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L1[00:37:04]
<texaswriter> !commands
L2[00:37:05]
<GearBot>
L3[00:38:08]
<NightwolfBlue> @Forecaster Spam
alart
L4[00:49:06]
<bball.psd> wtf thats the third
time
L5[01:34:09]
<Forecaster> I've deleted the
invites that go to #general, only one remains that go to
#railcraft-announcements
L6[01:34:59]
<Forecaster> Any links need to be
updated to use `VyaUt2r` instead
L7[01:47:20] ⇨
Joins: travis-ci
(travis-ci!~travis-ci@ec2-54-83-86-95.compute-1.amazonaws.com)
L8[01:47:21] <travis-ci>
Railcraft/Railcraft#230 (fix/discord-link - 9e03db9 : liach): The
build passed.
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Joins: travis-ci
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L13[01:54:38] <travis-ci>
Railcraft/Railcraft#232 (mc-1.12.2 - 2e80fab : liach): The build
passed.
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L17[02:27:57]
<Forecaster> @CovertJaguar note to
update any links on the website and such
L18[02:28:33]
<liach>
yeah, currently cj and i are updating
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Joins: travis-ci
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L20[02:36:37] <travis-ci>
Railcraft/Railcraft#233 (fix/major-bugs - e1f9d6d : liach): The
build passed.
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L24[03:11:29]
<liach>
Guys, we need some ideas for advancements in railcraft. feel free
to submit in #advancement-ideas
L25[09:04:25] ⇨
Joins: travis-ci
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L26[09:04:25] <travis-ci>
Railcraft/Railcraft#234 (fix/major-bugs - 4359d68 : liach): The
build passed.
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L34[14:32:40]
<Kane
Hart> can you detect a crash with advancements ?
L35[14:42:39]
<Chocohead> You can try ?
L36[14:47:52]
<Kane
Hart> ?
L37[15:37:51] ⇦
Quits: CovertJaguar (CovertJaguar!~you@65.183.205.6) (Ping timeout:
202 seconds)
L38[16:12:04]
<madman> Question are linked mod
advancements ok???
L39[16:12:58]
<madman> Say if railcraft is installed
and maybe opencomputers a advancement that only is there if both
mods are pleasant??
L40[16:13:21]
<madman> Dang autocorrect
preasant
L41[16:20:27] ⇨
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L42[16:22:15]
<Triaxx2> Present?
L43[16:31:31] ⇦
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L44[16:32:51]
<madman> Yea sorry spelling not the
best
L45[16:35:59]
<madman> Say your running a Pack that
has open computers on it as well as railcraft is there allowed to
be a acivement that will show up only when both are in the same
pack
L46[16:37:59]
<madman> Does that make sense??
L47[16:39:54]
<Triaxx2> Yes, it does.
L48[16:40:22]
<Triaxx2> Whether it can be done?
Totally outside my realm of knowledge.
L49[16:41:13]
<madman> That's fine I'll
throw it into the channel then lol
L50[17:15:17]
<fLAK>
@CovertJaguar were you on the BC dev team when they decided to go
back to using MJ?
L51[17:15:40]
<CovertJaguar> no, I left because
SpaceToad scrapped it
L52[17:16:09]
<fLAK>
scrapped the MJ system?
L53[17:16:45]
<fLAK>
I thought space stopped working on BC way back in 2012
L54[17:17:03]
<CovertJaguar> well... technically we
forced his hand to move to flux, but only because he had gutted MJ
without consulting anyone on the team
L55[17:17:18]
<CovertJaguar> he came back
briefly
L56[17:17:20]
<fLAK>
what did he do lol
L57[17:17:56]
<CovertJaguar> long enough to push out
everyone working on it at the time and bring in new people and undo
most of the work we'd done on bringing the code base up to
java standards
L58[17:18:43]
<fLAK>
undo as in you had no way of reversing the 'changes' he
made?
L59[17:19:25]
<CovertJaguar> well I technically had,
and still do have, control of the repo, but a commit war would have
just been petty
L60[17:19:59]
<Warlord
Wossman> F
L61[17:20:01]
<Triaxx2> I'm rather surprised it
didn't fork.
L62[17:20:21]
<CovertJaguar> and it was in the
middle of a MC update, which would have meant a lot of work would
have had to have been duplicated if we were to roll back his
changes
L63[17:21:00]
<fLAK>
so you couldn't have just made another one and copied shit
over? no offense to him but he really had no legal ownership of the
mod so you could have just took your ball and went away
L64[17:21:21]
<CovertJaguar> I was maintaining three
mods at the time, I didn't really have the will or time at
that point to jump into that kind of drama
L65[17:21:31]
<fLAK>
fair enough
L66[17:21:35]
<CovertJaguar> if he wanted to ruin
it, that was up to him
L67[17:22:17]
<Warlord
Wossman> don't get me wrong it's a cool mod but it
this stage it doesn't do anything unique I feel like
L68[17:22:43]
<CovertJaguar> about three quarters of
the code by that time was mine. written largely from scratch to
replace his buggy C style spaghetti that SpaceToad favored
L69[17:23:13]
<CovertJaguar> big chunks of it came
from Railcraft too
L70[17:23:49]
<CovertJaguar> but meh, I tried to
work with him, but all I got was the cold shoulder, so I just gave
up
L71[17:24:02]
<Triaxx2> The only thing I use it for
is the quarry and even that seems... less good than it used to
be.
L72[17:24:09]
<fLAK>
it sucks because I found that mod to be the most vanilla and
straight forward for the role it served, I tend to dislike other
transport modes because they had weird logic or a ton of extra crap
that looks ugly/retarded
L73[17:24:28]
<fLAK>
though the lack of power storage always annoyed me
L74[17:24:48]
<Warlord
Wossman> I guess most vanilla for a tech mod maybe
L75[17:25:05]
<CovertJaguar> the lack of storage was
supposed to annoy you ?
L76[17:25:27]
<CovertJaguar> it was the main
limitation of the system that drove most of the other
mechanics
L77[17:25:28]
<fLAK>
which is why I favoured TE's redstone flux before I moved on
to playing other games,
L78[17:25:41]
<Warlord
Wossman> oof
L79[17:25:53]
<Warlord
Wossman> back when TE got big I actually stopped playing
L80[17:26:08]
<Warlord
Wossman> have always been a fanboy of the more complicated
systems
L81[17:27:18]
<fLAK>
the way you joined piped in TE made a lot more sense at the time in
that you had to make the connections yourself which would prevent
unnecessary and otherwise unavoidable loops/connections
L82[17:28:43]
<fLAK>
but at the same time I hated TE's machines because they were
literally cheap (and slightly more powerful) versions of IC2s
machines
L83[17:29:41]
<fLAK>
despite the really useful pipe interactions you could configure in
the gui
L84[17:30:30]
<CovertJaguar> TE main theme was
"steal everyone else's ideas, make our versions slightly
more OP, steal all their audience, play the saint and
profit!!!!"
L85[17:30:42]
<Warlord
Wossman> actually the coolest pipe system for standard tasks is
the one from gt5u I feel like
L86[17:30:56]
<Warlord
Wossman> well yeah it was a watered down tech mod, but it
worked
L87[17:31:27]
<fLAK>
I don't even want to start on the GT versions, I liked GT when
I first played it but I don't remember which GT is was
L88[17:31:43]
<Warlord
Wossman> honestly I get that some people are tired of the
oldschool tech mods but I always felt that modded just became more
and more making things easy mode
L89[17:32:09]
<fLAK>
and that's why I liked GT
L90[17:32:17]
<Warlord
Wossman> so I have been on the team for GTNH for roughly 3 years
and I must say that GT is probably my fav tech mod
L91[17:32:31]
<fLAK>
despite their textures looking like ass
L92[17:32:33]
<Warlord
Wossman> but in that pack there were so many people and opinions
that it became a bit messy
L93[17:32:48]
<CovertJaguar> when I created the new
MJ api that everyone hated, I took it to the TE _first_ and asked
them if they were ok with it, their response "looks great!
can't wait!"... immediately after I released it they came
out publicly complaining, "this API sucks! it forces us to do
stupid things we don't want to do! We'll make our
own!"
L94[17:32:58]
<vos>
why cant TE be a BC addon once again lol
L95[17:33:18]
<Warlord
Wossman> lol
L96[17:33:20]
<Chocohead> TE is making its own
world
L97[17:33:31]
<Chocohead> Without the need for you
to download non CoFH mods
L98[17:33:48]
<Chocohead> And nothing will stand in
its way
L99[17:33:51]
<vos>
I'm surprised you cant even change its power in the
configs
L100[17:33:58]
<vos>
at least some mods allow that
L101[17:34:11]
<vos>
yh theres so many libs that it requires
L102[17:34:11]
<fLAK>
I feel like TE and BC should have been together from the get-go,
would have been an interesting competition between that and the
original IC back in 2011
L103[17:34:29]
<CovertJaguar> it started as a BC
addon
L104[17:34:32]
<Warlord
Wossman> I mean it's whatever, there is still cool mods
around to do stuff so I don't mind it all that much
L105[17:34:33]
<vos>
how many cursepoints to they get compared to you :P
L106[17:34:38]
<CovertJaguar> it was hosted on the BC
site
L107[17:35:08]
<vos>
ah the good old day of BC, RC and TE that I never got to
experience
L108[17:35:15]
<vos>
ah the good old days of BC, RC and TE that I never got to
experience [Edited]
L109[17:35:17]
<vos>
ah the good old days of BC, RC and TE that I never got to
experience. [Edited]
L110[17:35:20]
<Warlord
Wossman> nah
L111[17:35:25]
<CovertJaguar> I thought it was an
awesome addon.... then they started taking over
L112[17:35:27]
<vos>
and Forestry
L113[17:35:33]
<Warlord
Wossman> replace TE with industrial craft
L114[17:35:59]
<vos>
IC2 feels so old to me for some reason
L115[17:36:01]
<vos>
not sure why
L116[17:36:09]
<Warlord
Wossman> the oldschool packs were really cool
L117[17:36:13]
<vos>
Maybe the textures or I just never got far into it
L118[17:36:15]
<fLAK>
honestly all I want right now in my modded world are the ducts and
power storage, if only there was a standalone mod for it
L119[17:36:26]
<Warlord
Wossman> but then again now we have so much more options
L120[17:37:15]
<fLAK>
IC2 feels like it began on a good note after the mess that was IC,
but as the months passed it felt like they were going nowhere
L121[17:37:15]
<vos>
think RC 1.12 will come out with a stable release before BC?
L122[17:37:15]
<Warlord
Wossman> I only use FE where I have to in the pack I am
making
L123[17:37:18]
<vos>
kinda feels like it
L124[17:37:45]
<Chocohead> Alblaka was the one
driving the vision, the old todo list is crazy from back then
L125[17:37:51]
<vos>
hey Covert once RC hits stable are you going to help BC?
L126[17:38:01]
<CovertJaguar> probably not no
L127[17:38:17]
<Warlord
Wossman> I would rather see more things in RC
L128[17:38:18]
<CovertJaguar> my Railcraft todo list
isn't getting any shorter either ?
L129[17:38:21]
<vos>
lol
L130[17:38:49]
<vos>
do we know what your todo list is?
L131[17:39:00]
<CovertJaguar> I'm removed most
of Railcraft's dependence on Buildcraft, I'm not longer
dependent on it like I once was
L132[17:39:24]
<Warlord
Wossman> yeah, I am using RC w/o BC for example
L133[17:39:29]
<CovertJaguar> at the time I took
over, it was because there was no other option out their and most
of my stuff was pointless without MJ and pipes
L134[17:40:12]
<CovertJaguar> the fluid, inventory,
and power APIs I was using all came from Buildcraft
L135[17:40:19]
<CovertJaguar> but most of that is
part of Forge now
L136[17:40:23]
<madman> yea and now there is so many
other mods that would work
L137[17:40:24]
<Warlord
Wossman> technically vanilla has all you need for item transport
but modded people never liked vanilla mechanics much ?
L138[17:41:07]
<Trinsdar> Is your cart tank texture
based off buildcraft or is it the other way around?
L139[17:41:19]
<CovertJaguar> it was modeled after BC
tanks
L140[17:41:49]
<Triaxx2> Didn't it change to use
the Iron tanks model instead though? I know it used to be
specifically a BC tank plus a cart at one point in the ancient
past.
L141[17:42:18]
<CovertJaguar> yeah, the recipe uses
Iron tanks now, that was part of my effort to distance railcraft
from buildcraft
L142[17:42:23]
<vos>
is the cart tank only available when BC is loaded in game?
L143[17:42:29]
<Triaxx2> Nope.
L144[17:42:32]
<vos>
ah
L145[17:42:41]
<Triaxx2> No need for BC at all.
L146[17:42:46]
<CovertJaguar> I don't think it
ever was
L147[17:43:07]
<Triaxx2> I mean... maybe way back
when, but not now.
L148[17:43:23]
<Warlord
Wossman> I mean that would suck
L149[17:43:34]
<CovertJaguar> it did depend on the
fluid api back in the day, but that worked without BC
installed
L150[17:44:17]
<vos> I
just wish chemdork could come back
L151[17:44:20]
<Warlord
Wossman> I think 1.12 is going to be where modding happens in
the near future, would be cool to see what happens with RC once
it's stable
L152[17:44:24]
<vos>
last upload was 4 months ago
L153[17:44:54]
<CovertJaguar> immediate plans beyond
stability are chemlab and the tycoon system (1.13)
L154[17:45:22]
<Warlord
Wossman> oof 1.13
L155[17:45:30]
<CovertJaguar> the chemlab opens up
diesel and a lot of other possibilities
L156[17:45:49]
<fLAK>
I see this trend where mod makers seem to be distancing themselves
from each other and no one really seems to want their mods to
interplay, I think it has something to do with the fuckload of work
it takes to actually port mods to new versions of MC which caused
some devs to get tired of waiting on others because their mod
depends on shit the other has etc.
L157[17:45:52]
⇨ Joins: Michiyo
(Michiyo!~Michiyo@2607:5300:60:9e85::2bad:babe)
L158[17:45:58]
<CovertJaguar> well the tycoon system
is largely world gen stuff and that's changing bigtime in 1.13
so no point in starting until then
L159[17:45:58]
<Triaxx2> Maybe now that we have RC,
Skysom can stop messing around with transport and get his new
version of Engineer's Toolbox going instead. (Another 1.7 mod
that worked beautifully with Railcraft.
L160[17:46:13]
<vos>
TC died so add more Trains :P
L161[17:46:23]
<Triaxx2> TC?
L162[17:46:30]
<vos>
traincraft
L163[17:46:33]
<fLAK>
^
L164[17:46:45]
<vos>
as I said that I was updated a day ago
L165[17:46:56]
<vos>
but they're staying on 1.7
L166[17:47:02]
<CovertJaguar> the plan for the tycoon
system is to incorperate the various carts from Railcraft Addons
into the main mod
L167[17:47:19]
<vos>
wait no they are updating but the new models don't fit into
the vanilla game feeling
L168[17:47:41]
<Warlord
Wossman> yeah idk, chemlab sounds cool but GT chemistry is
already there and pretty nice, wonder if it would be compatible but
it's probably too far of to even tell what's going on at
that point
L169[17:48:10]
<CovertJaguar> the plan for the tycoon
system is to incorperate the various carts from Railcraft Cosmetic
Additions into the main mod [Edited]
L170[17:48:13]
<Triaxx2> Hmm... wonder if we'll
get a fluid heated locomotive.
L171[17:48:19]
<Triaxx2> With an even bigger
bang.
L172[17:48:22]
<vos>
how is it affecting the world gen?
L173[17:48:50]
<fLAK>
speaking of all this, my forestry electric engine does not seem to
want to connect to the powered rolling machine
L174[17:49:17]
<CovertJaguar> the tycoon system
consists of routing goods from one location to another, a la
Transport Tycoon Deluxe style
L175[17:49:18]
<Warlord
Wossman> I think it would be nice to make ore veins more
factorio like so you have a reason to not just build one base but
have train lines to different mining spots
L176[17:49:33]
<Warlord
Wossman> but they need to return a shit ton of ore for it to be
worth
L177[17:49:33]
<vos>
cant we already do that
L178[17:49:41]
<CovertJaguar> @Warlord Wossman you
mean like Railcraft's mines? xD
L179[17:49:52]
<Triaxx2> Wha?
L180[17:49:55]
<Warlord
Wossman> did I miss something ?
L181[17:50:28]
<Warlord
Wossman> I am not sure what that is @CovertJaguar
L183[17:51:33]
<fLAK>
@Triaxx2 diesel engines you mean?
L184[17:51:37]
<Warlord
Wossman> you got your own ore spawn by now?
L185[17:51:48]
<Warlord
Wossman> sorry if I am too dumb at this point ?
L187[17:52:20]
<CovertJaguar> railcraft has a config
file based ore generator now yes
L188[17:52:39]
<Warlord
Wossman> that's cool
L189[17:53:02]
<Warlord
Wossman> with gregtech ores spawned in veins for a while, I need
to make them even bigger tho for my pack
L190[17:53:23]
<fLAK>
I feel like TFC's ore gen was the best for that kind of
'ore vein' spawning
L191[17:53:24]
<Triaxx2> No, I was thinking more like
steam engines with fluid heating. So I could have a train hauling
fuel and water to way stations, instead of the charcoal
trains.
L192[17:53:28]
<CovertJaguar> well railcraft can do
that if you want to use it
L193[17:53:31]
<Warlord
Wossman> but I was thinking bedrock veins that can only be
automined by a multiblock which needs tons of power and lubricant
or something
L194[17:54:07]
<Warlord
Wossman> I mean it's good to know, I will look into both
options for sure
L195[17:54:49]
<Warlord
Wossman> I was also wondering hoe hard it would be to place
different stone types in layers the deeper you get to encourage
auto mining further but have not looked into it enough just
yet
L196[17:54:53]
<Triaxx2> I wish the veins could be
more linear... in a line where mining a 3x3 with the tunnel bore
would grab a bunch of ores as it went along.
L197[17:55:32]
<Warlord
Wossman> I think the problem with the "huge veins"
concept is that most packs make the player too OP
L198[17:55:50]
<fLAK>
which is why TFC did it right in a sense
L199[17:55:58]
<Warlord
Wossman> if you have TiCo hammer that mines a vein as big as in
the picture in 15 minutes you would never make a train line
L200[17:56:12]
<fLAK>
never for a moment did I feel overpowered playing with mods with
TFC installed
L201[17:56:20]
<Warlord
Wossman> that's why I want ot keep hand tools slow
L202[17:56:38]
<Warlord
Wossman> I know TFC is nice but also not very compatible with
other things
L203[17:56:56]
<fLAK>
yep
L204[17:57:06]
<fLAK>
hey is TE worth installing rn?
L205[17:58:07]
<Warlord
Wossman> I think for my pack I want basically
"unlimited" ore deposits that can only be automined with
GT machinery and the infrastructure should be handled by RC,
that's the idea for now ?
L206[17:58:13]
<Warlord
Wossman> long way to go tho
L207[17:58:42]
<fLAK>
I want power storage for rf and whatnot, but I don't want
anything too retarded
L208[17:59:02]
<Warlord
Wossman> are you making a pack?
L209[17:59:10]
<fLAK>
no I just want to have fun
L210[17:59:35]
<Warlord
Wossman> hm, I bet there is something out there that only stores
RF and doesn't do a lot of other things
L211[17:59:44]
<Warlord
Wossman> use flux carts lol
L212[18:00:05]
<fLAK>
but I don't want anything that adds cheap crap that makes more
techyy mods obsolite
L213[18:00:42]
<CovertJaguar> I never liked TCon
tools
L214[18:00:46]
<Warlord
Wossman> flux carts would be a very technical power storage tbh,
you need to detect when the current one is empty and drive a new
one in from the cart stack ?
L215[18:01:20]
<Warlord
Wossman> TiCo , TE and ExU are probably my least fav mods
:>
L216[18:01:28]
<fLAK>
this is why I wish I had GT right now, the old greg tech before
greg went on some autistic tangent and made his own total
conversion mod bs that means you dont need IC2 and stuff
L217[18:01:29]
<Triaxx2> I like TiCon only because I
think the vanilla tools break completely mechanic is silly to
me.
L218[18:02:02]
<Warlord
Wossman> meh
L219[18:02:13]
<CovertJaguar> I've broken enough
sledge hammers irl to know it happens xD
L220[18:02:17]
<Warlord
Wossman> @fLAK greg never split from IC2 I think
L221[18:02:33]
<Triaxx2> Yes, true, but you can also
repair a sledge hammer, which I've done.
L222[18:02:36]
<CovertJaguar> shovels too
L223[18:02:40]
<Trinsdar> Yes he did in gt 5
L224[18:02:52]
<Warlord
Wossman> transformers
L225[18:03:13]
<Trinsdar> And their is a secret gt
mod in the works
L226[18:03:28]
<fLAK>
I loved the multiblock structures in one of the GT version before
he apparently removed them, and went a different route, I have no
idea what happened with it and I'm not interested in reading
through like 283 pages of changelog
L227[18:03:30]
<Trinsdar> That is an ic2 addon
L228[18:03:53]
<Trinsdar> Ic2 classic
specificly
L229[18:03:56]
<Chocohead> "Secret"
L230[18:03:57]
<Warlord
Wossman> idk, I like the newer GT versions a lot, probably a
pointless discussion
L231[18:04:19]
<Warlord
Wossman> I just don't want FE or RF as the main power
because it doesn't come with a lot of depth
L232[18:04:23]
<Triaxx2> @fLAK if you like those, you
might want to check out Tech Reborn. It took the good old 1.4.7
multi-blocks and brought them forward.
L233[18:04:32]
<fLAK>
then theres all this "IC2 classic", GT unofficial, and
the like
L234[18:04:58]
<Trinsdar> F*** tech reborn
L235[18:05:03]
<Trinsdar> It uses fe
L236[18:05:14]
<Warlord
Wossman> isn't tech reborn a cheap ripoff with RF lol
L237[18:05:14]
<Triaxx2> What?
L238[18:05:34]
<Triaxx2> Tech Reborn runs on all
three. And what exactly is wrong with FE?
L239[18:05:36]
<Trinsdar> Yes it is
L240[18:05:58]
<Trinsdar> And it has terrible code
from what I've heard
L241[18:06:08]
<Warlord
Wossman> well there is nothing wrong with FE I guess but I like
a power system with more depth
L242[18:07:11]
<Warlord
Wossman> I will wait for Jaguar to add carts that work with GTCE
?
L243[18:07:23]
<Triaxx2> I thought it was just a
'totally not RF but RF compatible API'.
L244[18:07:47]
<Trinsdar> Basically means it's
rf
L245[18:08:04]
<Trinsdar> That's the definition
of fe
L246[18:08:29]
<Trinsdar> Well mostly
L247[18:14:00]
<fLAK>
I feel like forge should handle some world gen itself
L248[18:16:23]
<fLAK>
like by now it's clear every other mod out there uses extra
metals like copper and tin and lead etc. so if forge could add some
worldgen and materials mod, all other mods could use it instead
having to code their own coppers and shit
L249[18:17:07]
<Warlord
Wossman> as long as it's shipped on it's own I
wouldn't mind
L250[18:17:27]
<Warlord
Wossman> as long as it's shipped on its own I wouldn't
mind [Edited]
L251[18:18:32]
<fLAK>
the added bonus is that because forge would handle it, even if a
favourite mod isn't completely ready for a new version of MC
the worldgen would be already taken care of somewhat
L253[18:19:14]
<Warlord
Wossman> ?
L254[18:19:26]
<Chocohead> The ore registry was
suggested and postponed
L255[18:20:01]
<fLAK>
true, but the MC modding community is much smaller than the real
world as a whole, and I think by now everyone big has communicated
with each other
L256[18:20:08]
<Warlord
Wossman> for me it feels easy enough to tweak it with
configs
L257[18:20:43]
<Chocohead> There'll always be
someone who won't use it
L258[18:20:51]
<Chocohead> Mekanism still has a gas
API
L259[18:20:59]
<Chocohead> Which no one else
supports
L260[18:21:10]
<fLAK>
wasn't that a UE mod way back?
L261[18:21:42]
<Triaxx2> EnderIO supported the
GasAPI.
L262[18:21:43]
<Chocohead> It was back in the day,
used EU before that
L263[18:21:59]
<Chocohead> Was once an IC2
addon
L264[18:22:11]
<Triaxx2> Annoyingly Engineer's
Toolbox had an entirely separate gas system which was also
unsupported.
L265[18:22:57]
<fLAK>
no I mean that Universal Electricity thing started up by caliclava
(I think that's how it's spelt)
L266[18:23:20]
<fLAK>
remember that ICBM mod
L267[18:23:27]
<fLAK>
that shit was hilarious
L268[18:23:53]
<Chocohead> Mek jumped from EU to use
UE after it started doing the same things IC2 dis
L269[18:23:59]
<Chocohead> Mek jumped from EU to use
UE after it started doing the same things IC2 did [Edited]
L270[18:24:51]
<fLAK>
I felt like UE was a great project but it seems like it lost steam
and died quietly
L271[18:26:21]
<CovertJaguar> it was ambitious and
grew to the point maintenance likely became a nightmare
L272[18:26:56]
<CovertJaguar> which is true of most
ambitious mods, even railcraft suffers
L273[18:27:00]
<fLAK>
I was excited because I felt like it would motivate the IC2 team to
be more creative
L274[18:28:16]
<fLAK>
I feel like RCs problems come from the fact that its design early
on was in the scope of being an addon for a mod, rather than 100%
an extra rails mod
L275[18:28:33]
<fLAK>
also you guys really focus a lot on the signalling
L276[18:29:05]
<Chocohead> Scope and size are big
pressures
L277[18:29:24]
<Chocohead> The fact IC2 needed
pushing was due to the same things
L278[18:29:39]
<fLAK>
which was what?
L279[18:29:42]
<fLAK>
I'm tired
L280[18:30:25]
<liach>
we should stay from energy system a bit and just focus on minecarts
for now
L281[18:31:28]
<Warlord
Wossman> tbh I am mostly using RC because of rails and carts
anyways ?
L282[18:32:03]
<liach>
i use rc machines, but i use tracks and carts most of the
time
L283[18:32:18]
<fLAK>
is AE still a decent mod too? I want storage solutions, but I think
the iron chests stuff is too cheap, and other mods look like
cancer
L284[18:32:23]
<Warlord
Wossman> I like the multiblocks alot but never did much with
charge tbh
L285[18:32:44]
<Warlord
Wossman> I never liked AE tbh
L286[18:33:06]
<madman> Ae still good there's
also a lazy alternative to it refined storage
L287[18:33:29]
<Warlord
Wossman> refined storage is like thermal expansion of AE
lmao
L288[18:33:35]
<fLAK>
I like the concept of the digital storage
L289[18:33:36]
<Chocohead> @fLAK Scope and size, it
was comparatively huge trying to do many things
L290[18:33:52]
<madman> Same style of mod just
without channels
L291[18:34:39]
<Warlord
Wossman> I honestly like vanilla ways of storing items,
shulkerboxes are really cool to compress the space items take
up
L292[18:34:44]
<fLAK>
@Chocohead like what, and what time frame are you talking about,
before or during the existence of GT?
L293[18:35:06]
<Chocohead> This was GT2/3 era
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L295[18:35:12]
<Chocohead> Just before experimental
really
L296[18:35:36]
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L297[18:35:56]
<Chocohead> It was doing nearly
everything Forge hooked
L298[18:36:12]
<madman> Storage draws is another good
one
L299[18:36:41]
<fLAK>
was greg on the IC2 dev team at some point? because when I got back
into MC modding like a month ago I was impressed that IC2 seemed to
have added more depth to machine making (aka making stuff more
expensive)
L300[18:37:21]
<Chocohead> He did some things in 1.6
and very early 1.7
L301[18:37:38]
<Chocohead> Thunderdark was the one
that added lots of the content though
L302[18:37:46]
<Chocohead> With Player
L303[18:38:56]
<fLAK>
did people complain about stuff being "too hard" like
when greg tech started being included in modpacks?
L304[18:39:15]
<Chocohead> Certainly did
L305[18:39:30]
<Chocohead> The reputation comes from
it really
L306[18:39:39]
<fLAK>
the salt was unreal irrc, so many tears about greg
"ruining" other mods
L307[18:40:02]
<Chocohead> No mod had changed recipes
like that before other than Better than Wolves
L308[18:40:24]
<fLAK>
it's like, delete it from the pack and don't play with it
if you don't like it you mongols lol
L309[18:41:10]
<Chocohead> It was adding significant
parts of the tech tree for 1.4, later on it overgrew to be a more
specialised pack type mod
L310[18:41:40]
<fLAK>
and were mod devs getting mad at him too? I remember one dev going
like "greggie stop changing things with my mod
:)))))))"
L311[18:41:59]
<fLAK>
or something like that
L312[18:43:17]
<Chocohead> MDiyo did
L313[18:43:53]
<Chocohead> MFR and Factorisation both
added the socks
L314[18:44:26]
<Chocohead> For a while MFR broke the
game adding everything to a dummy ore dictionary category which GT
choked on
L315[18:44:30]
<Triaxx2> Signalling still makes me
shudder. I have a 1.7.10 world with a massive rail system, but the
signalling is a nightmare and I have a massive construction train
now full to the brim with rails. (23 chest carts of rails.) And
I'm going to have to shepherd the entire thing through the
signals manually.
L316[18:44:31]
<liach>
oh about factorization, neptunepunk is here
L317[18:45:48]
<Trinsdar> @fLAK speaking of gregtech
if you're interested I can PM you the link to the gt mod I
mentioned earlier. Unless you'de rather it be a surprise when
it come out.
L318[18:46:35]
<fLAK>
sure, tell me about it in the PM a little, I'm probably going
to forget it tomorrow otherwise
L319[18:47:09]
<Trinsdar> Ok I'll do it on a
couple minutes
L320[18:47:19]
<fLAK>
take your time\
L321[18:47:26]
<fLAK>
I'm in no rush
L322[18:48:09]
<fLAK>
oh hey is that two different tube systems in project red I see?
wtf
L323[18:49:08]
<fLAK>
I just made a bunch of that stuff to try it out, and there's
some really strange behaviour that does not remind me of the old RP
tubes at all.
L324[18:49:33]
<Warlord
Wossman> what do you mean 2 tube systems?
L325[18:49:48]
<Warlord
Wossman> thought it only had the pipes with the chips
L326[18:50:40]
<fLAK>
apparently there's ones that work like the old BC logistics
pipes addon, and the other is some gimped PoS version of the old RP
tubes
L327[18:52:26]
<Warlord
Wossman> oh, the RP like ones are the
"pressured"
L328[18:52:34]
<Warlord
Wossman> and the other ones are the LP ones?
L329[18:52:42]
<fLAK>
I think so
L330[18:52:49]
<fLAK>
for f sakes why did eloraam have to be such an egotistical
cunt?
L331[18:55:14]
<fLAK>
we could have had an actual RP continuation now instead of these
weak clones, but I guess keeping the whole mod development to
herself while pouring the RP donation funds into creating her own
crappy game to release on steam was the right way to go
L332[18:58:15]
<fLAK>
I'm 99% sure I actually ran into her in csgo MM about a year
and a half ago, and I got blocked immediately when I asked about
RP
L333[19:10:46]
<Trinsdar> What a dick
L334[19:11:25]
<Chocohead> People have innovated
since at least
L335[19:11:40]
<Chocohead> Not like we're still
just looking backwards for design
L336[19:12:51]
<Trinsdar> There are mods that take
the idea and differ some such as the simple logic mods(aka
charset)
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L338[19:18:12]
<Triaxx2> Funky locomotion does frames
better than RP ever did.
L339[19:22:29]
<fLAK>
I liked how RP did frames in its interaction with the computers, I
thought computercraft was cheap as fuck and looked silly, so I was
really interested in using RP computers
L340[19:23:24]
<fLAK>
iirc someone even created a version of ms-dos for it
L341[19:24:26]
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L342[19:24:26] <travis-ci>
Railcraft/Railcraft#236 (fix/major-bugs - 928a636 : liach): The
build passed.
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L348[19:44:32]
<fLAK>
hey is steel production still 1 coal coke = 1 steel?
L349[19:46:15]
<Trinsdar> I think it's 2 coal
coke to one steel
L350[19:47:27]
<fLAK>
hmm, the wiki is wrong again then
L351[19:47:49]
<Trinsdar> when is the wiki
right?
L352[19:49:03]
<fLAK>
I've been smelting iron blocks in the blast furnace and
it's been requiring 2 coke blocks and a little bit more, like
less than a piece of charcoal
L353[19:49:19]
<Trinsdar> yah I think it's
technically 2.1
L354[19:49:31]
<Trinsdar> which is kinda stupid and
should just be 2
L355[19:49:37]
<fLAK>
Reeeeeeeee
L356[19:51:47]
<liach>
i think it is just 2
L357[19:52:16]
<liach>
the coal coke got nerfed in series 8, from cooking 32 items to only
16 items in a furnace
L358[19:52:42]
<liach>
but its cook time was decreased from 3000 ticks to 1800 ticks (150s
to 90s)
L359[20:00:41]
<CovertJaguar> and the main reason for
that was that the Coke Block broke furnaces because it had too much
burn value xD
L360[20:04:54]
<fLAK>
vanilla MC and limitations, name a more iconic duo
L361[20:05:44]
<Triaxx2> Redstone and tick lag
L362[20:10:17]
<fLAK>
is the steel anvil just a normal anvil with more durability?
L363[20:11:16]
<liach>
yes. it has double durability, expect it to break after 50 rather
than 25 uses
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L366[20:39:04] <travis-ci>
Railcraft/Railcraft#238 (mc-1.12.2 - 0c54790 : CovertJaguar): The
build passed.
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L373[20:49:06] <travis-ci>
Railcraft/Railcraft#239 (fix/major-bugs - 8c99e5a : liach): The
build passed.
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L376[21:02:31] <travis-ci>
Railcraft/Railcraft#240 (fix/major-bugs - 794fa3a : CovertJaguar):
The build was broken.
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L380[21:06:59]
<CovertJaguar> I think it also has a
slightly higher max enchantment rating as well
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L384[21:25:30] <travis-ci>
Railcraft/Railcraft#242 (fix/major-bugs - 70623b5 : CovertJaguar):
The build is still failing.
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L391[21:49:47]
<liach>
yeah, the level is 50 instead of 40
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L393[21:59:21] <travis-ci>
Railcraft/Railcraft#244 (fix/major-bugs - 08070f0 : CovertJaguar):
The build was fixed.
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