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L15[02:05:04] <Althego> spacex, get your
... together, do that ... static fire
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L21[03:36:26] <Mat2ch> Althego: no.
L22[03:36:28] <Mat2ch> :D
L23[03:38:03] <Mat2ch> Althego:
Monday
L24[03:38:29] <Althego> just as it was on
saturday, friday, tuesday
L25[03:38:57] <Mat2ch> But now the fuel
loading was succesful
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L36[04:24:22] <TheKosmonaut> Althego: like
was said before. The Universe won't let FH progress
L37[04:24:58] <Althego> change it to doctor
doom
L38[04:25:11] <Althego> "the doom wont
let the fh to progress"
L39[04:29:36] <Althego> (doctor universe is
a character in the spinnerette webcomic, while doctor doom is well
known marvel character)
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L41[04:35:40] <Althego> retreived 4
kerbals, none of them are scientists
L42[04:35:45] <Althego> i guess i will just
edit them
L43[04:35:57] <Althego> i need at least 1
spare scientist
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L50[05:25:38] <APlayer> Hey there!
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L53[05:27:09] <nick1> hi guys
L54[05:27:25] <nick1> has anyone
experienced problems with f8 saving?
L55[05:27:57] <nick1> my f8 saves wont
load, the last 3 will not load and i'm making new ones to test and
none of them load, i get a message
L56[05:28:17] <nick1> (filename) does not
exist
L57[05:29:02] <nick1> no idea what to do.
another fun sunday filled with ksp errors
L58[05:29:38] <APlayer> Perhaps it's
because you are looking for F9 saves? ;-)
L59[05:32:25] <nick1> KISS is Kerbal
Improved Save System. i don't use f5/f9 unless it's at mission
starts
L60[05:32:39] <nick1> i've used f8 for
years
L61[05:32:54] <APlayer> So the F8 saves are
a mod thing?
L62[05:33:45] <nick1> yeah, don't you use
it? it keep all saves seperate, you name each one, so you can go
back to any point
L63[05:34:19] <APlayer> You can use Alt-F9
in stock to do that, and no, I don't use it
L64[05:34:44] <nick1> what happens when
pressing alt+f9?
L65[05:35:19] <APlayer> You get a prompt to
name your stock quicksave, and using Alt-F5 you can load it from a
menu
L66[05:35:38] <APlayer> This way, you can
have multiple quicksaves without mods
L67[05:36:49] <nick1> interesting, never
knew that, i was using KISS.
L68[05:36:54] <Althego> hehe
L69[05:37:10] <nick1> i'll try that, i mean
i think i've still lost my l ast 3 saves which is very annoying but
i'll try other solutions
L71[05:37:18] <Althego> the alt f9-f5 was
always part of the game since i started to play in 2014
L72[05:37:46] <APlayer> As for KISS, you
may have broken it with another mod
L73[05:38:07] <APlayer> Have you installed
any new mods recently, around the time it stopped working?
L74[05:38:22] <APlayer> Or even more, have
you updated your KSP?
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L94[07:26:29] <APlayer> Nice one!
L95[07:34:33] <oren> this is the duna
train
L98[07:36:53] <APlayer> Looks
awesome!
L99[07:37:06] <oren> turns like a blue
whale though
L101[07:50:10] <APlayer> There is a
certain bit of fun to such slow responding craft
L102[07:50:17] <APlayer> What's the
TWR?
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L106[08:13:07] <oren> APlayer: not sure,
it's not fully fueled yet. still need to send a couple more fuel
tankers down from the Mun
L107[08:13:28] <APlayer> Uh, calculator?
LOL
L108[08:14:09] <APlayer> J/K, I am just
not used anymore to not calculating such things in advance
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L110[08:17:06] <oren> APlayer: I sorta
guesstimated that it would have enough delta v but then I added
some extra payload (a lander) so I had to add extra fuel tanks
too
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L112[08:20:21] <oren> so the space train
is longer than I planned
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L114[08:26:44] <Althego> hehe, i created
the fast atmo probe. i put an intake, probe core, battery, tank,
smallest jet, and 4 active winglets on a thing. but this cant get
anywhere fast, so i put it on the nose of a rocket. no obvious way
to connect it, i offset a radial decoupler behind the engine, and
offset the rocket below the whole thing
L115[08:27:10] <Althego> the rocket gets
it anywhere on kerbin fast, then it can fly around to collect the
data of the points
L116[08:27:23] <Althego> and i can just
let it crash or recover on water
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L118[08:33:53] <Althego> eh, the next one
is above 18 km, this silly jet probe cant fly that high
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L134[09:28:46] <Althego> hehe wolfie6020
strikes again. demonstrates with a drone flying in circles that the
sun would not set on a flat earth
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L137[10:01:50] <madmerlyn> ha hit Crisis,
and going to win the war through atrition, I managed to jump their
transport fleet before it could catch up to the armada, and have
set up a "blockade" at their main jump point that
destroys transport reinforcements, so the dumb AI is just sitting
there parked over a planet in another system waiting for more
troops to show up
L138[10:10:51] <zilti> Ah dang. My game
lags... 137 mods, but it's mostly parts stuff, how does this
happen?
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L141[10:24:18] <UmbralRaptor> Craft with
lots of parts?
L142[10:25:48] <zilti> No, barely any
parts. Engine, four fins, tank, avionics and nose cone.
L143[10:26:45] <zilti> Also, I have a
Ryzen 1800X CPU, and a Radeon RX580 card
L145[10:28:15] <zilti> Maybe there are
known slow mods?
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L153[11:24:37] <ve2dmn> zilti: define
'lag'. Because if it's a specific type, I may have a fix
L154[11:24:41] <ve2dmn> <may<
L155[11:25:01] <ve2dmn>
"May"
L156[11:25:08] <madmerlyn> yay I survived
the awakened empire
L157[11:25:29] <madmerlyn> no war demands
enforced, I kept their warscore down by liberating planets after
they moved on to another system heh
L158[11:25:39] <ve2dmn> madmerlyn: I
didn't survive my dinner
L159[11:25:57] <madmerlyn> helped that I
had just vassalized a small empire and they were my buffer
L160[11:26:15] <FltAdmVonSpiz> the problem
with Crises is they are very knife edgy
L161[11:26:20] <FltAdmVonSpiz> if your
crisis hits early then you're dead
L162[11:26:23] <FltAdmVonSpiz> if it hits
late you steamroll it
L163[11:26:40] <FltAdmVonSpiz> and combat
in general is very snowball-y
L164[11:26:51] <FltAdmVonSpiz> since its
fully Lanchestrian
L165[11:27:40] <ve2dmn> FltAdmVonSpiz: the
next update is trying to adress that
L166[11:27:52] <FltAdmVonSpiz> yeah but
the restrictions are kind of arbitrary
L167[11:30:19] <zilti> ve2dmn: as in the
in-game time passes about half as fast as it should
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L169[11:31:18] <zilti> ve2dmn: as soon as
I'm on e.g. the launchpad
L170[11:31:19] <ve2dmn> zilti: ha. then
it's not the one i'm used to, which is a 1sec of 'freeze' followed
by 4sec of normal
L171[11:31:44] <zilti> ve2dmn: what was
the reason for yours? Maybe it's related
L172[11:32:00] <ve2dmn> Garbage
collection
L173[11:33:15] <ve2dmn> btw, you have
Enhanced textures and EVE mods in that list... it's far from just
'mostly parts'
L174[11:33:37] <zilti> But textures
shouldn't exactly slow down the simulation
L175[11:34:08] <ve2dmn> If you run out of
memory they do. a lot
L176[11:34:21] <zilti> I have 32GB
L177[11:34:45] <ve2dmn> I also have 32GB,
but I still have issues with Garbage collection...
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L180[11:36:06] <ve2dmn> It will at least
show you a graph of the C# Heap
L181[11:36:25] <zilti> Oh, I'll install
it.
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L184[11:37:42] <zilti> yes
L185[11:37:53] <Fluburtur> nice triangle
thing
L186[11:38:01] <ve2dmn> This is what I
get. Garbage Collection takes took long and the entire simulation
is 'frozen' while it runs
L187[11:38:35] <ve2dmn> (not my
screenshot, but same issue)
L188[11:39:32] <ve2dmn> zilti: but I would
disable the Visual-Only mods and see if it changes
anything...
L189[11:39:46] <Azander> so how to fix
such things ?
L190[11:40:10] <Azander> I have similar
issue, but no visual mods installed (only 78 others)
L191[11:40:13]
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L192[11:40:13] <zilti> Azander: probably
by not using Unity to code your game in the first place
L193[11:40:24] <Azander> Not my call, but
yeah
L194[11:40:31] <ve2dmn> ... it might also
be Video Card Memory issues, but I doubt it. A LOT. Like 0.0001%
chance. But you never know since mods varies a lot in quality
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L196[11:40:38] <ve2dmn> Azander: see the
link above
L197[11:41:17] <Azander> I've read the
thread, it doesn't tell me which mod is the culprit
L198[11:41:29] <ve2dmn> Memgraph. It
helped me by 'padding' the heap with unused memory. Went from 1
freeze every 5sec to 1 freeze every 25-30sec
L199[11:41:41] <Azander> hmmmm
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L201[11:42:26] <ve2dmn> Azander: It won't
tell you which mod is the problem. For that, you'll need to
experiement by backing up KSP and unistalling mods until it
works
L202[11:43:06] <Azander> lookng at my
resource manager, I THINK my issue may be slow Disk I/O :( system
hangs when it goes to write the update to the persistance
file
L203[11:43:52] <ve2dmn> Doing a bisect is
probably the only sure way to know
L204[11:43:58] *
Azander nods
L205[11:44:06] <Azander> been working on
that a little bit at a time
L207[11:44:22] <ve2dmn> Too bad I can't
track my KSP install with git or similar
L208[11:44:31] <Azander> agreed
L209[11:44:37] <Azander> though that would
be interesting
L210[11:45:01] <Azander> gitFS might let
you do it
L211[11:45:09] <ve2dmn> ZFS provides
'some' of that functionnality
L212[11:45:10] <Azander> haven't looked
into that much, yet
L213[11:45:54] <ve2dmn> too bad ZFS is
licence restricted :/
L214[11:47:10] <ve2dmn> currently trying
to 'finish' Anno2205 before I go back to KSP
L215[11:47:44] <ve2dmn> I got bored of it
much faster then I though...
L216[11:48:38] <ve2dmn> Too
repetitive
L217[11:49:16] *
Azander has been playing KSP since 1.0 came out... every day. I'm
doing my first rescue mission today.
L218[11:49:39] <ve2dmn> Azander: I never
made it to Eeloo
L219[11:49:50] <Azander> MJ doesn't help
much with thoise :)
L220[11:49:55] <ve2dmn> Steam says I
played 1648h
L221[11:50:28] <Azander> steam says I've
played less than 900 hours, but since I don't run mine thruoghthe
steam interface (moved it so autdates won't screw it up) I doubt
it's accurate
L222[11:50:45] <Azander> *auto
updates
L223[11:54:32] <zilti> The MemGraph output
makes no sense. It says "max: 2664 MB", but task manager
says KSP is using 14775 MB
L224[11:54:44] <ve2dmn> That's just the
Heap
L225[12:02:33] <Azander> Dangit, didn't
get to my scientists in time, they just fried getting to close to
the sun :(
L226[12:03:23] <Azander> rescue missing
after kraken blew up my station orbiting Kerbin
L227[12:05:46] <Azander> lost a pilot to
reentry before I could get my rescue launch into orbit, 2
scientists to the sun, saved Valentina, now after the engineer
:/
L228[12:05:57] <Azander> before he slams
into minmus
L229[12:06:07] <zilti> Hmm task manager
says hdd access is 100%
L230[12:06:28] <Azander> mine says that a
lot when the persistance file gets updated
L231[12:07:39] <zilti> It seems to be
constantly at 100% though...
L233[12:10:34] <zilti> But no red lines on
the MemGraph
L234[12:22:59] ⇦
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L235[12:25:04] ***
Dozeman979 is now known as Dman979
L236[12:32:25] <Neal> youtube sends your
first ad check for earning $50. I better get that last 53 cents
before I get cut off from ad revenue on Feb.20!
https://i.imgur.com/g4qKNGw.png
L237[12:39:02] <Azander> sounds reasonable
to me
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L240[12:40:59] <Neal> I've got a lot of
unedited GoPro footage lying around so I'll probably just upload
some clips of that 3x a week
L241[12:41:03] <Neal> should get me
over
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L249[13:05:18] <Neal> I think you're
missing something
L250[13:06:01] <Neal> tail rotor???
L251[13:08:51] <tawny> why do the landing
skis have wheels on them
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L256[13:15:21] <kmath> YouTube - Too Many
Zooz
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L260[13:19:17] <Neal> tawny, I think those
are used to move the heli around on the ground when its not
running
L261[13:19:29] <tawny> oh huh, neat
L262[13:31:32] <JCB> the wheels can jack
down a little, since they sit under the center of mass, its easy to
balance the heli, and move it around. Otherwise, they need to have
a seperate dolly system..
L263[13:32:06] <JCB> fluburtur which sim
btw?
L264[13:32:21] <Fluburtur> IL2
L265[13:33:48] <JCB> ah cool
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L271[13:42:18] <kubi> hola
L272[13:42:24] <kubi> no 1.4 yet?
L274[13:46:01] <Neal> you disgust me
L275[13:46:39] <iamfishhead> You
monster
L276[13:47:40] <sandbox> which end would
you start at?
L277[13:48:09] <Azander> don't fear the
bannana
L278[13:48:27] <JCB> eh.. I usually just
snap it in half.. the peal
L279[13:48:34] <JCB> .. then peal
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L284[13:57:22] <Neal> anyone remember that
sounding rocket that had an ion generator near the nose to reduce
drag? I am trying to look it up but can't find much info
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L296[15:06:51] <Fluburtur> anyone knows if
amazon writes what is in the package on the paper?
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L308[15:37:32] <Draconiator> Flub, I get
stuff from Amazon all the time, no they do not.
L309[15:38:35] <Fluburtur> ok good
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L312[15:46:44] <Draconiator> so 4 Juno
engines in VTOL config can lift about 6.1 tons.
L313[15:47:25] <Fluburtur> you seen the
one I made?
L314[15:48:17] <Draconiator> No I
haven't.
L315[15:48:53] <Fluburtur> I tagged
you
L317[15:55:41] <Draconiator> Ooooh you got
it with just 2?
L318[15:57:09] <Neal> how bad of an idea
is a taildragger in KSP
L319[15:58:39] <Fluburtur> yeah but it has
like 60 units of fuel
L320[15:58:43] <Fluburtur> otherwise it's
too heavy
L321[15:58:51] <Draconiator> Not bad at
all if you're going for an old plane.
L324[15:59:19] <Neal> my wing layout and
CG make anything other than a taildragger impossible
L325[16:01:55] <Neal> oops broke off my
wingtip on a water tower
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L333[16:54:15] <JCB> hmm... mini rocket
launching...
L334[16:58:15] <Neal> leaving
StackOverflow tabs open on chrome for a few days causes massive
memory leaks o_o
L336[16:59:06] <Neal> 142% cpu usage as
well
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L345[17:23:58] <Mathuin> I was entertained
to learn that taildragger gear is "conventional landing
gear" even though it hasn't been the convention for quite some
time.
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L347[17:24:15] <Supernovy> Conventional in
what sense?
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L353[18:10:17] <FltAdmVonSpiz> well yeah,
terminology is near impossible to change
L354[18:10:21] <FltAdmVonSpiz> I see this
in the nuclear industry
L355[18:10:44] <FltAdmVonSpiz> once people
start using it its almost impossible to make them stop
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L370[19:11:42] *
UmbralRaptor stares at the Kerbal Chronicles.
L371[19:12:11] *
UmbralRaptor ?? whoever wrote "rye" when they meant
"wry"
L372[19:16:41] <Mathuin> I see it with
literature. "Post-modern" etc
L373[19:18:32] <UmbralRaptor> There were
some other things, so I'm going to go with bad copy editing.
L374[19:21:40] <UmbralRaptor> Anyway, it's
a PDF on kerbalspaceprogram.com for some reason.
L375[19:24:57] <Draconiator> Electron had
to overcome lotsa hurdles for their rocket...I did try a 0.625
meter launcher in KSP, and the think is REALLY unstable even with
fins.
L376[19:25:23] <UmbralRaptor> uh
L377[19:28:34] <UmbralRaptor> Anyway, the
PDF is a neat idea, but the execution hurts. :(
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L386[20:10:51] <Kwirki1ee> fellow rocket
nerds, I ask your help in a mathematical sanity check. I'm running
some numbers backwards and things aren't working out as I
expect
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L388[20:11:57] <Kwirki1ee> rocket with
final mass of 3 tonnes; target dv of 7.5km/s; burn time of 96
seconds; engine efficiency 350 seconds
L389[20:12:03] ***
Kwirki1ee is now known as KwirkyJ
L390[20:12:53] <KwirkyJ> with this
information, calculate (1) rocket inital mass, (2) acceleration,
velocity, and displacement functions of time for the burn
L391[20:13:30] <KwirkyJ> mass is the easy
part; I get about 6.853 tonnes
L392[20:14:23] <KwirkyJ> (intermediary
steps engine thrust 128kN)
L393[20:15:06] <Supernovy> Can we assume
the burn rate is constant?
L394[20:15:12] <Supernovy> and the
thrust?
L395[20:15:26] <KwirkyJ> yup
L396[20:16:02] <Supernovy> well then
Mass(time) is linear. So, acceleration(time) is linear as force is
constant.
L397[20:16:15] <Supernovy> then
integrate
L398[20:16:53] <KwirkyJ> the acceleration
curve I compute at approximately a(t) = 23.2222t + 19.4444; making
v(t) = 23.222/2t^2 + 19.444t, yes? but solving v(96) does not equal
the target tv I started with
L399[20:17:11] <Supernovy> you forgot the
+c
L400[20:17:24] <KwirkyJ> v(0) = 0?
L401[20:17:44] <KwirkyJ> s/tv/dv/
L402[20:17:52] <Supernovy> Clearly it
isn't if you don't get the target delta-v you started with.
L403[20:18:11] <Supernovy> or maybe it
is.
L404[20:18:44] <Supernovy> How'd you get
thrust?
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L407[20:18:53] <KwirkyJ> I'm assuming this
is in a relative reference frame, fo v(0) (and d(0)) should be
0
L408[20:19:21] <KwirkyJ> from Isp, I
calculated Ve at ~3418m/s
L409[20:19:37] <Supernovy> well if we're
just looking at delta v
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L411[20:19:55] <KwirkyJ> assuming constant
fuel consumption, that's 37.323kg/s
L412[20:20:14] <KwirkyJ> Ve * fuel rate
should equal force of thrust, yes?
L413[20:20:27] <Supernovy> 350x9.8 =
3430
L414[20:20:28] <KwirkyJ> thus,
~128kN
L415[20:20:43] <KwirkyJ> my unit of
gravity is slightly different. (yay, game intervals)
L416[20:20:55] <KwirkyJ> g0' :=
9.765625
L417[20:21:30] <KwirkyJ> but close enough
for government work. my v(t) function is of by over a factor of
2
L418[20:21:34] <KwirkyJ> *off
L419[20:21:35] <Supernovy> that's still
9.8 to 2sf
L420[20:21:54] <KwirkyJ> 2sf?
L421[20:22:21] <Supernovy> all the initial
figures are to 2 significant figures at maximum
L422[20:22:30] <KwirkyJ> ah. agreed
L423[20:22:34] <Supernovy> whatever, it
probably doesn't matter
L424[20:23:42] <Supernovy> exhaust
velocity times mass flow rate is thrust, that bit's correct
L425[20:24:38] <Supernovy> Did you make an
error in solving for initial mass?
L426[20:25:38] <KwirkyJ> I don't *think*
so... 7500m/s = (3418s) m0/3000 m0 -> 7500*3000/3418?
L427[20:26:22] <KwirkyJ> ->
6582kg
L428[20:26:27] <Supernovy> dV =
Ve*ln(m_w/m_d) => dV/Ve = ln(m_w/m_d) => e^(dV/Ve) = m_w/m_d
=> m_d*e^(dV/Ve) = m_w
L429[20:26:37] <KwirkyJ> ah! ln
L430[20:27:00] <KwirkyJ> I thought it
seemed really low
L431[20:27:14] <Supernovy> =>
3*e^(7500/3430) = m_w
L432[20:27:40] <KwirkyJ> 26.714...
tonnes?
L433[20:28:11] <Supernovy> For 7.5 km/s
delta-v, sure.
L434[20:28:27] <KwirkyJ> that's probably
it, then
L435[20:28:29] <Supernovy> and yeah 3 is
in tonnes, and 7500 and 3430 are in m/s
L436[20:29:15] <KwirkyJ> I'll re-run the
numbers with that fixed inital mass. thanks!
L437[20:29:38] <Supernovy> 350s Isp, yeah
that's reasonable
L438[20:30:31] <Supernovy> approx 10%
payload
L439[20:31:05] <KwirkyJ> yup. I was very
askance of the about 30%, but didn't make the connection to
re-check my rocket equation
L440[20:31:17] <KwirkyJ> er, 40%
L441[20:31:19] <Supernovy> also forgot to
remind you that Isp->Ve uses 'standard gravity' and is
independent of what gravity actually is.
L442[20:31:34] <KwirkyJ> ah. good
catch
L443[20:31:57] <UmbralRaptor>
KwirkyJ!
L444[20:32:09] <KwirkyJ> UmbralRaptor!
*POMF*
L445[20:32:51] <UmbralRaptor> ouf
L447[20:39:35] ⇦
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L448[20:41:27] <KwirkyJ> dv = 7500m/s; v0,
d0 = 0; m1 = 3000kg; Isp = 350s
L449[20:41:46] <KwirkyJ> Isp*g0 = Ve
3432m/s
L450[20:42:07] <KwirkyJ> with rocket
equation, m0 = 26680kg
L451[20:42:30] <KwirkyJ> fuel mass =
23680kg
L452[20:42:55] <KwirkyJ> fuel rate (burn
96 seconds) = ~278kg/s
L453[20:43:34] <KwirkyJ> correction: fuel
rate = 246.666kg/s
L454[20:44:38] <Supernovy> ~850kN?
L455[20:44:45] <KwirkyJ> fuel rate * Ve =
thrust = 848kN
L457[20:46:02] <KwirkyJ> a0 = ~32m/s^2, a1
= ~283m/s^2
L458[20:46:05] <Supernovy> You okay there,
JCB?
L459[20:46:43] <Supernovy> That's some
kind of acceleration right there. Almost like a rocket.
L460[20:46:52] <KwirkyJ> a(t) = 252t +
32
L461[20:47:04] <KwirkyJ> er, 251t
L462[20:47:16] <JCB> eh... depends.
headache+forgot was on here still+trying to catch up on
things....
L463[20:48:32] <KwirkyJ> v(t) = 251/2t^2 +
32t + v0 ?
L464[20:49:11] <UmbralRaptor> Designing
something like Sprint missile?
L465[20:49:20] <KwirkyJ> kinda, yeah
L466[20:50:10] <KwirkyJ> but v(96) = ...1
159 680 m/s? != 7500
L467[20:50:20] <UmbralRaptor> m(t) =
m0-?*t
L468[20:50:44] <KwirkyJ> not sure that's
displaying properly for me
L469[20:50:45] <UmbralRaptor> a(t) =
F/(m0-?*t)
L470[20:50:54] <Supernovy> it's
m-dot
L471[20:51:01] <UmbralRaptor> ^
L472[20:52:01] <KwirkyJ> ?
L473[20:52:06] <Supernovy> 283m/s/s is
correct for the dry mass acceleration
L474[20:52:08] <UmbralRaptor> Assuming
constant thrust, acceleration is more like 1/x than x.
L475[20:52:27] <Supernovy> m-dot, mass
flow rate
L476[20:52:36] <KwirkyJ> mm
L477[20:52:38] <UmbralRaptor> KwirkyJ:
m-dot as in a slightly silly way of writing dm/dt
L478[20:54:23] <KwirkyJ> so my initial
acceleration is way off?
L479[20:54:36] <KwirkyJ> or, the nature of
the acceleration curve?
L480[20:55:11] <UmbralRaptor> The nature
of the curve.
L481[20:56:23] <Supernovy> a = F/m. since
m varies constantly with time, it might as well be F * 1/t
L482[20:56:45] <KwirkyJ> yup. just
convinced myself of that
L483[20:56:56] <KwirkyJ> (cor, tha's
dense)
L484[21:00:01] <KwirkyJ> a(t) =
848/(26680-247t) in this case? 848kN thrust, 26680 m0, 247kg/s
m-dot
L485[21:02:57] <Supernovy> looks
alright
L486[21:09:57] <KwirkyJ> v(t) would then
be its integral... v(t) = -848/247 log(26680-247t)?
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L488[21:12:21] <KwirkyJ> (+c)
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L490[21:16:59] <KwirkyJ> ah, 848 is
848000
L491[21:17:27] <KwirkyJ> c -> 34.99...
call it 35
L492[21:18:05] <KwirkyJ> v(96) then
becomes 7550m/s; very near the dv expected
L493[21:18:38] <KwirkyJ> thank you both
for your input
L494[21:21:35] <UmbralRaptor> yay
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L511[22:43:37] <JCB> hmm.. factorio.. you
can power the train by rocket fuel... eh..
L512[22:44:04] <JCB> makes it go 180% as
fast... hmm..
L513[22:45:55] <KwirkyJ> "We forgot
to put an endcap on that belt... yes, there is solid fuel leaking
everywhere"
L514[22:48:23] <JCB> huh.. wheres that
come from?
L515[22:49:16] <KwirkyJ> my brain, mixing
the belts in factorio (which don't spill, for good gameplay
reasons) and a throwback to the ;mission generator, with a
"There is solid fuel leaking everywhere!" outcome
L516[22:50:47] <KwirkyJ> with solid fuel
being both in factorio and KSP, serving roughly different
purposes
L517[22:56:13] <JCB> ah ya.. the guys were
using solid fuel to run the train and tanks
L518[22:56:40] <JCB> I was watching Guude
and his friends playing over on youtube...
L519[22:57:17] <KwirkyJ> Solid fuel is
(or, was) more efficient in terms of inputs
L520[22:59:02] <JCB> can't turn it off
though...
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L535[23:58:46] <GlsFrg|phone> ??
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