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L2[00:15:20] <travis-ci> Railcraft/Railcraft#182 (mc-1.12.2 - f7b1bd2 : CovertJaguar): The build passed.
L3[00:15:20] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/95729172
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L5[00:15:20] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/20e366938a16...f7b1bd2139f2
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L7[05:38:48] <wormzjl> Will the hobbist steam engine to be added back someday?
L8[05:39:09] <wormzjl> Because currently there lacks a early power solution
L9[05:39:17] <wormzjl> Because currently there lacks an early power solution [Edited]
L10[06:08:51] <CovertJaguar> Not in such a a way that will produce charge, but there are some ideas for a smaller generator
L11[06:09:27] <CovertJaguar> Also the Disposable Batteries help fill that niche, but they aren't quire complete yet
L12[06:10:21] <LuigiHutch> https://github.com/Railcraft/Railcraft/issues/1482
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L14[06:10:50] <travis-ci> Railcraft/Railcraft#183 (mc-1.12.2 - a8161ce : CovertJaguar): The build passed.
L15[06:10:50] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/95744065
L16[06:10:50] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/f7b1bd2139f2...a8161ced89c5
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L18[06:12:53] <LuigiHutch> I’m guessing the engines will come back only as MJ only production https://github.com/Railcraft/Railcraft/issues/1388
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L20[11:03:54] <Natesky9> do we have an invite link somewhere?
L21[11:05:05] <liach> yeah, @Natesky9 channel topic and #sky-road pin
L22[11:06:35] <Natesky9> oh wow, at the *very end* of the channel topic
L23[11:08:16] <Voxel_Friend> Nyooom!
L24[11:08:25] <Natesky9> hehe, welcome Voxel
L25[11:08:30] <Voxel_Friend> Howdy
L26[11:08:56] <Natesky9> Hey liach, how stable would you say the beta would be on a server?
L27[11:09:52] <Voxel_Friend> It still has alot of issues...
L28[11:10:13] <Voxel_Friend> But for the most part it seems pretty good.
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L31[12:34:03] <fLAK> Hi I just posted a bug in the github thing, did I do it right?
L32[12:55:34] <Voxel_Friend> Looks good to me
L33[13:17:48] <fLAK> @liach where do I find the crash report you need? It's been about 5 years since I last played minecraft in general, let alone modded, so I have no idea where to look.
L34[13:18:31] <liach> uh fine, it is in the `crash-report` at the same level of the `mods` folder
L35[13:18:43] <liach> I already generated one, so you don't need to find it
L36[13:18:55] <fLAK> http://tinyurl.com/ybp83mm6
L37[13:18:58] <fLAK> oh ok
L38[13:19:04] <fLAK> I just found it
L39[13:25:37] <liach> thanks. this is exactly the same as mine!
L40[13:39:41] <fLAK> also I see one report from beta 2, is that version not public?
L41[13:46:38] <liach> that is on curseforge
L42[13:51:25] <fLAK> ah I see, is there a changelog for it?
L43[13:53:08] <fLAK> nvm I'm blind
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L49[16:38:17] <travis-ci> Railcraft/Railcraft#184 (mc-1.12.2 - fcea166 : CovertJaguar): The build passed.
L50[16:38:17] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/a8161ced89c5...fcea166055e4
L51[16:38:17] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/95773273
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L65[19:13:27] <texaswriter> picture for dev chat http://tinyurl.com/yc9fb5ev
L66[23:34:41] <texaswriter> Any adept railcraft users in here can give me some pointers on busy intersection handling. Here is a screenshot of one of my busies intersections:
L67[23:35:13] <texaswriter> http://tinyurl.com/y8rxp7q4
L68[23:35:45] <texaswriter> from the top of the image, trains go on the right to the top and come from the left from the top.
L69[23:36:45] <texaswriter> They can turn right towards the left of the image or otherwise will turn left and go towards the right of the image.
L70[23:36:54] <texaswriter> From the right of the image, trains can turn right towards the top or proceed straight (towards the left ).
L71[23:37:28] <texaswriter> trains coming from the left of the image will go straight and either keep going straight or come to a turn around if they want to go towards the top of the image
L72[23:38:36] <texaswriter> another screenshot ()more top down) http://tinyurl.com/yb5eguba
L73[23:38:43] <texaswriter> here is a more zoomed out image
L74[23:38:55] <texaswriter> same text directions apply to this one as the last.
L75[23:40:38] <texaswriter> Anyways, looking for any tips or criticisms. I use project red (simple logic/simple wire causes weird lockups when interacting with railcraft rails). Mostly insulated wires, bundled cables, red alloy wire, framed red allow wire, and not gates usually I can use one color of insulated wires, but some times I am finding I need to use 2 (so far that's the max) for some more convoluted routing
L76[23:42:36] <texaswriter> Also, any ways to hide wires that I am not taking advantage of? the detector tracks require me to have the redstone at its level (I chose to use the framed red alloy wire, but there are other options to get that signal on that level)
L77[23:50:27] <texaswriter> Anyways, looking for any tips or criticisms. I use project red (simple logic/simple wire causes weird lockups when interacting with railcraft rails). Mostly insulated wires, bundled cables, red alloy wire, framed red allow wire, and not gates usually I can use one color of insulated wires, but some times I am finding I need to use 2 or 3 (so far 3 is the max) for some more convoluted routing [Edited]
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