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L1[01:11:34] ⇦
Quits: TriTUSK (TriTUSK!~3TUSK@65.152.229.72) (Quit:
leaving)
L2[04:14:40] ⇨
Joins: Vexatos
(Vexatos!~Vexatos@p200300C107205E84B224EC26A039B876.dip0.t-ipconnect.de)
L3[11:39:48]
<gudenau> Hey! A player on my server
encounter a bug that is fixed in master, any ETA for when the next
beta will come out?
L4[11:40:49]
<gudenau> Dang, tterrag is
everywhere.
L5[12:02:04]
<gudenau> Trying to build from master
is not working at all.
L6[12:02:12]
<gudenau> Getting fingerprint
errors.
L7[12:06:52]
<Trinsdar> Because you're not
supposed to build from master
L8[12:06:58]
<Trinsdar> !faq
L9[12:06:58]
<GearBot> Railcraft for 1.12 is **in
progress** still!
L10[12:06:59]
<GearBot> You can build Railcraft from
source but **cannot** build a jar file. This is intentional.
L11[12:06:59]
<GearBot> There are no builds for 1.8,
1.9 or 1.11.
L12[12:15:38]
<gudenau> I figued out that it was
intentional from the fingerprint errors.
L13[12:15:56]
<liach>
moreover, even if you bypass the restriction, you are going to have
no railcraft sound
L14[12:16:14]
<gudenau> That seems silly.
L15[12:16:43]
<liach>
no
L16[12:17:05]
<liach>
it was license restrictions. cj actually purchased those
sounds
L17[12:17:59]
<gudenau> I did just edit the player
data to remove the chest, but you are just making me want to try
and make a mster build that works. :-P
L18[12:18:00]
<gudenau> Won't do that
though.
L19[12:20:25]
<liach>
if you make a custom build, you will have some migration issues
because release jars contain some extra stuff
L20[12:20:54]
<gudenau> Jars are fancy zip files.
:-P
L21[12:21:34]
<gudenau> So absolutly no ETA for Beta
5?
L22[12:22:37]
<liach>
we don't have etas. since you have that cme issue, we might
add it to the todo list
L23[12:22:57]
<gudenau> Sadly there is no info other
than an exception throw in MC code.
L24[12:23:04]
<liach>
beta themselves are etas
L25[12:23:09]
<gudenau> I have looked through the
logs multiple times.
L26[12:23:28]
<liach>
imo rc can check code for tes when chunk is loaded
L27[12:23:30]
<gudenau> That and it is not
reproducable.
L28[12:24:01]
<gudenau> The person that killed the
world did the same exact thing while I was recording with OBS and
the server did not die from it.
L29[12:24:06]
<gudenau> Which is really
strange.
L30[12:24:34]
<gudenau> So for now I would treat
that as a 1 in a million sort of thing, since there does not seem
to be a clear cause.
L31[12:24:50]
<gudenau> I might have a copy of the
server in that state though.
L32[12:25:08]
<gudenau> I'll have to look after
my school work, since I just spent a while getting the server back
up.
L33[12:25:30]
<liach>
cme happens by chance. i just need to ensure thread safety.
L34[12:25:43]
<gudenau> Fair enough.
L35[12:25:52]
<gudenau> Threads are always
fun.
L36[12:26:29]
<liach>
the key is that people forget forge has async chunk loading
L37[12:26:44]
<gudenau> I thought that was part of
MC itself.
L38[12:28:37]
<liach>
i think forge adopted it from paperspigot or something else
L39[12:29:16]
<gudenau> OptiFine did that years ago,
if I recal.
L40[12:29:52]
<liach>
that's clientside. forge does it on logical server.
L41[12:30:28]
<gudenau> OptiFine is server and
client side. :-P
L42[12:30:46]
<gudenau> (Only use it because some of
the people really need it to have more than 0FPS)
L43[12:35:57]
<dshatneriii> Update to question asked
a while ago: World spike does not keep a spawner spawning when
player is out of range. This was expected but I said I would test
it anyway.
L44[12:36:17]
<gudenau> Wouldn't you need a
fake player for that?
L45[12:36:39]
<dshatneriii> Probably.
L46[12:37:04]
<dshatneriii> I had just said I would
see if it worked
L47[12:37:20]
<dshatneriii> By itself having the
chunks loaded
L48[12:37:50]
<dshatneriii> I forget who I was
talking to about it a few weeks ago
L49[12:38:35]
<liach>
are you kidding me? optifine is not server side. it is a graphics
mod
L50[12:39:17]
<gudenau> It does mess with core
logic, plus it says it does stuff when it is loaded on the
server.
L51[12:46:48]
<liach>
@gudenau give me a link. i recommend fastcraft over optifine
L52[12:47:19]
<gudenau> It should be in the logs in
that issue.
L53[12:50:01]
<gudenau> I will look into that mod
though.
L54[14:37:26] ⇨
Joins: MCenderdragon
(MCenderdragon!~MCenderdr@2.165.56.134)
L55[15:45:59]
<gudenau> Fastcraft is for
1.7.10.
L56[15:54:08]
<Chocohead> There's Fastcraft 2
for both 1.10 and 1.12
L57[15:54:21]
<Chocohead> Although 1.10's lacks
most mod compat
L59[16:00:36]
<gudenau> What can you but into the
fluid boiler?
L60[19:33:21] ⇦
Quits: MCenderdragon (MCenderdragon!~MCenderdr@2.165.56.134) (Read
error: Connection reset by peer)
L61[19:34:56]
<texaswriter> OptiFine does a better
job than fastcraft. FC even says on their website that most of the
beneficial things they do have been fixed by MC.
L62[19:35:15]
<texaswriter> I don't believe
OptiFine works without server and client both having it.
L63[19:37:41]
<texaswriter> OptiFine gets a lot of
badmouthing (I've seen the list of complaints). To some extent
a lot of mods could be criticized for some of the same things. At
least, I understand why people criticize it, but i have always
found it so tremendously helpful... mostly because MC makes so many
bad decisions. Optifine fixes so many things. I think MC has
improved a lot of these since 1.7.10, butwith and without OptiFine
is
L64[19:38:30]
<texaswriter> If I have unexplainable
crashes, it's usually MC.. lol. but usually there has always
been a new release that fixes it
L65[19:38:41]
<texaswriter> If I have unexplainable
crashes, it's usually OptiFine.. lol. but usually there has
always been a new release that fixes it [Edited]
L66[19:39:00]
<texaswriter> If I have unexplainable
crashes, it's usually OptiFine.. lol. but there has always
been a new release that fixes it [Edited]
L67[19:39:21]
<coderbot> the main problem with
optifine from a mod dev's standpoint is the fact that
it's completely closed source
L68[19:39:54]
<gudenau> And users tend to complain
to other devs when it breaks stuff.
L69[19:39:58]
<coderbot> so they never get to the
point where they find out "oh optifine crashes because
I'm doing something dumb" and instead just have to
concede that their mod crashes with optifine and they have no idea
why
L70[19:40:14]
<coderbot> yeah that too
L71[19:40:19]
<texaswriter> I get those
reasons.
L72[19:41:20]
<texaswriter> I have always had a
beefy computer... and to still notice the differences OptiFine
gives really speaks to the inefficiencies of MC... Shaders on Linux
has been historically poor... on my current laptop it overheats my
computer :(...
L73[19:41:37] ⇦
Quits: Vexatos
(Vexatos!~Vexatos@p200300C107205E84B224EC26A039B876.dip0.t-ipconnect.de)
(Quit: Insert quantum chemistry joke here)
L74[19:41:37]
<texaswriter> but i've always
noticed the difference... if there wasn't that difference,
I'm sure nobody woudl use optifine
L75[19:41:55]
<gudenau> I don't notice that
much and I've got a semi potato.
L76[19:42:04]
<coderbot> the problems with optifine
are caused by the way the author interacts with the community, not
the mod itself
L77[19:42:11]
<coderbot> optifine is a great mod by
itself
L78[19:42:16]
<coderbot> just doesn't play well
with other mods
L79[19:42:28]
<gudenau> If it was open source it
would probably be more compatible.
L80[19:42:33]
<texaswriter> yup
L81[19:42:55]
<gudenau> Doesn't even need a
license that allows forking.
L82[19:43:15]
<coderbot> that's why I prefer
using foamfix, betterfps, vanillafix, and friends, since they
don't break all of the mods in my pack
L83[19:43:45]
<gudenau> I want a THREADRIPPER or
EPYC workstation.
L84[19:43:56]
<gudenau> :3
L85[19:44:37]
<texaswriter> yeah. I used to be
desktop before I went to school.... was ardently against laptops.
Now that's all i use. I'm so used to the mobility...
really need to transition back to desktops for the cooling and
customizablity
L86[19:44:55]
<gudenau> That's what remote
access is for.
L87[19:45:23]
<coderbot> One thing to think about is
instead of spending tons of money on a gaming laptop you instead
use the money to buy a good desktop and mediocre laptop
L88[19:45:28]
<coderbot> best of both worlds
L89[19:45:53]
<gudenau> Or spend a lot on the
desktop and pick up a garbage laptop.
L90[19:46:20]
<Warlord
Wossman> so many options
L91[19:46:29]
<gudenau> My laptop was literally
found in the trash.
L92[19:46:35]
<texaswriter> lol
L93[19:46:40]
<texaswriter> i love it!!
L94[19:46:46]
<texaswriter> value option right
there!!!
L95[19:46:57]
<gudenau> Yeah.
L96[19:47:06]
<gudenau> Battery works for like an
hour too.
L97[19:47:18]
<Warlord
Wossman> "hey wanna buy this? found it in the
trash"
L98[19:47:43]
<texaswriter> possibly... not the best
way to advertise your ebay entries (does anybody use ebay
anymore?)
L99[19:48:04]
<gudenau> I purchased a thing the
other day.
L100[20:03:52]
<texaswriter> Cool. IC2 been getting a
lot of fixes (not that I've had much buggines)
L101[20:05:13]
<texaswriter> IC2 is a really polished
mod. glad to see it still get lots of fixes
L102[20:05:41]
<coderbot> whoa
L103[20:05:42]
<coderbot> Ships with two profiles by
default, Experimental (default) and Classic (old
item/textures/recipes)
L104[20:05:49]
<coderbot> `Ships with two profiles by
default, Experimental (default) and Classic (old
item/textures/recipes)` [Edited]
L105[20:05:56]
<texaswriter> yeah, i saw that
L106[20:05:57]
<coderbot> I wonder how this relates
to IC2 classic
L107[20:06:47]
<texaswriter> If all IC2 machines
could be more reliably/consistently controlled & configured, I
would only ever use IC2
L108[20:07:22]
<texaswriter> right now, on my server,
I use IC2 + mekanism, with requiring user to go through a
singificant amount of IC2 progression before being able to build
any mekanism machine
L109[20:07:42]
<texaswriter> right now, on my server,
I use IC2 + mekanism, with requiring user to go through a
significadnt amount of IC2 progression before being able to build
any mekanism machine [Edited]
L110[20:07:48]
<coderbot> If the classic profile
actually restores IC2 to being 1.4.7-like I might just drop IC2
classic from the pack altogether and use IC2 experimental
L111[20:08:10]
<coderbot> which would remove one of
the barriers if I wanted to bridge it to 1.13
L112[20:08:27]
<texaswriter> do you try to migrate
your worlds between versions?
L113[20:08:58]
<texaswriter> I almost always start
new worlds and build everything from scratch.
L114[20:09:07]
<coderbot> yeah, I do the same
L115[20:09:37]
<coderbot> Even if I cant take my
worlds I want to take the pack over
L116[20:09:49]
<coderbot> Even if I cant take my
worlds I want to take the pack over though [Edited]
L117[20:09:52]
<texaswriter> i see.
L118[20:28:44]
⇨ Joins: Jet (Jet!webchat@i59F72F6D.versanet.de)
L119[20:29:17] <Jet> Hey is someone here
who could help me out here for a second. i have a problem with the
rf cart
L120[20:34:11]
<texaswriter> could you describe your
problem? Maybe #support would be a good place to post this
too
L121[20:37:06] <Jet> the rf cart is really
slow, it moves sort of in slow motion
L122[20:37:12] <Jet> dont have a problem
with other carts
L123[20:37:36] <Jet> i can move the cart
via a locomotive but i want the cart without one
L124[20:49:11] <Jet> if there a simple fix
for this problem would be nice if someone could message me via
discord... going to come back tomorow got to go for now.
L125[20:49:27] <Jet> Jet#5798
L126[20:50:43] ⇦
Quits: Jet (Jet!webchat@i59F72F6D.versanet.de) (Quit:
webchat.esper.net)
L127[21:21:12]
<texaswriter> I know there is a very
similar issue with the MFE cart
L128[21:21:20]
<texaswriter> i think it is fixed with
beta 5 (which is unreleased)
L129[21:21:30]
<texaswriter> I don't know if the
fix applied to other carts
L130[21:21:47]
<texaswriter> maybe @CovertJaguar
could speak to that
L131[21:24:05]
<CovertJaguar> its bugged in beta-4,
the issue has been identified and will be fixed in beta-5
L132[21:27:08]
<gudenau> I was trying to fix some
visual stuff earlier, couldn't get it fixed though. :-P