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L10[08:49:46] <vos6434> MINECRAFT IS BAD
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L17[12:46:29] <Hakameda> Anyone that wants to help figure out some train issues?
L18[12:46:44] <Hakameda> Seems to uncouple or get stuck alot even with lower speeds
L19[12:48:38] <liach> @Hakameda I can
L20[12:48:44] <liach> Please describe in detail
L21[12:48:55] <Hakameda> I'll upload a pic in a sec
L22[12:49:22] <Hakameda> Don;t know if its my setup or just train derp
L23[12:52:36] <Hakameda> @liach http://prntscr.com/kprdke
L24[12:53:02] <liach> Loco inversion?
L25[12:53:20] <Hakameda> Thats the setup, Tried a train on each end or just 1. Can't see in pic, But its stuck, all locking tracks are powered right now
L26[12:53:34] <Hakameda> Thats the rear loco, the other one decoupled
L27[12:53:48] <Hakameda> But they seem to also have a bad habit of randomly changing direction
L28[12:54:12] <liach> hmm, you should use train lock mode when you have a whole train
L29[12:54:22] <liach> (a train of more than 1 cart)
L30[12:54:48] <Hakameda> The train would be too long and spaced if i locked the whole train at 1 spot
L31[12:55:25] <liach> You know you can change it to train lockdown mode by whacking the track with a crowbar (right click or sneak right click)
L32[12:55:27] <Hakameda> Tracks are in 1 way boarding atm, helps prevent the train going backwards
L33[12:55:49] <liach> the train won't go backwards as long as you don't touch the locomotive
L34[12:56:04] <Hakameda> Sometimes when it gets stuck, it bounces back
L35[12:56:27] <Hakameda> Even with these 1 way tracks, it will attempt to go backwards without touching it
L36[12:57:40] <Hakameda> I assumed it was the corners causing it to be stuck
L37[13:00:08] <Hakameda> Might be easier to see, I could make a vid of it @liach
L38[13:06:55] <liach> sure
L39[13:07:18] <liach> it is normal to bounce back a bit if a cart in the train is stuck
L40[13:07:34] <Hakameda> Its really bad though, Even without locomotive
L41[13:07:41] <liach> because this is how train linking physics work: carts have a certain distance in between
L42[13:07:51] <Hakameda> Not sure how to make a vid, But i turned on stream - twitch.tv/hakameda
L43[13:07:57] <liach> why is it bad? you want carts to jam>
L44[13:08:06] <Hakameda> No like it gets stuck bad
L45[13:08:40] <liach> uh don't look at dragon ball, go back to minecraft
L46[13:11:49] <Hakameda> http://prntscr.com/kprkn1
L47[13:11:59] <liach> thanks
L48[13:12:08] <Hakameda> http://prntscr.com/kprksi
L49[13:12:20] <liach> btw remember to heal yourself
L50[13:12:21] <Hakameda> It works sometimes for hours, other times it gets stuck
L51[13:12:47] <Hakameda> Time to fix streaming capture =p
L52[13:13:08] <Hakameda> Regen sucks in this pack
L53[13:13:09] <liach> ?
L54[13:13:22] <Hakameda> I've died 5-6 times by train today
L55[13:13:25] <Hakameda> or rails
L56[13:13:34] <liach> wear engineers overalls
L57[13:13:51] <liach> btw the crazy twitch is playing ads again, ah!
L58[13:14:21] <Hakameda> Yeah i saw that, it plays ads on my own stream ?
L59[13:14:28] <liach> anyways thank you for the demonstration. I will try it asap (though the fix might not be in 1.7 because we have a 1.12 branch now)
L60[13:15:25] <Hakameda> We've been having alot of issues with trains, The getting stuck bit is the worst. They also randomly disappear
L61[13:15:47] <Hakameda> In the demo, It was an empty cart that was stuck, when i broke it. The other ones moved and unloading like they are supposed too
L62[13:20:28] <Hakameda> If you can figure out why it happens, There are people who code for gtnh who may make some changes in the meantime. We are playing GTNH with the restriction of no pipes/AE only carts/trains
L63[13:20:35] <Hakameda> Pretty needed for our world lol
L64[13:48:22] <liach> the disappear issue is well known even in vanilla
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L73[18:10:39] <travis-ci> Railcraft/Railcraft#1148 (indev-1.12.2 - c7487b5 : liach): The build passed.
L74[18:10:39] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/423727004
L75[18:10:39] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/b3355ccb7a58...c7487b570703
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L78[18:10:44] <travis-ci> Change view : https://github.com/liachmodded/Railcraft/compare/8d8af7a9bc44...c7487b570703
L79[18:10:44] <travis-ci> Build details : https://travis-ci.com/liachmodded/Railcraft/builds/83589597
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L81[18:10:44] <travis-ci> liachmodded/Railcraft#26 (indev-1.12.2 - c7487b5 : liach): The build passed.
L82[18:13:34] <HyperGaming18> Sooo...
L83[18:13:39] <HyperGaming18> I followed the github tutorial.
L84[18:13:49] <HyperGaming18> I attempted to compile but i get this error.
L85[18:14:03] <HyperGaming18> brad@bleh ~
L86[18:14:03] <HyperGaming18> $ ./gradlew runClient
L87[18:14:03] <HyperGaming18> bash: ./gradlew: No such file or directory
L88[18:14:15] <HyperGaming18> **brad@bleh ~
L89[18:14:15] <HyperGaming18> $ ./gradlew runClient
L90[18:14:15] <HyperGaming18> bash: ./gradlew: No such file or directory** [Edited]
L91[18:14:39] <HyperGaming18> even though I'm in my /desktop/railcraft directory.
L92[18:14:50] <HyperGaming18> @liach
L93[18:15:10] <HyperGaming18> https://github.com/Railcraft/Railcraft/issues/1454
L94[18:15:12] <HyperGaming18> I followed that
L95[18:19:41] <liach> @HyperGaming18 take a screenshot of that railcraft folder
L96[18:20:53] <HyperGaming18> https://gyazo.com/3a8eee43912876d6f2f3ee714525b9b5
L97[18:21:31] <liach> hmm, open bash in the large railcraft folder
L98[18:22:02] <HyperGaming18> Okay, I done that.
L99[18:22:16] <liach> and do that command again
L100[18:22:45] <HyperGaming18> ❤ it's doing something >.>
L101[18:23:32] <HyperGaming18> So quick question. Will this work in a 1.12.2 modpack?
L102[18:26:03] <liach> this is not a jar, so you need to put other mods in the modpacks into the mods folder here
L103[18:29:22] <HyperGaming18> Wait, so how would I go about getting the mod?
L104[18:35:51] <Generalcamo> If you actually want to play a stable version, don't get it for 1.12
L105[18:36:06] <Generalcamo> Some critical issues still exist for it
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L107[18:46:30] <HyperGaming18> I just want to use railcraft for 1.12.2 in the modpack I have for my smaller community.
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L112[18:58:02] <LuigiHutch> Well your gonna have to wait then till a build is available
L113[19:00:04] <HyperGaming18> Any eta?
L114[19:03:40] <LuigiHutch> As with almost anything modded related, nope
L115[19:07:48] <HyperGaming18> Thought so ? alright, well thank you all for your help ?
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L117[19:51:08] <liach> patrons may have access to private betas fyi
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L119[22:30:58] <liach> ah, cj is offline now
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L121[22:36:52] <Generalcamo> Yes captain obvious. And when he gets online again, your message will be totally irrelevant
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L123[22:47:31] <liach> Oh my god, even communist governments are more tolerant of comments than you are
L124[22:55:39] <liach> I am just commenting on a very rare event (cj mostly stays idle)
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