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L1[00:15:19] ⇨
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L2[00:15:20] <travis-ci>
Railcraft/Railcraft#182 (mc-1.12.2 - f7b1bd2 : CovertJaguar): The
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L7[05:38:48]
<wormzjl> Will the hobbist steam
engine to be added back someday?
L8[05:39:09]
<wormzjl> Because currently there
lacks a early power solution
L9[05:39:17]
<wormzjl> Because currently there
lacks an early power solution [Edited]
L10[06:08:51]
<CovertJaguar> Not in such a a way
that will produce charge, but there are some ideas for a smaller
generator
L11[06:09:27]
<CovertJaguar> Also the Disposable
Batteries help fill that niche, but they aren't quire complete
yet
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L14[06:10:50] <travis-ci>
Railcraft/Railcraft#183 (mc-1.12.2 - a8161ce : CovertJaguar): The
build passed.
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L20[11:03:54]
<Natesky9> do we have an invite link
somewhere?
L21[11:05:05]
<liach>
yeah, @Natesky9 channel topic and #sky-road pin
L22[11:06:35]
<Natesky9> oh wow, at the *very end*
of the channel topic
L23[11:08:16]
<Voxel_Friend> Nyooom!
L24[11:08:25]
<Natesky9> hehe, welcome Voxel
L25[11:08:30]
<Voxel_Friend> Howdy
L26[11:08:56]
<Natesky9> Hey liach, how stable would
you say the beta would be on a server?
L27[11:09:52]
<Voxel_Friend> It still has alot of
issues...
L28[11:10:13]
<Voxel_Friend> But for the most part
it seems pretty good.
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L31[12:34:03]
<fLAK>
Hi I just posted a bug in the github thing, did I do it
right?
L32[12:55:34]
<Voxel_Friend> Looks good to me
L33[13:17:48]
<fLAK>
@liach where do I find the crash report you need? It's been
about 5 years since I last played minecraft in general, let alone
modded, so I have no idea where to look.
L34[13:18:31]
<liach>
uh fine, it is in the `crash-report` at the same level of the
`mods` folder
L35[13:18:43]
<liach>
I already generated one, so you don't need to find it
L37[13:18:58]
<fLAK>
oh ok
L38[13:19:04]
<fLAK>
I just found it
L39[13:25:37]
<liach>
thanks. this is exactly the same as mine!
L40[13:39:41]
<fLAK>
also I see one report from beta 2, is that version not
public?
L41[13:46:38]
<liach>
that is on curseforge
L42[13:51:25]
<fLAK>
ah I see, is there a changelog for it?
L43[13:53:08]
<fLAK>
nvm I'm blind
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L49[16:38:17] <travis-ci>
Railcraft/Railcraft#184 (mc-1.12.2 - fcea166 : CovertJaguar): The
build passed.
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L66[23:34:41]
<texaswriter> Any adept railcraft
users in here can give me some pointers on busy intersection
handling. Here is a screenshot of one of my busies
intersections:
L68[23:35:45]
<texaswriter> from the top of the
image, trains go on the right to the top and come from the left
from the top.
L69[23:36:45]
<texaswriter> They can turn right
towards the left of the image or otherwise will turn left and go
towards the right of the image.
L70[23:36:54]
<texaswriter> From the right of the
image, trains can turn right towards the top or proceed straight
(towards the left ).
L71[23:37:28]
<texaswriter> trains coming from the
left of the image will go straight and either keep going straight
or come to a turn around if they want to go towards the top of the
image
L73[23:38:43]
<texaswriter> here is a more zoomed
out image
L74[23:38:55]
<texaswriter> same text directions
apply to this one as the last.
L75[23:40:38]
<texaswriter> Anyways, looking for any
tips or criticisms. I use project red (simple logic/simple wire
causes weird lockups when interacting with railcraft rails). Mostly
insulated wires, bundled cables, red alloy wire, framed red allow
wire, and not gates usually I can use one color of insulated wires,
but some times I am finding I need to use 2 (so far that's the
max) for some more convoluted routing
L76[23:42:36]
<texaswriter> Also, any ways to hide
wires that I am not taking advantage of? the detector tracks
require me to have the redstone at its level (I chose to use the
framed red alloy wire, but there are other options to get that
signal on that level)
L77[23:50:27]
<texaswriter> Anyways, looking for any
tips or criticisms. I use project red (simple logic/simple wire
causes weird lockups when interacting with railcraft rails). Mostly
insulated wires, bundled cables, red alloy wire, framed red allow
wire, and not gates usually I can use one color of insulated wires,
but some times I am finding I need to use 2 or 3 (so far 3 is the
max) for some more convoluted routing [Edited]