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L1[00:00:28] ⇨ Joins: Qantourisc (~Qantouris@cable-213-34-255-70.zeelandnet.nl)
L2[00:00:38] <Spheniscine> Dasm: Ah yes that's much appreciated
L3[00:00:39] <RandomJeb> kerbin is tiny
L4[00:00:42] ⇦ Quits: GreeningGalaxy (~ellie@lpc-250-153.lpc-wireless.depaul.edu) (Ping timeout: 378 seconds)
L5[00:00:54] <RandomJeb> if the earth had such a radical curve, you could tip over as soon on earth as on kerbin :P
L6[00:01:07] <Spheniscine> It's like every time I am tempted to go back to 0.90 to wait for mods to update I think about the loading time T.T
L7[00:01:11] <Dasm> Supernovy: Thank you SO much, hopefully now my craft will be pulled into the correct orientation on re-entry instead of flipping around on me and esploding.
L8[00:01:22] <VanDisaster> just what is going on here, this plane gains & loses speed like it's on a bungee cord
L9[00:01:45] <Supernovy> Dasm: I haven't had a problem with physicsless heat shields, but then again I had a bit more drag on the nose
L10[00:02:38] <Tank2333> heat shields are physic less?
L11[00:02:54] <Supernovy> Ja, Tank
L12[00:03:07] <Malachite> gotta love a 270 degree inclination change
L13[00:03:08] <Spheniscine> Yeah that's a bit silly
L14[00:03:09] <Fetch> Wetmelon: I'm watching a Falcon 9 flight, gravity turn starts at like t+20
L15[00:03:33] <Tank2333> im just tried to stall a plane
L16[00:03:37] <Spheniscine> Hmm... I hear that physicsless parts actually change the mass of their parent part now?
L17[00:03:39] <Tank2333> its just not possible
L18[00:03:44] <Spheniscine> KER still doesn't update it though
L19[00:04:24] <Supernovy> Tank2333: you obviously aren't a very good pilot if you can't do something simple as stalling a plane.
L20[00:04:36] <Tank2333> ive made a video
L21[00:04:46] ⇨ Joins: Nathan1852 (~Nathan185@p5DC1172E.dip0.t-ipconnect.de)
L22[00:04:47] <Dewin> I had no trouble stalling a plane.
L23[00:04:47] <Wetmelon> Fetch: http://www.spaceflightnow.com/falcon9/001/f9guide.pdf page 28
L24[00:04:58] <Tank2333> i made small plane with tones of winglets on the front
L25[00:05:25] <Lakel> so that was entertaining, first flight in the dev version of far, fell off the end of the runway, followed by 2 backflips in 3 secons before smacking
L26[00:05:37] <regex> Oh wait, it's only 3.5km/s to orbit now, right?
L27[00:06:08] <Tank2333> something is keeping the plane from going to far
L28[00:06:24] <Dewin> Tank: That's actually one of the purposes of canards.
L29[00:06:37] <Supernovy> quack
L30[00:06:39] <Fetch> Wetmelon: well okay a max-cap geosynch mission, yes :)
L31[00:06:55] <Dewin> Canards stall before the main wings, which pulls the nose back down and prevents the major stall.
L32[00:06:56] <Dasm> Supernovy: I'll alert you if this works, I'm doing a test run now
L33[00:06:57] <Wetmelon> ;) Anyway, we all agree that it's much closer to the ground than in .90
L34[00:07:02] <milaga> I guess you could said you didn't FAR well.
L35[00:07:30] <Tank2333> its FAR better than stock thats for sure
L36[00:07:33] ⇨ Joins: lpghatguy (~LPGhatguy@host-72-174-70-146.msl-mt.client.bresnan.net)
L37[00:07:40] ⇨ Joins: Katalliaan_ (~Katalliaa@32.211.44.115)
L38[00:07:43] <lpghatguy> 1.0 is so polished and pleasant
L39[00:07:44] <chris613> Wow still lhaving trouble re-entering. I have my apo down to 247km and Pe 30km. A top chute, two radial chutes, a heat shield, utility bay with 2 goos and some therms, and an mk1
L40[00:07:46] <lpghatguy> I feel really awful to bashing squad
L41[00:07:52] <lpghatguy> s/to/for
L42[00:07:52] <Fetch> I'm glad they nerfed the reaction wheel but omg did they nerf the reaction wheel
L43[00:07:58] <milaga> It's Chang we can beleive in.
L44[00:07:59] <chris613> Chutes open when I'm still going 200m/s+ and I smash
L45[00:08:05] <Tank2333> but you can just pull so hard you want at any speed only breaking apart in rare cases is dangeroes
L46[00:08:24] <Fetch> milaga: as long as we don't get changnesia
L47[00:08:29] <Spheniscine> Oh they nerfed the reaction wheel? That may be why I had problems
L48[00:08:34] <lpghatguy> Is there a modern dv map now?
L49[00:08:38] <Supernovy> sounds like you need to bleed off more speed before popping the chutes
L50[00:08:45] <Dewin> chris613: In DRE+FAR 0.90 I tended to do most of my reentries from an 80x50-ish orbit.
L51[00:08:50] <Supernovy> lpghatguy: old ones will work for everything that is not atmospheric ascent
L52[00:08:53] <lpghatguy> chris613, Supernovy, drogue chutes have a use?
L53[00:09:03] <lpghatguy> Supernovy, that's what I need!
L54[00:09:07] <milaga> Fetch: Now you're speaking my changuage.
L55[00:09:09] <lpghatguy> Anyone know yet? FAR-level? Stock-level?
L56[00:09:09] <Eshomlod> I've no clue how to fix the Isp
L57[00:09:10] <Spheniscine> Hmm numbers still the same, but the effect may be less
L58[00:09:13] <Malachite> lpghatguy: the only thing that changed is aero, and thats about where it was for far
L59[00:09:20] <Tank2333> chris613 you can also change max deployment air density
L60[00:09:29] <lpghatguy> oh, neat
L61[00:09:47] * chris613 just realized he can change the deployment height while in flight. This will solve it :P
L62[00:09:52] <Supernovy> lpghatguy: I have one report of Kerbin ascent being 3150m/s, but that's unconfirmed
L63[00:09:56] <lpghatguy> ooh
L64[00:10:11] * wagner enjoys crashing his plane and watching the wings fly off into the sunset
L65[00:10:20] <VanDisaster> just stick rapiers on your launchers & have done with it
L66[00:10:23] <lpghatguy> the new plane parts sound amazing
L67[00:10:27] <Malachite> ive been seeing 3500 to 3800 launches
L68[00:10:35] ⇦ Quits: Katalliaan (~Katalliaa@32.211.44.115) (Ping timeout: 202 seconds)
L69[00:10:47] <Eshomlod> Oh I get it
L70[00:10:58] <Eshomlod> Good I can start fixing this stuff
L71[00:11:04] <Tank2333> also the heat system can make some trouble
L72[00:11:16] <Tank2333> im not sure how to make long burns with the nukes
L73[00:11:27] <milaga> yeah
L74[00:11:42] <milaga> I am almost certainly going to kill a half a dozen kerbals the first time I try the new LVNs
L75[00:11:43] <Tank2333> either the engine explodes or the tank does
L76[00:11:45] <Dasm> Supernovy: It worked!!! http://i.imgur.com/137yMjM.png - This REALLY should have been a part of stock and not a config edit IMO
L77[00:11:59] ⇦ Quits: Nathan1852 (~Nathan185@p5DC1172E.dip0.t-ipconnect.de) (Ping timeout: 202 seconds)
L78[00:12:01] <Spheniscine> lpghatguy: ~3500 m/s; maybe a little more depending on piloting skill and ascent profile
L79[00:12:04] <Supernovy> Tank2333: you need some way to cool the engines - panels, precoolers, heatsinks
L80[00:12:11] <lpghatguy> well, I'm a terrible pilot, I'll use 4km
L81[00:12:22] <milaga> dasm, did you add mass?
L82[00:12:26] ⇦ Quits: iPeer (iPeer@2.24.145.129) ()
L83[00:12:27] <Malachite> just as long as you're doing a mostly realistic gravity turn
L84[00:12:30] <Tank2333> heatsinks?
L85[00:12:39] <Supernovy> Heat sinks
L86[00:12:46] <TheKosmonaut> heat stinks
L87[00:12:48] <Tank2333> didnt know there are some
L88[00:12:48] <Malachite> there are stock heatsinks?
L89[00:13:02] <Dasm> milaga: The config had the physics ignored for heat shields, and I had to turn it on
L90[00:13:02] <milaga> everything is a heatsink
L91[00:13:07] <Supernovy> not per se, but anything with mass and conduction is a heat sink
L92[00:13:09] *** B787_300 is now known as B787_Bed
L93[00:13:16] <Tank2333> true
L94[00:13:30] <Tank2333> but the engines overheating regardless
L95[00:13:35] <Dewin> I wish hold retrograde didn't shake the rocket so much, drained all my EC from rapid oscillations.
L96[00:13:44] <Tank2333> only at 20% thrust its doable
L97[00:13:50] * wagner has a new thought
L98[00:14:05] <milaga> does that point a capsule in the right direction on re-entry?
L99[00:14:17] <Dewin> In theory!
L100[00:14:18] <Tank2333> point it retrograde
L101[00:14:19] <Dasm> Dewin: I don't use hold retrograde any more, it doesn't work well, just turn on SAS and point it yourself
L102[00:14:27] <Dewin> Dasm: That's exactly what I'm doing, and it's tedious :p
L103[00:14:48] <Dewin> I should go grab that MM configuration for Mechjeb on everythig, because IT can hold retrograde just fine.
L104[00:14:53] <milaga> wait are you ... ack, you have such similar names!
L105[00:15:06] <chris613> Is it possible that I'm not slowing down enough in atmo because I'm using physics warp?
L106[00:15:12] <Supernovy> No.
L107[00:15:14] <Dewin> milaga: His name is Dasm, and mine is Welsh for Wizard. I see no similarities.
L108[00:15:18] *** Cranium is now known as Cranium[Away]
L109[00:15:18] <chris613> damn ;)
L110[00:15:24] <Eshomlod> AHaha
L111[00:15:27] <Dasm> We have literally 1 letter in common
L112[00:15:39] <milaga> And it's a capital one!
L113[00:15:40] <Eshomlod> There's actually an Engine that got boosted
L114[00:15:44] <Eshomlod> Color me surprised
L115[00:15:47] <Eshomlod> LV-1
L116[00:16:00] <Dewin> chris613: Shallow ascent profile
L117[00:16:06] <Supernovy> LV-1 should not have been buffed
L118[00:16:20] <Eshomlod> Nothing should've been changed
L119[00:16:22] <UmbralRaptor> LV-1 and the Oscar-B got buffed. Behold the power of small probes?
L120[00:16:27] ⇦ Quits: KasperVld|Away (~Kasper_@j172251.upc-j.chello.nl) (Quit: Going, going, gone.)
L121[00:16:38] <UmbralRaptor> (Also, the S3 tanks got buffed. This is a good thing)
L122[00:16:44] <Spheniscine> I hear wings and solar panels make servicable heatsinks
L123[00:16:52] <Eshomlod> Aerospike is now worthless to me
L124[00:16:58] <Dasm> I see mods for radiators in our future
L125[00:17:10] ⇦ Quits: RandomJeb (~nei@ti0172a400-1102.bb.online.no) (Ping timeout: 198 seconds)
L126[00:17:12] <Dewin> KSPI has some nice looking ones
L127[00:17:12] <chris613> Dewin: My last attempt was Ap 247km PE 30km - is that really too steep?
L128[00:17:14] <UmbralRaptor> Aerospike is probably the best choice for Eve (aside from the LFB/Twin Boar)
L129[00:17:25] <chris613> I mean, I guess it is, but that doesnt' jive with the other advice tonight :P
L130[00:17:45] <Tank2333> cya im off
L131[00:17:47] <Dewin> chris613: TBH I haven't had enough time in 1.0 to know yet, I'm just thinking descent profiles I used in 0.90 FAR+DRE
L132[00:17:50] <Spheniscine> UmbralRaptor: I guess that means the curve doesn't continue past ASL
L133[00:18:04] <Eshomlod> UmbralRaptor: Did you see how hard they nerfed it?
L134[00:18:16] <UmbralRaptor> Spheniscine: I need to double check, but it looks like curves do that now.
L135[00:18:17] <Eshomlod> I don't even know if it's worth the extra mass anymore
L136[00:18:38] <Dewin> 80x50 takes forever to go down though.
L137[00:18:38] <Supernovy> chris613: try a lifting re-entry, pitch the pod a little about retrograde so that you say up high a bit longer
L138[00:18:45] <UmbralRaptor> Lots of engines claim to drop to 0.001 s at 3-5 atm, Aerospike makes it to 20.
L139[00:19:14] <chris613> Supernovy: I just set it to 39km; I'll try nosing up a bit, hadn't thought of that
L140[00:19:16] <Eshomlod> I like how they don't tell you this
L141[00:19:22] <K-Mobile> Night all
L142[00:19:22] <Eshomlod> You have to look at the config
L143[00:19:30] <chris613> I am supposed to go heatshield first; right? ;)
L144[00:19:39] <UmbralRaptor> That said, the Poodle and LV-909 now beat it in TWR *and* Isp once you get in the upper atmosphere.
L145[00:20:02] <milaga> LF1M Eeloo raid, must be LV-1 or Oscar-B spec'd.
L146[00:20:15] ⇦ Quits: Tank2333 (~Tank2333@p5DCFF099.dip0.t-ipconnect.de) (Quit: Cya all)
L147[00:20:16] <UmbralRaptor> milaga: Hah!
L148[00:20:27] <Supernovy> UmilagalRaptor
L149[00:20:29] <Eshomlod> You know I'm liking the reduce Isp in atmos with the vacuum engines
L150[00:20:35] <UmbralRaptor> ...does Eeloo drop Ice Spear of Solist?
L151[00:20:48] <Eshomlod> They couldn't just stuck with that instead of nerfing almost every engine
L152[00:21:33] <Dasm> Can someone run me through how resource scanning works? The surface scanning module gives data while landing, and that increases the accuracy of orbital scanners? How does that work?
L153[00:22:29] <chris613> AP 94k PE 34k - If I can't land this the game is broken
L154[00:22:31] <milaga> I've never seen it drop since alpha. I don't think any loot drops anymore.
L155[00:22:41] <Dewin> wow, I think that reentry is harder than DRE
L156[00:22:53] <Supernovy> It tells you the actual percentage of ore in the place you've landed it. Medium scanner shows lower resolution ore data over a wider area, and large scanner is entire planet low res
L157[00:23:28] ⇦ Quits: K-Mobile (~Kraken@2605:6000:f204:b00:781b:c6b:4d83:ff87) (Ping timeout: 198 seconds)
L158[00:23:29] <milaga> chris613: are you in a plane?
L159[00:23:38] <Dewin> successful heatshieldless reentry at 80x50, though it got very hairy at the end.
L160[00:23:47] <chris613> milaga: no
L161[00:24:05] <Malachite> Dewin: ive found that powered braking on reentry helps alot
L162[00:24:08] <wagner> Lakel: new plan... http://snag.gy/GFinU.jpg
L163[00:24:08] <kmath> http://i.snag.gy/GFinU.jpg
L164[00:24:13] <milaga> open your chute at about 50k
L165[00:24:17] <Supernovy> THANKS KMATH
L166[00:24:20] <Dewin> Malachite: I did that as soon as reentry effects started, but I had pretty much zero fuel left.
L167[00:24:21] <lpghatguy> at 50k? Won't they burn?
L168[00:24:28] <Malachite> chutes still dont burn
L169[00:24:33] <lpghatguy> dang
L170[00:24:46] <Spheniscine> Dewin: I made it at 80x20-ish, but the chute part got close to overheating
L171[00:24:50] <lpghatguy> I just did a reentry w/ shield from 120/110, opened chutes at 3k, fully open at 1k, all fine
L172[00:24:50] <milaga> no ... and you really really do need their surface area to slow down without burning up
L173[00:24:58] <Dasm> Supernovy: So I would put the surface scanner on a vehicle that I send down to mine after I used orbital scanners to pick a good spot?
L174[00:24:59] <wagner> http://snag.gy/RrJM0.jpg
L175[00:25:00] <kmath> http://i.snag.gy/RrJM0.jpg
L176[00:25:06] <milaga> I've not been able to do it with just a heat sheild yet
L177[00:25:07] <lpghatguy> I'm used to playing with DRE, and I've had no problems
L178[00:25:18] <Supernovy> Dasm: in order to find the true ore percentage, yes
L179[00:25:22] ⇨ Joins: Oracle989 (~lcline@cpe-174-109-12-203.nc.res.rr.com)
L180[00:25:23] <Dewin> Spheniscine: This was just chute-battery-MK1 pod - FL-T200 - LV909
L181[00:25:28] <Supernovy> Dasm: but you don't have to do anything in any specific order
L182[00:26:19] <chris613> The chutes won't deploy at 50k - not enough pressure even with tweakable all the way down. I've been opening them as easly as possible
L183[00:26:37] <lpghatguy> ooh, forgot TACLS, is that updated for 1.0 yet?
L184[00:26:37] ⇦ Quits: suclearnub (~suclearnu@220.241.229.129) (Read error: Connection reset by peer)
L185[00:26:40] <Dewin> though I almost wonder if 80x50 is too shallow, most of my reentry speed was horizontal
L186[00:26:42] <milaga> yeah, it's about when things get all glowy
L187[00:26:53] ⇨ Joins: suclearnub (~suclearnu@220.241.229.129)
L188[00:27:01] <Malachite> Dewin: the shallower the safer
L189[00:27:22] <lpghatguy> I reentered with 120x25 actually reentering
L190[00:27:39] <milaga> except if you have too much speed that you can't bleed off in one pass ... in which case shallow turns you into a charcoal briquette
L191[00:29:33] <chris613> Still crashed - honestly I think I might be dealing with a bug ;) Three chutes on little more than a mk1 + service bay. 94x34 re-entry
L192[00:29:53] <milaga> there may be something up with service bays
L193[00:29:53] <Dasm> g'night everyone thank you so much for your help Supernovy
L194[00:29:58] <Malachite> damn
L195[00:29:58] <milaga> night dasm
L196[00:30:09] <Malachite> made the reentry, failed the suicide burn
L197[00:30:30] <Supernovy> chris613: a screenshot of the thing you're re-enterng?
L198[00:31:09] <chris613> Sure next time I get to that part ;)
L199[00:31:22] <regex> First craft to orbit in 1.0, made it o the second launch: http://i.imgur.com/l79OnJX.png
L200[00:31:36] <chris613> Doing 90x45
L201[00:33:18] <Eshomlod> The buffed sepratron Isp too
L202[00:33:33] ⇦ Quits: `Syndic (Syndic@85.211.11.223) ()
L203[00:33:33] <Oracle989> Who here was I talking about Daredevil with the other day?
L204[00:34:11] <Dewin> now if I could just figure out what's causing my rocket to pitch *up*
L205[00:34:21] <chris613> Supernovy: This is the thing http://imgur.com/rY9yhuG It's so simple. The reentry is sooo conservative
L206[00:34:21] <kmath> http://i.imgur.com/rY9yhuG.png
L207[00:34:26] <Eshomlod> Okay, all engine Isps back to normal! :)
L208[00:34:28] ⇨ Joins: Gasher[work] (Mibbit@217.21.212.178)
L209[00:34:55] <Wetmelon> Soooo uhhh
L210[00:35:06] <Dewin> SAS of, flying at a 70 degree angle (facing prograde), and it manages to tip over in the opposite direction
L211[00:35:14] <Wetmelon> I just recovered Jeb from orbit in a capsule lacking a heatshield
L212[00:35:17] <Eshomlod> Rocket is unstable
L213[00:35:23] <Supernovy> chris613: so the problem is you're too fast once you get down low?
L214[00:35:34] <chris613> Supernovy: Yup
L215[00:35:39] <Dewin> oh, I suppose the rocket itself can be producing lift, that'd make sense
L216[00:36:06] <chris613> Supernovy: All three chutes deploying ASAP and full deploy at 5km
L217[00:36:14] <chris613> Better but still too fast
L218[00:36:25] * chris613 is going to remove all mods and try again - tomorrow
L219[00:36:41] <Supernovy> chris613: well then it's not a problem with re-entry, it's a problem with the chutes / mass of the craft
L220[00:36:53] <Supernovy> chris613: what's in the service bay?
L221[00:37:06] <chris613> Two goos, 4 thermometers, and one small battery
L222[00:37:23] <chris613> It's so tiny! It should really only need 1 chute
L223[00:37:50] *** tterrag|away is now known as tterrag
L224[00:38:04] <B787_Bed> anyone up for some Rocketmitten... i have the shuttlecock http://i.imgur.com/keEkrAU.png
L225[00:38:30] ⇦ Quits: UFO64 (~UFO64@73.34.199.93) (Read error: Connection reset by peer)
L226[00:38:52] ⇦ Quits: Dasm (Dasm@173.217.49.58) (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
L227[00:38:58] <Supernovy> chris613: go to map view, hit the [i] on the right side and tell me what it says the mass is
L228[00:39:14] <chris613> 1.34T
L229[00:39:43] <Supernovy> the pod itself is 0.8... Hmmm
L230[00:40:04] <chris613> I hit atmo at about 1900m/s
L231[00:40:57] <Supernovy> that's not relevant, what speed are you when the chutes fully deploy?
L232[00:41:08] <chris613> somewhere areound 200m/s
L233[00:41:26] <chris613> maybe closer to 300 when I have them deploying at 5km
L234[00:41:53] <Supernovy> is that after deployment?
L235[00:42:16] <chris613> I dunno; about to find out
L236[00:42:19] ⇦ Quits: zlsa (~zlsa@static-205-157-147-198.ded.unwiredbb.net) (Ping timeout: 202 seconds)
L237[00:42:45] <chris613> heating comences
L238[00:42:54] <Spheniscine> So what's that graph thing in that nuFAR picture? Are you supposed to make the yellow line as flat as possible?
L239[00:43:07] <VanDisaster> smooth
L240[00:43:24] <Lakel> gonna go wtih less turbulence the better for my guess
L241[00:43:31] <VanDisaster> but yeah flatter the better really
L242[00:43:39] <B787_Bed> Spheniscine: yes
L243[00:43:41] <Malachite> i deployed a parachute at about 1700 m/s
L244[00:43:49] <Malachite> and didnt burn or break it <_<
L245[00:44:10] <chris613> Supernovy: My chutes just opened at 5km, was doing 245m/s when they opened, barely slowing at all
L246[00:44:11] <VanDisaster> basically just try to make the area of a cross-section of your plane as near to the same as possible as far along as possible
L247[00:44:17] <Lakel> know how many Gs that managed? forget who got 80Gs earlier
L248[00:44:29] <chris613> Hit the ocean at 195m/s
L249[00:44:31] <Malachite> 36g
L250[00:44:39] <Wetmelon> chris613: what mods are you using?
L251[00:44:52] <chris613> It's broken - I'm going to take a (silent) wild guess about which mod may have done this and try again without it tomorrow
L252[00:44:56] <Supernovy> all three chutes? Yeah, that's not right
L253[00:45:21] <chris613> Screw it; I'll try it now - can't be MORE late, right?
L254[00:45:31] <Wetmelon> Grr... Oscillations in SAS again
L255[00:45:36] <Wetmelon> I thought they'd got rid of those
L256[00:45:39] <milaga> you're just going to be less early!
L257[00:45:45] <Wetmelon> Way too aggressive now
L258[00:45:49] <milaga> yeah, they flop around
L259[00:45:57] <Lakel> all depends on the bird/rocket design for the oscilliations
L260[00:46:04] <wagner> Lakel: bare wing gets down to around 6-7m/s
L261[00:46:10] <milaga> Everything else seems much tighter, maybe that's why the oscilations are so strong
L262[00:46:12] <Wetmelon> The PID gains were pretty good in .90
L263[00:46:40] <Lakel> flying a freakin kite t here wagner
L264[00:46:41] <milaga> My FPS is awesome, but I still get flashing red at 1x with a chute
L265[00:46:53] <Dewin> Alright, 80x80 orbit with 951 DV to spare... what sort of descent profile should I try now that I have room to experiment.
L266[00:47:04] <chris613> Oh geez; I wasn't even running Realchutes; I thought I was! My only mods are MJ (not even unlocked yet) and Landing Height - perhaps it's Landing Height
L267[00:47:07] <milaga> this game is becoming more and more like Dwarf Fortress
L268[00:47:19] <chris613> Oh, and chaterer; but somehow I doubt it's to blame
L269[00:47:33] <Dewin> milaga: Now I want a mod that makes kerbals dwarves.
L270[00:47:34] <milaga> c haterer is OP ... it's probably that
L271[00:48:08] <milaga> chatterer is the soundsense of KSP
L272[00:48:19] <chris613> removed everything except the nasa pack just to be safe
L273[00:49:01] <Spheniscine> Now if only KSP had enemies
L274[00:49:08] <Dewin> It does
L275[00:49:17] <Spheniscine> 1. Physics
L276[00:49:17] <Dewin> Kraken, mach effects, reentry heating
L277[00:49:21] <Eshomlod> I'm loving how smooth everything is
L278[00:49:28] <Eshomlod> Lovely load times too
L279[00:49:39] <Eshomlod> Just the Isp changes I don't like
L280[00:49:49] <chris613> Okay; trying this no mods - I had better land this ship
L281[00:50:06] ⇦ Quits: Natural_Born_Idiot (~secret@host86-157-142-102.range86-157.btcentralplus.com) (Read error: Connection reset by peer)
L282[00:50:43] ⇦ Quits: Neal (~Neal@pool-173-58-164-110.lsanca.fios.verizon.net) (Ping timeout: 202 seconds)
L283[00:50:48] <Spheniscine> Once Contract Configurator + BDArmory gets updated there is that contract pack that will actually spawn hostile ships for you to destroy
L284[00:50:55] <Dewin> 120x20 descent (probably way too steep)... still gaining velocity at 50k...
L285[00:51:00] <milaga> yeah, the game feels a lot more polished
L286[00:51:13] <Spheniscine> If that's your thing. I wonder who the enemy is
L287[00:52:06] *** tterrag is now known as tterrag|ZZZzzz
L288[00:52:08] <Wetmelon> Dewin: I didn't really get to heating until ~ 38k
L289[00:52:18] <milaga> a kerbal's enemy is the opposite of entropy
L290[00:52:46] <Dewin> 34k velocity finally starts dropping, but already into lots of heat.
L291[00:53:53] <VanDisaster> starting to think someone got the wrong drag coefficients in this so they just overpowered jets to cope with it
L292[00:54:16] <chris613> Okay it's a bug - just did the same thing with no mods
L293[00:54:26] <chris613> Something about the multiple chutes maybe, I dunno
L294[00:54:40] <milaga> chris, what happens if you lose the storage bay?
L295[00:54:51] <milaga> oh, maybe ... I have not tried multiple chutes
L296[00:54:56] <VanDisaster> too much drag would explain crazy chute deceleration too :p
L297[00:54:57] <chris613> I dunnol would need to build a new rocket and fly a new mission to find out
L298[00:55:13] <chris613> crazy as in none?
L299[00:55:17] <milaga> oh just go to bed, you will probably dream of the answer
L300[00:55:22] <chris613> hehe
L301[00:55:29] <VanDisaster> some people were getting insane deceleration from chutes
L302[00:55:41] <milaga> are the chutes clipping into the bay?
L303[00:55:51] <chris613> that would be nice.
L304[00:56:05] <chris613> Maybe? I think tomorrow I'll try just the one chute; or just the pair
L305[00:56:15] ⇦ Quits: ormaaj (~ormaaj@184-100-94-73.mpls.qwest.net) (Ping timeout: 378 seconds)
L306[00:56:22] <Dewin> 120x20 mostly survivable, lost two OX-STATs just before I got out of the reentry effects
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L309[00:56:50] <milaga> the penalty for failure in harmode is high, I don't like those odds
L310[00:56:51] <Supernovy> milaga: that may be it, actually
L311[00:56:57] <chris613> Yeah if Dewin can do 120x20 there is no reason I can't go 90x40 in a minimal craft with three chutes
L312[00:57:02] <chris613> good night :)
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L314[00:57:11] ⇦ Parts: chris613 (~chris@24-52-219-92.cable.teksavvy.com) ())
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L316[00:57:17] <Supernovy> chris613: it's a bit weird to put those chutes that low anyway
L317[00:58:01] <Dewin> rockets in water looks pretty cool
L318[00:58:14] <Supernovy> oh, are there water ground effects?
L319[00:58:34] <wagner> there's splashing
L320[00:58:36] <Dewin> yeah, decided to burn the rest of my delta V after I landed and tipped over for giggles.
L321[00:58:55] <Spheniscine> Size 3 decoupler still physicsless :U
L322[00:58:57] <Dewin> I can't tell if they're any different than normal rocket ground effects though... also when did it become 11? I need to sleep.
L323[00:59:16] <Supernovy> Spheniscine: it'll add its mass to its parent now
L324[00:59:26] <Spheniscine> Yeah there's that I guess
L325[00:59:37] <Spheniscine> Although KER doesn't seem to account for that?
L326[00:59:57] ⇦ Quits: kerb-oddity (~kerb@79.112.113.110) (Quit: Leaving)
L327[01:00:42] <wagner> no sleep... gliders... http://snag.gy/DAEkq.jpg
L328[01:00:43] <kmath> http://i.snag.gy/DAEkq.jpg
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L330[01:01:13] <Scientist> sleep is for the weak
L331[01:01:30] <Supernovy> UmbralRaptor: get to confirming the parent mass thing.
L332[01:02:19] <Spheniscine> Build a rig that will fire two SRBs side by side, one with a physicsless part on it
L333[01:02:23] <milaga> ugh
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L335[01:02:29] <nikow> You are going to sleep… i just starting my day.
L336[01:02:33] <milaga> I think I know what was wrong with chris613's craft
L337[01:02:34] <Spheniscine> Or several to make the effect more pronounced
L338[01:02:43] <milaga> his heat sheild was in his service bay
L339[01:02:51] ⇦ Quits: Dewin (~Dewin@c-50-181-188-80.hsd1.wa.comcast.net) (Ping timeout: 202 seconds)
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L345[01:06:54] <Spheniscine> I hear there are Dres-belt asteroids now
L346[01:07:57] <Supernovy> I hear they'll only spawn if you get out there
L347[01:08:11] <Spheniscine> Awr
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L352[01:11:37] <milaga> I hear everyone in your party needs a thunder... I almost did it
L353[01:12:22] <Eshomlod> Sucks that my goto spaceships won't work in stock anymore
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L359[01:15:00] <Xunie> Why does Valentina have better stats than Jeb?
L360[01:15:43] <lpghatguy> wagner, wtf did you do, lol
L361[01:15:50] <lpghatguy> Xunie, she doesn't, unless you trained her
L362[01:16:47] ⇦ Quits: whatisthisidonteven (hey@2001:470:1f1d:d1:fd9d:f12b:8dab:e67d) (Ping timeout: 186 seconds)
L363[01:17:06] <Spheniscine> Yep, testing confirms that RT-10 + whole bunch of physicsless parts travels slower than RT-10
L364[01:17:19] <Supernovy> neat
L365[01:18:17] <Xunie> lpghatguy, yeah, see.
L366[01:18:22] <Xunie> Trained Val has better stats than Jeb.
L367[01:18:47] <lpghatguy> I think my jeb has better stats because I tried to put val on a mission and he snuck onboard
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L370[01:22:36] <Xunie> IMHO? I think this is a VERY cheap way for Squad to appease to some people, and makes me regret buying it.
L371[01:22:52] <Xunie> Also: what ever happened to all those complicated resources we were gonna get?
L372[01:24:58] <Spheniscine> What stats?
L373[01:25:06] <Spheniscine> Courage and Stupidity?
L374[01:26:08] <lpghatguy> Xunie, Ore?
L375[01:26:12] <Spheniscine> The one-resource-to-rule-them-all plan has been known for a while, but stock now has a resource framework for mods to make a more complicated system if they want to
L376[01:26:24] <lpghatguy> man, so far KSP 1.0 has only warranted two mods for me, TACLS and KER
L377[01:26:29] ⇨ Joins: doublewohli (~Jan@p4FF7FCD0.dip0.t-ipconnect.de)
L378[01:26:34] <lpghatguy> good job squad, you deserve a cookie
L379[01:26:41] <Xunie> Spheniscine, yes, those two stats.
L380[01:26:42] <lpghatguy> or a baker's dozen
L381[01:26:56] <Spheniscine> They actually change with training?
L382[01:27:03] <lpghatguy> no, I misunderstood what he meant
L383[01:27:13] <lpghatguy> I don't know if they mean anything still, I think they're just for facial expressions?
L384[01:27:25] <Xunie> And about that one-resources-fits-all? That's lame. They had a nice graph and everything and I was expecting all sorts of complicated resources, if only mined from one drill.
L385[01:27:38] <lpghatguy> Xunie, Karbonite and Kethane will probably live on
L386[01:27:44] ⇦ Quits: lpghatguy (~LPGhatguy@host-72-174-70-146.msl-mt.client.bresnan.net) (Quit: Goodbye, world!)
L387[01:27:45] <Technicalfool> that resource map got canned in... 2013?
L388[01:27:51] <Eshomlod> Kethane's still alive?
L389[01:27:53] <Eshomlod> lol
L390[01:28:11] <Xunie> Making a game and relying on most of the functionality from mods is cheap as hell.
L391[01:28:23] <Technicalfool> but it doesn't.
L392[01:28:31] <Technicalfool> sure you can massively expand it with mods.
L393[01:28:48] <Technicalfool> but that's kinda the same with any game where the devs aren't anti-mods.
L394[01:28:59] <Xunie> Squad first announced all sorts of complicated resources, what do we get? "ore" and a framework so modders can figure out the rest.
L395[01:29:15] <Eshomlod> That resource map was dumb
L396[01:29:19] <Technicalfool> case in point, X3: Albion Prelude, which is basically X3: Terran Conflict, with some of its better mods rolled into stock.
L397[01:29:22] <Eshomlod> Good thing it was scrapped
L398[01:29:24] ⇨ Joins: Flayer (~tom@145.76.111.50)
L399[01:29:42] <Xunie> Eshomlod, why was it 'dumb'?
L400[01:29:47] <Eshomlod> Too much complexity is a bad thing
L401[01:29:52] <Technicalfool> the big complex resource map was dumped in 2013.
L402[01:30:01] <Xunie> Too much simplicity is also a bad thing: which is what this implementation is.
L403[01:30:07] <Spheniscine> If ISRU is too complicated many people would rather bring a bigger ship
L404[01:30:28] <Technicalfool> personally I wouldn't mind a big complex resource map, but meh, we gots what we gots. And since Roverdude basically turned Regolith into stock, it means it's a lot more moddable than it could have been.
L405[01:30:39] <Flayer> the point of the resource system is that it provides a framework
L406[01:31:13] ⇨ Joins: xp194 (~chatzilla@host109-145-153-130.range109-145.btcentralplus.com)
L407[01:31:14] <Xunie> Technicalfool, "we got what we got" is bad to say. If you don't voice your opinion on the bad parts of KSP? KSP will *never* improve because people get no feed back.
L408[01:31:34] ⇨ Joins: suclearnub (suclearnub@n219079091220.netvigator.com)
L409[01:31:36] <Eshomlod> They tried the resource system that was on that map
L410[01:31:37] <Technicalfool> Xunie, you evidently weren't around the forums when resources were first announced as canned.
L411[01:31:54] <Eshomlod> Their experimentals team tried it and gave them feedback
L412[01:31:54] <suclearnub> .kf atmospheric scattering
L413[01:31:55] <Guest68870> suclearnub: http://forum.kerbalspaceprogram.com/threads/115408-WIP-Scatterer-atmospheric-scattering-mod-(v0-012-21-04-2015)/page3
L414[01:32:00] <suclearnub> 1.0 out ter?
L415[01:32:01] <suclearnub> yet
L416[01:32:04] <Eshomlod> Yes
L417[01:32:05] <Eshomlod> Get it
L418[01:32:07] <Xunie> That's why I'm raising the word: I am not happy with the resource system. I am not happy with how Squad relies on modders to add the actual complexity to the game. I am also not happy happy with Valentina having a higher courage than Jeb himself.
L419[01:32:10] <suclearnub> no
L420[01:32:10] <VanDisaster> I'm done with 1.0 I think
L421[01:32:13] <suclearnub> MUH MODS
L422[01:32:14] <suclearnub> MUH MOOOODS
L423[01:32:17] <Xunie> Technicalfool, I am NOT a forum guy.
L424[01:32:33] <suclearnub> hehe me too
L425[01:32:35] <VanDisaster> when you burn up at mach 4 at >80,000ft then it's not worth bothering re-entering
L426[01:32:39] <Eshomlod> Oh cool Valentina has more courage than Jeb huh
L427[01:32:43] <Hikaru> I haven't played since 0.90.0 - I am extremely amused by the fact that female kerbals exist now. I'm still downloading the game, I think I'm going to enjoy this.
L428[01:32:49] <Technicalfool> well, then you won't know that there were quite a lot of people who did voice their objection to resources getting dumped.
L429[01:32:50] <suclearnub> I'm a redditor more than a forumer
L430[01:33:00] <suclearnub> don't like the forums. i'll say it here, and i'll say it once only.
L431[01:33:09] <Eshomlod> Me niether
L432[01:33:14] <Xunie> suclearnub, reddit censors it's users. I recommend an alternative.
L433[01:33:24] <suclearnub> Xunie: at least i can swear on /r/ksp
L434[01:33:29] <Technicalfool> Xunie, such as?
L435[01:33:40] <suclearnub> Technicalfool: the whole GG thing? y'know?
L436[01:33:44] <Spheniscine> Some drama involving the new CEO
L437[01:34:03] <suclearnub> yeah, and that. posts that cast the new CEO in a bad light got removed
L438[01:34:34] <Gasher[work]> "KSP will *never* improve because people get no feed back." " I am NOT a forum guy." well that's a nice source of no feedback :)
L439[01:34:35] <Xunie> Technicalfool, http://wiki.gamergate.me/index.php?title=Reddit
L440[01:34:35] ⇦ Quits: LordNed (~LordNed@2601:9:2500:14a2:30c5:48c:6b56:cd71) (Ping timeout: 202 seconds)
L441[01:34:46] <Eshomlod> lol gamergate
L442[01:34:46] <suclearnub> Xunie: oh yeah, gg stuff.
L443[01:34:48] <Eshomlod> L O L
L444[01:34:53] <suclearnub> that thing is still around?
L445[01:34:54] <suclearnub> geez
L446[01:35:26] <Xaiier> oh look a troll
L447[01:35:26] <Technicalfool> Xunie, I was asking what alternative you would propose over Reddit.
L448[01:35:34] ⇦ Quits: Belkaland (Mibbit@nc-67-232-7-244.dhcp.embarqhsd.net) (Quit: http://www.mibbit.com ajax IRC Client)
L449[01:35:35] <Eshomlod> awhat
L450[01:35:42] <Technicalfool> (bear in mind, I have no Reddit account anyway)
L451[01:35:44] <suclearnub> Read Eet
L452[01:35:48] <Xunie> Gasher[work], IRC is still feed back. Raising a discussion here also feeds back into the community.
L453[01:36:46] <Xunie> Technicalfool, oh. There are tons of discussion forums. voat.co was set up specifically as a replacement for reddit, I believe.
L454[01:37:01] <Xunie> Xaiier, who is a troll?
L455[01:37:06] <Xaiier> you
L456[01:37:06] <Gasher[work]> suclearnub: i am also surprised
L457[01:37:17] <Technicalfool> Xaiier, Xunie, don't even start.
L458[01:37:18] <Xunie> Xaiier, why am I a troll if I raise my concerns over KSP?
L459[01:37:31] <Xaiier> you showed up just to complain
L460[01:37:32] <Gasher[work]> heh
L461[01:37:33] <Gasher[work]> nice
L462[01:37:41] <Eshomlod> Okay. They tried the resource system as seen on that big flow chart and the experimentals team got back to them and said that it just wasn't working out and Valentina having higher courage than Jeb means diddly squat.
L463[01:38:05] <Xaiier> come back when your complaints are more than "you didn't do it the way I wanted"
L464[01:38:26] <Xunie> Xaiier, I showed up to complain and raise awareness in this community. I hope that by raising my concerns? Others will take notice and at least also take a stance against these things that I am criticizing.
L465[01:38:34] <whatisthisidonteven> lol
L466[01:38:39] <Eshomlod> lmao
L467[01:38:42] ⇦ Parts: Katie (Katie@eos.pc-logix.com) (AndroIRC - Android IRC Client ( http://www.androirc.com )))
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