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L1[00:00:28] ⇨
Joins: Qantourisc
(~Qantouris@cable-213-34-255-70.zeelandnet.nl)
L2[00:00:38] <Spheniscine> Dasm: Ah yes
that's much appreciated
L3[00:00:39] <RandomJeb> kerbin is
tiny
L4[00:00:42] ⇦
Quits: GreeningGalaxy (~ellie@lpc-250-153.lpc-wireless.depaul.edu)
(Ping timeout: 378 seconds)
L5[00:00:54] <RandomJeb> if the earth had
such a radical curve, you could tip over as soon on earth as on
kerbin :P
L6[00:01:07] <Spheniscine> It's like every
time I am tempted to go back to 0.90 to wait for mods to update I
think about the loading time T.T
L7[00:01:11] <Dasm> Supernovy: Thank you SO
much, hopefully now my craft will be pulled into the correct
orientation on re-entry instead of flipping around on me and
esploding.
L8[00:01:22] <VanDisaster> just what is
going on here, this plane gains & loses speed like it's on a
bungee cord
L9[00:01:45] <Supernovy> Dasm: I haven't had
a problem with physicsless heat shields, but then again I had a bit
more drag on the nose
L10[00:02:38] <Tank2333> heat shields are
physic less?
L11[00:02:54] <Supernovy> Ja, Tank
L12[00:03:07] <Malachite> gotta love a 270
degree inclination change
L13[00:03:08] <Spheniscine> Yeah that's a
bit silly
L14[00:03:09] <Fetch> Wetmelon: I'm
watching a Falcon 9 flight, gravity turn starts at like t+20
L15[00:03:33] <Tank2333> im just tried to
stall a plane
L16[00:03:37] <Spheniscine> Hmm... I hear
that physicsless parts actually change the mass of their parent
part now?
L17[00:03:39] <Tank2333> its just not
possible
L18[00:03:44] <Spheniscine> KER still
doesn't update it though
L19[00:04:24] <Supernovy> Tank2333: you
obviously aren't a very good pilot if you can't do something simple
as stalling a plane.
L20[00:04:36] <Tank2333> ive made a
video
L21[00:04:46] ⇨
Joins: Nathan1852
(~Nathan185@p5DC1172E.dip0.t-ipconnect.de)
L22[00:04:47] <Dewin> I had no trouble
stalling a plane.
L24[00:04:58] <Tank2333> i made small plane
with tones of winglets on the front
L25[00:05:25] <Lakel> so that was
entertaining, first flight in the dev version of far, fell off the
end of the runway, followed by 2 backflips in 3 secons before
smacking
L26[00:05:37] <regex> Oh wait, it's only
3.5km/s to orbit now, right?
L27[00:06:08] <Tank2333> something is
keeping the plane from going to far
L28[00:06:24] <Dewin> Tank: That's actually
one of the purposes of canards.
L29[00:06:37] <Supernovy> quack
L30[00:06:39] <Fetch> Wetmelon: well okay a
max-cap geosynch mission, yes :)
L31[00:06:55] <Dewin> Canards stall before
the main wings, which pulls the nose back down and prevents the
major stall.
L32[00:06:56] <Dasm> Supernovy: I'll alert
you if this works, I'm doing a test run now
L33[00:06:57] <Wetmelon> ;) Anyway, we all
agree that it's much closer to the ground than in .90
L34[00:07:02] <milaga> I guess you could
said you didn't FAR well.
L35[00:07:30] <Tank2333> its FAR better
than stock thats for sure
L36[00:07:33] ⇨
Joins: lpghatguy
(~LPGhatguy@host-72-174-70-146.msl-mt.client.bresnan.net)
L37[00:07:40] ⇨
Joins: Katalliaan_ (~Katalliaa@32.211.44.115)
L38[00:07:43] <lpghatguy> 1.0 is so
polished and pleasant
L39[00:07:44] <chris613> Wow still lhaving
trouble re-entering. I have my apo down to 247km and Pe 30km. A top
chute, two radial chutes, a heat shield, utility bay with 2 goos
and some therms, and an mk1
L40[00:07:46] <lpghatguy> I feel really
awful to bashing squad
L41[00:07:52] <lpghatguy> s/to/for
L42[00:07:52] <Fetch> I'm glad they nerfed
the reaction wheel but omg did they nerf the reaction wheel
L43[00:07:58] <milaga> It's Chang we can
beleive in.
L44[00:07:59] <chris613> Chutes open when
I'm still going 200m/s+ and I smash
L45[00:08:05] <Tank2333> but you can just
pull so hard you want at any speed only breaking apart in rare
cases is dangeroes
L46[00:08:24] <Fetch> milaga: as long as we
don't get changnesia
L47[00:08:29] <Spheniscine> Oh they nerfed
the reaction wheel? That may be why I had problems
L48[00:08:34] <lpghatguy> Is there a modern
dv map now?
L49[00:08:38] <Supernovy> sounds like you
need to bleed off more speed before popping the chutes
L50[00:08:45] <Dewin> chris613: In DRE+FAR
0.90 I tended to do most of my reentries from an 80x50-ish
orbit.
L51[00:08:50] <Supernovy> lpghatguy: old
ones will work for everything that is not atmospheric ascent
L52[00:08:53] <lpghatguy> chris613,
Supernovy, drogue chutes have a use?
L53[00:09:03] <lpghatguy> Supernovy, that's
what I need!
L54[00:09:07] <milaga> Fetch: Now you're
speaking my changuage.
L55[00:09:09] <lpghatguy> Anyone know yet?
FAR-level? Stock-level?
L56[00:09:09] <Eshomlod> I've no clue how
to fix the Isp
L57[00:09:10] <Spheniscine> Hmm numbers
still the same, but the effect may be less
L58[00:09:13] <Malachite> lpghatguy: the
only thing that changed is aero, and thats about where it was for
far
L59[00:09:20] <Tank2333> chris613 you can
also change max deployment air density
L60[00:09:29] <lpghatguy> oh, neat
L61[00:09:47] *
chris613 just realized he can change the deployment height while in
flight. This will solve it :P
L62[00:09:52] <Supernovy> lpghatguy: I have
one report of Kerbin ascent being 3150m/s, but that's
unconfirmed
L63[00:09:56] <lpghatguy> ooh
L64[00:10:11] *
wagner enjoys crashing his plane and watching the wings fly off
into the sunset
L65[00:10:20] <VanDisaster> just stick
rapiers on your launchers & have done with it
L66[00:10:23] <lpghatguy> the new plane
parts sound amazing
L67[00:10:27] <Malachite> ive been seeing
3500 to 3800 launches
L68[00:10:35] ⇦
Quits: Katalliaan (~Katalliaa@32.211.44.115) (Ping timeout: 202
seconds)
L69[00:10:47] <Eshomlod> Oh I get it
L70[00:10:58] <Eshomlod> Good I can start
fixing this stuff
L71[00:11:04] <Tank2333> also the heat
system can make some trouble
L72[00:11:16] <Tank2333> im not sure how to
make long burns with the nukes
L73[00:11:27] <milaga> yeah
L74[00:11:42] <milaga> I am almost
certainly going to kill a half a dozen kerbals the first time I try
the new LVNs
L75[00:11:43] <Tank2333> either the engine
explodes or the tank does
L77[00:11:59] ⇦
Quits: Nathan1852 (~Nathan185@p5DC1172E.dip0.t-ipconnect.de) (Ping
timeout: 202 seconds)
L78[00:12:01] <Spheniscine> lpghatguy:
~3500 m/s; maybe a little more depending on piloting skill and
ascent profile
L79[00:12:04] <Supernovy> Tank2333: you
need some way to cool the engines - panels, precoolers,
heatsinks
L80[00:12:11] <lpghatguy> well, I'm a
terrible pilot, I'll use 4km
L81[00:12:22] <milaga> dasm, did you add
mass?
L82[00:12:26] ⇦
Quits: iPeer (iPeer@2.24.145.129) ()
L83[00:12:27] <Malachite> just as long as
you're doing a mostly realistic gravity turn
L84[00:12:30] <Tank2333> heatsinks?
L85[00:12:39] <Supernovy> Heat sinks
L86[00:12:46] <TheKosmonaut> heat
stinks
L87[00:12:48] <Tank2333> didnt know there
are some
L88[00:12:48] <Malachite> there are stock
heatsinks?
L89[00:13:02] <Dasm> milaga: The config had
the physics ignored for heat shields, and I had to turn it on
L90[00:13:02] <milaga> everything is a
heatsink
L91[00:13:07] <Supernovy> not per se, but
anything with mass and conduction is a heat sink
L92[00:13:09] ***
B787_300 is now known as B787_Bed
L93[00:13:16] <Tank2333> true
L94[00:13:30] <Tank2333> but the engines
overheating regardless
L95[00:13:35] <Dewin> I wish hold
retrograde didn't shake the rocket so much, drained all my EC from
rapid oscillations.
L96[00:13:44] <Tank2333> only at 20% thrust
its doable
L97[00:13:50] *
wagner has a new thought
L98[00:14:05] <milaga> does that point a
capsule in the right direction on re-entry?
L99[00:14:17] <Dewin> In theory!
L100[00:14:18] <Tank2333> point it
retrograde
L101[00:14:19] <Dasm> Dewin: I don't use
hold retrograde any more, it doesn't work well, just turn on SAS
and point it yourself
L102[00:14:27] <Dewin> Dasm: That's
exactly what I'm doing, and it's tedious :p
L103[00:14:48] <Dewin> I should go grab
that MM configuration for Mechjeb on everythig, because IT can hold
retrograde just fine.
L104[00:14:53] <milaga> wait are you ...
ack, you have such similar names!
L105[00:15:06] <chris613> Is it possible
that I'm not slowing down enough in atmo because I'm using physics
warp?
L106[00:15:12] <Supernovy> No.
L107[00:15:14] <Dewin> milaga: His name is
Dasm, and mine is Welsh for Wizard. I see no similarities.
L108[00:15:18] ***
Cranium is now known as Cranium[Away]
L109[00:15:18] <chris613> damn ;)
L110[00:15:24] <Eshomlod> AHaha
L111[00:15:27] <Dasm> We have literally 1
letter in common
L112[00:15:39] <milaga> And it's a capital
one!
L113[00:15:40] <Eshomlod> There's actually
an Engine that got boosted
L114[00:15:44] <Eshomlod> Color me
surprised
L115[00:15:47] <Eshomlod> LV-1
L116[00:16:00] <Dewin> chris613: Shallow
ascent profile
L117[00:16:06] <Supernovy> LV-1 should not
have been buffed
L118[00:16:20] <Eshomlod> Nothing
should've been changed
L119[00:16:22] <UmbralRaptor> LV-1 and the
Oscar-B got buffed. Behold the power of small probes?
L120[00:16:27] ⇦
Quits: KasperVld|Away (~Kasper_@j172251.upc-j.chello.nl) (Quit:
Going, going, gone.)
L121[00:16:38] <UmbralRaptor> (Also, the
S3 tanks got buffed. This is a good thing)
L122[00:16:44] <Spheniscine> I hear wings
and solar panels make servicable heatsinks
L123[00:16:52] <Eshomlod> Aerospike is now
worthless to me
L124[00:16:58] <Dasm> I see mods for
radiators in our future
L125[00:17:10] ⇦
Quits: RandomJeb (~nei@ti0172a400-1102.bb.online.no) (Ping timeout:
198 seconds)
L126[00:17:12] <Dewin> KSPI has some nice
looking ones
L127[00:17:12] <chris613> Dewin: My last
attempt was Ap 247km PE 30km - is that really too steep?
L128[00:17:14] <UmbralRaptor> Aerospike is
probably the best choice for Eve (aside from the LFB/Twin
Boar)
L129[00:17:25] <chris613> I mean, I guess
it is, but that doesnt' jive with the other advice tonight :P
L130[00:17:45] <Tank2333> cya im off
L131[00:17:47] <Dewin> chris613: TBH I
haven't had enough time in 1.0 to know yet, I'm just thinking
descent profiles I used in 0.90 FAR+DRE
L132[00:17:50] <Spheniscine> UmbralRaptor:
I guess that means the curve doesn't continue past ASL
L133[00:18:04] <Eshomlod> UmbralRaptor:
Did you see how hard they nerfed it?
L134[00:18:16] <UmbralRaptor> Spheniscine:
I need to double check, but it looks like curves do that now.
L135[00:18:17] <Eshomlod> I don't even
know if it's worth the extra mass anymore
L136[00:18:38] <Dewin> 80x50 takes forever
to go down though.
L137[00:18:38] <Supernovy> chris613: try a
lifting re-entry, pitch the pod a little about retrograde so that
you say up high a bit longer
L138[00:18:45] <UmbralRaptor> Lots of
engines claim to drop to 0.001 s at 3-5 atm, Aerospike makes it to
20.
L139[00:19:14] <chris613> Supernovy: I
just set it to 39km; I'll try nosing up a bit, hadn't thought of
that
L140[00:19:16] <Eshomlod> I like how they
don't tell you this
L141[00:19:22] <K-Mobile> Night all
L142[00:19:22] <Eshomlod> You have to look
at the config
L143[00:19:30] <chris613> I am supposed to
go heatshield first; right? ;)
L144[00:19:39] <UmbralRaptor> That said,
the Poodle and LV-909 now beat it in TWR *and* Isp once you get in
the upper atmosphere.
L145[00:20:02] <milaga> LF1M Eeloo raid,
must be LV-1 or Oscar-B spec'd.
L146[00:20:15] ⇦
Quits: Tank2333 (~Tank2333@p5DCFF099.dip0.t-ipconnect.de) (Quit:
Cya all)
L147[00:20:16] <UmbralRaptor> milaga:
Hah!
L148[00:20:27] <Supernovy>
UmilagalRaptor
L149[00:20:29] <Eshomlod> You know I'm
liking the reduce Isp in atmos with the vacuum engines
L150[00:20:35] <UmbralRaptor> ...does
Eeloo drop Ice Spear of Solist?
L151[00:20:48] <Eshomlod> They couldn't
just stuck with that instead of nerfing almost every engine
L152[00:21:33] <Dasm> Can someone run me
through how resource scanning works? The surface scanning module
gives data while landing, and that increases the accuracy of
orbital scanners? How does that work?
L153[00:22:29] <chris613> AP 94k PE 34k -
If I can't land this the game is broken
L154[00:22:31] <milaga> I've never seen it
drop since alpha. I don't think any loot drops anymore.
L155[00:22:41] <Dewin> wow, I think that
reentry is harder than DRE
L156[00:22:53] <Supernovy> It tells you
the actual percentage of ore in the place you've landed it. Medium
scanner shows lower resolution ore data over a wider area, and
large scanner is entire planet low res
L157[00:23:28] ⇦
Quits: K-Mobile (~Kraken@2605:6000:f204:b00:781b:c6b:4d83:ff87)
(Ping timeout: 198 seconds)
L158[00:23:29] <milaga> chris613: are you
in a plane?
L159[00:23:38] <Dewin> successful
heatshieldless reentry at 80x50, though it got very hairy at the
end.
L160[00:23:47] <chris613> milaga: no
L161[00:24:05] <Malachite> Dewin: ive
found that powered braking on reentry helps alot
L164[00:24:13] <milaga> open your chute at
about 50k
L165[00:24:17] <Supernovy> THANKS
KMATH
L166[00:24:20] <Dewin> Malachite: I did
that as soon as reentry effects started, but I had pretty much zero
fuel left.
L167[00:24:21] <lpghatguy> at 50k? Won't
they burn?
L168[00:24:28] <Malachite> chutes still
dont burn
L169[00:24:33] <lpghatguy> dang
L170[00:24:46] <Spheniscine> Dewin: I made
it at 80x20-ish, but the chute part got close to overheating
L171[00:24:50] <lpghatguy> I just did a
reentry w/ shield from 120/110, opened chutes at 3k, fully open at
1k, all fine
L172[00:24:50] <milaga> no ... and you
really really do need their surface area to slow down without
burning up
L173[00:24:58] <Dasm> Supernovy: So I
would put the surface scanner on a vehicle that I send down to mine
after I used orbital scanners to pick a good spot?
L176[00:25:06] <milaga> I've not been able
to do it with just a heat sheild yet
L177[00:25:07] <lpghatguy> I'm used to
playing with DRE, and I've had no problems
L178[00:25:18] <Supernovy> Dasm: in order
to find the true ore percentage, yes
L179[00:25:22]
⇨ Joins: Oracle989
(~lcline@cpe-174-109-12-203.nc.res.rr.com)
L180[00:25:23] <Dewin> Spheniscine: This
was just chute-battery-MK1 pod - FL-T200 - LV909
L181[00:25:28] <Supernovy> Dasm: but you
don't have to do anything in any specific order
L182[00:26:19] <chris613> The chutes won't
deploy at 50k - not enough pressure even with tweakable all the way
down. I've been opening them as easly as possible
L183[00:26:37] <lpghatguy> ooh, forgot
TACLS, is that updated for 1.0 yet?
L184[00:26:37] ⇦
Quits: suclearnub (~suclearnu@220.241.229.129) (Read error:
Connection reset by peer)
L185[00:26:40] <Dewin> though I almost
wonder if 80x50 is too shallow, most of my reentry speed was
horizontal
L186[00:26:42] <milaga> yeah, it's about
when things get all glowy
L187[00:26:53]
⇨ Joins: suclearnub (~suclearnu@220.241.229.129)
L188[00:27:01] <Malachite> Dewin: the
shallower the safer
L189[00:27:22] <lpghatguy> I reentered
with 120x25 actually reentering
L190[00:27:39] <milaga> except if you have
too much speed that you can't bleed off in one pass ... in which
case shallow turns you into a charcoal briquette
L191[00:29:33] <chris613> Still crashed -
honestly I think I might be dealing with a bug ;) Three chutes on
little more than a mk1 + service bay. 94x34 re-entry
L192[00:29:53] <milaga> there may be
something up with service bays
L193[00:29:53] <Dasm> g'night everyone
thank you so much for your help Supernovy
L194[00:29:58] <Malachite> damn
L195[00:29:58] <milaga> night dasm
L196[00:30:09] <Malachite> made the
reentry, failed the suicide burn
L197[00:30:30] <Supernovy> chris613: a
screenshot of the thing you're re-enterng?
L198[00:31:09] <chris613> Sure next time I
get to that part ;)
L200[00:31:36] <chris613> Doing
90x45
L201[00:33:18] <Eshomlod> The buffed
sepratron Isp too
L202[00:33:33] ⇦
Quits: `Syndic (Syndic@85.211.11.223) ()
L203[00:33:33] <Oracle989> Who here was I
talking about Daredevil with the other day?
L204[00:34:11] <Dewin> now if I could just
figure out what's causing my rocket to pitch *up*
L207[00:34:26] <Eshomlod> Okay, all engine
Isps back to normal! :)
L208[00:34:28]
⇨ Joins: Gasher[work] (Mibbit@217.21.212.178)
L209[00:34:55] <Wetmelon> Soooo uhhh
L210[00:35:06] <Dewin> SAS of, flying at a
70 degree angle (facing prograde), and it manages to tip over in
the opposite direction
L211[00:35:14] <Wetmelon> I just recovered
Jeb from orbit in a capsule lacking a heatshield
L212[00:35:17] <Eshomlod> Rocket is
unstable
L213[00:35:23] <Supernovy> chris613: so
the problem is you're too fast once you get down low?
L214[00:35:34] <chris613> Supernovy:
Yup
L215[00:35:39] <Dewin> oh, I suppose the
rocket itself can be producing lift, that'd make sense
L216[00:36:06] <chris613> Supernovy: All
three chutes deploying ASAP and full deploy at 5km
L217[00:36:14] <chris613> Better but still
too fast
L218[00:36:25] *
chris613 is going to remove all mods and try again -
tomorrow
L219[00:36:41] <Supernovy> chris613: well
then it's not a problem with re-entry, it's a problem with the
chutes / mass of the craft
L220[00:36:53] <Supernovy> chris613:
what's in the service bay?
L221[00:37:06] <chris613> Two goos, 4
thermometers, and one small battery
L222[00:37:23] <chris613> It's so tiny! It
should really only need 1 chute
L223[00:37:50] ***
tterrag|away is now known as tterrag
L225[00:38:30] ⇦
Quits: UFO64 (~UFO64@73.34.199.93) (Read error: Connection reset by
peer)
L227[00:38:58] <Supernovy> chris613: go to
map view, hit the [i] on the right side and tell me what it says
the mass is
L228[00:39:14] <chris613> 1.34T
L229[00:39:43] <Supernovy> the pod itself
is 0.8... Hmmm
L230[00:40:04] <chris613> I hit atmo at
about 1900m/s
L231[00:40:57] <Supernovy> that's not
relevant, what speed are you when the chutes fully deploy?
L232[00:41:08] <chris613> somewhere
areound 200m/s
L233[00:41:26] <chris613> maybe closer to
300 when I have them deploying at 5km
L234[00:41:53] <Supernovy> is that after
deployment?
L235[00:42:16] <chris613> I dunno; about
to find out
L236[00:42:19] ⇦
Quits: zlsa (~zlsa@static-205-157-147-198.ded.unwiredbb.net) (Ping
timeout: 202 seconds)
L237[00:42:45] <chris613> heating
comences
L238[00:42:54] <Spheniscine> So what's
that graph thing in that nuFAR picture? Are you supposed to make
the yellow line as flat as possible?
L239[00:43:07] <VanDisaster> smooth
L240[00:43:24] <Lakel> gonna go wtih less
turbulence the better for my guess
L241[00:43:31] <VanDisaster> but yeah
flatter the better really
L242[00:43:39] <B787_Bed> Spheniscine:
yes
L243[00:43:41] <Malachite> i deployed a
parachute at about 1700 m/s
L244[00:43:49] <Malachite> and didnt burn
or break it <_<
L245[00:44:10] <chris613> Supernovy: My
chutes just opened at 5km, was doing 245m/s when they opened,
barely slowing at all
L246[00:44:11] <VanDisaster> basically
just try to make the area of a cross-section of your plane as near
to the same as possible as far along as possible
L247[00:44:17] <Lakel> know how many Gs
that managed? forget who got 80Gs earlier
L248[00:44:29] <chris613> Hit the ocean at
195m/s
L249[00:44:31] <Malachite> 36g
L250[00:44:39] <Wetmelon> chris613: what
mods are you using?
L251[00:44:52] <chris613> It's broken -
I'm going to take a (silent) wild guess about which mod may have
done this and try again without it tomorrow
L252[00:44:56] <Supernovy> all three
chutes? Yeah, that's not right
L253[00:45:21] <chris613> Screw it; I'll
try it now - can't be MORE late, right?
L254[00:45:31] <Wetmelon> Grr...
Oscillations in SAS again
L255[00:45:36] <Wetmelon> I thought they'd
got rid of those
L256[00:45:39] <milaga> you're just going
to be less early!
L257[00:45:45] <Wetmelon> Way too
aggressive now
L258[00:45:49] <milaga> yeah, they flop
around
L259[00:45:57] <Lakel> all depends on the
bird/rocket design for the oscilliations
L260[00:46:04] <wagner> Lakel: bare wing
gets down to around 6-7m/s
L261[00:46:10] <milaga> Everything else
seems much tighter, maybe that's why the oscilations are so
strong
L262[00:46:12] <Wetmelon> The PID gains
were pretty good in .90
L263[00:46:40] <Lakel> flying a freakin
kite t here wagner
L264[00:46:41] <milaga> My FPS is awesome,
but I still get flashing red at 1x with a chute
L265[00:46:53] <Dewin> Alright, 80x80
orbit with 951 DV to spare... what sort of descent profile should I
try now that I have room to experiment.
L266[00:47:04] <chris613> Oh geez; I
wasn't even running Realchutes; I thought I was! My only mods are
MJ (not even unlocked yet) and Landing Height - perhaps it's
Landing Height
L267[00:47:07] <milaga> this game is
becoming more and more like Dwarf Fortress
L268[00:47:19] <chris613> Oh, and
chaterer; but somehow I doubt it's to blame
L269[00:47:33] <Dewin> milaga: Now I want
a mod that makes kerbals dwarves.
L270[00:47:34] <milaga> c haterer is OP
... it's probably that
L271[00:48:08] <milaga> chatterer is the
soundsense of KSP
L272[00:48:19] <chris613> removed
everything except the nasa pack just to be safe
L273[00:49:01] <Spheniscine> Now if only
KSP had enemies
L274[00:49:08] <Dewin> It does
L275[00:49:17] <Spheniscine> 1.
Physics
L276[00:49:17] <Dewin> Kraken, mach
effects, reentry heating
L277[00:49:21] <Eshomlod> I'm loving how
smooth everything is
L278[00:49:28] <Eshomlod> Lovely load
times too
L279[00:49:39] <Eshomlod> Just the Isp
changes I don't like
L280[00:49:49] <chris613> Okay; trying
this no mods - I had better land this ship
L281[00:50:06] ⇦
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L282[00:50:43] ⇦
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L283[00:50:48] <Spheniscine> Once Contract
Configurator + BDArmory gets updated there is that contract pack
that will actually spawn hostile ships for you to destroy
L284[00:50:55] <Dewin> 120x20 descent
(probably way too steep)... still gaining velocity at 50k...
L285[00:51:00] <milaga> yeah, the game
feels a lot more polished
L286[00:51:13] <Spheniscine> If that's
your thing. I wonder who the enemy is
L287[00:52:06] ***
tterrag is now known as tterrag|ZZZzzz
L288[00:52:08] <Wetmelon> Dewin: I didn't
really get to heating until ~ 38k
L289[00:52:18] <milaga> a kerbal's enemy
is the opposite of entropy
L290[00:52:46] <Dewin> 34k velocity
finally starts dropping, but already into lots of heat.
L291[00:53:53] <VanDisaster> starting to
think someone got the wrong drag coefficients in this so they just
overpowered jets to cope with it
L292[00:54:16] <chris613> Okay it's a bug
- just did the same thing with no mods
L293[00:54:26] <chris613> Something about
the multiple chutes maybe, I dunno
L294[00:54:40] <milaga> chris, what
happens if you lose the storage bay?
L295[00:54:51] <milaga> oh, maybe ... I
have not tried multiple chutes
L296[00:54:56] <VanDisaster> too much drag
would explain crazy chute deceleration too :p
L297[00:54:57] <chris613> I dunnol would
need to build a new rocket and fly a new mission to find out
L298[00:55:13] <chris613> crazy as in
none?
L299[00:55:17] <milaga> oh just go to bed,
you will probably dream of the answer
L300[00:55:22] <chris613> hehe
L301[00:55:29] <VanDisaster> some people
were getting insane deceleration from chutes
L302[00:55:41] <milaga> are the chutes
clipping into the bay?
L303[00:55:51] <chris613> that would be
nice.
L304[00:56:05] <chris613> Maybe? I think
tomorrow I'll try just the one chute; or just the pair
L305[00:56:15] ⇦
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L306[00:56:22] <Dewin> 120x20 mostly
survivable, lost two OX-STATs just before I got out of the reentry
effects
L307[00:56:47] ⇦
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L309[00:56:50] <milaga> the penalty for
failure in harmode is high, I don't like those odds
L310[00:56:51] <Supernovy> milaga: that
may be it, actually
L311[00:56:57] <chris613> Yeah if Dewin
can do 120x20 there is no reason I can't go 90x40 in a minimal
craft with three chutes
L312[00:57:02] <chris613> good night
:)
L313[00:57:03]
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L316[00:57:17] <Supernovy> chris613: it's
a bit weird to put those chutes that low anyway
L317[00:58:01] <Dewin> rockets in water
looks pretty cool
L318[00:58:14] <Supernovy> oh, are there
water ground effects?
L319[00:58:34] <wagner> there's
splashing
L320[00:58:36] <Dewin> yeah, decided to
burn the rest of my delta V after I landed and tipped over for
giggles.
L321[00:58:55] <Spheniscine> Size 3
decoupler still physicsless :U
L322[00:58:57] <Dewin> I can't tell if
they're any different than normal rocket ground effects though...
also when did it become 11? I need to sleep.
L323[00:59:16] <Supernovy> Spheniscine:
it'll add its mass to its parent now
L324[00:59:26] <Spheniscine> Yeah there's
that I guess
L325[00:59:37] <Spheniscine> Although KER
doesn't seem to account for that?
L326[00:59:57] ⇦
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L330[01:01:13] <Scientist> sleep is for
the weak
L331[01:01:30] <Supernovy> UmbralRaptor:
get to confirming the parent mass thing.
L332[01:02:19] <Spheniscine> Build a rig
that will fire two SRBs side by side, one with a physicsless part
on it
L333[01:02:23] <milaga> ugh
L334[01:02:25] ⇦
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L335[01:02:29] <nikow> You are going to
sleep… i just starting my day.
L336[01:02:33] <milaga> I think I know
what was wrong with chris613's craft
L337[01:02:34] <Spheniscine> Or several to
make the effect more pronounced
L338[01:02:43] <milaga> his heat sheild
was in his service bay
L339[01:02:51] ⇦
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L345[01:06:54] <Spheniscine> I hear there
are Dres-belt asteroids now
L346[01:07:57] <Supernovy> I hear they'll
only spawn if you get out there
L347[01:08:11] <Spheniscine> Awr
L349[01:09:46]
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L352[01:11:37] <milaga> I hear everyone in
your party needs a thunder... I almost did it
L353[01:12:22] <Eshomlod> Sucks that my
goto spaceships won't work in stock anymore
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L357[01:13:49] ⇦
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L359[01:15:00] <Xunie> Why does Valentina
have better stats than Jeb?
L360[01:15:43] <lpghatguy> wagner, wtf did
you do, lol
L361[01:15:50] <lpghatguy> Xunie, she
doesn't, unless you trained her
L362[01:16:47] ⇦
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L363[01:17:06] <Spheniscine> Yep, testing
confirms that RT-10 + whole bunch of physicsless parts travels
slower than RT-10
L364[01:17:19] <Supernovy> neat
L365[01:18:17] <Xunie> lpghatguy, yeah,
see.
L366[01:18:22] <Xunie> Trained Val has
better stats than Jeb.
L367[01:18:47] <lpghatguy> I think my jeb
has better stats because I tried to put val on a mission and he
snuck onboard
L368[01:19:28]
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L370[01:22:36] <Xunie> IMHO? I think this
is a VERY cheap way for Squad to appease to some people, and makes
me regret buying it.
L371[01:22:52] <Xunie> Also: what ever
happened to all those complicated resources we were gonna
get?
L372[01:24:58] <Spheniscine> What
stats?
L373[01:25:06] <Spheniscine> Courage and
Stupidity?
L374[01:26:08] <lpghatguy> Xunie,
Ore?
L375[01:26:12] <Spheniscine> The
one-resource-to-rule-them-all plan has been known for a while, but
stock now has a resource framework for mods to make a more
complicated system if they want to
L376[01:26:24] <lpghatguy> man, so far KSP
1.0 has only warranted two mods for me, TACLS and KER
L377[01:26:29]
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L378[01:26:34] <lpghatguy> good job squad,
you deserve a cookie
L379[01:26:41] <Xunie> Spheniscine, yes,
those two stats.
L380[01:26:42] <lpghatguy> or a baker's
dozen
L381[01:26:56] <Spheniscine> They actually
change with training?
L382[01:27:03] <lpghatguy> no, I
misunderstood what he meant
L383[01:27:13] <lpghatguy> I don't know if
they mean anything still, I think they're just for facial
expressions?
L384[01:27:25] <Xunie> And about that
one-resources-fits-all? That's lame. They had a nice graph and
everything and I was expecting all sorts of complicated resources,
if only mined from one drill.
L385[01:27:38] <lpghatguy> Xunie,
Karbonite and Kethane will probably live on
L386[01:27:44] ⇦
Quits: lpghatguy
(~LPGhatguy@host-72-174-70-146.msl-mt.client.bresnan.net) (Quit:
Goodbye, world!)
L387[01:27:45] <Technicalfool> that
resource map got canned in... 2013?
L388[01:27:51] <Eshomlod> Kethane's still
alive?
L389[01:27:53] <Eshomlod> lol
L390[01:28:11] <Xunie> Making a game and
relying on most of the functionality from mods is cheap as
hell.
L391[01:28:23] <Technicalfool> but it
doesn't.
L392[01:28:31] <Technicalfool> sure you
can massively expand it with mods.
L393[01:28:48] <Technicalfool> but that's
kinda the same with any game where the devs aren't anti-mods.
L394[01:28:59] <Xunie> Squad first
announced all sorts of complicated resources, what do we get?
"ore" and a framework so modders can figure out the
rest.
L395[01:29:15] <Eshomlod> That resource
map was dumb
L396[01:29:19] <Technicalfool> case in
point, X3: Albion Prelude, which is basically X3: Terran Conflict,
with some of its better mods rolled into stock.
L397[01:29:22] <Eshomlod> Good thing it
was scrapped
L398[01:29:24]
⇨ Joins: Flayer (~tom@145.76.111.50)
L399[01:29:42] <Xunie> Eshomlod, why was
it 'dumb'?
L400[01:29:47] <Eshomlod> Too much
complexity is a bad thing
L401[01:29:52] <Technicalfool> the big
complex resource map was dumped in 2013.
L402[01:30:01] <Xunie> Too much simplicity
is also a bad thing: which is what this implementation is.
L403[01:30:07] <Spheniscine> If ISRU is
too complicated many people would rather bring a bigger ship
L404[01:30:28] <Technicalfool> personally
I wouldn't mind a big complex resource map, but meh, we gots what
we gots. And since Roverdude basically turned Regolith into stock,
it means it's a lot more moddable than it could have been.
L405[01:30:39] <Flayer> the point of the
resource system is that it provides a framework
L406[01:31:13]
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L407[01:31:14] <Xunie> Technicalfool,
"we got what we got" is bad to say. If you don't voice
your opinion on the bad parts of KSP? KSP will *never* improve
because people get no feed back.
L408[01:31:34]
⇨ Joins: suclearnub
(suclearnub@n219079091220.netvigator.com)
L409[01:31:36] <Eshomlod> They tried the
resource system that was on that map
L410[01:31:37] <Technicalfool> Xunie, you
evidently weren't around the forums when resources were first
announced as canned.
L411[01:31:54] <Eshomlod> Their
experimentals team tried it and gave them feedback
L412[01:31:54] <suclearnub> .kf
atmospheric scattering
L414[01:32:00] <suclearnub> 1.0 out
ter?
L415[01:32:01] <suclearnub> yet
L416[01:32:04] <Eshomlod> Yes
L417[01:32:05] <Eshomlod> Get it
L418[01:32:07] <Xunie> That's why I'm
raising the word: I am not happy with the resource system. I am not
happy with how Squad relies on modders to add the actual complexity
to the game. I am also not happy happy with Valentina having a
higher courage than Jeb himself.
L419[01:32:10] <suclearnub> no
L420[01:32:10] <VanDisaster> I'm done with
1.0 I think
L421[01:32:13] <suclearnub> MUH MODS
L422[01:32:14] <suclearnub> MUH
MOOOODS
L423[01:32:17] <Xunie> Technicalfool, I am
NOT a forum guy.
L424[01:32:33] <suclearnub> hehe me
too
L425[01:32:35] <VanDisaster> when you burn
up at mach 4 at >80,000ft then it's not worth bothering
re-entering
L426[01:32:39] <Eshomlod> Oh cool
Valentina has more courage than Jeb huh
L427[01:32:43] <Hikaru> I haven't played
since 0.90.0 - I am extremely amused by the fact that female
kerbals exist now. I'm still downloading the game, I think I'm
going to enjoy this.
L428[01:32:49] <Technicalfool> well, then
you won't know that there were quite a lot of people who did voice
their objection to resources getting dumped.
L429[01:32:50] <suclearnub> I'm a redditor
more than a forumer
L430[01:33:00] <suclearnub> don't like the
forums. i'll say it here, and i'll say it once only.
L431[01:33:09] <Eshomlod> Me niether
L432[01:33:14] <Xunie> suclearnub, reddit
censors it's users. I recommend an alternative.
L433[01:33:24] <suclearnub> Xunie: at
least i can swear on /r/ksp
L434[01:33:29] <Technicalfool> Xunie, such
as?
L435[01:33:40] <suclearnub> Technicalfool:
the whole GG thing? y'know?
L436[01:33:44] <Spheniscine> Some drama
involving the new CEO
L437[01:34:03] <suclearnub> yeah, and
that. posts that cast the new CEO in a bad light got removed
L438[01:34:34] <Gasher[work]> "KSP
will *never* improve because people get no feed back." "
I am NOT a forum guy." well that's a nice source of no
feedback :)
L440[01:34:35] ⇦
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L441[01:34:46] <Eshomlod> lol
gamergate
L442[01:34:46] <suclearnub> Xunie: oh
yeah, gg stuff.
L443[01:34:48] <Eshomlod> L O L
L444[01:34:53] <suclearnub> that thing is
still around?
L445[01:34:54] <suclearnub> geez
L446[01:35:26] <Xaiier> oh look a
troll
L447[01:35:26] <Technicalfool> Xunie, I
was asking what alternative you would propose over Reddit.
L449[01:35:35] <Eshomlod> awhat
L450[01:35:42] <Technicalfool> (bear in
mind, I have no Reddit account anyway)
L451[01:35:44] <suclearnub> Read Eet
L452[01:35:48] <Xunie> Gasher[work], IRC
is still feed back. Raising a discussion here also feeds back into
the community.
L453[01:36:46] <Xunie> Technicalfool, oh.
There are tons of discussion forums. voat.co was set up
specifically as a replacement for reddit, I believe.
L454[01:37:01] <Xunie> Xaiier, who is a
troll?
L455[01:37:06] <Xaiier> you
L456[01:37:06] <Gasher[work]> suclearnub:
i am also surprised
L457[01:37:17] <Technicalfool> Xaiier,
Xunie, don't even start.
L458[01:37:18] <Xunie> Xaiier, why am I a
troll if I raise my concerns over KSP?
L459[01:37:31] <Xaiier> you showed up just
to complain
L460[01:37:32] <Gasher[work]> heh
L461[01:37:33] <Gasher[work]> nice
L462[01:37:41] <Eshomlod> Okay. They tried
the resource system as seen on that big flow chart and the
experimentals team got back to them and said that it just wasn't
working out and Valentina having higher courage than Jeb means
diddly squat.
L463[01:38:05] <Xaiier> come back when
your complaints are more than "you didn't do it the way I
wanted"
L464[01:38:26] <Xunie> Xaiier, I showed up
to complain and raise awareness in this community. I hope that by
raising my concerns? Others will take notice and at least also take
a stance against these things that I am criticizing.
L465[01:38:34] <whatisthisidonteven>
lol
L466[01:38:39] <Eshomlod> lmao