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L3[00:07:57] <travis-ci>
Railcraft/Railcraft#1160 (indev-1.12.2 - f7dd3ba : liach): The
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L10[00:14:26] <travis-ci>
liachmodded/Railcraft#32 (indev-1.12.2 - f7dd3ba : liach): The
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L13[00:28:43]
<Hakameda> Very consistently gets
stuck on corners, rarely on straight stretches
L14[00:34:39]
<liach>
any pic @Hakameda
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L18[03:59:38] <travis-ci>
Railcraft/Railcraft#1161 (indev-1.12.2 - f60ec7b : liach): The
build passed.
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L27[09:24:06] <Elizabeth1990> Oye!
L28[09:24:55]
<Coded>
o/
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L36[11:20:03]
<Forecaster> try not putting a turn
right below the slope
L37[11:20:10]
<Hakameda> Quite often when its stuck
on the top, The train gets disconnected
L38[11:20:40]
<Hakameda> I added extra space to test
that, did not help
L39[11:20:48]
<0lafe>
A turn on a downslope was how the hydrogen cart kept falling off
the tracks
L40[11:21:03]
<Hakameda> Seems to studder when it
gets locked behind
L41[11:21:14]
<Hakameda> rather a cart gets locked
behind it
L42[11:21:51]
<Forecaster> you might want to space
things out more and not have locking tracks on slopes either
L43[11:22:37]
<Hakameda> Can't think of a much
better way to do that setup
L44[11:23:41]
<Forecaster> if the issue is with
trains specifically you can use coupling tracks to disassemble the
train, send the carts through separately, then assemble it again
after
L45[11:25:46]
<Hakameda> I've been trying some
different things to see what helps
L46[11:25:54]
<Hakameda> So far two loco on the back
of train seem okay
L47[11:26:19]
<Hakameda> That way all carts
load/unload before loco is trying to go forward
L48[11:28:13]
<Hakameda> The loco won't pull
forward then snap back when a cart is locked
L49[11:30:09]
<Natesky9> are you slowing down the
train before it hits the locking track?
L50[11:31:39]
<Hakameda> its going min speed
L51[11:34:43]
<LeastReality> Any teaser pics of the
new boiler model??
L53[11:39:05]
<Natesky9> I'm actually partially
of the opinion that the iron boilers were pretty useless
L54[11:39:21]
<Coded>
i'd share that opinion but they're there ?
L55[11:40:24]
<Natesky9> it'd be much simpler
if there was just one type of boiler
L57[11:40:57]
<Natesky9> wew, lad
L58[11:42:01]
<Forecaster> I fail to see how
removing one of the boiler types would make anything noticably
simpler
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L60[12:53:00]
<liach>
we can always simplify jsons
L62[12:53:20]
<liach>
(btw i think forge blockstates accepts full state definitions
too
L63[12:53:44]
<liach>
for the loco direction, when i place it it frequently face the left
while it actually faces the right
L64[12:54:10]
<Hakameda> Would it be possible for a
lock mode?
L65[12:54:14]
<Hakameda> Only ever 1 direction
L66[12:54:52]
<liach>
when you do not hit it with a crowbar it is supposed to have only 1
direction
L67[12:56:07]
<Hakameda> But it doesn't
=/
L68[12:58:41]
<Hakameda> The part it just got
flipped on has no locking tracks as well
L70[13:08:51]
<Hakameda> But it was no joke running
fine for an hour prior
L71[13:09:03]
<Hakameda> Everything has been loaded,
Been in base working
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L73[13:16:35] <travis-ci>
Railcraft/Railcraft#1166 (indev-1.12.2 - cc11fb6 : liach): The
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L78[13:23:52] <travis-ci>
Railcraft/Railcraft#1169 (indev-1.12.2 - 25ded4f : liach): The
build passed.
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L83[15:15:06] <travis-ci>
Railcraft/Railcraft#1170 (indev-1.12.2 - 8c2a37f : liach): The
build passed.
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L89[16:23:12]
<liach>
ah, state of sponge is... fun?
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L95[20:17:08] <travis-ci>
Railcraft/Railcraft#1171 (indev-1.12.2 - f0ebf1d : Cody Brittain):
The build passed.
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L101[22:07:04] <travis-ci>
Railcraft/Railcraft#1172 (indev-1.12.2 - aaded11 : liach): The
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