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L33[06:18:33] <Eddi|zuHause> i think i marked the same "suggested video" as "not interested" 5 days in a row now
L34[06:26:04] <Althego> hehehe
L35[06:30:39] <Althego> just watch it in a mute tab and be done with it :)
L36[06:32:47] <Eddi|zuHause> can't see the flaw in that logic.
L37[06:33:22] <Althego> as soon as you watch it, you get a new one :)
L38[06:33:39] <Eddi|zuHause> meanwhile in russia: https://www.youtube.com/watch?v=mDFBTdToRmw
L39[06:33:40] <kmath> YouTube - LITTLE BIG – SKIBIDI (official music video)
L40[06:33:49] <Althego> yes i linked this a week ago
L41[06:33:57] <Althego> really weird
L42[06:34:46] <Eddi|zuHause> it's like they crossed macarena with what the fox says
L43[06:35:20] <Althego> but it is a lot weirder
L44[06:36:56] <Eddi|zuHause> anyone remember the ketchup song?
L45[06:37:38] <Althego> yes
L46[06:41:03] <darsie> what's the name of KER in ckan?
L47[06:41:23] <darsie> I have 1.5.1 and also selected 1.4.
L48[06:41:54] <Althego> kerbal engineer redux?
L49[06:42:21] <darsie> damn, ckan keeps crashing.
L50[06:50:40] <Mat2ch> Althego: well, still has only ~30 million views. Nothing to worry :D
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L52[06:53:18] <darsie> got it
L53[06:53:39] <Eddi|zuHause> true, in the age where even gangnam style lost its status as most viewed video of all time, 30 million is basically nothing.
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L66[08:47:58] <Eddi|zuHause> question: if i'm in LKO, and set a maneuver node a few orbits ahead, then point in the direction of that maneuver node. after timewarp, the maneuver node direction drifted away from my direction, why is that?
L67[08:48:26] <falalilal> poor coding
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L73[09:21:39] <Eddi|zuHause> is there a condition when kerbals get chutes? because one has them and another doesn't
L74[09:23:37] <darsie> I think it's 3+ stars.
L75[09:23:47] <darsie> But I've had some with lower stars, too, IIRC.
L76[09:23:49] <Althego> yes, it is 3 stars
L77[09:24:01] <Althego> in the base game at least
L78[09:24:28] <darsie> Maybe Jeb get's them sooner cause he's badass :).
L79[09:24:44] <Eddi|zuHause> ah ok... so you can't do "rescue" missions from LKO by just jumping
L80[09:24:55] <darsie> You can, just not with chutes.
L81[09:25:09] <Eddi|zuHause> i'm concerned about the landing part there :p
L82[09:25:10] <Althego> chutes are overrated
L83[09:25:22] <darsie> Your concerns are justified.
L84[09:25:27] <darsie> But you can.
L85[09:25:28] <Althego> even in the current atmosphere you can land with a kerbal
L86[09:25:41] <Eddi|zuHause> how?
L87[09:25:46] <darsie> Do you want me to tell you ... ok, you do.
L88[09:25:48] <Althego> land on head first
L89[09:25:55] <Althego> then land on feet with rcs dampening
L90[09:26:12] <Eddi|zuHause> i read something about head first, but i have not found out how to rotate a kerbal upside down
L91[09:27:18] <darsie> Slow down with 3.1 EVA fuel. Hold your attitude till the heat stops. Then turn horizontal. You need to get down far enough so the atmosphere is dense enough to slow you enough, so splashing down is best.
L92[09:27:19] <GlassYuri> Eddi|zuHause, right click and drag I think
L93[09:27:53] <darsie> Start the manoeuver at 70.5 km circular orbit.
L94[09:28:19] <darsie> Prograde equatorial orbit.
L95[09:28:41] <falalilal> I have white kerbals with 1 star who have parachutes
L96[09:28:50] <darsie> You may right the Kerbal just before splashdown to reduce the pain.
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L98[09:29:20] <darsie> Attitude is LMB+drag.
L99[09:29:49] <falalilal> does the research lab give you parachutes?
L100[09:30:02] <darsie> That wolud be surprising.
L101[09:30:44] <darsie> Eddi|zuHause: got it?
L102[09:30:48] <falalilal> Cause those same kerbals didn't have parachutes initially, but after they went to orbit the moon they got parachutes
L103[09:31:00] <Eddi|zuHause> lmb+drag, ok, maybe i try that sometime
L104[09:31:15] <darsie> and the rest of the procedure?
L105[09:32:17] <Eddi|zuHause> well, i was in 70k-ish circular orbit, but meanwhile i made an encounter with my space station, which is a bit higher
L106[09:32:39] <Eddi|zuHause> something like 70:130 elliptic orbit
L107[09:33:11] <darsie> You need ~3.2 fuel at 70.5 km.
L108[09:33:38] <darsie> If necessary you can aerobrake from 130 to 75 or so.
L109[09:34:25] <Eddi|zuHause> i'm not trying that now, it's safe enough where it is until my next resupply to the space station
L110[09:35:08] <darsie> I have a capsule in LKO so Kerbals from Minmus surface can fly to Kerbin, aerobrake to LKO, refuel in the capsule and then land.
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L112[09:35:46] <Eddi|zuHause> i've plenty of rescue debris around for that kind of stuff
L113[09:36:08] <darsie> yep, my capsule is also debris.
L114[09:36:10] <Eddi|zuHause> however, returning from minimus probably runs out of snacks
L115[09:36:20] <darsie> Ohh, you have Kerbal life support?
L116[09:36:35] <Eddi|zuHause> one of those, yes
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L123[09:46:09] <falalilal> putting that asteroid into orbit around Kerbin was a much bigger money maker than i thought... tourists pay big bucks to see it
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L125[09:48:50] <Eddi|zuHause> i just remembered, i still need to uprgade tracking station
L126[09:49:17] <Eddi|zuHause> also, i don't get enough scientists from rescue missions
L127[09:49:23] <falalilal> yeah that nearly drained my finances along with three 100k kredit rockets i sent up to go get it XD
L128[09:50:37] <Eddi|zuHause> well, i have 970k credits, upgrade costs 840k
L129[09:51:12] <Eddi|zuHause> i should get a bunch of credits for my minimus base, but i need some money to launch my duna mission
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L131[09:53:19] <Althego> not so much money
L132[09:53:43] <Althego> only to get there should be cheaper than a mun mission
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L134[09:58:01] <falalilal> getting back is the trick
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L137[10:00:05] <Althego> not really. you need around 2800 m/ to get back from the surface. and you basically need nothing to land. so you need marginally more delta v than for a mun mission
L138[10:00:32] <falalilal> plus kerbals need to not starve XD
L139[10:01:25] <Althego> they have hidden snacks
L140[10:01:39] <Althego> and probably photosynthesize etoo
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L143[10:04:30] <Eddi|zuHause> i probably need to research ore mining and pack a greenhouse for the duna mission
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L145[10:04:50] <Eddi|zuHause> i think that might be multiple launches
L146[10:05:57] <Eddi|zuHause> launch window is in about 60 days, and about 10 days long or so
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L149[10:08:11] <Eddi|zuHause> i also need another mun landing
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L154[10:21:16] <Eddi|zuHause> i don't think i have enough kerbals for a full blown mun base, so i probably need a lander with a rover
L155[10:23:15] <APlayer> Just collect all the Kerbals you stranded at some point on the Mun and move them to a base
L156[10:26:26] <Fluburtur> https://cdn.discordapp.com/attachments/485427078964183070/504676891853193216/DSC_0184.JPG
L157[10:27:20] <Althego> what is this
L158[10:27:31] <Fluburtur> rc landing gear retract
L159[10:27:50] <Althego> why is it so complicated?
L160[10:28:11] <Fluburtur> so it works
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L162[10:28:18] <Fluburtur> it isn't that complex actually
L163[10:28:28] <Eddi|zuHause> i don't think that's "complicated"
L164[10:28:53] <Fluburtur> it is just a nut riding on a threaded rod and the pcb is there to translate the data from the receiver to drive the motor
L165[10:29:05] <Althego> ah i see it now
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L167[10:29:38] <Althego> te motor rotates that shaft, that one part moves back and that rotates the big part
L168[10:29:58] <Althego> still, why not jost rotate the big part from the motor?
L169[10:29:59] <Fluburtur> and it is self locking at the endpoints which is great
L170[10:30:21] <falalilal> hehehe you said nut
L171[10:30:27] <Fluburtur> motor won't have enough torque to keep the big part still
L172[10:30:37] <Fluburtur> it needs to be locked
L173[10:30:45] <Eddi|zuHause> direct connection needs a proper brake
L174[10:31:19] <Fluburtur> I decided to not use 3d printed parts for the landing gear retract, takes too much time to devellop and it would take lots of time printing too
L175[10:31:30] <Fluburtur> those commercial ones are a bit big but I might be able to work with that
L176[10:31:43] <Fluburtur> well actually the legs will be printed
L177[10:31:57] <Fluburtur> but I might laser cut them later
L178[10:32:57] <Fluburtur> the motor doesn't have much torque actually, I pinched my hand earlier with that and it was pretty alright
L179[10:33:18] <Fluburtur> even with the shaft thingy
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L184[11:03:45] <falalilal> hehehe you said shaft thingy
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L186[11:10:51] <Althego> https://www.deviantart.com/solargaming/art/Kerbal-Space-Program-Related-Meme-XD-509701295
L187[11:10:59] <Althego> this is the best
L188[11:14:29] <Eddi|zuHause> oh, i was just about to forget a ladder
L189[11:14:37] <Althego> dont need it
L190[11:14:48] <Althego> i take it to tylo and eve
L191[11:17:16] <Eddi|zuHause> yeah, on mun you can usually jump or RCS
L192[11:18:40] <Eddi|zuHause> why is there no K&K service bay container?
L193[11:19:09] <Althego> keisserlich und königlich? :)
L194[11:27:37] <Eddi|zuHause> i think we had that joke already :p
L195[11:28:59] <Eddi|zuHause> you know what probably would be useful?
L196[11:29:03] <Eddi|zuHause> chutes for reentry
L197[11:36:06] <Althego> low density supersonic decelerator?
L198[11:41:04] <Eddi|zuHause> i'm mostly concerned about the subsonic deceleration
L199[11:41:40] <falalilal> can't you use drag chutes or aerobrakes?
L200[11:44:26] <Eddi|zuHause> what i meant: i almost launched with no chutes at all
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L202[11:44:47] <Althego> gwgw
L203[11:46:31] <darsie> Eddi|zuHause: Did you land a bare kerbal?
L204[11:46:43] <Eddi|zuHause> no
L205[11:46:48] <Eddi|zuHause> didn't try
L206[11:46:51] <darsie> ok
L207[11:46:54] <Eddi|zuHause> probably won't try
L208[11:47:14] <darsie> violates Kerbal rights.
L209[11:47:16] <Althego> there are no bare kerbals, they are always in spacesuits
L210[11:47:46] <darsie> You mean the space suits are not part of them? ;)
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L212[11:50:37] <FLHerne> I thought Kerbal parachutes were a thing now?
L213[11:50:42] <Althego> they are
L214[11:51:33] <Althego> in sandbox or from 3 stars
L215[11:51:42] <FLHerne> Ah
L216[11:51:48] <Althego> i find this counterproductive, because you need them most in the early game
L217[11:51:56] <FLHerne> Oh, well
L218[11:52:12] <Althego> you can probably configure it to be always available
L219[11:52:14] <FLHerne> If all else fails, just try to land on your head :P
L220[11:52:24] <FLHerne> (unless that got fixed)
L221[11:52:25] <Althego> also not very intuitive
L222[11:52:38] <falalilal> I generally just try to land the plane/craft
L223[11:52:40] <FLHerne> I'll be sad if they ever fix that, it's fun
L224[11:53:06] <FLHerne> falalilal: I covered that under 'all else' :P
L225[11:53:58] <darsie> Kerbals can land from orbit without chutes.
L226[11:54:32] <falalilal> even with 120% re-entry heat?
L227[11:54:40] <darsie> probably not.
L228[11:54:57] <darsie> I only tried 'normal' settings.
L229[11:56:25] <darsie> 120% is unrealistic ;).
L230[11:56:36] <falalilal> the whole game is unrealistic
L231[11:56:57] <Althego> reality is unrealistic
L232[11:56:59] <darsie> You've obviously never been to Kerbin ;).
L233[11:57:07] <falalilal> i had a vessel orbit at 40km-75km for weeks on end XD
L234[11:57:25] <Althego> if you never switch to it
L235[11:57:35] <darsie> Yeah, they skip atmospheric check when its not in use.
L236[11:57:46] <darsie> I'd like to recover first stages.
L237[11:58:03] <Althego> above a certain altitude
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L239[11:59:31] <Ezko> darsie: there at least was a mod that automatically did that if the spent stage met certain parameters
L240[11:59:46] <darsie> And escape trajectories are elliptic.
L241[12:00:52] <Eddi|zuHause> yeah, i tried that mod once
L242[12:01:17] <Eddi|zuHause> it removed all kerbals from my landed plane when i switched away...
L243[12:02:09] <Eddi|zuHause> hm, this time i have crazy amount of fuel left over after entering orbit...
L244[12:02:19] <Eddi|zuHause> i'm not sure if i'm even reading KER right
L245[12:02:53] <falalilal> I'm so bad at getting space planes into orbit
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L251[12:24:02] <Eddi|zuHause> not sure what to do with this excessive dv, i can't really dock the space station with this giant engine at the back
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L253[12:32:12] <JVFoxy> store it?
L254[12:32:23] <JVFoxy> guessing no rcs?
L255[12:36:54] <darsie> Eddi|zuHause: limit thrust in the engine context menu?
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L257[12:37:56] <darsie> Rotate both rocket and space station for docking.
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L261[12:40:46] <darsie> Eddi|zuHause: Don't you ever play at work? :)
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L266[12:44:27] <Eddi|zuHause> what is work, anyway? :p
L267[12:45:34] <Eddi|zuHause> step 1 of docking: add a docking port (because the one i meant to use is behind the separator of that stage)
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L269[12:45:54] <UmbralRaptor> ∫F•dx, next question?
L270[12:46:00] <JVFoxy> Work = when you give up your free time to do things for other people, and hopefully get paid for it...
L271[12:46:33] <Eddi|zuHause> step 2 of docking: maneuver the space station, because the thrusters of the ship are totally inadequate for its size
L272[12:46:55] <JVFoxy> eh.. whoops.
L273[12:47:15] <JVFoxy> build something and using it for an unintended purpose... just wasn't expecting it?
L274[12:47:18] <Eddi|zuHause> step 2a of docking: disable SAS while using RCS, because it tries to cancel out all the wobbling, which inevitably fails
L275[12:47:28] <Eddi|zuHause> can't i tell RCS to be independent from SAS?
L276[12:47:36] <JVFoxy> ya...
L277[12:48:03] <JVFoxy> though I don't get pilot only and those other settings on the type
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L279[12:48:29] <Eddi|zuHause> i only see that setting on the wheels, not on RCS
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L281[12:49:15] <darsie> Eddi|zuHause: undock the separator.
L282[12:49:32] <JVFoxy> don't think RCS has its own thing
L283[12:49:38] <JVFoxy> just reaction wheels
L284[12:50:18] <JVFoxy> I may as well take the time to read on SAS settings for once.. there's a setting I never used because I no idea how what each of them do
L285[12:50:18] <Eddi|zuHause> yeah, that's what's missing
L286[12:51:39] <Eddi|zuHause> somehow the docking port alignment indicator doesn't appear anymore
L287[12:51:43] <Eddi|zuHause> no idea why
L288[12:51:50] <Eddi|zuHause> it was working a few days ago
L289[12:52:14] <JVFoxy> something like this topic? https://forum.kerbalspaceprogram.com/index.php?/topic/149378-pilot-only-rcs/
L290[12:54:17] <UmbralRaptor> https://arxiv.org/abs/1810.09771
L291[12:56:16] <darsie> Eddi|zuHause: Set the target docking port as target.
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L296[13:14:07] <Torvik> Hello, anyone can help a poor newbie out? I am trying my first planet hoping and read that the way to go is nuclear engines. So i stuck a couple to test em out. https://prnt.sc/la0qye
L297[13:14:52] <Torvik> Problem is when i get into Kerbin's orbit, i cannot control my rocket in second stage https://prnt.sc/la0t04
L298[13:15:01] <Althego> as usual, the less engiens you have the better it is for your delta v. that is especially true for the nuclear engine
L299[13:15:06] <Althego> because it is so heavy
L300[13:15:20] <Torvik> And if i fire the last stage, i can can controll it but cannot make any burn nodes. https://prnt.sc/la0tvs
L301[13:15:57] <Althego> it might be too heavy for the reaction wheels on the single capsule
L302[13:16:08] <Althego> tried rcs?
L303[13:16:15] <lordcirth> So, I hear 1.5.1 fixed burn times. Is Better Burn Time less mandatory now?
L304[13:16:25] <Torvik> yes, i tried rcs...no luck
L305[13:16:34] <Althego> also is there by chance oxy in those tanks?
L306[13:16:44] <Althego> because the nuclear engiens use only liquid fuel
L307[13:16:59] <lordcirth> Torvik, when you say you cannot control it, can you toggle SAS? Does the white SAS light turn on?
L308[13:17:02] <Althego> so any oxidizer you take, is just dead weight
L309[13:17:03] <JVFoxy> ya.. I saw that too... fixed burn times how?
L310[13:17:07] <lordcirth> Or are you just unable to make it turn?
L311[13:17:09] <darsie> Torvik: What's planet hopping?
L312[13:17:23] <Althego> i guess biome hopping
L313[13:17:29] <Torvik> yea its full of oxidizer
L314[13:17:31] <JVFoxy> like.. does it self adjust as you use up fuel or predicts it?
L315[13:17:39] <lordcirth> JVFoxy, I think so
L316[13:17:49] <JVFoxy> lorcirth lol.. both then?
L317[13:17:53] <Torvik> i want to get to Eve and Dun, thats why i said plannet hopping xD
L318[13:18:01] <darsie> With one rocket?
L319[13:18:01] <Althego> hehe
L320[13:18:08] <Althego> try it in the reverse order
L321[13:18:08] <lordcirth> Torvik, yeah so replace the tanks with the liquid fuel only mk1 tanks
L322[13:18:16] <Althego> because you might go to eve tafter duna
L323[13:18:27] <Torvik> SaS is on but it does not reajust
L324[13:18:27] <Althego> but no way that thing is coming back from eve
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L326[13:18:57] <Althego> nuclear engiens already fail hard in the atmosphere of kerbin, eve is just a hell to escape from
L327[13:19:00] <Torvik> Nah...i just want to get there :)
L328[13:19:17] <darsie> Orbit or land?
L329[13:19:21] <darsie> Or flyby?
L330[13:19:24] <lordcirth> Torvik, so, add some reaction wheels, I guess?
L331[13:19:36] <Althego> but if rcs didnt work?
L332[13:19:39] <lordcirth> And you probably want to remove half those LV-N engines, they are heavy
L333[13:19:51] <Althego> and the oxy
L334[13:20:13] <Althego> what i would do, 1 huge fuel tank and a single nuclear engine
L335[13:20:21] <lordcirth> Yeah
L336[13:20:24] <Althego> around 0.2 twr at kerbin
L337[13:20:29] <Althego> that can take you far
L338[13:20:43] <lordcirth> I usually go for 0.3-0.4 because impatience, but yeah
L339[13:20:50] <lordcirth> Split burns are annoying
L340[13:20:53] <Torvik> ill try fewer engines and the wheels
L341[13:21:10] <Althego> exactly, they are annoying, so if more is needed i go for a chemical injection burn
L342[13:21:22] <Torvik> Im always afraid of running out of fuel thats why i stack so many
L343[13:21:23] <lordcirth> The engines are 3 tons each, so if you try to hit TWR of 1, you will kill all your efficiency with the mass
L344[13:21:35] <Althego> yes but the engiens are havy
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L346[13:21:43] <Althego> so when you add them, you lose delta v
L347[13:21:49] <Althego> same with the oxy
L348[13:21:58] <Fluburtur> https://cdn.discordapp.com/attachments/236560222133551104/504716487995686914/20181024195731_1.jpg
L349[13:22:08] <Althego> ah that reminds me flub
L350[13:22:09] <lordcirth> Well, if delta-v was all that mattered, I'd use a single ion engine for a 100t ship.
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L353[13:23:23] <Althego> https://kep.cdn.indexvas.hu/1/0/2120/21201/212017/21201702_358bf36d8724d23ab985b7514277547e_wm.jpg average day on an american highway
L354[13:23:31] <JVFoxy> I could see the argument for more than one engine... not sitting there waiting forever to do a burn (like with ion engines)
L355[13:23:34] <Fluburtur> yeah I have seen that
L356[13:23:36] <Fluburtur> poor plane
L357[13:23:38] <Althego> https://twitter.com/Stu_Mundel/status/1054850358994886657
L358[13:23:38] <kmath> <✔Stu_Mundel> Small plane crash 101 freeway all lanes closed no injuries @KCBSKCALDesk https://t.co/7mg1mn4hud
L359[13:23:52] <Althego> it is not an actual ww2 plane though
L360[13:24:46] <Fluburtur> well at least that's good
L361[13:25:09] <JVFoxy> just made to look the part?
L362[13:25:13] <JVFoxy> filming?
L363[13:25:26] <Fluburtur> some peoples have reproductions
L364[13:25:37] <Althego> supposed to be an american t-6 texan from 1936, so it is even older lol
L365[13:25:53] <Fluburtur> a company was building some yak 3 replicas a few years ago
L366[13:25:58] <Fluburtur> using original equipment
L367[13:26:26] <Althego> when people build stonhenge-like structure with supposed origina lequipment :)
L368[13:27:24] <JVFoxy> Would love to see a modernized version of a Beech 18... :P
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L370[13:32:00] <Althego> https://www.youtube.com/watch?v=rhp7uhsO6NY
L371[13:32:01] <kmath> YouTube - Moment replica WW2 plane crashes on Californian highway
L372[13:32:10] <Althego> phones. tehre is a video of the landing
L373[13:32:34] <Althego> two launches in 5 hours, but no video feed
L374[13:33:54] <Althego> btw we have 1.5.1 and the annoying shadow in the editor is still there. for the last several years, except for one version after which they broke it again
L375[13:34:22] <Fluburtur> I only want to find the cheat menu again
L376[13:34:28] <Fluburtur> I need noclip
L377[13:34:33] <Althego> but it is still there
L378[13:34:35] <Fluburtur> the old editor worked better as well
L379[13:34:43] <Fluburtur> the snapping is weird now
L380[13:36:02] <Althego> i hate this shadow http://warpology.com/k/shadow.png
L381[13:36:03] <darsie> Fluburtur: Click at the game version in the pause menu.
L382[13:36:06] <Althego> so annoying
L383[13:36:44] <Fluburtur> where alt f12 tho
L384[13:36:44] <Althego> depending on the exact way shadows are rendered it can be because of bad geometry
L385[13:37:16] <Althego> but i dont believe they couldnt find time to fix it
L386[13:37:19] <darsie> Hmm, my Duna lander explodes when I switch to it. Sunk into the ground and explosively hops.
L387[13:37:25] <Althego> hehe
L388[13:37:41] <Althego> use gravity cheat?
L389[13:37:48] <darsie> who?
L390[13:37:54] <Althego> edit coordinates by hand?
L391[13:37:59] <Fluburtur> some landing gears clip inot the ground when loading
L392[13:38:10] <darsie> hmm
L393[13:38:20] <darsie> no landing gear. Just an ant.
L394[13:39:15] <darsie> I saved with 1.4.5 or so and now I have 1.5.1.
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L396[13:48:29] <darsie> Ok, I could cheat it back to safety.
L397[13:50:44] <Althego> what happens if you switch to something else than back?
L398[13:50:57] <darsie> Torvik: I landed on Duna with this: http://bksys.at/bernhard/temp/screenshot0.png There's a drogue chute hidden under the antenna.
L399[13:51:13] <Althego> hehe
L400[13:51:15] <Althego> nice
L401[13:51:18] <darsie> :)
L402[13:51:23] <Althego> small and efficient
L403[13:51:38] <darsie> Don't need 6 NERVs :).
L404[13:52:21] <Althego> delta v of getting to duna or eve is actually smaller than getting to the mun, because you can land for free or almsot for free
L405[13:53:24] <darsie> Eve was very tough when I did my sample return there. So hot the entry. I didn't use a heat shield. Just entry burn.
L406[13:53:31] <darsie> That was long ago, though.
L407[13:53:41] <Althego> not much has change since then
L408[13:53:53] <Althego> but inflatable heatshield to the rescue
L409[13:54:08] <darsie> Yeah, heard about that.
L410[13:54:33] <darsie> I refuelled in LKO and on Gilly and on Eve.
L411[14:17:36] <APlayer> Fluburtur: https://imgur.com/a/tkqIrJl
L412[14:17:58] <APlayer> Also, I may have just saved a week's worth of work by finding a nice library
L413[14:18:22] <Fluburtur> that controller might not be very practical
L414[14:18:35] <APlayer> You mean the remote?
L415[14:18:38] <Fluburtur> but that new frame is nice
L416[14:18:39] <Fluburtur> yeah
L417[14:18:55] <APlayer> We have a few ideas for an interface
L418[14:19:20] <APlayer> It will not be as good as a proper joystick based one, but we think we may make it work. KSP style, in fact.
L419[14:19:40] <APlayer> With a fine tune mode, or with a mode where a longer keypress equals higher intensity
L420[14:23:00] <APlayer> I planned 20 days of work for getting useful attitude and position data out of the sensors. With this library I basically finished the attitude part in two hours, and it works better than I could have hoped
L421[14:23:29] <APlayer> A few deg/min yaw drift without using the magnetometer (the magnetometer is very unreliable for now)
L422[14:25:03] <Althego> there is a stink bug flying inside here
L423[14:25:06] <Althego> really annoying
L424[14:27:51] <Althego> https://www.youtube.com/watch?v=0Hmsj0Rr_1c
L425[14:27:52] <kmath> YouTube - SpaceX powered by TESLA
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L427[14:35:57] <APlayer> "SpaceX powered by Tesla" sounds like a rocket launching a car, but in reverse. E.g. a car transporting a rocket.
L428[14:39:24] <JVFoxy> aren't they working on a battery powered truck to haul cargo trailers?
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L433[15:08:06] <JVFoxy> .... anyone ever get KSP burnout?
L434[15:09:42] <KrazyKrl> Add more fuel tanks.
L435[15:12:06] <JVFoxy> lol.. wrong kinda 'burnout'.
L436[15:12:16] * darsie couldn't land stably on Gilly's north pole: http://bksys.at/bernhard/temp/screenshot1.png
L437[15:12:17] <JVFoxy> as in... get tired of the game, want to do something else
L438[15:12:17] <KrazyKrl> Add more coffee?
L439[15:12:55] <darsie> JVFoxy: I often lack motivation to play it cause there's little I haven't done.
L440[15:13:12] <JVFoxy> I guess I mess around too much
L441[15:13:23] <JVFoxy> surprising how much time passes when you work on things in game
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L451[15:55:53] <Rolf> Hubble gyro fixed by turning it off and on lol
L452[15:56:36] <APlayer> Turning things off and on again has the tendency to fix them
L453[15:56:58] <APlayer> There was some additional percussive maintenance, though. Or a space variation thereof.
L454[15:57:00] <Rolf> sadly it didnt fix my nook simple touch lol
L455[15:58:57] <JVFoxy> darsie collaborations?
L456[16:02:43] <Fluburtur> I found a NSP and zootopia corssover
L457[16:02:47] <Fluburtur> that is the best thing ever
L458[16:03:36] <JVFoxy> ... NSP?
L459[16:03:45] <Fluburtur> the band
L460[16:06:08] <JVFoxy> ninja party?
L461[16:06:27] <Eddi|zuHause> <JVFoxy> .... anyone ever get KSP burnout? <- i got "trying to resolve issues with mods" burnout, if that counts
L462[16:06:35] <Fluburtur> yeah with another 3 letters word in the middle
L463[16:06:42] <KrazyKrl> Solution: Play more.
L464[16:06:48] <KrazyKrl> I'm gunna go with you don't want to do that.
L465[16:06:51] <Fluburtur> https://static1.e621.net/data/d7/08/d708372f1b84023eca89dfa8f6647da0.png
L466[16:07:02] <JVFoxy> not familiar with the band.. I might have heard it in passing.. not sure what a crossover would look like
L467[16:07:21] <JVFoxy> ninja fennec.. sure.. we'll go with that
L468[16:08:08] <JVFoxy> eddi|zuhause well.. with mods.. there is also too many mods, feeling completely lost on parts, game rules
L469[16:11:56] <Eddi|zuHause> in any case, it led me to put down the game for a year or so
L470[16:17:27] <JVFoxy> I don't seem to play enough to get very far before next updates
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L472[16:21:03] <darsie> JVFoxy: what?
L473[16:21:08] <Eddi|zuHause> that is a very common issue for me, too
L474[16:21:39] <JVFoxy> darsie oh just thinking.. couple of gamers getting together to build things.. for a mission.
L475[16:23:48] <darsie> JVFoxy: Interesting idea. Someone builds an upper stage, specifies the interface and requests a lower stage with a certain dv.
L476[16:24:19] <JVFoxy> darsie maybe.. or starship..
L477[16:25:18] <darsie> Or we could make a contest and teams compete.
L478[16:25:43] <UmbralRaptop> Incidentally, engine + ΔV + TWR are enough to get the maximum payload (and required tankage) for a stage
L479[16:26:13] <Eddi|zuHause> i wish the game made it easier to design individual stages and combine them in the VAB
L480[16:26:28] <UmbralRaptop> True
L481[16:26:56] <darsie> Yeah, I never really managed to reuse subassemblies.
L482[16:27:12] <darsie> But I don't really need it.
L483[16:29:49] <Eddi|zuHause> i haven't tried subassemblies, but i imagine it doesn't actually solve a lot of the problems...
L484[16:30:37] <KrazyKrl> Well, subassemblies are pretty neat... but most craft are purpose-built in the first place.
L485[16:31:43] <JVFoxy> subassemblies... shame you can do something for probe bodies, just parts that connect to them
L486[16:32:08] <JVFoxy> I did make a booster kit as a sub... used it for a few things with only some minor mods
L487[16:32:48] <Eddi|zuHause> there's two main things: 1) designing a payload and then picking a launch vehicle, 2) investigating individual stages (e.g. CoM/CoL) without constantly detaching/reattaching
L488[16:37:12] <Gasher> the only use for subassemblies that i can imagine is like to slapping all of the science instruments together to put it into probes and so
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L491[16:37:20] <KrazyKrl> its been a while since i've played KSP... but it would be neat if subassemblies had a larger benefit in regards to pre-flown mission status and recovery.
L492[16:37:24] <JVFoxy> mostly been mass or the payload. Aerodynamics can be a problem at times too
L493[16:38:01] <JVFoxy> mod.. forgot the name, lets you prebuild things, assembly time. recovering for disposal or reuse..
L494[16:38:50] <JVFoxy> I've pondered a museum mod of sorts... gives you a 'gallery' of ships that have done accomplishments. Maybe something you can tour in FPS..?
L495[16:39:45] <KrazyKrl> i mean... i said this a long time ago: https://forum.kerbalspaceprogram.com/index.php?/topic/137447-purchasing-rockets-design-for-in-game-money/&tab=comments#comment-2536646
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L497[16:42:06] <Rokker> M U S E U M
L498[16:43:24] <UmbralRaptop> MUSEUM
L499[16:45:14] <APlayer> M U E S U M
L500[16:46:51] <KrazyKrl> M U S E University of M U S E U M S
L501[16:47:14] <UmbralRaptop> ΜΘΣΕΘΜ
L502[16:47:36] <APlayer> EXHIBITION
L503[16:47:39] <APlayer> :P
L504[16:48:20] <KrazyKrl> placewithdinosaursthatgotcapturedbyindianajones
L505[16:48:32] * APlayer escapes this mess before it gets out of hand
L506[16:48:40] <APlayer> G'night folks
L507[16:48:54] <JVFoxy> ok.. wth?
L508[16:49:15] <KrazyKrl> IRC doesn't have physical dimensions tied to it, therefore cannot be held in a human hand in realspace.
L509[16:49:30] <KrazyKrl> therefore, IRC is always out-of-hand.
L510[16:50:14] <APlayer> In that case, explain how I have a portable device running an IRC client, and therefore indirectly IRC itself, in my hand?
L511[16:51:08] <APlayer> I have it in my phone, so I have it in my hand :P
L512[16:51:08] <KrazyKrl> that isn't IRC, it's just a container for an avatar of IRC.
L513[16:51:15] <JVFoxy> stock game.. when you recover something, you basically getting nearly all the money back that you used to build the thing. There is no cost to assembly, or disassembly. Maybe that part is what is missing?
L514[16:51:21] * APlayer is off for real
L515[16:51:27] <UmbralRaptop> APlayer: well… https://xkcd.com/1638/
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L517[16:53:20] <UmbralRaptop> \\\\\
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L527[17:34:46] <Draconiator> Old tech enthusiast keeping up with new tech, THAT'S ME DARN IT LOL
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L532[17:56:35] <darsie> This aerospike rocket http://bksys.at/bernhard/temp/screenshot6.png holds my record of minimal dv to orbit: 2948 m/s (288 m/s were left in orbit).
L533[17:57:37] <ConductingCat> :3
L534[17:58:12] <darsie> ofc, using vacuum dv in atmospheric ascent is flawed.
L535[17:58:45] <JVFoxy> <.< o.o >.> .... really...? https://imgur.com/gallery/CFmovqA
L536[18:07:34] <UmbralRaptop> Use something like MJ to measure actual losses
L537[18:07:48] <darsie> hmm
L538[18:07:55] <darsie> What losses?
L539[18:08:27] <darsie> You mean expended dv via achieved orbital speed?
L540[18:09:01] <darsie> Or vs. vacuum Hohmann transfer from surface to orbit?
L541[18:09:51] <UmbralRaptop> Expended ΔV including atmospheric and gravity losses
L542[18:14:37] <oren> UmbralRaptop: wouldn't museum in greek letter be ΜΥΣΕΥΜ?
L543[18:14:59] <oren> with upsilon, rather than theta?
L544[18:16:04] <darsie> Anyways, going to orbit with a single FL-T800 is great.
L545[18:16:52] <darsie> The swivel needs two.
L546[18:17:33] <UmbralRaptop> oren: yeah, I was using a Greek keyboard
L547[18:22:44] <JVFoxy> μουσείο
L548[18:22:56] <JVFoxy> Well.. if you want literal translation
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L551[18:35:40] <oren> Hmm, there are 24 letters so what does a greek keyboard use the extra keys for?
L552[18:36:37] <darsie> Cyrillic letters.
L553[18:37:09] <darsie> jk,nm
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L555[18:38:51] <UmbralRaptop> punctuation, mainly.
L556[18:40:08] <UmbralRaptop> Also, for some reason there's a final sigma
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L565[19:55:58] <Eddi|zuHause> i don't think there's a shortage of things to put on keys
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