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L18[20:07:33] <Kane Hart> Is there a way to invert the booster track upgrade for say slightly nicer designs? Maybe tool or something to right click it?
L19[20:40:06] <liach> invert? wat
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L21[21:06:19] <Natesky9> Just put the track on a solid block, power it from underneath with a Redstone torch (or lever if you're cheap), and work it into a support
L22[21:07:15] <Natesky9> There's no need for extra complexity
L23[21:41:48] <ElectroBot> I'm trying to make a four way intersection like in the guide (http://railcraft.info/wiki/guide:switching_examples), but not sure which track I should use instead of the boarding track?
L24[21:46:55] <liach> boarding track is now a mode of locking track
L25[21:47:25] <ElectroBot> ty
L26[21:47:57] <liach> use crowbar on the track to change mode
L27[22:21:47] <Kane Hart> @Natesky9 That would be added complexity in my opinion lol. But I guess the answer is no you can't redstone invert tracks ?
L28[22:29:33] <Natesky9> ??
L29[22:30:01] <Natesky9> What do you mean invert then?
L30[22:30:52] ⇨ Joins: travis-ci (travis-ci!~travis-ci@ec2-50-19-37-153.compute-1.amazonaws.com)
L31[22:30:53] <travis-ci> liachmodded/Railcraft#50 (mc-1.12.2 - 3c79d88 : CovertJaguar): The build passed.
L32[22:30:54] <travis-ci> Change view : https://github.com/liachmodded/Railcraft/compare/6454dcb35f36^...3c79d88789ee
L33[22:30:54] <travis-ci> Build details : https://travis-ci.com/liachmodded/Railcraft/builds/100351266
L34[22:30:54] ⇦ Parts: travis-ci (travis-ci!~travis-ci@ec2-50-19-37-153.compute-1.amazonaws.com) ())
L35[22:31:09] <ElectroBot> booster tracks
L36[22:41:03] <Natesky9> Sooo, invert what?
L37[22:41:20] <Natesky9> You want them to slow it down?
L38[22:42:19] <liach> to speed carts up by default
L39[22:43:09] <Kane Hart> ^
L40[22:43:38] <Kane Hart> I mean we user levers and redstone blocks, etc but some areas and designs, etc can be annoying but it is what it is just wondering if there was a hidden feature we did not know about ?
L41[22:44:40] <liach> nope.
L42[22:57:04] <Natesky9> I mean, you only need to power it every... 15 blocks?
L43[22:57:32] <Natesky9> if you can't find somewhere to fit a hidden lever/torch within that distance, then I don't know what to say
L44[22:57:40] <Natesky9> find a less minimalistic/lazy approach
L45[23:02:15] <Warlord Wossman> technically you can budpower the rail and only have 1 redstone source all the way at the end but once you update the rails it's gone
L46[23:07:01] <ElectroBot> 32 (33 technically according to the wiki in vanilla if on a level plane)
L47[23:08:15] <ElectroBot> 4 way 4 lane intersection (2 HS on outside with routing, 2 LS manual button roundabout) - https://i.imgur.com/1eSCfs3.jpg
L48[23:15:35] <Natesky9> 32 what?
L49[23:16:01] <Natesky9> also, why use the vanilla Ts when you can use the RC Ts
L50[23:18:13] <liach> put it in #showcase as well so we can look it up later
L51[23:18:46] <liach> you need to consider interlocking as well
L52[23:19:00] <ElectroBot> 33 blocks to maintain max speed
L53[23:19:18] <liach> would this have issues if you have trains that are too long
L54[23:21:03] <ElectroBot> dunno. the center 2 LS are for designed single carts (on our server). the outer 2 are HS (with assumption of slowdown) and only have 1 routing switch actuator motor per direction, so maybe.
L55[23:21:16] <ElectroBot> 33 blocks to maintain max speed (for a vanilla cart) [Edited]
L56[23:38:15] <Kane Hart> very nice design!
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