<<Prev Next>> Scroll to Bottom
Hide normal (52) Hide join (7) Hide quit (7) Hide mode (0) Hide action (0) Hide nick (0) Hide part (0) Hide topic (0)
L1[09:38:28] ⇨
Joins: Hawk777
(Hawk777!~chead@2607:c000:8223:d00:6924:7e92:95fe:6cbd)
L2[10:04:20]

<Esunisen> Anyone know what it the max
distance to be able to link token signals ?
L3[10:05:11]

<Esunisen> Trying to link signal about
1160 blocks away give me "Pairing invalid: too far, no track
path, or attempted to pair with self"
L4[10:06:58]

<Esunisen> I tried to split distance
to about 31 chunks and got same result
L6[10:13:34]

<Forecaster> the other end has to be
connected by loaded chunks and has to be loaded itself
L7[10:14:02]

<Esunisen> ok will try
L8[10:21:36]

<Esunisen> didn't work ?
@Forecaster
L9[10:21:54]

<Forecaster> probably a range issue
then
L10[10:22:00]

<Forecaster> I don't recall what
the max range is
L11[10:33:52]

<Esunisen> tried with shorter distance
(east end of the track to middle of the yellow area in center of
the map), didn't work either
L12[10:34:39]

<Esunisen> west end of the track to
middle of yellow area with normal signals works, distance is
similar
L13[10:34:50]

<Forecaster> does it work at any
distance?
L14[10:36:03]

<Esunisen> it works at the west end of
the diagonal
L15[10:48:23]

<Esunisen> it works from west end of
the track to west end of the diagonal with normal signals
L16[10:48:47]

<Forecaster> strange
L17[10:57:06]

<Esunisen> same test with token
signals fails to link
L18[10:57:28]

<Esunisen> distance is 879 blocks in
straight line
L19[10:57:37]

<Natesky9> Try smaller
increments
L20[10:57:49]

<Natesky9> Like, 100 meters at a
time
L21[10:58:39]

<Natesky9> Unless you're only
going to have one train anyway, in which case, why the
signals?
L22[10:59:22]

<Esunisen> there will be only one
train at a time but several will be using the track
L23[10:59:37]

<Natesky9> ???
L24[11:00:00]

<Natesky9> So you're just sending
them back and forth, one at a time
L25[11:00:12]

<Esunisen> yup
L26[11:00:39]

<Esunisen> when a train is
loading/unloading, another one can use the track
L27[11:01:06]

<Natesky9> So you've tried
splitting the distance in half, and testing both halves for
continuity
L28[11:01:24]

<Esunisen> already did that
L29[11:01:41]

<Esunisen> fail with token signals,
works with normal signals
L30[11:02:00]

<Natesky9> Oh, I don't know
anything about token signals yet
L31[11:02:13]

<Esunisen> guess i just have to put
some logic at the west end of the diagonal
L32[11:02:18]

<Natesky9> I know what they do,
don't know how to troubleshoot them
L33[11:07:23]

<Esunisen> i'll just put 2
receivers and 1 controllers here
L35[11:08:00]

<Esunisen> i'll just put 2
receivers and 1 controller here [Edited]
L37[11:13:16]

<Esunisen> fails with token signals,
works with normal signals [Edited]
L39[11:55:18] ⇦
Quits: Hawk777
(Hawk777!~chead@2607:c000:8223:d00:6924:7e92:95fe:6cbd) (Quit:
Leaving.)
L40[12:57:51] ⇨
Joins: Vexatos
(Vexatos!~Vexatos@port-92-193-109-235.dynamic.qsc.de)
L41[13:12:34] ⇨
Joins: SatanicSanta
(SatanicSanta!~SatanicSa@c-24-22-63-87.hsd1.or.comcast.net)
L42[14:15:28] ⇨
Joins: flappy
(flappy!~flappy@88-113-149-197.elisa-laajakaista.fi)
L43[16:57:13] ⇦
Quits: flappy (flappy!~flappy@88-113-149-197.elisa-laajakaista.fi)
(Ping timeout: 190 seconds)
L44[17:37:21] ⇦
Quits: ivan (ivan!~ivan@68.ip-149-56-14.net) (Ping timeout: 189
seconds)
L45[17:37:59] ⇨
Joins: ivan (ivan!~ivan@68.ip-149-56-14.net)
L46[18:00:33] ⇦
Quits: Vexatos
(Vexatos!~Vexatos@port-92-193-109-235.dynamic.qsc.de) (Quit: Insert
quantum chemistry joke here)
L47[18:01:12] ⇦
Quits: SatanicSanta
(SatanicSanta!~SatanicSa@c-24-22-63-87.hsd1.or.comcast.net) (Quit:
KVIrc 4.3.1 Aria http://www.kvirc.net/)
L48[18:46:14]

<liach>
i think you need all chunks between two token signals loaded
L49[18:46:37]

<liach>
or it cannot have a correct initial state i.e. detect minecarts in
unloaded chunks
L50[19:17:29]

<Kobayen> So like. Two signals cant be
more than 4 chunks away from each other?
L51[19:28:44]

<Esunisen> admin gonna kill me if i
put chunkloaders everywhere
L52[19:29:32]

<Esunisen> seems to work like this,
didn't try to put a cart somewhere though
L53[19:41:05]

<Esunisen> cart wouldn't be
detected if put in token area anyway
L54[19:42:32]

<Kobayen> Wait are those rails
diagonal? How do i do that?
L56[19:47:03]

<Kobayen> Aw shoot. I got hopeful for
a moment.
L57[19:47:49]

<Esunisen> looks weird but train
movement is smooth
L58[19:49:08]

<Kobayen> Yeah I guess also being
diagonal would've been too perfect.
L60[20:03:13]

<Esunisen> 1400ish blocks long
underwater tunnel
L61[20:04:57]

<Kobayen> My last project on an MP
serves was gonna be conecting all the villages by rail.
L62[20:04:57]

<Kobayen> But we're using
Climactic Biomes, and there's only one village in the
island.
L63[23:29:46] ⇨
Joins: Vaht
(Vaht!~Tahg@pool-71-184-110-95.bstnma.fios.verizon.net)
L64[23:32:11] ⇦
Quits: Tahg (Tahg!~Tahg@pool-71-184-110-95.bstnma.fios.verizon.net)
(Ping timeout: 202 seconds)
L65[23:55:35] ⇦
Quits: Herobrine (Herobrine!~1@47.199.235.16) (Read error:
Connection reset by peer)
L66[23:55:55] ⇨
Joins: Herobrine (Herobrine!~1@47.199.235.16)