei=jb_VW8rpFJD28AW0jKSgAQ&q=remote+detonator+DIY&oq=remote+detonator+DIY&gs_l=psy-ab.3...112946.118193.0.118511.24.16.1.7.8.0.139.1584.5j10.15.0....0...1c.1.64.psy-ab..1.21.1401...0j0i67k1j0i20i263k1j35i39k1j0i203k1j0i10k1j0i22i30k1.0.VWmp7YqVVM8
L106[09:10:20] <sandbox> I once heard a convoy of vehicles speedily driving past at around 4am when I was in bed, so I thought I'd check the CCTV when I got up to see what it was
L107[09:13:19] <sandbox> I could tell they were military, but the cctv 'mysteriously' cut out while it was going past
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L110[09:16:59] <GlassYuri> sandbox, how?
L111[09:18:49] <sandbox> it was like they were jamming the signal, but it was probably just interference from their radios or whatever
L112[09:19:55] <sandbox> it literally only recorded the start and end of the convoy
L113[09:20:07] <GlassYuri> why can I take a surface sample while hanging onto a ladder which does not reach to the ground
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L115[09:20:58] <sandbox> from what I did see, they were transporting tanks
L116[09:23:58] <UmbralRaptop> GlassYuri: Take2 fixed it so that a kerbal on the ladder of a landed craft is landed instead of flying?
L117[09:24:30] <GlassYuri> "fixed" more like "implemented replacement issue"
L118[09:33:22] <GlassYuri> btw I can't remember what the indicator light to the lower left of the vertical velocity gauge means
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L122[09:56:38] <UmbralRaptop> GlassYuri: the triangular one(s) indicate your ability to leave the flight (save vs recover vs revert, I think)
L123[09:56:55] <GlassYuri> I know, I meant the circle below
L124[09:57:03] <GlassYuri> does it just mean that you're descending?
L125[09:57:14] <UmbralRaptop> The circular one is supposed to indicate unsafe descent speed.
L126[09:57:23] <GlassYuri> define unsafe
L127[09:57:41] <UmbralRaptop> unsafe as in will destroy 'fragile' parts
L128[09:57:43] <Althego> something like 15 m/s or so
L129[09:57:51] <UmbralRaptop> ^
L130[09:58:02] <Althego> primarily intended for airplanes
L131[09:58:39] <UmbralRaptop> eh, it was in 0.8.x builds
L132[09:59:02] <GlassYuri> honestly most of the flight UI could deal with tooltips
L133[10:00:24] * UmbralRaptop still wants a radar altimeter in the external view
L134[10:00:41] <Althego> exactly
L135[10:00:51] <Althego> also move the altimeter to the navball
L136[10:00:57] <GlassYuri> that might be the greatest flaw
L137[10:01:06] <Althego> there is more than 30 cm between thsoe two
L138[10:01:12] <Althego> cant focus on both at the same time
L139[10:01:43] <GlassYuri> but the current altimeter is legitimately iconic at this point
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L145[10:33:45] <Althego> i dont care about that, the position makes it harder to use
L146[10:34:17] <Althego> think of a hud, all vital information in a small space, you dont move one readout to far away just because
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L172[12:38:54] <Althego> i havent seen this. i lost all completed and active contracts and i was stuck with some space tourists. good that there is a backup save dir
L173[12:52:37] <falalilal> i say ship, but i mean "unmanned rover with a parachute and a heat shield"
L174[12:54:28] <falalilal> i guess you need more finesse to land on eve
L175[12:56:35] <Althego> this early career 4 kerbal tourist rocket is funny. when the upper stage returs it basically always loses the engine to heat, but that causes it to flip around and decelerate fast to safe speeds
L176[12:56:50] <Althego> i didnt inted it so, but this explosion became part of thedesign
L177[12:57:05] <falalilal> sounds safe for tourists then =)
L178[13:07:18] <BPlayer> I used to have problems at landing with the lowest part always breaking because of not enough parachutes. If I had nothing below the crew capsule - RIP Kerbals. Eventually I started adding heat shields because of RSS and DRE, and I noticed that the lowest part would still break - the heat shield in this case. It became a permanent part of my designs as a landing cushion.
L179[13:08:22] <BPlayer> I mean, I tried everything, from more parachutes to sepratrons which would trigger a few m above the surface, but as stupid as it sounds, the heat shield is the simplest, cheapest, most reliable and one of the lightest options.
L180[13:11:21] <Althego> i intentionall put the tank below the tourists, so if it explodes can help slow it down. also the probe is on top inside a service bay, because the open doors help stabilize during reentry, engine first
L181[13:11:45] <Althego> the heat shield is simply too heavy for these simple missions, and increases part count
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L184[13:14:50] <BPlayer> I used to have this stock almost-SSTO which had four radial SRBs and a Skipper booster (that was the smaller of the two stock 2.5m sea level engines?). The SRBs were parachute landed and reused, the booster would achieve orbit in one piece and capable of autonomous return. How did I protect the engine, you might ask? Well, there was one non-reusable part: The nose cone. It popped off, exposed the payload, and
L185[13:14:50] <BPlayer> once the payload was gone, all that remained was a heat shield. So I reentered nose-first with the engine in the back :P
L186[13:16:12] <Althego> i would normally use the engine as a heatshield
L187[13:16:25] <Althego> and simply discard srbs, they are too cheap to bother
L188[13:18:01] <KrazyKrl> Everyone knows for true SSTO realism, you use some stock abomination SRB RATO cart to refill the dropSRBs on your SSTO on the runway.
L189[13:19:03] <BPlayer> It was a station building phase in an early career game, so I saved every penny. And the craft usually flew a tourist capsule which had the added benefit that I could use the heat shield just atop the hitchiker container and land it, but required extra safety
L190[13:20:47] <KrazyKrl> I mean... you could always use an ablative tourist capsule... and return the tourist (as a fine mist) to a suborbital kerbit orbit.
L191[13:21:02] <Althego> lol
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L195[13:58:14] <falalilal> for landing on moho you just needs lots of delta-v right?
L196[14:01:25] <Mat2ch> lots and lots and lots. But mostly for the capture.
L197[14:01:36] <Mat2ch> ~ 2500 m/s
L198[14:02:03] <Althego> and more than that
L199[14:02:15] <Althego> because a tiny mistake can cause a lot of gravity loss
L200[14:02:36] <Althego> in fact you are better off with a non suicide burn, so you always need to burn a bit up
L201[14:02:48] <Althego> otherwise you just hit the ground at 300 m/s
L202[14:03:22] <falalilal> i can probably send a similar craft to dres and eeloo
L203[14:03:50] <Mat2ch> Althego: eh, capture burn! ;)
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L206[14:09:01] * darsie has 100 MVF.
L207[14:11:41] <falalilal> ~12500 m/s should do it then?
L208[14:13:11] <Althego> hehe
L209[14:13:18] <Althego> for landing only? :)
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L211[14:13:43] <falalilal> I'll leave a satellite in orbit with a gravity probe
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L213[14:15:16] <falalilal> oh, for the entire rocket, yeah, so like 4000 for lko, 4000 to get to moho and 4000 to land?
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L215[14:16:05] <Althego> oh wait i thought tylo
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L217[14:17:10] <Althego> you can get there from around 9000
L218[14:17:11] <Althego> i think
L219[14:17:24] <Althego> getting back would be harder
L220[14:18:13] <falalilal> i'm just sending a probe, so i'm going to test this one on the mun to make sure the mechanics work
L221[14:18:22] <Althego> maybe around 12500 to get back
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L223[14:23:34] <Althego> the biggest problem with moho for me is the debrisless designs, need to burn a lot in one stage for the injection burn
L224[14:23:56] <Althego> so that it is decoupled to hit the surface of moho before the capture burn
L225[14:24:00] <BPlayer> Why care about debrisless designs?
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L227[14:24:43] <falalilal> i just fire my interplanetary rockets straight up
L228[14:24:58] <BPlayer> In orbital LVs, I might. But not in interplanetary craft. Drop all the things you don't need, because you don't need them.
L229[14:25:08] <falalilal> but i'm thinking that might not be the most efficient way to go about it lol
L230[14:29:39] <falalilal> it seems like i should be able to use that alternate launch pad for moho if i time it right?
L231[14:31:06] <UmbralRaptop> In general, a low (70-80 km) parking orbit helps
L232[14:31:45] <falalilal> yeah, that's not happening. i'm with althego on this one: let the debris fall back on kerbin XD
L233[14:32:32] <Althego> because i dont want lo leave random junk in orbit
L234[14:32:41] <Althego> and it also makes it a bit harder
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L241[15:05:07] <darsie> why does KER work in one game (loaded from the main menu) and not in another?
L242[15:06:00] <Althego> not work how?
L243[15:06:05] <darsie> The KER button has a black background during the flight and does nothing.
L244[15:06:13] <Althego> game settings
L245[15:06:16] <Althego> you need an engineer
L246[15:06:26] <Althego> sandbox ignores this by default
L247[15:06:32] <darsie> It's career
L248[15:06:41] <Althego> you can still turn it off
L249[15:06:44] <sandbox> what do I ignore? ;p
L250[15:06:47] <Althego> then it is always available
L251[15:07:07] <Althego> the restriction that you either need an engineer or the ker part to be available in flight
L252[15:07:20] <Althego> this can be turned off in ker
L253[15:07:27] <Althego> in the hangar if you want
L254[15:09:48] <darsie> Ok, clicking partless in hangar worked. thx.
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L260[15:24:26] <KrazyKrl> not immersive / 10
L261[15:26:09] <UmbralRaptor> . o (Are submarine games immersive by definition?)
L262[15:28:41] <darsie> Is Duna's atmosphere immersive?
L263[15:29:51] <UmbralRaptor> unsure
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L277[16:17:34] <falalilal> 3500 dv to get the encounter with moho
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L279[16:18:17] <darsie> From LKO?
L280[16:18:47] <falalilal> from lifting more or less straight up and getting into orbit around the sun
L281[16:19:14] <darsie> If you go to Moho straight from LKO you get the Oberth effect.
L282[16:19:41] <falalilal> from that 3500, i need another 2000 to get a tiny orbit around moho
L283[16:20:29] <falalilal> i think i'm good, with the lander
L284[16:21:31] <darsie> Nerv?
L285[16:21:59] <falalilal> interplanetary cheetah and a spark for the lander
L286[16:22:14] <falalilal> tiny little lander with two doughnuts
L287[16:23:33] <darsie> cheetah?
L288[16:23:39] <falalilal> thats the expansion i think
L289[16:23:44] <darsie> k
L290[16:24:34] <falalilal> i'm not sure but the numbers appear to indiciate that its very efficient in vacuum
L291[16:24:48] <darsie> What Isp?
L292[16:25:14] <falalilal> i forget the exact number
L293[16:25:25] <darsie> 800? 4000?
L294[16:25:33] <falalilal> like 400 i think
L295[16:25:39] <darsie> ok
L296[16:26:05] <falalilal> wait is that the specific impulse number?
L297[16:26:14] <darsie> exhaust velocity/9.81 m/s2
L298[16:26:45] <falalilal> that doesn't work on me
L299[16:27:00] <darsie> Maybe you are not a rocket.
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L301[16:29:16] <UmbralRaptop> RE-J10 Wolfhound, maybe? That's the silly 412 s engine
L302[16:31:30] <UmbralRaptop> The LV-T91 Cheetah is only 345 s
L303[16:32:02] <darsie> Like the Terrier.
L304[16:33:09] <UmbralRaptop> Yeah. It's sort of an intermediate between the Terrier and the Poodle
L305[16:33:39] <darsie> https://en.wikipedia.org/wiki/Comparison_of_orbital_rocket_engines has hydrolox engines up to 470 s.
L306[16:35:07] * UmbralRaptop is still amused that the RL10 is. high TWR engine by KSP standards
L307[16:35:52] <UmbralRaptop> But then, real life engines can't do 1% deep throttle. Especially with 0 performance loss.
L308[16:36:57] <darsie> KSP does 0.5%/30 or so.
L309[16:37:45] <BPlayer> 0.5%/30 what?
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L311[16:38:23] <darsie> 1/30 (0.5 clicks) throttle + 0.5% thrust limiter.
L312[16:39:46] <Fluburtur> https://cdn.discordapp.com/attachments/236560222133551104/506216767497044018/20181028222416_1.jpg
L313[16:39:46] <darsie> RL OTOH has benefits that KSP doesn't have. Like great trajectory calculation/simulation and precise engine shutdown at the right moment.
L314[16:41:27] <BPlayer> We shall not argue that a rocket launch in KSP is much easier than one in reality. :P
L315[16:41:45] <BPlayer> Even if we had infinite funding
L316[16:42:22] <falalilal> i have never launched rockets in real life, dozens in KSP!
L317[16:42:26] <darsie> I can light a fuse and off the rocket goes. Doesn't get much easier ;).
L318[16:42:30] <mabus> god doesnt produce log files, unfortunately
L319[16:43:05] <BPlayer> Sure, you can launch tea packets
L320[16:43:15] <mabus> upstream dev for IRL is non-responsive
L321[16:44:52] * darsie launched a RL rocket :).
L322[16:49:38] * UmbralRaptop has launched Estes rockets in real life, but a C6-7 engine just doesn't have that much ΔV
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L334[17:23:28] <BPlayer> Gotta launch the J engines. Go big!
L335[17:25:42] <JVFoxy> Vreeeeeeeeeeeeeeeee!
L336[17:31:18] <Fluburtur> I download a bunch of funk to listen at work tomorrow
L337[17:31:24] <Fluburtur> should have enough for one day
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