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L1[00:37:04] <texaswriter> !commands
L2[00:37:05] <GearBot>
L3[00:38:08] <NightwolfBlue> @Forecaster Spam alart
L4[00:49:06] <bball.psd> wtf thats the third time
L5[01:34:09] <Forecaster> I've deleted the invites that go to #general, only one remains that go to #railcraft-announcements
L6[01:34:59] <Forecaster> Any links need to be updated to use `VyaUt2r` instead
L7[01:47:20] ⇨ Joins: travis-ci (travis-ci!~travis-ci@ec2-54-83-86-95.compute-1.amazonaws.com)
L8[01:47:21] <travis-ci> Railcraft/Railcraft#230 (fix/discord-link - 9e03db9 : liach): The build passed.
L9[01:47:21] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97004787
L10[01:47:21] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/commit/9e03db9446f8
L11[01:47:21] ⇦ Parts: travis-ci (travis-ci!~travis-ci@ec2-54-83-86-95.compute-1.amazonaws.com) ())
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L13[01:54:38] <travis-ci> Railcraft/Railcraft#232 (mc-1.12.2 - 2e80fab : liach): The build passed.
L14[01:54:38] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/2156b3b84215...2e80fab1f8df
L15[01:54:38] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97005299
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L17[02:27:57] <Forecaster> @CovertJaguar note to update any links on the website and such
L18[02:28:33] <liach> yeah, currently cj and i are updating
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L20[02:36:37] <travis-ci> Railcraft/Railcraft#233 (fix/major-bugs - e1f9d6d : liach): The build passed.
L21[02:36:37] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/a5286ab5236b...e1f9d6d7634a
L22[02:36:37] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97008546
L23[02:36:37] ⇦ Parts: travis-ci (travis-ci!~travis-ci@ec2-54-235-20-126.compute-1.amazonaws.com) ())
L24[03:11:29] <liach> Guys, we need some ideas for advancements in railcraft. feel free to submit in #advancement-ideas
L25[09:04:25] ⇨ Joins: travis-ci (travis-ci!~travis-ci@ec2-54-80-94-163.compute-1.amazonaws.com)
L26[09:04:25] <travis-ci> Railcraft/Railcraft#234 (fix/major-bugs - 4359d68 : liach): The build passed.
L27[09:04:25] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/e1f9d6d7634a...4359d680fb6b
L28[09:04:25] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97052902
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L34[14:32:40] <Kane Hart> can you detect a crash with advancements ?
L35[14:42:39] <Chocohead> You can try ?
L36[14:47:52] <Kane Hart> ?
L37[15:37:51] ⇦ Quits: CovertJaguar (CovertJaguar!~you@65.183.205.6) (Ping timeout: 202 seconds)
L38[16:12:04] <madman> Question are linked mod advancements ok???
L39[16:12:58] <madman> Say if railcraft is installed and maybe opencomputers a advancement that only is there if both mods are pleasant??
L40[16:13:21] <madman> Dang autocorrect preasant
L41[16:20:27] ⇨ Joins: Michiyo (Michiyo!~Michiyo@2607:5300:60:9e85::2bad:babe)
L42[16:22:15] <Triaxx2> Present?
L43[16:31:31] ⇦ Quits: Michiyo (Michiyo!~Michiyo@2607:5300:60:9e85::2bad:babe) (Ping timeout: 202 seconds)
L44[16:32:51] <madman> Yea sorry spelling not the best
L45[16:35:59] <madman> Say your running a Pack that has open computers on it as well as railcraft is there allowed to be a acivement that will show up only when both are in the same pack
L46[16:37:59] <madman> Does that make sense??
L47[16:39:54] <Triaxx2> Yes, it does.
L48[16:40:22] <Triaxx2> Whether it can be done? Totally outside my realm of knowledge.
L49[16:41:13] <madman> That's fine I'll throw it into the channel then lol
L50[17:15:17] <fLAK> @CovertJaguar were you on the BC dev team when they decided to go back to using MJ?
L51[17:15:40] <CovertJaguar> no, I left because SpaceToad scrapped it
L52[17:16:09] <fLAK> scrapped the MJ system?
L53[17:16:45] <fLAK> I thought space stopped working on BC way back in 2012
L54[17:17:03] <CovertJaguar> well... technically we forced his hand to move to flux, but only because he had gutted MJ without consulting anyone on the team
L55[17:17:18] <CovertJaguar> he came back briefly
L56[17:17:20] <fLAK> what did he do lol
L57[17:17:56] <CovertJaguar> long enough to push out everyone working on it at the time and bring in new people and undo most of the work we'd done on bringing the code base up to java standards
L58[17:18:43] <fLAK> undo as in you had no way of reversing the 'changes' he made?
L59[17:19:25] <CovertJaguar> well I technically had, and still do have, control of the repo, but a commit war would have just been petty
L60[17:19:59] <Warlord Wossman> F
L61[17:20:01] <Triaxx2> I'm rather surprised it didn't fork.
L62[17:20:21] <CovertJaguar> and it was in the middle of a MC update, which would have meant a lot of work would have had to have been duplicated if we were to roll back his changes
L63[17:21:00] <fLAK> so you couldn't have just made another one and copied shit over? no offense to him but he really had no legal ownership of the mod so you could have just took your ball and went away
L64[17:21:21] <CovertJaguar> I was maintaining three mods at the time, I didn't really have the will or time at that point to jump into that kind of drama
L65[17:21:31] <fLAK> fair enough
L66[17:21:35] <CovertJaguar> if he wanted to ruin it, that was up to him
L67[17:22:17] <Warlord Wossman> don't get me wrong it's a cool mod but it this stage it doesn't do anything unique I feel like
L68[17:22:43] <CovertJaguar> about three quarters of the code by that time was mine. written largely from scratch to replace his buggy C style spaghetti that SpaceToad favored
L69[17:23:13] <CovertJaguar> big chunks of it came from Railcraft too
L70[17:23:49] <CovertJaguar> but meh, I tried to work with him, but all I got was the cold shoulder, so I just gave up
L71[17:24:02] <Triaxx2> The only thing I use it for is the quarry and even that seems... less good than it used to be.
L72[17:24:09] <fLAK> it sucks because I found that mod to be the most vanilla and straight forward for the role it served, I tend to dislike other transport modes because they had weird logic or a ton of extra crap that looks ugly/retarded
L73[17:24:28] <fLAK> though the lack of power storage always annoyed me
L74[17:24:48] <Warlord Wossman> I guess most vanilla for a tech mod maybe
L75[17:25:05] <CovertJaguar> the lack of storage was supposed to annoy you ?
L76[17:25:27] <CovertJaguar> it was the main limitation of the system that drove most of the other mechanics
L77[17:25:28] <fLAK> which is why I favoured TE's redstone flux before I moved on to playing other games,
L78[17:25:41] <Warlord Wossman> oof
L79[17:25:53] <Warlord Wossman> back when TE got big I actually stopped playing
L80[17:26:08] <Warlord Wossman> have always been a fanboy of the more complicated systems
L81[17:27:18] <fLAK> the way you joined piped in TE made a lot more sense at the time in that you had to make the connections yourself which would prevent unnecessary and otherwise unavoidable loops/connections
L82[17:28:43] <fLAK> but at the same time I hated TE's machines because they were literally cheap (and slightly more powerful) versions of IC2s machines
L83[17:29:41] <fLAK> despite the really useful pipe interactions you could configure in the gui
L84[17:30:30] <CovertJaguar> TE main theme was "steal everyone else's ideas, make our versions slightly more OP, steal all their audience, play the saint and profit!!!!"
L85[17:30:42] <Warlord Wossman> actually the coolest pipe system for standard tasks is the one from gt5u I feel like
L86[17:30:56] <Warlord Wossman> well yeah it was a watered down tech mod, but it worked
L87[17:31:27] <fLAK> I don't even want to start on the GT versions, I liked GT when I first played it but I don't remember which GT is was
L88[17:31:43] <Warlord Wossman> honestly I get that some people are tired of the oldschool tech mods but I always felt that modded just became more and more making things easy mode
L89[17:32:09] <fLAK> and that's why I liked GT
L90[17:32:17] <Warlord Wossman> so I have been on the team for GTNH for roughly 3 years and I must say that GT is probably my fav tech mod
L91[17:32:31] <fLAK> despite their textures looking like ass
L92[17:32:33] <Warlord Wossman> but in that pack there were so many people and opinions that it became a bit messy
L93[17:32:48] <CovertJaguar> when I created the new MJ api that everyone hated, I took it to the TE _first_ and asked them if they were ok with it, their response "looks great! can't wait!"... immediately after I released it they came out publicly complaining, "this API sucks! it forces us to do stupid things we don't want to do! We'll make our own!"
L94[17:32:58] <vos> why cant TE be a BC addon once again lol
L95[17:33:18] <Warlord Wossman> lol
L96[17:33:20] <Chocohead> TE is making its own world
L97[17:33:31] <Chocohead> Without the need for you to download non CoFH mods
L98[17:33:48] <Chocohead> And nothing will stand in its way
L99[17:33:51] <vos> I'm surprised you cant even change its power in the configs
L100[17:33:58] <vos> at least some mods allow that
L101[17:34:11] <vos> yh theres so many libs that it requires
L102[17:34:11] <fLAK> I feel like TE and BC should have been together from the get-go, would have been an interesting competition between that and the original IC back in 2011
L103[17:34:29] <CovertJaguar> it started as a BC addon
L104[17:34:32] <Warlord Wossman> I mean it's whatever, there is still cool mods around to do stuff so I don't mind it all that much
L105[17:34:33] <vos> how many cursepoints to they get compared to you :P
L106[17:34:38] <CovertJaguar> it was hosted on the BC site
L107[17:35:08] <vos> ah the good old day of BC, RC and TE that I never got to experience
L108[17:35:15] <vos> ah the good old days of BC, RC and TE that I never got to experience [Edited]
L109[17:35:17] <vos> ah the good old days of BC, RC and TE that I never got to experience. [Edited]
L110[17:35:20] <Warlord Wossman> nah
L111[17:35:25] <CovertJaguar> I thought it was an awesome addon.... then they started taking over
L112[17:35:27] <vos> and Forestry
L113[17:35:33] <Warlord Wossman> replace TE with industrial craft
L114[17:35:59] <vos> IC2 feels so old to me for some reason
L115[17:36:01] <vos> not sure why
L116[17:36:09] <Warlord Wossman> the oldschool packs were really cool
L117[17:36:13] <vos> Maybe the textures or I just never got far into it
L118[17:36:15] <fLAK> honestly all I want right now in my modded world are the ducts and power storage, if only there was a standalone mod for it
L119[17:36:26] <Warlord Wossman> but then again now we have so much more options
L120[17:37:15] <fLAK> IC2 feels like it began on a good note after the mess that was IC, but as the months passed it felt like they were going nowhere
L121[17:37:15] <vos> think RC 1.12 will come out with a stable release before BC?
L122[17:37:15] <Warlord Wossman> I only use FE where I have to in the pack I am making
L123[17:37:18] <vos> kinda feels like it
L124[17:37:45] <Chocohead> Alblaka was the one driving the vision, the old todo list is crazy from back then
L125[17:37:51] <vos> hey Covert once RC hits stable are you going to help BC?
L126[17:38:01] <CovertJaguar> probably not no
L127[17:38:17] <Warlord Wossman> I would rather see more things in RC
L128[17:38:18] <CovertJaguar> my Railcraft todo list isn't getting any shorter either ?
L129[17:38:21] <vos> lol
L130[17:38:49] <vos> do we know what your todo list is?
L131[17:39:00] <CovertJaguar> I'm removed most of Railcraft's dependence on Buildcraft, I'm not longer dependent on it like I once was
L132[17:39:24] <Warlord Wossman> yeah, I am using RC w/o BC for example
L133[17:39:29] <CovertJaguar> at the time I took over, it was because there was no other option out their and most of my stuff was pointless without MJ and pipes
L134[17:40:12] <CovertJaguar> the fluid, inventory, and power APIs I was using all came from Buildcraft
L135[17:40:19] <CovertJaguar> but most of that is part of Forge now
L136[17:40:23] <madman> yea and now there is so many other mods that would work
L137[17:40:24] <Warlord Wossman> technically vanilla has all you need for item transport but modded people never liked vanilla mechanics much ?
L138[17:41:07] <Trinsdar> Is your cart tank texture based off buildcraft or is it the other way around?
L139[17:41:19] <CovertJaguar> it was modeled after BC tanks
L140[17:41:49] <Triaxx2> Didn't it change to use the Iron tanks model instead though? I know it used to be specifically a BC tank plus a cart at one point in the ancient past.
L141[17:42:18] <CovertJaguar> yeah, the recipe uses Iron tanks now, that was part of my effort to distance railcraft from buildcraft
L142[17:42:23] <vos> is the cart tank only available when BC is loaded in game?
L143[17:42:29] <Triaxx2> Nope.
L144[17:42:32] <vos> ah
L145[17:42:41] <Triaxx2> No need for BC at all.
L146[17:42:46] <CovertJaguar> I don't think it ever was
L147[17:43:07] <Triaxx2> I mean... maybe way back when, but not now.
L148[17:43:23] <Warlord Wossman> I mean that would suck
L149[17:43:34] <CovertJaguar> it did depend on the fluid api back in the day, but that worked without BC installed
L150[17:44:17] <vos> I just wish chemdork could come back
L151[17:44:20] <Warlord Wossman> I think 1.12 is going to be where modding happens in the near future, would be cool to see what happens with RC once it's stable
L152[17:44:24] <vos> last upload was 4 months ago
L153[17:44:54] <CovertJaguar> immediate plans beyond stability are chemlab and the tycoon system (1.13)
L154[17:45:22] <Warlord Wossman> oof 1.13
L155[17:45:30] <CovertJaguar> the chemlab opens up diesel and a lot of other possibilities
L156[17:45:49] <fLAK> I see this trend where mod makers seem to be distancing themselves from each other and no one really seems to want their mods to interplay, I think it has something to do with the fuckload of work it takes to actually port mods to new versions of MC which caused some devs to get tired of waiting on others because their mod depends on shit the other has etc.
L157[17:45:52] ⇨ Joins: Michiyo (Michiyo!~Michiyo@2607:5300:60:9e85::2bad:babe)
L158[17:45:58] <CovertJaguar> well the tycoon system is largely world gen stuff and that's changing bigtime in 1.13 so no point in starting until then
L159[17:45:58] <Triaxx2> Maybe now that we have RC, Skysom can stop messing around with transport and get his new version of Engineer's Toolbox going instead. (Another 1.7 mod that worked beautifully with Railcraft.
L160[17:46:13] <vos> TC died so add more Trains :P
L161[17:46:23] <Triaxx2> TC?
L162[17:46:30] <vos> traincraft
L163[17:46:33] <fLAK> ^
L164[17:46:45] <vos> as I said that I was updated a day ago
L165[17:46:56] <vos> but they're staying on 1.7
L166[17:47:02] <CovertJaguar> the plan for the tycoon system is to incorperate the various carts from Railcraft Addons into the main mod
L167[17:47:19] <vos> wait no they are updating but the new models don't fit into the vanilla game feeling
L168[17:47:41] <Warlord Wossman> yeah idk, chemlab sounds cool but GT chemistry is already there and pretty nice, wonder if it would be compatible but it's probably too far of to even tell what's going on at that point
L169[17:48:10] <CovertJaguar> the plan for the tycoon system is to incorperate the various carts from Railcraft Cosmetic Additions into the main mod [Edited]
L170[17:48:13] <Triaxx2> Hmm... wonder if we'll get a fluid heated locomotive.
L171[17:48:19] <Triaxx2> With an even bigger bang.
L172[17:48:22] <vos> how is it affecting the world gen?
L173[17:48:50] <fLAK> speaking of all this, my forestry electric engine does not seem to want to connect to the powered rolling machine
L174[17:49:17] <CovertJaguar> the tycoon system consists of routing goods from one location to another, a la Transport Tycoon Deluxe style
L175[17:49:18] <Warlord Wossman> I think it would be nice to make ore veins more factorio like so you have a reason to not just build one base but have train lines to different mining spots
L176[17:49:33] <Warlord Wossman> but they need to return a shit ton of ore for it to be worth
L177[17:49:33] <vos> cant we already do that
L178[17:49:41] <CovertJaguar> @Warlord Wossman you mean like Railcraft's mines? xD
L179[17:49:52] <Triaxx2> Wha?
L180[17:49:55] <Warlord Wossman> did I miss something ?
L181[17:50:28] <Warlord Wossman> I am not sure what that is @CovertJaguar
L182[17:50:54] <CovertJaguar> what is happening underground http://tinyurl.com/y7cgczu2
L183[17:51:33] <fLAK> @Triaxx2 diesel engines you mean?
L184[17:51:37] <Warlord Wossman> you got your own ore spawn by now?
L185[17:51:48] <Warlord Wossman> sorry if I am too dumb at this point ?
L186[17:52:10] <CovertJaguar> http://tinyurl.com/ydfxln6j
L187[17:52:20] <CovertJaguar> railcraft has a config file based ore generator now yes
L188[17:52:39] <Warlord Wossman> that's cool
L189[17:53:02] <Warlord Wossman> with gregtech ores spawned in veins for a while, I need to make them even bigger tho for my pack
L190[17:53:23] <fLAK> I feel like TFC's ore gen was the best for that kind of 'ore vein' spawning
L191[17:53:24] <Triaxx2> No, I was thinking more like steam engines with fluid heating. So I could have a train hauling fuel and water to way stations, instead of the charcoal trains.
L192[17:53:28] <CovertJaguar> well railcraft can do that if you want to use it
L193[17:53:31] <Warlord Wossman> but I was thinking bedrock veins that can only be automined by a multiblock which needs tons of power and lubricant or something
L194[17:54:07] <Warlord Wossman> I mean it's good to know, I will look into both options for sure
L195[17:54:49] <Warlord Wossman> I was also wondering hoe hard it would be to place different stone types in layers the deeper you get to encourage auto mining further but have not looked into it enough just yet
L196[17:54:53] <Triaxx2> I wish the veins could be more linear... in a line where mining a 3x3 with the tunnel bore would grab a bunch of ores as it went along.
L197[17:55:32] <Warlord Wossman> I think the problem with the "huge veins" concept is that most packs make the player too OP
L198[17:55:50] <fLAK> which is why TFC did it right in a sense
L199[17:55:58] <Warlord Wossman> if you have TiCo hammer that mines a vein as big as in the picture in 15 minutes you would never make a train line
L200[17:56:12] <fLAK> never for a moment did I feel overpowered playing with mods with TFC installed
L201[17:56:20] <Warlord Wossman> that's why I want ot keep hand tools slow
L202[17:56:38] <Warlord Wossman> I know TFC is nice but also not very compatible with other things
L203[17:56:56] <fLAK> yep
L204[17:57:06] <fLAK> hey is TE worth installing rn?
L205[17:58:07] <Warlord Wossman> I think for my pack I want basically "unlimited" ore deposits that can only be automined with GT machinery and the infrastructure should be handled by RC, that's the idea for now ?
L206[17:58:13] <Warlord Wossman> long way to go tho
L207[17:58:42] <fLAK> I want power storage for rf and whatnot, but I don't want anything too retarded
L208[17:59:02] <Warlord Wossman> are you making a pack?
L209[17:59:10] <fLAK> no I just want to have fun
L210[17:59:35] <Warlord Wossman> hm, I bet there is something out there that only stores RF and doesn't do a lot of other things
L211[17:59:44] <Warlord Wossman> use flux carts lol
L212[18:00:05] <fLAK> but I don't want anything that adds cheap crap that makes more techyy mods obsolite
L213[18:00:42] <CovertJaguar> I never liked TCon tools
L214[18:00:46] <Warlord Wossman> flux carts would be a very technical power storage tbh, you need to detect when the current one is empty and drive a new one in from the cart stack ?
L215[18:01:20] <Warlord Wossman> TiCo , TE and ExU are probably my least fav mods :>
L216[18:01:28] <fLAK> this is why I wish I had GT right now, the old greg tech before greg went on some autistic tangent and made his own total conversion mod bs that means you dont need IC2 and stuff
L217[18:01:29] <Triaxx2> I like TiCon only because I think the vanilla tools break completely mechanic is silly to me.
L218[18:02:02] <Warlord Wossman> meh
L219[18:02:13] <CovertJaguar> I've broken enough sledge hammers irl to know it happens xD
L220[18:02:17] <Warlord Wossman> @fLAK greg never split from IC2 I think
L221[18:02:33] <Triaxx2> Yes, true, but you can also repair a sledge hammer, which I've done.
L222[18:02:36] <CovertJaguar> shovels too
L223[18:02:40] <Trinsdar> Yes he did in gt 5
L224[18:02:52] <Warlord Wossman> transformers
L225[18:03:13] <Trinsdar> And their is a secret gt mod in the works
L226[18:03:28] <fLAK> I loved the multiblock structures in one of the GT version before he apparently removed them, and went a different route, I have no idea what happened with it and I'm not interested in reading through like 283 pages of changelog
L227[18:03:30] <Trinsdar> That is an ic2 addon
L228[18:03:53] <Trinsdar> Ic2 classic specificly
L229[18:03:56] <Chocohead> "Secret"
L230[18:03:57] <Warlord Wossman> idk, I like the newer GT versions a lot, probably a pointless discussion
L231[18:04:19] <Warlord Wossman> I just don't want FE or RF as the main power because it doesn't come with a lot of depth
L232[18:04:23] <Triaxx2> @fLAK if you like those, you might want to check out Tech Reborn. It took the good old 1.4.7 multi-blocks and brought them forward.
L233[18:04:32] <fLAK> then theres all this "IC2 classic", GT unofficial, and the like
L234[18:04:58] <Trinsdar> F*** tech reborn
L235[18:05:03] <Trinsdar> It uses fe
L236[18:05:14] <Warlord Wossman> isn't tech reborn a cheap ripoff with RF lol
L237[18:05:14] <Triaxx2> What?
L238[18:05:34] <Triaxx2> Tech Reborn runs on all three. And what exactly is wrong with FE?
L239[18:05:36] <Trinsdar> Yes it is
L240[18:05:58] <Trinsdar> And it has terrible code from what I've heard
L241[18:06:08] <Warlord Wossman> well there is nothing wrong with FE I guess but I like a power system with more depth
L242[18:07:11] <Warlord Wossman> I will wait for Jaguar to add carts that work with GTCE ?
L243[18:07:23] <Triaxx2> I thought it was just a 'totally not RF but RF compatible API'.
L244[18:07:47] <Trinsdar> Basically means it's rf
L245[18:08:04] <Trinsdar> That's the definition of fe
L246[18:08:29] <Trinsdar> Well mostly
L247[18:14:00] <fLAK> I feel like forge should handle some world gen itself
L248[18:16:23] <fLAK> like by now it's clear every other mod out there uses extra metals like copper and tin and lead etc. so if forge could add some worldgen and materials mod, all other mods could use it instead having to code their own coppers and shit
L249[18:17:07] <Warlord Wossman> as long as it's shipped on it's own I wouldn't mind
L250[18:17:27] <Warlord Wossman> as long as it's shipped on its own I wouldn't mind [Edited]
L251[18:18:32] <fLAK> the added bonus is that because forge would handle it, even if a favourite mod isn't completely ready for a new version of MC the worldgen would be already taken care of somewhat
L252[18:18:49] <CovertJaguar> https://xkcd.com/927/
L253[18:19:14] <Warlord Wossman> ?
L254[18:19:26] <Chocohead> The ore registry was suggested and postponed
L255[18:20:01] <fLAK> true, but the MC modding community is much smaller than the real world as a whole, and I think by now everyone big has communicated with each other
L256[18:20:08] <Warlord Wossman> for me it feels easy enough to tweak it with configs
L257[18:20:43] <Chocohead> There'll always be someone who won't use it
L258[18:20:51] <Chocohead> Mekanism still has a gas API
L259[18:20:59] <Chocohead> Which no one else supports
L260[18:21:10] <fLAK> wasn't that a UE mod way back?
L261[18:21:42] <Triaxx2> EnderIO supported the GasAPI.
L262[18:21:43] <Chocohead> It was back in the day, used EU before that
L263[18:21:59] <Chocohead> Was once an IC2 addon
L264[18:22:11] <Triaxx2> Annoyingly Engineer's Toolbox had an entirely separate gas system which was also unsupported.
L265[18:22:57] <fLAK> no I mean that Universal Electricity thing started up by caliclava (I think that's how it's spelt)
L266[18:23:20] <fLAK> remember that ICBM mod
L267[18:23:27] <fLAK> that shit was hilarious
L268[18:23:53] <Chocohead> Mek jumped from EU to use UE after it started doing the same things IC2 dis
L269[18:23:59] <Chocohead> Mek jumped from EU to use UE after it started doing the same things IC2 did [Edited]
L270[18:24:51] <fLAK> I felt like UE was a great project but it seems like it lost steam and died quietly
L271[18:26:21] <CovertJaguar> it was ambitious and grew to the point maintenance likely became a nightmare
L272[18:26:56] <CovertJaguar> which is true of most ambitious mods, even railcraft suffers
L273[18:27:00] <fLAK> I was excited because I felt like it would motivate the IC2 team to be more creative
L274[18:28:16] <fLAK> I feel like RCs problems come from the fact that its design early on was in the scope of being an addon for a mod, rather than 100% an extra rails mod
L275[18:28:33] <fLAK> also you guys really focus a lot on the signalling
L276[18:29:05] <Chocohead> Scope and size are big pressures
L277[18:29:24] <Chocohead> The fact IC2 needed pushing was due to the same things
L278[18:29:39] <fLAK> which was what?
L279[18:29:42] <fLAK> I'm tired
L280[18:30:25] <liach> we should stay from energy system a bit and just focus on minecarts for now
L281[18:31:28] <Warlord Wossman> tbh I am mostly using RC because of rails and carts anyways ?
L282[18:32:03] <liach> i use rc machines, but i use tracks and carts most of the time
L283[18:32:18] <fLAK> is AE still a decent mod too? I want storage solutions, but I think the iron chests stuff is too cheap, and other mods look like cancer
L284[18:32:23] <Warlord Wossman> I like the multiblocks alot but never did much with charge tbh
L285[18:32:44] <Warlord Wossman> I never liked AE tbh
L286[18:33:06] <madman> Ae still good there's also a lazy alternative to it refined storage
L287[18:33:29] <Warlord Wossman> refined storage is like thermal expansion of AE lmao
L288[18:33:35] <fLAK> I like the concept of the digital storage
L289[18:33:36] <Chocohead> @fLAK Scope and size, it was comparatively huge trying to do many things
L290[18:33:52] <madman> Same style of mod just without channels
L291[18:34:39] <Warlord Wossman> I honestly like vanilla ways of storing items, shulkerboxes are really cool to compress the space items take up
L292[18:34:44] <fLAK> @Chocohead like what, and what time frame are you talking about, before or during the existence of GT?
L293[18:35:06] <Chocohead> This was GT2/3 era
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L295[18:35:12] <Chocohead> Just before experimental really
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L297[18:35:56] <Chocohead> It was doing nearly everything Forge hooked
L298[18:36:12] <madman> Storage draws is another good one
L299[18:36:41] <fLAK> was greg on the IC2 dev team at some point? because when I got back into MC modding like a month ago I was impressed that IC2 seemed to have added more depth to machine making (aka making stuff more expensive)
L300[18:37:21] <Chocohead> He did some things in 1.6 and very early 1.7
L301[18:37:38] <Chocohead> Thunderdark was the one that added lots of the content though
L302[18:37:46] <Chocohead> With Player
L303[18:38:56] <fLAK> did people complain about stuff being "too hard" like when greg tech started being included in modpacks?
L304[18:39:15] <Chocohead> Certainly did
L305[18:39:30] <Chocohead> The reputation comes from it really
L306[18:39:39] <fLAK> the salt was unreal irrc, so many tears about greg "ruining" other mods
L307[18:40:02] <Chocohead> No mod had changed recipes like that before other than Better than Wolves
L308[18:40:24] <fLAK> it's like, delete it from the pack and don't play with it if you don't like it you mongols lol
L309[18:41:10] <Chocohead> It was adding significant parts of the tech tree for 1.4, later on it overgrew to be a more specialised pack type mod
L310[18:41:40] <fLAK> and were mod devs getting mad at him too? I remember one dev going like "greggie stop changing things with my mod :)))))))"
L311[18:41:59] <fLAK> or something like that
L312[18:43:17] <Chocohead> MDiyo did
L313[18:43:53] <Chocohead> MFR and Factorisation both added the socks
L314[18:44:26] <Chocohead> For a while MFR broke the game adding everything to a dummy ore dictionary category which GT choked on
L315[18:44:30] <Triaxx2> Signalling still makes me shudder. I have a 1.7.10 world with a massive rail system, but the signalling is a nightmare and I have a massive construction train now full to the brim with rails. (23 chest carts of rails.) And I'm going to have to shepherd the entire thing through the signals manually.
L316[18:44:31] <liach> oh about factorization, neptunepunk is here
L317[18:45:48] <Trinsdar> @fLAK speaking of gregtech if you're interested I can PM you the link to the gt mod I mentioned earlier. Unless you'de rather it be a surprise when it come out.
L318[18:46:35] <fLAK> sure, tell me about it in the PM a little, I'm probably going to forget it tomorrow otherwise
L319[18:47:09] <Trinsdar> Ok I'll do it on a couple minutes
L320[18:47:19] <fLAK> take your time\
L321[18:47:26] <fLAK> I'm in no rush
L322[18:48:09] <fLAK> oh hey is that two different tube systems in project red I see? wtf
L323[18:49:08] <fLAK> I just made a bunch of that stuff to try it out, and there's some really strange behaviour that does not remind me of the old RP tubes at all.
L324[18:49:33] <Warlord Wossman> what do you mean 2 tube systems?
L325[18:49:48] <Warlord Wossman> thought it only had the pipes with the chips
L326[18:50:40] <fLAK> apparently there's ones that work like the old BC logistics pipes addon, and the other is some gimped PoS version of the old RP tubes
L327[18:52:26] <Warlord Wossman> oh, the RP like ones are the "pressured"
L328[18:52:34] <Warlord Wossman> and the other ones are the LP ones?
L329[18:52:42] <fLAK> I think so
L330[18:52:49] <fLAK> for f sakes why did eloraam have to be such an egotistical cunt?
L331[18:55:14] <fLAK> we could have had an actual RP continuation now instead of these weak clones, but I guess keeping the whole mod development to herself while pouring the RP donation funds into creating her own crappy game to release on steam was the right way to go
L332[18:58:15] <fLAK> I'm 99% sure I actually ran into her in csgo MM about a year and a half ago, and I got blocked immediately when I asked about RP
L333[19:10:46] <Trinsdar> What a dick
L334[19:11:25] <Chocohead> People have innovated since at least
L335[19:11:40] <Chocohead> Not like we're still just looking backwards for design
L336[19:12:51] <Trinsdar> There are mods that take the idea and differ some such as the simple logic mods(aka charset)
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L338[19:18:12] <Triaxx2> Funky locomotion does frames better than RP ever did.
L339[19:22:29] <fLAK> I liked how RP did frames in its interaction with the computers, I thought computercraft was cheap as fuck and looked silly, so I was really interested in using RP computers
L340[19:23:24] <fLAK> iirc someone even created a version of ms-dos for it
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L342[19:24:26] <travis-ci> Railcraft/Railcraft#236 (fix/major-bugs - 928a636 : liach): The build passed.
L343[19:24:26] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/4359d680fb6b...928a636b44d1
L344[19:24:26] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97115862
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L348[19:44:32] <fLAK> hey is steel production still 1 coal coke = 1 steel?
L349[19:46:15] <Trinsdar> I think it's 2 coal coke to one steel
L350[19:47:27] <fLAK> hmm, the wiki is wrong again then
L351[19:47:49] <Trinsdar> when is the wiki right?
L352[19:49:03] <fLAK> I've been smelting iron blocks in the blast furnace and it's been requiring 2 coke blocks and a little bit more, like less than a piece of charcoal
L353[19:49:19] <Trinsdar> yah I think it's technically 2.1
L354[19:49:31] <Trinsdar> which is kinda stupid and should just be 2
L355[19:49:37] <fLAK> Reeeeeeeee
L356[19:51:47] <liach> i think it is just 2
L357[19:52:16] <liach> the coal coke got nerfed in series 8, from cooking 32 items to only 16 items in a furnace
L358[19:52:42] <liach> but its cook time was decreased from 3000 ticks to 1800 ticks (150s to 90s)
L359[20:00:41] <CovertJaguar> and the main reason for that was that the Coke Block broke furnaces because it had too much burn value xD
L360[20:04:54] <fLAK> vanilla MC and limitations, name a more iconic duo
L361[20:05:44] <Triaxx2> Redstone and tick lag
L362[20:10:17] <fLAK> is the steel anvil just a normal anvil with more durability?
L363[20:11:16] <liach> yes. it has double durability, expect it to break after 50 rather than 25 uses
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L366[20:39:04] <travis-ci> Railcraft/Railcraft#238 (mc-1.12.2 - 0c54790 : CovertJaguar): The build passed.
L367[20:39:04] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/2e80fab1f8df...0c54790eafff
L368[20:39:04] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97118063
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L371[20:49:06] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/928a636b44d1...8c99e5afaa84
L372[20:49:06] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97118275
L373[20:49:06] <travis-ci> Railcraft/Railcraft#239 (fix/major-bugs - 8c99e5a : liach): The build passed.
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L376[21:02:31] <travis-ci> Railcraft/Railcraft#240 (fix/major-bugs - 794fa3a : CovertJaguar): The build was broken.
L377[21:02:31] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/8c99e5afaa84...794fa3a608a7
L378[21:02:31] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97118592
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L380[21:06:59] <CovertJaguar> I think it also has a slightly higher max enchantment rating as well
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L382[21:25:30] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97119039
L383[21:25:30] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/794fa3a608a7...70623b518117
L384[21:25:30] <travis-ci> Railcraft/Railcraft#242 (fix/major-bugs - 70623b5 : CovertJaguar): The build is still failing.
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L391[21:49:47] <liach> yeah, the level is 50 instead of 40
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L393[21:59:21] <travis-ci> Railcraft/Railcraft#244 (fix/major-bugs - 08070f0 : CovertJaguar): The build was fixed.
L394[21:59:21] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/97119624
L395[21:59:21] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/70623b518117...08070f0beb43
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