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L1[00:49:58]
<Crown
Breaker> Born too late to play 10.2; born too early to play
1.12.2 ?
L2[02:23:23]
<texaswriter> I still like
1.7.10
L3[02:23:51]
<Natesky9> well yeah, 1.7.10 was the
pinnacle of mod options
L4[02:24:02]
<Natesky9> alot of them never even
made the jump to 1.8
L5[02:24:22]
<texaswriter> Yup... exactly. it was a
sweet spot for mods... i think somebody tricked all the mods makers
into targeting it ... anything that worked in 1;.7.10 was supposed
to work in 1.8.. but i think it was very different... vastly
different
L6[02:25:23]
<Natesky9> yeah, the version
management really screwed over alot of developers, who had to
rewrite major systems from the changes up to 1.10
L7[02:25:36]
<Natesky9> it's still a little
rough and buggy
L8[02:26:23]
<texaswriter> was that MC that caused
that for forge or forge that caused that for the mod makers? i know
there was some drama, but I never knew enough to really understand
who caused it.
L9[02:26:45]
<Natesky9> at this point, I really
don't remember anymore
L10[02:27:49]
<Natesky9> I know that minecraft was
going through a major internal change with ids being changed from
numbers to mod:value, a bunch of other things that broke old
stuff
L11[02:28:20]
<Natesky9> and something about texture
handling, where they actually fixed their code, but forge's
hack didn't work anymore
L12[02:29:06]
<texaswriter> yeah. i think the mod
scene isn't 1/3 of what it used to be... even now. mods never
recovered.
L13[02:29:27]
<texaswriter> I'm sure a lot of
those changes were for the better, but at what cost
L14[02:30:49]
<Natesky9> Well, I mean, alot of the
"big dogs" were able to keep up, but only because they
were so invested in it. TeamCofh was probably one of the first
dozen to finish porting theirs over, next to Optifine, IC2 and a
few others
L15[02:30:59]
<Natesky9> Heck, even Azanor
wasn't too far behind
L16[02:31:20]
<Natesky9> However, I think railcraft
has been kinda lagging behind :(
L17[02:32:24]
<Natesky9> Even some of the spiritual
sucessors of older mods have made a comeback, like mfr
L18[02:32:30]
<Natesky9> Oh, and bewitchment
L19[02:32:58]
<Natesky9> my friends won't stop
blabbering about that, asking me when we're going to add
it
L20[02:33:10]
<texaswriter> oh to this server?
L21[02:33:24]
<texaswriter> yeah... BC + MFR was
nice... best from each mod.
L22[02:33:57]
<Natesky9> Buildcraft is.... it's
a dying mod
L23[02:34:19]
<texaswriter> BC is my favorite... it
makes blocks that seem SO much a part of the game.
L24[02:34:53]
<Natesky9> I'd like to say that
it's still good, but honestly, it hasn't changed much at
all, and other mods have just evolved past what it offered
L25[02:35:03]
<texaswriter> If Ihad to pick ONE
mod... it would be BC. it doesn't try to change the game
much... it really augments the game perfectly where it didn't
do anything.. liquid/item movement
L26[02:35:19]
<texaswriter> yeah. I agree.. most
everybody has routing... I just thought it was so elegant how
vanilla it seems
L27[02:36:22]
<Natesky9> I just wasn't fond of
the quarry meta it encouraged. The pipes were grand for their time,
but caused major issues
L28[02:36:31]
<Natesky9> I think everyone remembers
their first """spill""
L29[02:36:47]
<texaswriter> hehe... no doubt!! why
the hell are there wood planks everywhere.....
L30[02:36:49]
<texaswriter> lol
L31[02:37:19]
<Natesky9> I was actually fond of
redpower, when it was in it's prime
L32[02:37:50]
<texaswriter> I've never played
MC back that far... 1.7.2 was the earliest... so I used project
red, which I understand is a clone of redpower when the mod owner
"abandoned" her mod
L33[02:38:00]
<texaswriter> didn't she write
that for like 1.4?
L34[02:38:08]
<texaswriter> and then promise another
version, but never get around to it?
L35[02:38:31]
<texaswriter> and then got so pissed
at everybody for cloning her mod.
L36[02:38:39]
<Natesky9> Yeah, I think I started
modded at about 1.3, I remember the volcanoes all too well
L37[02:39:28]
<Natesky9> well, when there's a
popular mod, people depend on it. When it goes inactive, and that
category is left blank for too long, someone will eventually step
up and fill that demand
L38[02:40:44]
<Natesky9> *cough cough*
~~~traincraft, better railroads, immersive railroading,expanded
rails, signals~~~ *cough cough*
L39[02:41:30]
<texaswriter> lol
L40[02:41:43]
<texaswriter> i feel like you are
trying to say something
L41[02:41:49]
<texaswriter> but can't quite
make it out
L42[02:41:50]
<texaswriter> oh well
L43[02:41:54]
<texaswriter> i guess i'll never
know
L44[02:42:43]
<texaswriter> Well, I hear nothing but
good things about redpower... so would've been nice if it
could have ported... but project red was pretty good. 1.7.10 was
best i think... lost some features afterwards
L45[02:44:17]
<Natesky9> yeah, old redpower was if
you combined the frames mod with bundled redstone and some logic
gates
L46[02:44:30]
<Natesky9> along with a few
machines
L47[02:44:50]
<Natesky9> it was actually pretty
fancy for it's time
L48[02:45:13]
<Natesky9> the developer went to
design her own game based off of the mod
L49[02:45:22]
<texaswriter> was it ever
released?
L50[02:45:35]
<texaswriter> i used to watch it on
twitter.. didn't know it was released
L51[02:46:06]
<Natesky9> I've not heard
anything in years
L52[02:47:46]
<Natesky9> anyway, I've got to
sleep, busy day tomorrow
L53[02:48:06]
<Natesky9> the developer went to
design her own game based off of the mod (from what I heard)
[Edited]
L54[02:48:52]
<texaswriter> okay. nice chat.
gn
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L58[10:06:59]
<Its_Chris_2003> !faq
L60[12:11:07]
<liach>
oh fyi the latest patreon beta has some,multiblocks
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