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L1[00:36:07] ⇨
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L2[00:36:24] <Webchat_26609> hello
L3[00:36:38]
<Generalcamo> Greetings
L4[00:37:17] <Webchat_26609> anyone here?
I'm trying to compile railcraft (i've never compiled
anything before) and I cant seem to figure out how to set stuff up
correctly
L5[00:37:47] <Webchat_26609> ive gotten as
far as getting the build to fail because i set my forge version
wrong, but i didnt
L6[00:38:55]
<Generalcamo> !1.12
L7[00:39:05]
<Generalcamo> err
L8[00:39:08]
<Generalcamo> !1.12.2
L10[00:39:10]
<Generalcamo> There
L11[00:40:16] <Webchat_26609> thanks ill
follow these
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L16[03:13:29] <travis-ci>
Railcraft/Railcraft#1189 (indev-1.12.2 - d487a0b : liach): The
build passed.
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L20[03:14:35] <travis-ci>
liachmodded/Railcraft#39 (indev-1.12.2 - 0106fc8 : liach): The
build passed.
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L25[03:16:35] <travis-ci>
liachmodded/Railcraft#40 (indev-1.12.2 - d487a0b : liach): The
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L31[04:42:19] <travis-ci>
Railcraft/Railcraft#1190 (indev-1.12.2 - fb41d48 : liach): The
build passed.
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L35[04:46:01] <travis-ci>
liachmodded/Railcraft#41 (indev-1.12.2 - fb41d48 : liach): The
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L40[05:06:06] <travis-ci>
Railcraft/Railcraft#1191 (indev-1.12.2 - 3e2b52b : liach): The
build passed.
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L45[05:07:20] <travis-ci>
liachmodded/Railcraft#42 (indev-1.12.2 - 3e2b52b : liach): The
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L50[05:34:42] <travis-ci>
liachmodded/Railcraft#43 (indev-1.12.2 - 3e2b52b : liach): The
build passed.
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L59[09:47:23]
<liach>
@AEnterprise Why did buildcraft trigger its advancements in code
instead of writing custom triggers or using vanilla triggers?
L60[09:47:54]
<AEnterprise> when i originally wrote
them custom triggers where such a broken mess using them was not an
option
L61[09:49:03]
<liach>
Ah, thought that criterion triggers killed performance or caused
some issues
L62[09:49:07]
<AEnterprise> like i was one of the
early ones to move a mod to MC 1.12 (or start on it, it took a
while)
L63[09:49:12]
<AEnterprise> they could not
sure
L64[09:49:14]
<liach>
How were they broken? Oh
L65[09:49:31]
<AEnterprise> but at that time, adding
them ment using reflection and a crapton of duplicated code
L66[09:50:18]
<liach>
Oh, that method indeed needed an access transformer
L67[09:51:24]
<AEnterprise> just an AT wasn't
enough back then
L68[09:51:35]
<AEnterprise> not exactly sure why but
i remember it needed actual reflection
L69[09:51:48]
<AEnterprise> but it's been a
long while so bit fuzzy on the details
L70[09:51:53]
<liach>
I don't think you need to call protected methods from outside
classes
L71[09:52:21]
<liach>
anyways, in-code hook may indeed have better performance
L72[09:52:24]
<AEnterprise> but you had to duplicate
some of those classes to be able to make them with a ton of useless
code that was always the same but with a minor difference
L73[09:52:35]
<liach>
(no one really care about modifying advancements!)
L74[09:52:46]
<AEnterprise> it could, depending on
how often MC checks those things
L76[09:53:49]
<liach>
vanilla uses classes called listener to handle (too stupid) and I
just used a multimap instead. simple and clean
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L78[10:29:25]
<[Aura]
Hazy Skies> Good to see development for Railcraft 1.12.2 is
still in the midst.
L79[10:29:26]
<[Aura]
Hazy Skies> I gotta admit I was worried for a bit.
L80[10:58:41]
<krytgames> and now we wait
L81[10:59:19]
<[Aura]
Hazy Skies> But which will come out first? xD
L82[11:00:00]
<[Aura]
Hazy Skies> Waiting for RTG as well currently.
L83[11:01:09]
<krytgames> "RTG"?
L84[11:01:23]
<[Aura]
Hazy Skies> Realistic Terrain Generator
L85[11:01:41]
<krytgames> i wait for alfa
release
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L88[12:48:00]
<Mineotopia> check the indev branch
and hunt for bugs! The mod seems already relative playable. Some
other modders would publish something like this as alpha on
curse.
L89[12:48:26]
<AngelOfDeath> oooooooo RTG looks
cool
L90[12:49:09]
<Report> !faq
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