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L45[00:56:05]
<Kane
Hart> So I assume when beta 6 hits curse hits beta 5?
L46[01:17:00]
<msticninja> I have info on an error
running the github build on a dedicated forge/sponge server.
IZapEffectRenderer is called on server load, which is obviously set
for client side only. I have gotten it running, and connected
clients running the same build, seems successful but my fix is
definitely hacky. Let me know if you want info, or just tell me to
GTFO and stop modifying your source. I am following your license
requir
L47[01:17:00]
<msticninja> and willing to contribute
(though you don't need my hack I'm sure).
L48[02:18:30]
<liach>
i am fairly sure that effect renderer is client side insulated. if
you have a fix we welcome prs
L49[02:19:49]
<liach>
@msticninja if you have craah report feel free to post
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L53[03:03:52]
<msticninja> For the record, I have
many mods, and a complicated server setup, so I have no idea yet if
this is really a problem you should fix. The "fix" is
just removing @SideOnly(Side.CLIENT) from the IZapEffectRenderer
function. It's probably a bad hack, but I spent most of the
day debugging this, so I'm stopping here for now.
L54[03:05:27]
<msticninja> I will submit a pull if
it's not a horrible hack, but I didn't want to submit a
formal PR until researching the validity of the fix.
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L56[05:14:31]
<liach>
uh no. it should be client only. looks like that initializer
method
L57[05:46:00]
<Chocohead> You can get away with an
interface type being universal and the individual methods being
side only, but that's not much help if you want the method
both sides too
L58[06:23:11]
<liach>
Or a utility to initialize by side with a double supplier
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L66[14:56:52]
<msticninja> I know it should be
client only, but I couldn't find what was trying to load it as
a server side class, so I removed the side only requirement for
now. I submitted a PR just so you could see what I changed exactly,
but I highly doubt you actually want to merge the PR.
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L68[16:55:42]
<Kane
Hart> hey so IC2 has 0 machine minetweaker support?
L69[17:13:04]
<Forecaster> IC2 lets you define
recipes on its own
L70[17:17:14]
<Kane
Hart> Yeah sadly not working for one recipe in the extractor. I
copied it to the letter not sure why >.>
L71[17:22:45]
<Forecaster> I can take a look
tomorrow
L72[17:23:07]
<Kane
Hart> Thanks I will just post what I tried here as I think you
and I have diff sleep times ?
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L76[23:55:02]
<3TUSK>
@Kane Hart that `#ic2air` should only work for ic2 items
L77[23:55:19]
<3TUSK>
I honestly don't think you can work around this
L78[23:55:38]
<3TUSK>
since ic2's ini files doesn't really allow you specify
NBT iirc
L79[23:56:08]
<coderbot> that's why I disabled
ic2 machines in my pack and just used techreborn machines since
they support crafttweaker
L80[23:56:15]
<coderbot> maybe ic2 tweaker would
work for his use case
L82[23:56:36]
<3TUSK>
oh hey i am the author of that ic2 tweaked
L83[23:56:43]
<3TUSK>
oh hey i am the author of that ic2 tweaker [Edited]
L84[23:56:44]
<coderbot> ah neat
L85[23:56:59]
<3TUSK>
i made that on someone's request
L86[23:57:07]
<coderbot> it's a cool mod for
pack makers who don't want to screw around with ic2's
wack recipe format!