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L1[05:26:30] ⇨
Joins: Vexatos
(Vexatos!~Vexatos@p200300C107205E05CA0871A7639F04C7.dip0.t-ipconnect.de)
L2[11:07:34] ⇨
Joins: Hawk777
(Hawk777!~chead@2607:c000:81d9:f400:94fc:ebe8:8416:680c)
L3[13:08:00]
<liach>
How do you guys think of a trade station cart that trades on its
go?
L4[13:08:31]
<liach>
it deals trades with villagers in 6 blocks but it can move, so you
can build a light rail system for trade station cart to go in a
village or a villager farm
L5[13:57:27]
<krytgames> how would u config, what
this cart myst buy/sell?
L6[13:58:04]
<liach>
it has a gui
L7[13:58:06]
<Forecaster> why would you put a trade
station in a cart...
L8[13:58:32]
<liach>
@Forecaster because then you can go around for villagers for trades
instead of pulling villagers to the 6 blocks around the trade
station
L9[13:58:39]
<liach>
The 6 block limit is the key.
L10[13:59:34]
<Forecaster> that sounds like way more
trouble than it's worth
L11[14:03:24]
<liach>
what's a trouble
L12[14:03:57]
<liach>
i say that compared to moving villagers with trains, i'd move
the trade station with trains
L13[14:04:12]
<liach>
so you can effectively traverse among more villagers
L14[14:23:31]
<krytgames> what if villages will be
far away from each other? will train update the chunks or i will
need to place the anchor?
L15[14:29:56]
<liach>
add an anchor/worldspike cart
L16[14:30:21]
<liach>
imo trade station carts are for villager spawning machines,
etc.
L17[15:29:41] ⇦
Quits: Hawk777
(Hawk777!~chead@2607:c000:81d9:f400:94fc:ebe8:8416:680c) (Quit:
Leaving.)
L18[17:03:00]
<texaswriter> how would one go about
sending an entire train into the nether (or more generally, through
a portal) from the overworld and persist as a train?
L19[17:05:56]
<bball.psd> coupling tracks i
guess
L20[17:07:53]
<liach>
trains don't persist across worlds.
L21[17:08:10]
<liach>
as a result, you need to break them into individual carts and
transport one by one
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(Vexatos!~Vexatos@p200300C107205E05CA0871A7639F04C7.dip0.t-ipconnect.de)
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L23[18:03:03] ⇦
Quits: Keridos
(Keridos!~Keridos@static.56.72.76.144.clients.your-server.de) (Ping
timeout: 190 seconds)
L24[19:12:26] ⇨
Joins: travis-ci
(travis-ci!~travis-ci@ec2-54-198-200-247.compute-1.amazonaws.com)
L25[19:12:27] <travis-ci>
Railcraft/Railcraft#122 (feature/trade-station-cart - 1b3d729 :
liach): The build passed.
L28[19:12:27] ⇦
Parts: travis-ci
(travis-ci!~travis-ci@ec2-54-198-200-247.compute-1.amazonaws.com)
())
L29[21:36:19] ⇨
Joins: Keridos
(Keridos!~Keridos@static.56.72.76.144.clients.your-server.de)
L30[21:41:30]
<Natesky9> there was a forgecraft
video where this was done
L31[21:42:08]
<Natesky9> albeit with a mystcraft
portal, but the concept is the same, decouple, send them through
one at a time, then recouple
L32[21:48:00]
<CovertJaguar> it wasn't really
designed with villager farming in mind... I don't things like
that
L33[22:58:49]
<KillTyrant> Greetings everyone.
L34[23:00:20]
<liach>
hello.
L35[23:01:07]
<KillTyrant> im sure you guys hear it
all the time but ill toss in my own compliment and say Thanks for
the awesome mod.
L36[23:33:24]
<Natesky9> yeah, I'll be honest,
the trade station doesn't seem practical
L37[23:33:46]
<Natesky9> and that's from me
doing extensive testing in survival worlds
L38[23:56:34]
<liach>
will it work with villager farms then
L39[23:56:53]
<liach>
e.g. when you have a ton of villagers packed in a 11 by 11
area