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L1[09:38:28] ⇨
Joins: Hawk777
(Hawk777!~chead@2607:c000:8223:d00:6924:7e92:95fe:6cbd)
L2[10:04:20]
<Esunisen> Anyone know what it the max
distance to be able to link token signals ?
L3[10:05:11]
<Esunisen> Trying to link signal about
1160 blocks away give me "Pairing invalid: too far, no track
path, or attempted to pair with self"
L4[10:06:58]
<Esunisen> I tried to split distance
to about 31 chunks and got same result
L6[10:13:34]
<Forecaster> the other end has to be
connected by loaded chunks and has to be loaded itself
L7[10:14:02]
<Esunisen> ok will try
L8[10:21:36]
<Esunisen> didn't work ?
@Forecaster
L9[10:21:54]
<Forecaster> probably a range issue
then
L10[10:22:00]
<Forecaster> I don't recall what
the max range is
L11[10:33:52]
<Esunisen> tried with shorter distance
(east end of the track to middle of the yellow area in center of
the map), didn't work either
L12[10:34:39]
<Esunisen> west end of the track to
middle of yellow area with normal signals works, distance is
similar
L13[10:34:50]
<Forecaster> does it work at any
distance?
L14[10:36:03]
<Esunisen> it works at the west end of
the diagonal
L15[10:48:23]
<Esunisen> it works from west end of
the track to west end of the diagonal with normal signals
L16[10:48:47]
<Forecaster> strange
L17[10:57:06]
<Esunisen> same test with token
signals fails to link
L18[10:57:28]
<Esunisen> distance is 879 blocks in
straight line
L19[10:57:37]
<Natesky9> Try smaller
increments
L20[10:57:49]
<Natesky9> Like, 100 meters at a
time
L21[10:58:39]
<Natesky9> Unless you're only
going to have one train anyway, in which case, why the
signals?
L22[10:59:22]
<Esunisen> there will be only one
train at a time but several will be using the track
L23[10:59:37]
<Natesky9> ???
L24[11:00:00]
<Natesky9> So you're just sending
them back and forth, one at a time
L25[11:00:12]
<Esunisen> yup
L26[11:00:39]
<Esunisen> when a train is
loading/unloading, another one can use the track
L27[11:01:06]
<Natesky9> So you've tried
splitting the distance in half, and testing both halves for
continuity
L28[11:01:24]
<Esunisen> already did that
L29[11:01:41]
<Esunisen> fail with token signals,
works with normal signals
L30[11:02:00]
<Natesky9> Oh, I don't know
anything about token signals yet
L31[11:02:13]
<Esunisen> guess i just have to put
some logic at the west end of the diagonal
L32[11:02:18]
<Natesky9> I know what they do,
don't know how to troubleshoot them
L33[11:07:23]
<Esunisen> i'll just put 2
receivers and 1 controllers here
L35[11:08:00]
<Esunisen> i'll just put 2
receivers and 1 controller here [Edited]
L37[11:13:16]
<Esunisen> fails with token signals,
works with normal signals [Edited]
L39[11:55:18] ⇦
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(Hawk777!~chead@2607:c000:8223:d00:6924:7e92:95fe:6cbd) (Quit:
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L40[12:57:51] ⇨
Joins: Vexatos
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L48[18:46:14]
<liach>
i think you need all chunks between two token signals loaded
L49[18:46:37]
<liach>
or it cannot have a correct initial state i.e. detect minecarts in
unloaded chunks
L50[19:17:29]
<Kobayen> So like. Two signals cant be
more than 4 chunks away from each other?
L51[19:28:44]
<Esunisen> admin gonna kill me if i
put chunkloaders everywhere
L52[19:29:32]
<Esunisen> seems to work like this,
didn't try to put a cart somewhere though
L53[19:41:05]
<Esunisen> cart wouldn't be
detected if put in token area anyway
L54[19:42:32]
<Kobayen> Wait are those rails
diagonal? How do i do that?
L56[19:47:03]
<Kobayen> Aw shoot. I got hopeful for
a moment.
L57[19:47:49]
<Esunisen> looks weird but train
movement is smooth
L58[19:49:08]
<Kobayen> Yeah I guess also being
diagonal would've been too perfect.
L60[20:03:13]
<Esunisen> 1400ish blocks long
underwater tunnel
L61[20:04:57]
<Kobayen> My last project on an MP
serves was gonna be conecting all the villages by rail.
L62[20:04:57]
<Kobayen> But we're using
Climactic Biomes, and there's only one village in the
island.
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