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L3[00:07:57] <travis-ci> Railcraft/Railcraft#1160 (indev-1.12.2 - f7dd3ba : liach): The build passed.
L4[00:07:57] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/1e73989ed83c...f7dd3ba4038e
L5[00:07:57] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/426011601
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L9[00:14:26] <travis-ci> Change view : https://github.com/liachmodded/Railcraft/compare/1e73989ed83c...f7dd3ba4038e
L10[00:14:26] <travis-ci> liachmodded/Railcraft#32 (indev-1.12.2 - f7dd3ba : liach): The build passed.
L11[00:14:26] <travis-ci> Build details : https://travis-ci.com/liachmodded/Railcraft/builds/84192449
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L13[00:28:43] <Hakameda> Very consistently gets stuck on corners, rarely on straight stretches
L14[00:34:39] <liach> any pic @Hakameda
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L18[03:59:38] <travis-ci> Railcraft/Railcraft#1161 (indev-1.12.2 - f60ec7b : liach): The build passed.
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L20[03:59:38] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/f7dd3ba4038e...f60ec7bcffde
L21[03:59:38] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/426042991
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L27[09:24:06] <Elizabeth1990> Oye!
L28[09:24:55] <Coded> o/
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L34[11:19:11] <Hakameda> Pretty often on this corner, http://prntscr.com/ks38jj
L35[11:19:49] <Hakameda> Rarely here - http://prntscr.com/ks38ui
L36[11:20:03] <Forecaster> try not putting a turn right below the slope
L37[11:20:10] <Hakameda> Quite often when its stuck on the top, The train gets disconnected
L38[11:20:40] <Hakameda> I added extra space to test that, did not help
L39[11:20:48] <0lafe> A turn on a downslope was how the hydrogen cart kept falling off the tracks
L40[11:21:03] <Hakameda> Seems to studder when it gets locked behind
L41[11:21:14] <Hakameda> rather a cart gets locked behind it
L42[11:21:51] <Forecaster> you might want to space things out more and not have locking tracks on slopes either
L43[11:22:37] <Hakameda> Can't think of a much better way to do that setup
L44[11:23:41] <Forecaster> if the issue is with trains specifically you can use coupling tracks to disassemble the train, send the carts through separately, then assemble it again after
L45[11:25:46] <Hakameda> I've been trying some different things to see what helps
L46[11:25:54] <Hakameda> So far two loco on the back of train seem okay
L47[11:26:19] <Hakameda> That way all carts load/unload before loco is trying to go forward
L48[11:28:13] <Hakameda> The loco won't pull forward then snap back when a cart is locked
L49[11:30:09] <Natesky9> are you slowing down the train before it hits the locking track?
L50[11:31:39] <Hakameda> its going min speed
L51[11:34:43] <LeastReality> Any teaser pics of the new boiler model??
L52[11:36:40] <Coded> its the same as the old ones just 1.12ified https://i.imgur.com/VB1PIpA.png
L53[11:39:05] <Natesky9> I'm actually partially of the opinion that the iron boilers were pretty useless
L54[11:39:21] <Coded> i'd share that opinion but they're there ?
L55[11:40:24] <Natesky9> it'd be much simpler if there was just one type of boiler
L56[11:40:30] <Coded> heh, its a fun day to be a locomotive https://streamable.com/mssq3
L57[11:40:57] <Natesky9> wew, lad
L58[11:42:01] <Forecaster> I fail to see how removing one of the boiler types would make anything noticably simpler
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L60[12:53:00] <liach> we can always simplify jsons
L61[12:53:02] <Hakameda> http://prntscr.com/ks450j
L62[12:53:20] <liach> (btw i think forge blockstates accepts full state definitions too
L63[12:53:44] <liach> for the loco direction, when i place it it frequently face the left while it actually faces the right
L64[12:54:10] <Hakameda> Would it be possible for a lock mode?
L65[12:54:14] <Hakameda> Only ever 1 direction
L66[12:54:52] <liach> when you do not hit it with a crowbar it is supposed to have only 1 direction
L67[12:56:07] <Hakameda> But it doesn't =/
L68[12:58:41] <Hakameda> The part it just got flipped on has no locking tracks as well
L69[13:08:37] <Hakameda> Now stuck bad enough the train got split - http://prntscr.com/ks4ai2
L70[13:08:51] <Hakameda> But it was no joke running fine for an hour prior
L71[13:09:03] <Hakameda> Everything has been loaded, Been in base working
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L73[13:16:35] <travis-ci> Railcraft/Railcraft#1166 (indev-1.12.2 - cc11fb6 : liach): The build passed.
L74[13:16:35] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/f60ec7bcffde...cc11fb6a7c81
L75[13:16:35] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/426158272
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L78[13:23:52] <travis-ci> Railcraft/Railcraft#1169 (indev-1.12.2 - 25ded4f : liach): The build passed.
L79[13:23:53] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/426159353
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L81[13:23:53] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/cc11fb6a7c81...25ded4fcc1f3
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L83[15:15:06] <travis-ci> Railcraft/Railcraft#1170 (indev-1.12.2 - 8c2a37f : liach): The build passed.
L84[15:15:07] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/25ded4fcc1f3...8c2a37fa5b45
L85[15:15:07] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/426182363
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L89[16:23:12] <liach> ah, state of sponge is... fun?
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L95[20:17:08] <travis-ci> Railcraft/Railcraft#1171 (indev-1.12.2 - f0ebf1d : Cody Brittain): The build passed.
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L97[20:17:08] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/426233770
L98[20:17:08] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/8c2a37fa5b45...f0ebf1db67b1
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L101[22:07:04] <travis-ci> Railcraft/Railcraft#1172 (indev-1.12.2 - aaded11 : liach): The build passed.
L102[22:07:04] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/f0ebf1db67b1...aaded1111bba
L103[22:07:04] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/426247234
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