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L1[01:11:34] ⇦ Quits: TriTUSK (TriTUSK!~3TUSK@65.152.229.72) (Quit: leaving)
L2[04:14:40] ⇨ Joins: Vexatos (Vexatos!~Vexatos@p200300C107205E84B224EC26A039B876.dip0.t-ipconnect.de)
L3[11:39:48] <gudenau> Hey! A player on my server encounter a bug that is fixed in master, any ETA for when the next beta will come out?
L4[11:40:49] <gudenau> Dang, tterrag is everywhere.
L5[12:02:04] <gudenau> Trying to build from master is not working at all.
L6[12:02:12] <gudenau> Getting fingerprint errors.
L7[12:06:52] <Trinsdar> Because you're not supposed to build from master
L8[12:06:58] <Trinsdar> !faq
L9[12:06:58] <GearBot> Railcraft for 1.12 is **in progress** still!
L10[12:06:59] <GearBot> You can build Railcraft from source but **cannot** build a jar file. This is intentional.
L11[12:06:59] <GearBot> There are no builds for 1.8, 1.9 or 1.11.
L12[12:15:38] <gudenau> I figued out that it was intentional from the fingerprint errors.
L13[12:15:56] <liach> moreover, even if you bypass the restriction, you are going to have no railcraft sound
L14[12:16:14] <gudenau> That seems silly.
L15[12:16:43] <liach> no
L16[12:17:05] <liach> it was license restrictions. cj actually purchased those sounds
L17[12:17:59] <gudenau> I did just edit the player data to remove the chest, but you are just making me want to try and make a mster build that works. :-P
L18[12:18:00] <gudenau> Won't do that though.
L19[12:20:25] <liach> if you make a custom build, you will have some migration issues because release jars contain some extra stuff
L20[12:20:54] <gudenau> Jars are fancy zip files. :-P
L21[12:21:34] <gudenau> So absolutly no ETA for Beta 5?
L22[12:22:37] <liach> we don't have etas. since you have that cme issue, we might add it to the todo list
L23[12:22:57] <gudenau> Sadly there is no info other than an exception throw in MC code.
L24[12:23:04] <liach> beta themselves are etas
L25[12:23:09] <gudenau> I have looked through the logs multiple times.
L26[12:23:28] <liach> imo rc can check code for tes when chunk is loaded
L27[12:23:30] <gudenau> That and it is not reproducable.
L28[12:24:01] <gudenau> The person that killed the world did the same exact thing while I was recording with OBS and the server did not die from it.
L29[12:24:06] <gudenau> Which is really strange.
L30[12:24:34] <gudenau> So for now I would treat that as a 1 in a million sort of thing, since there does not seem to be a clear cause.
L31[12:24:50] <gudenau> I might have a copy of the server in that state though.
L32[12:25:08] <gudenau> I'll have to look after my school work, since I just spent a while getting the server back up.
L33[12:25:30] <liach> cme happens by chance. i just need to ensure thread safety.
L34[12:25:43] <gudenau> Fair enough.
L35[12:25:52] <gudenau> Threads are always fun.
L36[12:26:29] <liach> the key is that people forget forge has async chunk loading
L37[12:26:44] <gudenau> I thought that was part of MC itself.
L38[12:28:37] <liach> i think forge adopted it from paperspigot or something else
L39[12:29:16] <gudenau> OptiFine did that years ago, if I recal.
L40[12:29:52] <liach> that's clientside. forge does it on logical server.
L41[12:30:28] <gudenau> OptiFine is server and client side. :-P
L42[12:30:46] <gudenau> (Only use it because some of the people really need it to have more than 0FPS)
L43[12:35:57] <dshatneriii> Update to question asked a while ago: World spike does not keep a spawner spawning when player is out of range. This was expected but I said I would test it anyway.
L44[12:36:17] <gudenau> Wouldn't you need a fake player for that?
L45[12:36:39] <dshatneriii> Probably.
L46[12:37:04] <dshatneriii> I had just said I would see if it worked
L47[12:37:20] <dshatneriii> By itself having the chunks loaded
L48[12:37:50] <dshatneriii> I forget who I was talking to about it a few weeks ago
L49[12:38:35] <liach> are you kidding me? optifine is not server side. it is a graphics mod
L50[12:39:17] <gudenau> It does mess with core logic, plus it says it does stuff when it is loaded on the server.
L51[12:46:48] <liach> @gudenau give me a link. i recommend fastcraft over optifine
L52[12:47:19] <gudenau> It should be in the logs in that issue.
L53[12:50:01] <gudenau> I will look into that mod though.
L54[14:37:26] ⇨ Joins: MCenderdragon (MCenderdragon!~MCenderdr@2.165.56.134)
L55[15:45:59] <gudenau> Fastcraft is for 1.7.10.
L56[15:54:08] <Chocohead> There's Fastcraft 2 for both 1.10 and 1.12
L57[15:54:21] <Chocohead> Although 1.10's lacks most mod compat
L58[15:55:09] <gudenau> I don't see it. http://tinyurl.com/ya49u57w
L59[16:00:36] <gudenau> What can you but into the fluid boiler?
L60[19:33:21] ⇦ Quits: MCenderdragon (MCenderdragon!~MCenderdr@2.165.56.134) (Read error: Connection reset by peer)
L61[19:34:56] <texaswriter> OptiFine does a better job than fastcraft. FC even says on their website that most of the beneficial things they do have been fixed by MC.
L62[19:35:15] <texaswriter> I don't believe OptiFine works without server and client both having it.
L63[19:37:41] <texaswriter> OptiFine gets a lot of badmouthing (I've seen the list of complaints). To some extent a lot of mods could be criticized for some of the same things. At least, I understand why people criticize it, but i have always found it so tremendously helpful... mostly because MC makes so many bad decisions. Optifine fixes so many things. I think MC has improved a lot of these since 1.7.10, butwith and without OptiFine is
L64[19:38:30] <texaswriter> If I have unexplainable crashes, it's usually MC.. lol. but usually there has always been a new release that fixes it
L65[19:38:41] <texaswriter> If I have unexplainable crashes, it's usually OptiFine.. lol. but usually there has always been a new release that fixes it [Edited]
L66[19:39:00] <texaswriter> If I have unexplainable crashes, it's usually OptiFine.. lol. but there has always been a new release that fixes it [Edited]
L67[19:39:21] <coderbot> the main problem with optifine from a mod dev's standpoint is the fact that it's completely closed source
L68[19:39:54] <gudenau> And users tend to complain to other devs when it breaks stuff.
L69[19:39:58] <coderbot> so they never get to the point where they find out "oh optifine crashes because I'm doing something dumb" and instead just have to concede that their mod crashes with optifine and they have no idea why
L70[19:40:14] <coderbot> yeah that too
L71[19:40:19] <texaswriter> I get those reasons.
L72[19:41:20] <texaswriter> I have always had a beefy computer... and to still notice the differences OptiFine gives really speaks to the inefficiencies of MC... Shaders on Linux has been historically poor... on my current laptop it overheats my computer :(...
L73[19:41:37] ⇦ Quits: Vexatos (Vexatos!~Vexatos@p200300C107205E84B224EC26A039B876.dip0.t-ipconnect.de) (Quit: Insert quantum chemistry joke here)
L74[19:41:37] <texaswriter> but i've always noticed the difference... if there wasn't that difference, I'm sure nobody woudl use optifine
L75[19:41:55] <gudenau> I don't notice that much and I've got a semi potato.
L76[19:42:04] <coderbot> the problems with optifine are caused by the way the author interacts with the community, not the mod itself
L77[19:42:11] <coderbot> optifine is a great mod by itself
L78[19:42:16] <coderbot> just doesn't play well with other mods
L79[19:42:28] <gudenau> If it was open source it would probably be more compatible.
L80[19:42:33] <texaswriter> yup
L81[19:42:55] <gudenau> Doesn't even need a license that allows forking.
L82[19:43:15] <coderbot> that's why I prefer using foamfix, betterfps, vanillafix, and friends, since they don't break all of the mods in my pack
L83[19:43:45] <gudenau> I want a THREADRIPPER or EPYC workstation.
L84[19:43:56] <gudenau> :3
L85[19:44:37] <texaswriter> yeah. I used to be desktop before I went to school.... was ardently against laptops. Now that's all i use. I'm so used to the mobility... really need to transition back to desktops for the cooling and customizablity
L86[19:44:55] <gudenau> That's what remote access is for.
L87[19:45:23] <coderbot> One thing to think about is instead of spending tons of money on a gaming laptop you instead use the money to buy a good desktop and mediocre laptop
L88[19:45:28] <coderbot> best of both worlds
L89[19:45:53] <gudenau> Or spend a lot on the desktop and pick up a garbage laptop.
L90[19:46:20] <Warlord Wossman> so many options
L91[19:46:29] <gudenau> My laptop was literally found in the trash.
L92[19:46:35] <texaswriter> lol
L93[19:46:40] <texaswriter> i love it!!
L94[19:46:46] <texaswriter> value option right there!!!
L95[19:46:57] <gudenau> Yeah.
L96[19:47:06] <gudenau> Battery works for like an hour too.
L97[19:47:18] <Warlord Wossman> "hey wanna buy this? found it in the trash"
L98[19:47:43] <texaswriter> possibly... not the best way to advertise your ebay entries (does anybody use ebay anymore?)
L99[19:48:04] <gudenau> I purchased a thing the other day.
L100[20:03:52] <texaswriter> Cool. IC2 been getting a lot of fixes (not that I've had much buggines)
L101[20:05:13] <texaswriter> IC2 is a really polished mod. glad to see it still get lots of fixes
L102[20:05:41] <coderbot> whoa
L103[20:05:42] <coderbot> Ships with two profiles by default, Experimental (default) and Classic (old item/textures/recipes)
L104[20:05:49] <coderbot> `Ships with two profiles by default, Experimental (default) and Classic (old item/textures/recipes)` [Edited]
L105[20:05:56] <texaswriter> yeah, i saw that
L106[20:05:57] <coderbot> I wonder how this relates to IC2 classic
L107[20:06:47] <texaswriter> If all IC2 machines could be more reliably/consistently controlled & configured, I would only ever use IC2
L108[20:07:22] <texaswriter> right now, on my server, I use IC2 + mekanism, with requiring user to go through a singificant amount of IC2 progression before being able to build any mekanism machine
L109[20:07:42] <texaswriter> right now, on my server, I use IC2 + mekanism, with requiring user to go through a significadnt amount of IC2 progression before being able to build any mekanism machine [Edited]
L110[20:07:48] <coderbot> If the classic profile actually restores IC2 to being 1.4.7-like I might just drop IC2 classic from the pack altogether and use IC2 experimental
L111[20:08:10] <coderbot> which would remove one of the barriers if I wanted to bridge it to 1.13
L112[20:08:27] <texaswriter> do you try to migrate your worlds between versions?
L113[20:08:58] <texaswriter> I almost always start new worlds and build everything from scratch.
L114[20:09:07] <coderbot> yeah, I do the same
L115[20:09:37] <coderbot> Even if I cant take my worlds I want to take the pack over
L116[20:09:49] <coderbot> Even if I cant take my worlds I want to take the pack over though [Edited]
L117[20:09:52] <texaswriter> i see.
L118[20:28:44] ⇨ Joins: Jet (Jet!webchat@i59F72F6D.versanet.de)
L119[20:29:17] <Jet> Hey is someone here who could help me out here for a second. i have a problem with the rf cart
L120[20:34:11] <texaswriter> could you describe your problem? Maybe #support would be a good place to post this too
L121[20:37:06] <Jet> the rf cart is really slow, it moves sort of in slow motion
L122[20:37:12] <Jet> dont have a problem with other carts
L123[20:37:36] <Jet> i can move the cart via a locomotive but i want the cart without one
L124[20:49:11] <Jet> if there a simple fix for this problem would be nice if someone could message me via discord... going to come back tomorow got to go for now.
L125[20:49:27] <Jet> Jet#5798
L126[20:50:43] ⇦ Quits: Jet (Jet!webchat@i59F72F6D.versanet.de) (Quit: webchat.esper.net)
L127[21:21:12] <texaswriter> I know there is a very similar issue with the MFE cart
L128[21:21:20] <texaswriter> i think it is fixed with beta 5 (which is unreleased)
L129[21:21:30] <texaswriter> I don't know if the fix applied to other carts
L130[21:21:47] <texaswriter> maybe @CovertJaguar could speak to that
L131[21:24:05] <CovertJaguar> its bugged in beta-4, the issue has been identified and will be fixed in beta-5
L132[21:27:08] <gudenau> I was trying to fix some visual stuff earlier, couldn't get it fixed though. :-P
L133[22:07:07] <liach> jet, come to https://discord.gg/VyaUt2r
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