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L1[05:26:30] ⇨ Joins: Vexatos (Vexatos!~Vexatos@p200300C107205E05CA0871A7639F04C7.dip0.t-ipconnect.de)
L2[11:07:34] ⇨ Joins: Hawk777 (Hawk777!~chead@2607:c000:81d9:f400:94fc:ebe8:8416:680c)
L3[13:08:00] <liach> How do you guys think of a trade station cart that trades on its go?
L4[13:08:31] <liach> it deals trades with villagers in 6 blocks but it can move, so you can build a light rail system for trade station cart to go in a village or a villager farm
L5[13:57:27] <krytgames> how would u config, what this cart myst buy/sell?
L6[13:58:04] <liach> it has a gui
L7[13:58:06] <Forecaster> why would you put a trade station in a cart...
L8[13:58:32] <liach> @Forecaster because then you can go around for villagers for trades instead of pulling villagers to the 6 blocks around the trade station
L9[13:58:39] <liach> The 6 block limit is the key.
L10[13:59:34] <Forecaster> that sounds like way more trouble than it's worth
L11[14:03:24] <liach> what's a trouble
L12[14:03:57] <liach> i say that compared to moving villagers with trains, i'd move the trade station with trains
L13[14:04:12] <liach> so you can effectively traverse among more villagers
L14[14:23:31] <krytgames> what if villages will be far away from each other? will train update the chunks or i will need to place the anchor?
L15[14:29:56] <liach> add an anchor/worldspike cart
L16[14:30:21] <liach> imo trade station carts are for villager spawning machines, etc.
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L18[17:03:00] <texaswriter> how would one go about sending an entire train into the nether (or more generally, through a portal) from the overworld and persist as a train?
L19[17:05:56] <bball.psd> coupling tracks i guess
L20[17:07:53] <liach> trains don't persist across worlds.
L21[17:08:10] <liach> as a result, you need to break them into individual carts and transport one by one
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L25[19:12:27] <travis-ci> Railcraft/Railcraft#122 (feature/trade-station-cart - 1b3d729 : liach): The build passed.
L26[19:12:27] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/1082d2173cdf...1b3d729936ac
L27[19:12:27] <travis-ci> Build details : https://travis-ci.com/Railcraft/Railcraft/builds/94100483
L28[19:12:27] ⇦ Parts: travis-ci (travis-ci!~travis-ci@ec2-54-198-200-247.compute-1.amazonaws.com) ())
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L30[21:41:30] <Natesky9> there was a forgecraft video where this was done
L31[21:42:08] <Natesky9> albeit with a mystcraft portal, but the concept is the same, decouple, send them through one at a time, then recouple
L32[21:48:00] <CovertJaguar> it wasn't really designed with villager farming in mind... I don't things like that
L33[22:58:49] <KillTyrant> Greetings everyone.
L34[23:00:20] <liach> hello.
L35[23:01:07] <KillTyrant> im sure you guys hear it all the time but ill toss in my own compliment and say Thanks for the awesome mod.
L36[23:33:24] <Natesky9> yeah, I'll be honest, the trade station doesn't seem practical
L37[23:33:46] <Natesky9> and that's from me doing extensive testing in survival worlds
L38[23:56:34] <liach> will it work with villager farms then
L39[23:56:53] <liach> e.g. when you have a ton of villagers packed in a 11 by 11 area
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