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L3[00:55:53] <travis-ci>
Railcraft/Railcraft#116 (mc-1.12.2 - cf53191 : CovertJaguar): The
build passed.
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L8[01:16:13]
<CovertJaguar> especially since the
"push" part of the spring forces is turned off...
L9[01:16:20]
<liach>
How did the first two carts stick together then
L10[01:16:46]
<CovertJaguar> I was playing with the
locking tracks at first
L11[01:17:00]
<CovertJaguar> which resulted in
mixing all the carts up...and then it stayed that way
L12[01:24:21]
<CovertJaguar> there is _still_
invalid trains.... according to the game there is four trains in
that world....
L13[01:25:38]
<liach>
Are trains always removed when linking or link breaking
happens
L14[01:36:49]
<CovertJaguar> atm...I'd say
no
L15[01:37:06]
<CovertJaguar> linking should merge,
and breaking marks it for later deletion
L16[01:37:23]
<CovertJaguar> well...merging should
delete one...
L17[01:38:23]
<CovertJaguar> ah...I don't know
anymore....this thing started as a disposable train iterator helper
class
L18[01:43:59]
<CovertJaguar> helpfully I can't
tell the difference between cart not loaded and cart no longer
exists
L19[01:45:44]
<liach>
@CovertJaguar The minecart hooks class can tell if a cart is
permanently removed or reloaded by listening to entity removals in
world
L20[01:46:02]
<liach>
the permanently removed entities have the `isDead` field set to
true
L21[01:46:25]
<CovertJaguar> it already does that...
and we still have 4 trains
L22[01:47:03]
<liach>
try creating a new superflat world with no minecarts
generated
L23[01:47:19]
<liach>
you know single minecarts generated in mineshafts are considered
trains in theory
L24[01:50:55]
<CovertJaguar> it is
L25[02:08:48]
<CovertJaguar> these trains are
sharing minecarts... which _should_ be impossible
L26[02:11:30]
<CovertJaguar> blah...the world is
_still_ null
L27[02:19:17]
<CovertJaguar> progress....there are
now only _three_ trains
L28[02:19:31]
<CovertJaguar> and that extra one is
deleted every tick -.-
L29[02:22:02]
<liach>
and recreated?
L30[02:22:15]
<CovertJaguar> apparently
L31[02:22:51]
<CovertJaguar> there are two, 4 cart
trains, one is deleted every tick....I wonder if its the same
one...
L32[02:24:05]
<liach>
or try testing in another clean world
L33[02:25:36]
<CovertJaguar> its deleting both of
the 4 cart trains at random
L34[02:27:53]
<CovertJaguar> which means its
probably not properly setting the train tag on all the carts?
L35[02:27:54]
<CovertJaguar> hmm
L36[02:30:35]
<liach>
the old saved trains might affect the new test results
L37[02:31:55]
<CovertJaguar> hmm...indeed
L38[02:32:08]
<CovertJaguar> it seems to have
stopped after deleting everything
L39[02:48:40]
<liach>
fine now? will see your push
L40[02:53:46]
<CovertJaguar> pushed.... I don't
know that I'd say 100% fine as I'm pretty sure that if it
could get corrupt like that once, it can do it again, but I've
been staring at this all evening and its all starting to look like
spegetti
L41[02:54:01]
<CovertJaguar> so that's enough
for now
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L43[02:55:36] <travis-ci>
Railcraft/Railcraft#117 (mc-1.12.2 - 0217ae5 : CovertJaguar): The
build passed.
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L49[04:56:02]
<WiFiN>
!faq
L51[06:56:35]
<Vectrobe
(Paul17041993)> 'centroid' forces?
L52[06:57:52]
<Vectrobe
(Paul17041993)> oh so like, the sync'ed velocities like I
mentioned earlier?
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L57[13:03:18]
<Trinsdar> not sure where to post this
therfore I'm going to post it here. the game keeps crashing
every time I load the latest commit and I think it has something to
do with gradle:
https://paste.dimdev.org/ayicimuxac.http
L58[13:05:49]
<liach>
Though this really belongs to support, my best guess is that you
try `gradle clean cleanCache`
L59[13:06:42]
<Trinsdar> Like in cod you mean?
L60[13:06:53]
<Trinsdar> Like in cmd you mean?
[Edited]
L61[13:06:57]
<liach>
yes
L62[13:07:06]
<liach>
or `./gradlew clean cleanCache`
L63[14:32:19]
<CovertJaguar> @Vectrobe
(Paul17041993) it was actually just applying force away from the
center of the train, but it didn't work very well
L64[14:38:20]
<CovertJaguar> my little gif there was
with spring push forces turned off and without the centroid code
active, it must be due to the velocity damping forces
L66[14:55:21]
<CovertJaguar> so if I apply a drag
force to the end cart (that isn't a locomotive) the train will
sort itself out if the spring forces aren't pushing
L67[14:55:57]
<CovertJaguar> but I can't turn
off the push forces or it behaves weird when stopping or
reversing
L68[14:57:05]
<CovertJaguar> so perhaps what I need
to do is be able to detect scrambled trains and have it switch to
"unscramble" mode until it sorts itself out
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L129[23:47:41] <travis-ci>
Railcraft/Railcraft#118 (mc-1.12.2 - 089add4 : CovertJaguar): The
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L134[23:50:48] <travis-ci>
Railcraft/Railcraft#119 (mc-1.12.2 - fd705fc : CovertJaguar): The
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