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L33[06:18:33] <Eddi|zuHause> i think i
marked the same "suggested video" as "not
interested" 5 days in a row now
L34[06:26:04] <Althego> hehehe
L35[06:30:39] <Althego> just watch it in a
mute tab and be done with it :)
L36[06:32:47] <Eddi|zuHause> can't see the
flaw in that logic.
L37[06:33:22] <Althego> as soon as you
watch it, you get a new one :)
L39[06:33:40] <kmath> YouTube - LITTLE BIG
– SKIBIDI (official music video)
L40[06:33:49] <Althego> yes i linked this a
week ago
L41[06:33:57] <Althego> really weird
L42[06:34:46] <Eddi|zuHause> it's like they
crossed macarena with what the fox says
L43[06:35:20] <Althego> but it is a lot
weirder
L44[06:36:56] <Eddi|zuHause> anyone
remember the ketchup song?
L45[06:37:38] <Althego> yes
L46[06:41:03] <darsie> what's the name of
KER in ckan?
L47[06:41:23] <darsie> I have 1.5.1 and
also selected 1.4.
L48[06:41:54] <Althego> kerbal engineer
redux?
L49[06:42:21] <darsie> damn, ckan keeps
crashing.
L50[06:50:40] <Mat2ch> Althego: well, still
has only ~30 million views. Nothing to worry :D
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L52[06:53:18] <darsie> got it
L53[06:53:39] <Eddi|zuHause> true, in the
age where even gangnam style lost its status as most viewed video
of all time, 30 million is basically nothing.
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L66[08:47:58] <Eddi|zuHause> question: if
i'm in LKO, and set a maneuver node a few orbits ahead, then point
in the direction of that maneuver node. after timewarp, the
maneuver node direction drifted away from my direction, why is
that?
L67[08:48:26] <falalilal> poor coding
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L73[09:21:39] <Eddi|zuHause> is there a
condition when kerbals get chutes? because one has them and another
doesn't
L74[09:23:37] <darsie> I think it's 3+
stars.
L75[09:23:47] <darsie> But I've had some
with lower stars, too, IIRC.
L76[09:23:49] <Althego> yes, it is 3
stars
L77[09:24:01] <Althego> in the base game at
least
L78[09:24:28] <darsie> Maybe Jeb get's them
sooner cause he's badass :).
L79[09:24:44] <Eddi|zuHause> ah ok... so
you can't do "rescue" missions from LKO by just
jumping
L80[09:24:55] <darsie> You can, just not
with chutes.
L81[09:25:09] <Eddi|zuHause> i'm concerned
about the landing part there :p
L82[09:25:10] <Althego> chutes are
overrated
L83[09:25:22] <darsie> Your concerns are
justified.
L84[09:25:27] <darsie> But you can.
L85[09:25:28] <Althego> even in the current
atmosphere you can land with a kerbal
L86[09:25:41] <Eddi|zuHause> how?
L87[09:25:46] <darsie> Do you want me to
tell you ... ok, you do.
L88[09:25:48] <Althego> land on head
first
L89[09:25:55] <Althego> then land on feet
with rcs dampening
L90[09:26:12] <Eddi|zuHause> i read
something about head first, but i have not found out how to rotate
a kerbal upside down
L91[09:27:18] <darsie> Slow down with 3.1
EVA fuel. Hold your attitude till the heat stops. Then turn
horizontal. You need to get down far enough so the atmosphere is
dense enough to slow you enough, so splashing down is best.
L92[09:27:19] <GlassYuri> Eddi|zuHause,
right click and drag I think
L93[09:27:53] <darsie> Start the manoeuver
at 70.5 km circular orbit.
L94[09:28:19] <darsie> Prograde equatorial
orbit.
L95[09:28:41] <falalilal> I have white
kerbals with 1 star who have parachutes
L96[09:28:50] <darsie> You may right the
Kerbal just before splashdown to reduce the pain.
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L98[09:29:20] <darsie> Attitude is
LMB+drag.
L99[09:29:49] <falalilal> does the research
lab give you parachutes?
L100[09:30:02] <darsie> That wolud be
surprising.
L101[09:30:44] <darsie> Eddi|zuHause: got
it?
L102[09:30:48] <falalilal> Cause those
same kerbals didn't have parachutes initially, but after they went
to orbit the moon they got parachutes
L103[09:31:00] <Eddi|zuHause> lmb+drag,
ok, maybe i try that sometime
L104[09:31:15] <darsie> and the rest of
the procedure?
L105[09:32:17] <Eddi|zuHause> well, i was
in 70k-ish circular orbit, but meanwhile i made an encounter with
my space station, which is a bit higher
L106[09:32:39] <Eddi|zuHause> something
like 70:130 elliptic orbit
L107[09:33:11] <darsie> You need ~3.2 fuel
at 70.5 km.
L108[09:33:38] <darsie> If necessary you
can aerobrake from 130 to 75 or so.
L109[09:34:25] <Eddi|zuHause> i'm not
trying that now, it's safe enough where it is until my next
resupply to the space station
L110[09:35:08] <darsie> I have a capsule
in LKO so Kerbals from Minmus surface can fly to Kerbin, aerobrake
to LKO, refuel in the capsule and then land.
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L112[09:35:46] <Eddi|zuHause> i've plenty
of rescue debris around for that kind of stuff
L113[09:36:08] <darsie> yep, my capsule is
also debris.
L114[09:36:10] <Eddi|zuHause> however,
returning from minimus probably runs out of snacks
L115[09:36:20] <darsie> Ohh, you have
Kerbal life support?
L116[09:36:35] <Eddi|zuHause> one of
those, yes
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L123[09:46:09] <falalilal> putting that
asteroid into orbit around Kerbin was a much bigger money maker
than i thought... tourists pay big bucks to see it
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L125[09:48:50] <Eddi|zuHause> i just
remembered, i still need to uprgade tracking station
L126[09:49:17] <Eddi|zuHause> also, i
don't get enough scientists from rescue missions
L127[09:49:23] <falalilal> yeah that
nearly drained my finances along with three 100k kredit rockets i
sent up to go get it XD
L128[09:50:37] <Eddi|zuHause> well, i have
970k credits, upgrade costs 840k
L129[09:51:12] <Eddi|zuHause> i should get
a bunch of credits for my minimus base, but i need some money to
launch my duna mission
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L131[09:53:19] <Althego> not so much
money
L132[09:53:43] <Althego> only to get there
should be cheaper than a mun mission
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L134[09:58:01] <falalilal> getting back is
the trick
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L137[10:00:05] <Althego> not really. you
need around 2800 m/ to get back from the surface. and you basically
need nothing to land. so you need marginally more delta v than for
a mun mission
L138[10:00:32] <falalilal> plus kerbals
need to not starve XD
L139[10:01:25] <Althego> they have hidden
snacks
L140[10:01:39] <Althego> and probably
photosynthesize etoo
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L143[10:04:30] <Eddi|zuHause> i probably
need to research ore mining and pack a greenhouse for the duna
mission
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L145[10:04:50] <Eddi|zuHause> i think that
might be multiple launches
L146[10:05:57] <Eddi|zuHause> launch
window is in about 60 days, and about 10 days long or so
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L149[10:08:11] <Eddi|zuHause> i also need
another mun landing
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L154[10:21:16] <Eddi|zuHause> i don't
think i have enough kerbals for a full blown mun base, so i
probably need a lander with a rover
L155[10:23:15] <APlayer> Just collect all
the Kerbals you stranded at some point on the Mun and move them to
a base
L157[10:27:20] <Althego> what is
this
L158[10:27:31] <Fluburtur> rc landing gear
retract
L159[10:27:50] <Althego> why is it so
complicated?
L160[10:28:11] <Fluburtur> so it
works
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L162[10:28:18] <Fluburtur> it isn't that
complex actually
L163[10:28:28] <Eddi|zuHause> i don't
think that's "complicated"
L164[10:28:53] <Fluburtur> it is just a
nut riding on a threaded rod and the pcb is there to translate the
data from the receiver to drive the motor
L165[10:29:05] <Althego> ah i see it
now
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L167[10:29:38] <Althego> te motor rotates
that shaft, that one part moves back and that rotates the big
part
L168[10:29:58] <Althego> still, why not
jost rotate the big part from the motor?
L169[10:29:59] <Fluburtur> and it is self
locking at the endpoints which is great
L170[10:30:21] <falalilal> hehehe you said
nut
L171[10:30:27] <Fluburtur> motor won't
have enough torque to keep the big part still
L172[10:30:37] <Fluburtur> it needs to be
locked
L173[10:30:45] <Eddi|zuHause> direct
connection needs a proper brake
L174[10:31:19] <Fluburtur> I decided to
not use 3d printed parts for the landing gear retract, takes too
much time to devellop and it would take lots of time printing
too
L175[10:31:30] <Fluburtur> those
commercial ones are a bit big but I might be able to work with
that
L176[10:31:43] <Fluburtur> well actually
the legs will be printed
L177[10:31:57] <Fluburtur> but I might
laser cut them later
L178[10:32:57] <Fluburtur> the motor
doesn't have much torque actually, I pinched my hand earlier with
that and it was pretty alright
L179[10:33:18] <Fluburtur> even with the
shaft thingy
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L184[11:03:45] <falalilal> hehehe you said
shaft thingy
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L187[11:10:59] <Althego> this is the
best
L188[11:14:29] <Eddi|zuHause> oh, i was
just about to forget a ladder
L189[11:14:37] <Althego> dont need
it
L190[11:14:48] <Althego> i take it to tylo
and eve
L191[11:17:16] <Eddi|zuHause> yeah, on mun
you can usually jump or RCS
L192[11:18:40] <Eddi|zuHause> why is there
no K&K service bay container?
L193[11:19:09] <Althego> keisserlich und
königlich? :)
L194[11:27:37] <Eddi|zuHause> i think we
had that joke already :p
L195[11:28:59] <Eddi|zuHause> you know
what probably would be useful?
L196[11:29:03] <Eddi|zuHause> chutes for
reentry
L197[11:36:06] <Althego> low density
supersonic decelerator?
L198[11:41:04] <Eddi|zuHause> i'm mostly
concerned about the subsonic deceleration
L199[11:41:40] <falalilal> can't you use
drag chutes or aerobrakes?
L200[11:44:26] <Eddi|zuHause> what i
meant: i almost launched with no chutes at all
L201[11:44:45]
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(Ezriilc!~Ezriilc@104.238.59.60)
L202[11:44:47] <Althego> gwgw
L203[11:46:31] <darsie> Eddi|zuHause: Did
you land a bare kerbal?
L204[11:46:43] <Eddi|zuHause> no
L205[11:46:48] <Eddi|zuHause> didn't
try
L206[11:46:51] <darsie> ok
L207[11:46:54] <Eddi|zuHause> probably
won't try
L208[11:47:14] <darsie> violates Kerbal
rights.
L209[11:47:16] <Althego> there are no bare
kerbals, they are always in spacesuits
L210[11:47:46] <darsie> You mean the space
suits are not part of them? ;)
L211[11:48:04] ⇦
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L212[11:50:37] <FLHerne> I thought Kerbal
parachutes were a thing now?
L213[11:50:42] <Althego> they are
L214[11:51:33] <Althego> in sandbox or
from 3 stars
L215[11:51:42] <FLHerne> Ah
L216[11:51:48] <Althego> i find this
counterproductive, because you need them most in the early
game
L217[11:51:56] <FLHerne> Oh, well
L218[11:52:12] <Althego> you can probably
configure it to be always available
L219[11:52:14] <FLHerne> If all else
fails, just try to land on your head :P
L220[11:52:24] <FLHerne> (unless that got
fixed)
L221[11:52:25] <Althego> also not very
intuitive
L222[11:52:38] <falalilal> I generally
just try to land the plane/craft
L223[11:52:40] <FLHerne> I'll be sad if
they ever fix that, it's fun
L224[11:53:06] <FLHerne> falalilal: I
covered that under 'all else' :P
L225[11:53:58] <darsie> Kerbals can land
from orbit without chutes.
L226[11:54:32] <falalilal> even with 120%
re-entry heat?
L227[11:54:40] <darsie> probably
not.
L228[11:54:57] <darsie> I only tried
'normal' settings.
L229[11:56:25] <darsie> 120% is
unrealistic ;).
L230[11:56:36] <falalilal> the whole game
is unrealistic
L231[11:56:57] <Althego> reality is
unrealistic
L232[11:56:59] <darsie> You've obviously
never been to Kerbin ;).
L233[11:57:07] <falalilal> i had a vessel
orbit at 40km-75km for weeks on end XD
L234[11:57:25] <Althego> if you never
switch to it
L235[11:57:35] <darsie> Yeah, they skip
atmospheric check when its not in use.
L236[11:57:46] <darsie> I'd like to
recover first stages.
L237[11:58:03] <Althego> above a certain
altitude
L238[11:58:46] ⇦
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L239[11:59:31] <Ezko> darsie: there at
least was a mod that automatically did that if the spent stage met
certain parameters
L240[11:59:46] <darsie> And escape
trajectories are elliptic.
L241[12:00:52] <Eddi|zuHause> yeah, i
tried that mod once
L242[12:01:17] <Eddi|zuHause> it removed
all kerbals from my landed plane when i switched away...
L243[12:02:09] <Eddi|zuHause> hm, this
time i have crazy amount of fuel left over after entering
orbit...
L244[12:02:19] <Eddi|zuHause> i'm not sure
if i'm even reading KER right
L245[12:02:53] <falalilal> I'm so bad at
getting space planes into orbit
L246[12:04:21]
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L247[12:08:40]
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L248[12:09:07] ⇦
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L249[12:18:34]
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L250[12:20:09] ⇦
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L251[12:24:02] <Eddi|zuHause> not sure
what to do with this excessive dv, i can't really dock the space
station with this giant engine at the back
L252[12:29:15] ⇦
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L253[12:32:12] <JVFoxy> store it?
L254[12:32:23] <JVFoxy> guessing no
rcs?
L255[12:36:54] <darsie> Eddi|zuHause:
limit thrust in the engine context menu?
L256[12:37:16]
⇨ Joins: Gasher
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L257[12:37:56] <darsie> Rotate both rocket
and space station for docking.
L258[12:38:25] ⇦
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L260[12:40:41]
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L261[12:40:46] <darsie> Eddi|zuHause:
Don't you ever play at work? :)
L262[12:42:41] ⇦
Quits: Kabouik_ (Kabouik_!~kabouik@176.67.168.144) (Ping timeout:
183 seconds)
L263[12:42:45] ⇦
Quits: Ezriilc (Ezriilc!~Ezriilc@104.238.59.60) (Ping timeout: 200
seconds)
L264[12:42:52] ***
Ezriilc_ is now known as Ezriilc
L265[12:43:04]
⇨ Joins: Neal (Neal!~Neal@47.146.41.184)
L266[12:44:27] <Eddi|zuHause> what is
work, anyway? :p
L267[12:45:34] <Eddi|zuHause> step 1 of
docking: add a docking port (because the one i meant to use is
behind the separator of that stage)
L268[12:45:54]
⇨ Joins: Ezriilc_
(Ezriilc_!~Ezriilc@104.238.59.135)
L269[12:45:54] <UmbralRaptor> ∫F•dx, next
question?
L270[12:46:00] <JVFoxy> Work = when you
give up your free time to do things for other people, and hopefully
get paid for it...
L271[12:46:33] <Eddi|zuHause> step 2 of
docking: maneuver the space station, because the thrusters of the
ship are totally inadequate for its size
L272[12:46:55] <JVFoxy> eh.. whoops.
L273[12:47:15] <JVFoxy> build something
and using it for an unintended purpose... just wasn't expecting
it?
L274[12:47:18] <Eddi|zuHause> step 2a of
docking: disable SAS while using RCS, because it tries to cancel
out all the wobbling, which inevitably fails
L275[12:47:28] <Eddi|zuHause> can't i tell
RCS to be independent from SAS?
L276[12:47:36] <JVFoxy> ya...
L277[12:48:03] <JVFoxy> though I don't get
pilot only and those other settings on the type
L278[12:48:28] ⇦
Quits: Ezriilc (Ezriilc!~Ezriilc@096-059-118-031.res.spectrum.com)
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L279[12:48:29] <Eddi|zuHause> i only see
that setting on the wheels, not on RCS
L280[12:48:35] ***
Ezriilc_ is now known as Ezriilc
L281[12:49:15] <darsie> Eddi|zuHause:
undock the separator.
L282[12:49:32] <JVFoxy> don't think RCS
has its own thing
L283[12:49:38] <JVFoxy> just reaction
wheels
L284[12:50:18] <JVFoxy> I may as well take
the time to read on SAS settings for once.. there's a setting I
never used because I no idea how what each of them do
L285[12:50:18] <Eddi|zuHause> yeah, that's
what's missing
L286[12:51:39] <Eddi|zuHause> somehow the
docking port alignment indicator doesn't appear anymore
L287[12:51:43] <Eddi|zuHause> no idea
why
L288[12:51:50] <Eddi|zuHause> it was
working a few days ago
L291[12:56:16] <darsie> Eddi|zuHause: Set
the target docking port as target.
L292[13:04:22]
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(Torvik!webchat@86-127-234-170.rdsnet.ro)
L293[13:10:04] ⇦
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L294[13:10:26]
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L295[13:12:00]
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L296[13:14:07] <Torvik> Hello, anyone can
help a poor newbie out? I am trying my first planet hoping and read
that the way to go is nuclear engines. So i stuck a couple to test
em out.
https://prnt.sc/la0qye
L297[13:14:52] <Torvik> Problem is when i
get into Kerbin's orbit, i cannot control my rocket in second stage
https://prnt.sc/la0t04
L298[13:15:01] <Althego> as usual, the
less engiens you have the better it is for your delta v. that is
especially true for the nuclear engine
L299[13:15:06] <Althego> because it is so
heavy
L300[13:15:20] <Torvik> And if i fire the
last stage, i can can controll it but cannot make any burn nodes.
https://prnt.sc/la0tvs
L301[13:15:57] <Althego> it might be too
heavy for the reaction wheels on the single capsule
L302[13:16:08] <Althego> tried rcs?
L303[13:16:15] <lordcirth> So, I hear
1.5.1 fixed burn times. Is Better Burn Time less mandatory
now?
L304[13:16:25] <Torvik> yes, i tried
rcs...no luck
L305[13:16:34] <Althego> also is there by
chance oxy in those tanks?
L306[13:16:44] <Althego> because the
nuclear engiens use only liquid fuel
L307[13:16:59] <lordcirth> Torvik, when
you say you cannot control it, can you toggle SAS? Does the white
SAS light turn on?
L308[13:17:02] <Althego> so any oxidizer
you take, is just dead weight
L309[13:17:03] <JVFoxy> ya.. I saw that
too... fixed burn times how?
L310[13:17:07] <lordcirth> Or are you just
unable to make it turn?
L311[13:17:09] <darsie> Torvik: What's
planet hopping?
L312[13:17:23] <Althego> i guess biome
hopping
L313[13:17:29] <Torvik> yea its full of
oxidizer
L314[13:17:31] <JVFoxy> like.. does it
self adjust as you use up fuel or predicts it?
L315[13:17:39] <lordcirth> JVFoxy, I think
so
L316[13:17:49] <JVFoxy> lorcirth lol..
both then?
L317[13:17:53] <Torvik> i want to get to
Eve and Dun, thats why i said plannet hopping xD
L318[13:18:01] <darsie> With one
rocket?
L319[13:18:01] <Althego> hehe
L320[13:18:08] <Althego> try it in the
reverse order
L321[13:18:08] <lordcirth> Torvik, yeah so
replace the tanks with the liquid fuel only mk1 tanks
L322[13:18:16] <Althego> because you might
go to eve tafter duna
L323[13:18:27] <Torvik> SaS is on but it
does not reajust
L324[13:18:27] <Althego> but no way that
thing is coming back from eve
L325[13:18:55]
⇨ Joins: xShadowx|2
(xShadowx|2!~kvirc@67-42-88-122.tukw.qwest.net)
L326[13:18:57] <Althego> nuclear engiens
already fail hard in the atmosphere of kerbin, eve is just a hell
to escape from
L327[13:19:00] <Torvik> Nah...i just want
to get there :)
L328[13:19:17] <darsie> Orbit or
land?
L329[13:19:21] <darsie> Or flyby?
L330[13:19:24] <lordcirth> Torvik, so, add
some reaction wheels, I guess?
L331[13:19:36] <Althego> but if rcs didnt
work?
L332[13:19:39] <lordcirth> And you
probably want to remove half those LV-N engines, they are
heavy
L333[13:19:51] <Althego> and the oxy
L334[13:20:13] <Althego> what i would do,
1 huge fuel tank and a single nuclear engine
L335[13:20:21] <lordcirth> Yeah
L336[13:20:24] <Althego> around 0.2 twr at
kerbin
L337[13:20:29] <Althego> that can take you
far
L338[13:20:43] <lordcirth> I usually go
for 0.3-0.4 because impatience, but yeah
L339[13:20:50] <lordcirth> Split burns are
annoying
L340[13:20:53] <Torvik> ill try fewer
engines and the wheels
L341[13:21:10] <Althego> exactly, they are
annoying, so if more is needed i go for a chemical injection
burn
L342[13:21:22] <Torvik> Im always afraid
of running out of fuel thats why i stack so many
L343[13:21:23] <lordcirth> The engines are
3 tons each, so if you try to hit TWR of 1, you will kill all your
efficiency with the mass
L344[13:21:35] <Althego> yes but the
engiens are havy
L345[13:21:36] ⇦
Quits: xShadowx (xShadowx!~kvirc@104.128.136.57) (Ping timeout: 202
seconds)
L346[13:21:43] <Althego> so when you add
them, you lose delta v
L347[13:21:49] <Althego> same with the
oxy
L349[13:22:08] <Althego> ah that reminds
me flub
L350[13:22:09] <lordcirth> Well, if
delta-v was all that mattered, I'd use a single ion engine for a
100t ship.
L351[13:22:17]
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L352[13:22:32] ⇦
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L354[13:23:31] <JVFoxy> I could see the
argument for more than one engine... not sitting there waiting
forever to do a burn (like with ion engines)
L355[13:23:34] <Fluburtur> yeah I have
seen that
L356[13:23:36] <Fluburtur> poor
plane
L359[13:23:52] <Althego> it is not an
actual ww2 plane though
L360[13:24:46] <Fluburtur> well at least
that's good
L361[13:25:09] <JVFoxy> just made to look
the part?
L362[13:25:13] <JVFoxy> filming?
L363[13:25:26] <Fluburtur> some peoples
have reproductions
L364[13:25:37] <Althego> supposed to be an
american t-6 texan from 1936, so it is even older lol
L365[13:25:53] <Fluburtur> a company was
building some yak 3 replicas a few years ago
L366[13:25:58] <Fluburtur> using original
equipment
L367[13:26:26] <Althego> when people build
stonhenge-like structure with supposed origina lequipment :)
L368[13:27:24] <JVFoxy> Would love to see
a modernized version of a Beech 18... :P
L369[13:28:12] ⇦
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(Ping timeout: 200 seconds)
L371[13:32:01] <kmath> YouTube - Moment
replica WW2 plane crashes on Californian highway
L372[13:32:10] <Althego> phones. tehre is
a video of the landing
L373[13:32:34] <Althego> two launches in 5
hours, but no video feed
L374[13:33:54] <Althego> btw we have 1.5.1
and the annoying shadow in the editor is still there. for the last
several years, except for one version after which they broke it
again
L375[13:34:22] <Fluburtur> I only want to
find the cheat menu again
L376[13:34:28] <Fluburtur> I need
noclip
L377[13:34:33] <Althego> but it is still
there
L378[13:34:35] <Fluburtur> the old editor
worked better as well
L379[13:34:43] <Fluburtur> the snapping is
weird now
L381[13:36:03] <darsie> Fluburtur: Click
at the game version in the pause menu.
L382[13:36:06] <Althego> so annoying
L383[13:36:44] <Fluburtur> where alt f12
tho
L384[13:36:44] <Althego> depending on the
exact way shadows are rendered it can be because of bad
geometry
L385[13:37:16] <Althego> but i dont
believe they couldnt find time to fix it
L386[13:37:19] <darsie> Hmm, my Duna
lander explodes when I switch to it. Sunk into the ground and
explosively hops.
L387[13:37:25] <Althego> hehe
L388[13:37:41] <Althego> use gravity
cheat?
L389[13:37:48] <darsie> who?
L390[13:37:54] <Althego> edit coordinates
by hand?
L391[13:37:59] <Fluburtur> some landing
gears clip inot the ground when loading
L392[13:38:10] <darsie> hmm
L393[13:38:20] <darsie> no landing gear.
Just an ant.
L394[13:39:15] <darsie> I saved with 1.4.5
or so and now I have 1.5.1.
L395[13:41:29]
⇨ Joins: jazzkutya
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L396[13:48:29] <darsie> Ok, I could cheat
it back to safety.
L397[13:50:44] <Althego> what happens if
you switch to something else than back?
L399[13:51:13] <Althego> hehe
L400[13:51:15] <Althego> nice
L401[13:51:18] <darsie> :)
L402[13:51:23] <Althego> small and
efficient
L403[13:51:38] <darsie> Don't need 6 NERVs
:).
L404[13:52:21] <Althego> delta v of
getting to duna or eve is actually smaller than getting to the mun,
because you can land for free or almsot for free
L405[13:53:24] <darsie> Eve was very tough
when I did my sample return there. So hot the entry. I didn't use a
heat shield. Just entry burn.
L406[13:53:31] <darsie> That was long ago,
though.
L407[13:53:41] <Althego> not much has
change since then
L408[13:53:53] <Althego> but inflatable
heatshield to the rescue
L409[13:54:08] <darsie> Yeah, heard about
that.
L410[13:54:33] <darsie> I refuelled in LKO
and on Gilly and on Eve.
L412[14:17:58] <APlayer> Also, I may have
just saved a week's worth of work by finding a nice library
L413[14:18:22] <Fluburtur> that controller
might not be very practical
L414[14:18:35] <APlayer> You mean the
remote?
L415[14:18:38] <Fluburtur> but that new
frame is nice
L416[14:18:39] <Fluburtur> yeah
L417[14:18:55] <APlayer> We have a few
ideas for an interface
L418[14:19:20] <APlayer> It will not be as
good as a proper joystick based one, but we think we may make it
work. KSP style, in fact.
L419[14:19:40] <APlayer> With a fine tune
mode, or with a mode where a longer keypress equals higher
intensity
L420[14:23:00] <APlayer> I planned 20 days
of work for getting useful attitude and position data out of the
sensors. With this library I basically finished the attitude part
in two hours, and it works better than I could have hoped
L421[14:23:29] <APlayer> A few deg/min yaw
drift without using the magnetometer (the magnetometer is very
unreliable for now)
L422[14:25:03] <Althego> there is a stink
bug flying inside here
L423[14:25:06] <Althego> really
annoying
L425[14:27:52] <kmath> YouTube - SpaceX
powered by TESLA
L426[14:28:46]
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L427[14:35:57] <APlayer> "SpaceX
powered by Tesla" sounds like a rocket launching a car, but in
reverse. E.g. a car transporting a rocket.
L428[14:39:24] <JVFoxy> aren't they
working on a battery powered truck to haul cargo trailers?
L429[14:42:15] ⇦
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(Quit: HMI Module Alpha Humana on approach to Space Station
Mercury)
L430[14:46:45] ⇦
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L433[15:08:06] <JVFoxy> .... anyone ever
get KSP burnout?
L434[15:09:42] <KrazyKrl> Add more fuel
tanks.
L435[15:12:06] <JVFoxy> lol.. wrong kinda
'burnout'.
L437[15:12:17] <JVFoxy> as in... get tired
of the game, want to do something else
L438[15:12:17] <KrazyKrl> Add more
coffee?
L439[15:12:55] <darsie> JVFoxy: I often
lack motivation to play it cause there's little I haven't
done.
L440[15:13:12] <JVFoxy> I guess I mess
around too much
L441[15:13:23] <JVFoxy> surprising how
much time passes when you work on things in game
L442[15:18:22]
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L451[15:55:53] <Rolf> Hubble gyro fixed by
turning it off and on lol
L452[15:56:36] <APlayer> Turning things
off and on again has the tendency to fix them
L453[15:56:58] <APlayer> There was some
additional percussive maintenance, though. Or a space variation
thereof.
L454[15:57:00] <Rolf> sadly it didnt fix
my nook simple touch lol
L455[15:58:57] <JVFoxy> darsie
collaborations?
L456[16:02:43] <Fluburtur> I found a NSP
and zootopia corssover
L457[16:02:47] <Fluburtur> that is the
best thing ever
L458[16:03:36] <JVFoxy> ... NSP?
L459[16:03:45] <Fluburtur> the band
L460[16:06:08] <JVFoxy> ninja party?
L461[16:06:27] <Eddi|zuHause>
<JVFoxy> .... anyone ever get KSP burnout? <- i got
"trying to resolve issues with mods" burnout, if that
counts
L462[16:06:35] <Fluburtur> yeah with
another 3 letters word in the middle
L463[16:06:42] <KrazyKrl> Solution: Play
more.
L464[16:06:48] <KrazyKrl> I'm gunna go
with you don't want to do that.
L466[16:07:02] <JVFoxy> not familiar with
the band.. I might have heard it in passing.. not sure what a
crossover would look like
L467[16:07:21] <JVFoxy> ninja fennec..
sure.. we'll go with that
L468[16:08:08] <JVFoxy> eddi|zuhause
well.. with mods.. there is also too many mods, feeling completely
lost on parts, game rules
L469[16:11:56] <Eddi|zuHause> in any case,
it led me to put down the game for a year or so
L470[16:17:27] <JVFoxy> I don't seem to
play enough to get very far before next updates
L471[16:17:27]
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L472[16:21:03] <darsie> JVFoxy:
what?
L473[16:21:08] <Eddi|zuHause> that is a
very common issue for me, too
L474[16:21:39] <JVFoxy> darsie oh just
thinking.. couple of gamers getting together to build things.. for
a mission.
L475[16:23:48] <darsie> JVFoxy:
Interesting idea. Someone builds an upper stage, specifies the
interface and requests a lower stage with a certain dv.
L476[16:24:19] <JVFoxy> darsie maybe.. or
starship..
L477[16:25:18] <darsie> Or we could make a
contest and teams compete.
L478[16:25:43] <UmbralRaptop>
Incidentally, engine + ΔV + TWR are enough to get the maximum
payload (and required tankage) for a stage
L479[16:26:13] <Eddi|zuHause> i wish the
game made it easier to design individual stages and combine them in
the VAB
L480[16:26:28] <UmbralRaptop> True
L481[16:26:56] <darsie> Yeah, I never
really managed to reuse subassemblies.
L482[16:27:12] <darsie> But I don't really
need it.
L483[16:29:49] <Eddi|zuHause> i haven't
tried subassemblies, but i imagine it doesn't actually solve a lot
of the problems...
L484[16:30:37] <KrazyKrl> Well,
subassemblies are pretty neat... but most craft are purpose-built
in the first place.
L485[16:31:43] <JVFoxy> subassemblies...
shame you can do something for probe bodies, just parts that
connect to them
L486[16:32:08] <JVFoxy> I did make a
booster kit as a sub... used it for a few things with only some
minor mods
L487[16:32:48] <Eddi|zuHause> there's two
main things: 1) designing a payload and then picking a launch
vehicle, 2) investigating individual stages (e.g. CoM/CoL) without
constantly detaching/reattaching
L488[16:37:12] <Gasher> the only use for
subassemblies that i can imagine is like to slapping all of the
science instruments together to put it into probes and so
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L491[16:37:20] <KrazyKrl> its been a while
since i've played KSP... but it would be neat if subassemblies had
a larger benefit in regards to pre-flown mission status and
recovery.
L492[16:37:24] <JVFoxy> mostly been mass
or the payload. Aerodynamics can be a problem at times too
L493[16:38:01] <JVFoxy> mod.. forgot the
name, lets you prebuild things, assembly time. recovering for
disposal or reuse..
L494[16:38:50] <JVFoxy> I've pondered a
museum mod of sorts... gives you a 'gallery' of ships that have
done accomplishments. Maybe something you can tour in FPS..?
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L497[16:42:06] <Rokker> M U S E U M
L498[16:43:24] <UmbralRaptop> MUSEUM
L499[16:45:14] <APlayer> M U E S U M
L500[16:46:51] <KrazyKrl> M U S E
University of M U S E U M S
L501[16:47:14] <UmbralRaptop> ΜΘΣΕΘΜ
L502[16:47:36] <APlayer> EXHIBITION
L503[16:47:39] <APlayer> :P
L504[16:48:20] <KrazyKrl>
placewithdinosaursthatgotcapturedbyindianajones
L505[16:48:32] *
APlayer escapes this mess before it gets out of hand
L506[16:48:40] <APlayer> G'night
folks
L507[16:48:54] <JVFoxy> ok.. wth?
L508[16:49:15] <KrazyKrl> IRC doesn't have
physical dimensions tied to it, therefore cannot be held in a human
hand in realspace.
L509[16:49:30] <KrazyKrl> therefore, IRC
is always out-of-hand.
L510[16:50:14] <APlayer> In that case,
explain how I have a portable device running an IRC client, and
therefore indirectly IRC itself, in my hand?
L511[16:51:08] <APlayer> I have it in my
phone, so I have it in my hand :P
L512[16:51:08] <KrazyKrl> that isn't IRC,
it's just a container for an avatar of IRC.
L513[16:51:15] <JVFoxy> stock game.. when
you recover something, you basically getting nearly all the money
back that you used to build the thing. There is no cost to
assembly, or disassembly. Maybe that part is what is missing?
L514[16:51:21] *
APlayer is off for real
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L517[16:53:20] <UmbralRaptop> \\\\\
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L527[17:34:46] <Draconiator> Old tech
enthusiast keeping up with new tech, THAT'S ME DARN IT LOL
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L533[17:57:37] <ConductingCat> :3
L534[17:58:12] <darsie> ofc, using vacuum
dv in atmospheric ascent is flawed.
L536[18:07:34] <UmbralRaptop> Use
something like MJ to measure actual losses
L537[18:07:48] <darsie> hmm
L538[18:07:55] <darsie> What losses?
L539[18:08:27] <darsie> You mean expended
dv via achieved orbital speed?
L540[18:09:01] <darsie> Or vs. vacuum
Hohmann transfer from surface to orbit?
L541[18:09:51] <UmbralRaptop> Expended ΔV
including atmospheric and gravity losses
L542[18:14:37] <oren> UmbralRaptop:
wouldn't museum in greek letter be ΜΥΣΕΥΜ?
L543[18:14:59] <oren> with upsilon, rather
than theta?
L544[18:16:04] <darsie> Anyways, going to
orbit with a single FL-T800 is great.
L545[18:16:52] <darsie> The swivel needs
two.
L546[18:17:33] <UmbralRaptop> oren: yeah,
I was using a Greek keyboard
L547[18:22:44] <JVFoxy> μουσείο
L548[18:22:56] <JVFoxy> Well.. if you want
literal translation
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L551[18:35:40] <oren> Hmm, there are 24
letters so what does a greek keyboard use the extra keys for?
L552[18:36:37] <darsie> Cyrillic
letters.
L553[18:37:09] <darsie> jk,nm
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L555[18:38:51] <UmbralRaptop> punctuation,
mainly.
L556[18:40:08] <UmbralRaptop> Also, for
some reason there's a final sigma
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L565[19:55:58] <Eddi|zuHause> i don't
think there's a shortage of things to put on keys
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