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L8[08:35:09] <travis-ci> Railcraft/Railcraft#209 (mc-1.12.2 - d403749 : CovertJaguar): The build passed.
L9[08:35:09] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/9932f4b4ea25...d40374920988
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L11[08:35:09] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/96302090
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L18[14:20:50] <madman> Is it even worth making then??
L19[14:35:36] <KillTyrant> Company I work for just got bought out..
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L22[16:20:23] <Instinx> Is that a good thing or a bad thing?
L23[16:24:23] <Forecaster> @madman the tunnel bore is meant for making tunnels and laying tracks...
L24[16:24:33] <Forecaster> if you want to try to use it to mine knock yourself out
L25[16:24:38] <Forecaster> but that's not what it's best at
L26[16:25:21] <madman> i might use rail craft as a long range backpack lol
L27[16:26:10] <Forecaster> Railcraft is one word :P
L28[16:26:51] <madman> so just woken up not long ago and have not had a coffie in a can
L29[16:27:07] <Project> :thinknando: is it tho?
L30[16:27:33] <madman> its what the auther wants its what the auther gets
L31[16:27:46] <Project> Touche
L32[16:27:48] <Forecaster> it's right there in the server name, so I'm pretty sure :P
L33[16:28:16] <Forecaster> though I suppose I could have written that that way to throw everyone off
L34[16:28:17] <Forecaster> :P
L35[16:28:20] <Project> Is that like 100%
L36[16:28:29] <Project> :hmm1:
L37[16:29:41] <CovertJaguar> what worse is that despite my best efforts to change it.... it _still_ "BuildCraft", not "Buildcraft"
L38[16:29:58] <CovertJaguar> what worse is that despite my best efforts to change it.... its _still_ "BuildCraft", not "Buildcraft" [Edited]
L39[16:30:30] <madman> All hail god of trains
L40[16:34:47] <madman> I have tried allot of the other mods ir takes up to much room railcraft is perfect
L41[17:29:37] <AlexIIL> hmm maybe I'm not helping as I prefer BuildCraft over Buildcraft :p
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L43[17:56:03] <Natesky9> MineCraft
L44[17:56:21] <Natesky9> Change my mind
L45[17:56:54] <Chocohead> It's IndustrialCraft 2 as well
L46[17:57:30] <Chocohead> Unless it's IndustrialCraft², though that's more legacy now
L47[17:59:17] <Natesky9> Gregtech should just rename itself IndustrialCraft 3, just to flex on Player
L48[18:00:35] <Natesky9> Also, is there cable loss now? I thought I saw something about that earlier
L49[18:08:39] <Chocohead> There has been since 1.9
L50[18:09:26] <Natesky9> I'm not much of a fan of cable loss, unless it's represented better than just a number you can't see
L51[18:09:41] <Natesky9> But that could just be me
L52[18:13:36] <Chocohead> Like a number you can work out ?
L53[18:14:13] <coderbot> I honestly think the cable loss is a good mechanic because it gives another dimension to different cable types than "moar powers"
L54[18:19:38] <liach> Cable loss requires you to send eu in larger packets under higher voltage to reduce loss, which is good
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L56[19:53:01] <CovertJaguar> without cable loss you have no incentive to use transformers for longer distances
L57[19:53:41] <CovertJaguar> I admit I never understood why it is IndustrialCraft 2 exp instead of IndustrialCraft 3
L58[20:02:15] <Trinsdar> yah the real ic2 is ic2 classic
L59[20:08:31] <Chocohead> Neither are like the original IC2
L60[20:08:49] <Chocohead> Which is probably why they both have their own qualifiers
L61[20:09:50] <liach> ic2 classic is in no way like the ic2 in 1.4.7
L62[20:10:34] <coderbot> i mean, most of ic2 classic is literally a direct port of 1.4.7
L63[20:11:34] <coderbot> there's also a lot of stuff the dev added in 1.10 but a lot of it is orthogonal from the core of the mod
L64[20:11:53] <coderbot> like upgrades to move items around
L65[20:12:00] <liach> unfortunately speiger isn't here
L66[20:12:10] <liach> he could have explained this question
L67[20:16:33] <KillTyrant> Idk why Greg tech got such a bad rap. I rather enjoyed the harder grind. Also was awesome to pair that mod with RC... mmmmm all dem fluid trains
L68[20:17:05] <coderbot> people don't like it when the mods take a lot of effort
L69[20:17:51] <coderbot> I mean look at the current state of modpacks, the most popular packs are ones like Stoneblock who's entire goal is to make everything as op as possible
L70[20:17:54] <KillTyrant> Speaks volumes of this generation *old man rumblings*
L71[20:18:21] <liach> gt is a fine mod
L72[20:18:39] <coderbot> of course GT5/6 get a bit insane with the TFC-esque start
L73[20:18:49] <coderbot> but the progression is rewarding
L74[20:18:56] <KillTyrant> Haha I didnt get a chance to experience that
L75[20:19:05] <liach> except that when your chest is blown up by a creeper, you cannot log into that save again because of too many drops
L76[20:19:09] <KillTyrant> TFC meaning terrafirma?
L77[20:19:15] <liach> yeah. terrafirmacraft
L78[20:19:18] <coderbot> yeah
L79[20:19:35] <liach> probably the hardest minecraft mod
L80[20:19:47] <coderbot> I played gtnh for a few weeks before deciding it wasn't my kind of pack, it's just too much time for me
L81[20:19:50] <KillTyrant> Yeah but dear God did I have so much fun
L82[20:20:26] <coderbot> of course I say that then I spend 6 months making my own modpack ?
L83[20:20:53] <KillTyrant> Oooh? What's the theme?
L84[20:21:37] <KillTyrant> The thing I loved alot with TFC was the food system
L85[20:21:44] <KillTyrant> And the farming
L86[20:21:59] <coderbot> it's basically a remake of mindcrac k 1.4.7
L87[20:22:00] <KillTyrant> I enjoyed that alot more than I thought I would
L88[20:22:08] <coderbot> it's basically a remake of mindcrack 1.4.7 [Edited]
L89[20:22:11] <KillTyrant> Never played sadly
L90[20:22:57] <coderbot> it was a pretty great pack, had its own share of flaws but I felt that GT2 really was the greatest middle ground of gregtech
L91[20:23:19] <KillTyrant> Think that's the version I played
L92[20:23:29] <coderbot> GT2 was grindy but it didn't really kick in until the mid/late game
L93[20:23:32] <KillTyrant> That was before GT and ic2 had that weird baby
L94[20:23:36] <coderbot> yeah
L95[20:24:04] <coderbot> so basically the grind was "optional" because you always could just stick with the midgame stuff (TE/IC2)
L96[20:24:23] <coderbot> IC2E places it right at the start though which I highly dislike
L97[20:25:31] <KillTyrant> Yeahhh. I used to start with ic2 as my go to
L98[20:25:53] <KillTyrant> After ic2e basically made me use thermal expansion
L99[20:26:02] <KillTyrant> A mod I had little interest in at the time
L100[20:26:07] <coderbot> it's funny because in 1.4.7 the only reason people started with thermal was because the macerator required diamonds
L101[20:26:16] <KillTyrant> ^^^
L102[20:26:19] <coderbot> everything else in ic2 was cheap
L103[20:26:28] <coderbot> cheaper than thermal as a matter of fact
L104[20:26:50] <KillTyrant> Was it called TE at the time?
L105[20:27:01] <coderbot> yeah, TE was actually the only "one" of the mods
L106[20:27:02] <KillTyrant> Why am I remember it having a different name for a short bit
L107[20:27:24] <coderbot> used to be only thermal expansion / cofh core before splitting off into 6 mods
L108[20:28:39] <KillTyrant> Btw, is there a version of minecraft made in C+? I thought I heard something along those lines
L109[20:28:59] <coderbot> I mean bedrock edition is probably what you're talking about
L110[20:29:19] <coderbot> of course there's like 100 C++ "minecraft" clones as well
L111[20:29:36] <KillTyrant> I mean an official minecraft not on java
L112[20:29:41] <KillTyrant> XD
L113[20:29:58] <KillTyrant> Dear God the amount of MC clones from the hayday
L114[20:30:07] <coderbot> yeah lol
L115[20:31:12] <KillTyrant> I'm glad there at least some multithreading functionality
L116[20:32:15] <coderbot> yeah, but at its core minecraft's engine is pretty bad at multithreading
L117[20:32:23] <coderbot> always funny when people buy 8 core servers for minecraft
L118[20:34:44] <Chocohead> World saving scales to some extent at least
L119[20:35:10] <Chocohead> So if you dragged your server map out more cores should theoretically speed up saving
L120[20:35:33] <coderbot> but that's still bounded by disk IO in most cases, unless you have an SSD
L121[20:36:37] <KillTyrant> Issues I think resolved by the bedrock version, right?
L122[20:37:15] <coderbot> well I mean you can't just ignore disk access speeds
L123[20:37:25] <coderbot> maybe they can migitate it somehow, idk
L124[20:37:48] <KillTyrant> Meant the bad engine
L125[20:38:15] <KillTyrant> Read wrote speeds are mostly hardware bound
L126[20:38:23] <KillTyrant> Write*
L127[20:39:13] <coderbot> yeah, but if you have an hdd the hardware is slooooow
L128[20:41:31] <KillTyrant> Oh yeah for sure. I suppose the basis if my question is why aren't people migrating to the better* engine?
L129[20:42:58] <coderbot> one of the reasons being you can't mod it
L130[20:43:05] <coderbot> others being that it doesn't actually run on mac or linux
L131[20:43:25] <coderbot> and that second one is kinda a big deal for people like me who run linux exclusively
L132[20:44:55] <KillTyrant> It came be nodded? That sucks
L133[20:44:59] <KillTyrant> Modded**
L134[20:45:13] <KillTyrant> Phone auto correcting sucks haha
L135[20:45:33] <KillTyrant> It cant be nodded? That sucks [Edited]
L136[20:45:56] <coderbot> actually it can, but you have to write the mods in javascript
L137[20:46:08] <coderbot> and the API isn't that great if you're comparing it to Forge
L138[20:46:24] <coderbot> there's also a pretty severe block ID limit last I heard
L139[20:46:28] <coderbot> 256 ids
L140[21:41:52] <KillTyrant> back
L141[21:42:06] <KillTyrant> that is really limited. ooof
L142[21:42:17] <KillTyrant> i remember when MC had a similar limit back in the day
L143[21:43:01] <KillTyrant> than some coding sorcery happened and suddenly you can have damn well near infinite items
L144[21:43:09] <KillTyrant> different items
L145[21:53:50] <coderbot> before vanilla extended the limit forge used to have patches to bump it up from 256 to 4096
L146[22:00:49] <KillTyrant> indeed, then i think MC changed how items are handled or whatever
L147[22:01:28] <coderbot> yup
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