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L20[07:43:10]
<Shovinus> Railcraft does not have
Ticketer Villagers you can make does it?
L21[07:43:23]
<Forecaster> what would that do
L22[07:44:40]
<Shovinus> Basically a villager you
can create/ask to be a ticketer somehow, and like the ticket
machines provides configured tickets for a cost (optional no
cost)
L23[07:44:56]
<Shovinus> I.e. if you create him you
can configure ticket prices etc
L24[07:45:31]
<Shovinus> and someone else can come
along and buy a ticket from him, probably need a special crate to
provide him with tickets or something
L25[07:45:51]
<Shovinus> Just something I think
would be cool to have in train stations
L26[07:48:34]
<Forecaster> you could ask @Hanakocz
to add that to the cosmetics addon perhaps
L27[07:51:25]
<Hanakocz> neat idea, and probably
workable as well (and I need to work on mod again too,), however
please elaborate a bit more
L28[07:51:40]
<Hanakocz> what ticket, how it will be
created?
L29[07:52:18]
<Hanakocz> I can just imagine that
there is already railroad and villager somehow will get some
tickets from A to B and then you can buy them?
L30[07:53:34]
<Hanakocz> or just cosmetic ticket
?
L31[07:54:52]
<Hanakocz> If item exists already, it
is easy to do a villager shop (just nbt editing) but creating
tickets can be painful so they have some real meaning
L32[07:55:15]
<Hanakocz> @Shovinus ^
L33[07:58:47]
<Kobayen> Maybe if you give bim a
golden ticket(s) they can make paper ones out oc them
automatically?
L34[07:59:09]
<Shovinus> Yeh I don't think a
standard villager would work with this.
L35[08:00:46]
<Shovinus> You would need a custom one
with a customer GUI for editing, provide him with the golden ticket
to create tickets, set the Tickets name and the price for the
ticket
L36[08:01:21]
<Shovinus> I think also standard
villager GUI for buying might not work too well either
L37[08:01:37]
<Hanakocz> so basically you want some
living ticket vendors that you *create* yourself
L38[08:01:45]
<Shovinus> basically yeh
L39[08:01:47]
<Natesky9> Custom villager trades,
easy to do
L40[08:01:54]
<Natesky9> a little command block
magik
L41[08:02:07]
<Hanakocz> why would not normal
villager gui work?
L42[08:02:20]
<Shovinus> For buying it might
L43[08:02:32]
<Hanakocz> you just make trade (paper
+ payment) -> (ticket)
L44[08:02:45]
<Shovinus> doens't it require ink
too normally?
L45[08:03:31]
<Hanakocz> I don't know from
memory, that can be dealt with some intermediate item that you
would craft...or blank tickets or something
L46[08:03:53]
<Shovinus> Still the customer does not
normally provide the ticket
L47[08:04:16]
<Shovinus> would be nice if you could
set a target chest or make it search nearby chests for blank
tickets
L48[08:04:26]
<Shovinus> and let him restock
L49[08:04:26]
<Hanakocz> then probably easiest is to
get a villager and click him with golden ticket to transform him
into this new kind...and the golden ticket you clicked him with
would create the trade
L50[08:04:37]
<Shovinus> that would be cool
L51[08:04:40]
<Natesky9> You can just have payment =
ticket for ALL the tickets, and you'd flip through the
trades
L52[08:05:10]
<Hanakocz> that's doable, as well
as "infinite" accessibility of the trades
L53[08:05:17]
<Shovinus> that would be a very easy
implentation
L54[08:05:26]
<Shovinus> admittedly that does not
generate income for you
L55[08:05:32]
<Natesky9> Yeah, in fact, our Curio
vendor for Thaumcraft has custom trades
L56[08:05:34]
<Natesky9> OH
L57[08:05:41]
<Natesky9> If you have forestry, you
can mail for tickets
L58[08:05:52]
<Kobayen> Hah.
L59[08:06:20]
<Hanakocz> ...hmm...how it would work
with those new villagers in higher versions though? they need to
eat and who knows what else ?
L60[08:06:28]
<Kobayen> The only issue I see is, no
profit.
L61[08:06:42]
<Natesky9> Why a villager, and not
say, a machine
L62[08:06:51]
<Hanakocz> villager is more
fancy
L63[08:06:51]
<Shovinus> machines are boring
L64[08:07:00]
<Forecaster> Probably better to make
something custom that interacts with an inventory
L65[08:07:03]
<Shovinus> there is a machine for
everything in minecraft
L66[08:07:15]
<Shovinus> Want me to have a go?
L67[08:07:18]
<Hanakocz> also you can make a profit
other ways
L68[08:07:21]
<Forecaster> Computronics adds a
ticket machine
L69[08:07:32]
<Kobayen> I'm all for machines
but for the sake of differences?
L70[08:07:55]
<Kobayen> A machine sells only one
type of ticket.
L71[08:08:01]
<Shovinus> It is more for immersion
anyway, you could easily add both
L72[08:08:06]
<Hanakocz> just make villager
"remember" the owner and number of sold tickets, and then
when owner interacts, villager can give him things
L73[08:08:17]
<Shovinus> it is not like we
don't have ticket machines IRL
L74[08:08:20]
<Kobayen> A villager sells many.
L75[08:08:36]
<Shovinus> however olden times which
is more akin to railcraft was largely people selling
L76[08:08:58]
<Shovinus> that would work
hanakocz
L77[08:08:58]
<Kobayen> If villagers can only sell
one type of ticket, no machines.
L78[08:09:40]
<Hanakocz> I did not done a lot with
rc tickets, when you get one, can you copy it, or recreate it, even
if you don't have golden one?
L79[08:10:06]
<Forecaster> No
L80[08:10:22]
<Forecaster> You can only make more
tickets from golden ones
L82[08:11:18]
<Shovinus> e)click with another golden
ticket to set more tickets
L83[08:11:36]
<Captain
Pirate> Working on a modpack right now and I was wondering if
railcraft has carts that can go different speeds? and if the speeds
can be set up to lower the acceleration as in it takes longer to
get to max speed.
L84[08:11:54]
<Forecaster> That'll already
require a custom entity
L85[08:12:48]
<Captain
Pirate> How doable would that be for a novice to
accomplish?
L86[08:13:09]
<Forecaster> Probably also want to set
an owner as well
L87[08:13:27]
<Shovinus> Yeh you would def need to
set owner
L88[08:13:33]
<Hanakocz> custom entity...well, maybe
just a villager that will have some listeners... onInteractEvent ,
if villager=ticket seller and item in hand = golden ticket, spawn
villager with one more trade and kill old one?
L89[08:13:50]
<Captain
Pirate> Oh sorry I though you were talking to me.. my bad.
L90[08:13:59]
<Captain
Pirate> Oh sorry I thought you were talking to me.. my bad.
[Edited]
L91[08:14:04]
<Shovinus> still has to remember the
purchases hana
L92[08:14:13]
<Hanakocz> but yea, it would be easier
to just extend and create pseudo villager that will have some
normal villager qualities ignored
L93[08:14:16]
<Kobayen> Use same too cmet twice on
villager to deauthorize ticket?
L94[08:14:32]
<Shovinus> ^ yeh
L95[08:14:46]
<Kobayen> *same ticket twice
L96[08:14:47]
<Shovinus> should also wipe the
default trades tbh
L97[08:15:05]
<Shovinus> would be nice if it applied
a ticketers clothers XD
L98[08:15:09]
<Shovinus> *clothes
L99[08:15:49]
<Hanakocz> well, we have in cosmetics
already uniform for conductor or something, how ticketer cloth
would be? probably same uniform, right
L100[08:16:22]
<Hanakocz> I guess that best would be
to get dev environment running and try things
L101[08:16:32]
<Shovinus> does not matter much, but
yeh
L102[08:17:51]
<Hanakocz> got new computer already,
so it might be good idea to setup things on it and also prepare
1.12 update so addon is not 1544411 years later than main mod
xD
L103[08:18:17]
<Kobayen> I miss redpower. RP
Pneumatic pipes would look great on the automated systems to keep
the chests full.
L104[08:19:56]
<Hanakocz> I am waiting for
Eloraam's redpoer-game finished tbh
L106[08:20:45]
<Natesky9> Hmm
L107[08:20:54]
<Kobayen> Doesn't IC2 have
vending machines?
L108[08:20:55]
<Natesky9> Wasn't that announced
like, 5 years ago?
L109[08:21:17]
<Hanakocz> well she is still working
on it, her twitter is quite active with news
L111[08:23:25]
<Captain
Pirate> So anyone got an answer to my question?
L112[08:23:28]
<Kobayen> Minecraft Next more
like.
L113[08:24:28]
<Hanakocz> @Captain Pirate more heavy
carts need more acceleration if you think that
L114[08:24:51]
<Hanakocz> you can just add mfe cart
and 5 locomotives to get same speed ?
L115[08:25:10]
<Hanakocz> but there is no "this
cart has limited top speed"
L116[08:25:19]
<Hanakocz> rails do limits
L117[08:26:10]
<Captain
Pirate> Sweet I'm trying to setup a trigger with a cart
that will send you to another dimension when you reach a certain
speed.
L118[08:26:24]
<Captain
Pirate> But I'll have to wait for release.
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L122[08:51:31]
<Shovinus> Btw at ticket idea you
could look how framing for blockheads does its market system
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L135[14:07:05]
<vedrit> Wasn't there a ticket
machine, way back when?
L136[14:07:24]
<vedrit> Not sure it's survived
the various version changes
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L138[14:21:04]
<Generalcamo> Computronics has
one
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L140[14:46:31]
<Forecaster> yeah, railcraft has never
had one as far as I'm aware
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L142[15:20:24]
<vedrit> Huh...coulda sworn...
L143[15:21:35]
<vedrit> I recall it being real
simple, too. You could put in a golden ticket and a bunch of paper,
and other players would just right click on it to get a
ticket
L144[15:23:24]
<vedrit> Oh, I guess it was from
OpenPeripherals
L145[16:28:27]
<ZeroMatter> @Hanakocz Is that a
resource pack?
L146[16:29:44]
<Natesky9> That's Elorram's
game that she's been working on. You know, the person who made
redpower?
L147[16:30:54]
<Forecaster> what is this
"person" of which you speak
L148[16:30:55]
<Hanakocz> yep, it is outside
minecraft, completely written from zero in C++, because she was not
satisfied with Minecraft's possibilities
L149[16:30:59]
<Hanakocz> Eloraam
L150[16:31:32]
<Hanakocz> author of RedPower mod,
back from 1.2.5+ times ?
L151[16:31:46]
<Forecaster> someone didn't get
the joke
L152[16:31:58]
<Forecaster> :P
L153[16:37:59]
<Hanakocz> I am used to people
actually not playing back then heh...or seeing anything as
"tekkit" with not knowing what was inside it
L154[16:39:02]
<Generalcamo> Eloraam was around up
until 1.4.7
L155[16:39:33]
<Generalcamo> Well modding. She was
around longer trying to block replacements for Redpower
L156[16:40:55]
<Hanakocz> well just imagine what all
would be around if people weren't needed to completely rewrite
after each version
L157[16:41:06]
<Hanakocz> thus rather abandoning
it
L158[16:51:00]
<Natesky9> I still think forge should
be the language that modders write in, and forge handles updating
their functions
L159[16:51:22]
<Natesky9> That'd make mods
instantly portable between versions
L160[16:56:49]
<Forecaster> that'd also make
mods a lot less flexible, and put a much much greater workload on
forge
L161[17:00:12]
<Natesky9> How so less flexible?
L162[17:00:44]
<Forecaster> because you'd be
limited to use only the interfaces forge provides
L163[17:00:50]
<Forecaster> everything has to go
through forge
L164[17:01:26]
<Forecaster> because if you interact
with minecraft directly in any way, and it changes, your mod breaks
and forge can't do anything about it (basically how it is
currently)
L165[17:03:34]
<Natesky9> You'd still have the
option to do custom hooks, forge would just be an intermediate to
keep functions and methods constant throughout versions
L166[17:05:06]
<Natesky9> If Minecraft changes, for
example, how a tile entity is saved, the forge equivalent
won't change in it's method for the modder
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L168[17:42:29]
<Generalcamo> If you do that then what
about mods that have common elements?
L169[17:42:52]
<Generalcamo> Under your system, the
ore dictionary and fluid system wouldn't exist
L170[17:48:55]
<Natesky9> What do you mean? The ore
dictionary and the fluid registry are already part of what the
system would do
L171[17:50:52]
<Generalcamo> Your system makes things
a lot harder especially for rewrites
L172[17:51:13]
<Natesky9> The idea is so that there
wouldn't need to be rewrites
L173[17:51:27]
<Natesky9> maybe I'm not
explaining it right
L174[17:51:28]
<Generalcamo> That's impractical
if not impossible
L175[17:52:25]
<Generalcamo> There was a system like
that. Compatlayer
L176[17:52:48]
<Generalcamo> It was abandoned in 1.12
because the rewrites became too much for it to account for
L177[19:34:19]
<Kobayen> So what he was wondering was
if there was a middleware between mod and MC so mods wouldnt be
rewritten every version.
L178[19:34:19]
<Kobayen> And as it turns out there
was one and maintaining it was too much.
L179[19:40:33]
<Generalcamo> It was maintained by
AlgorithmX2, one of the best modders in the community
L180[19:41:08]
<Generalcamo> He made chisels and
bits
L181[19:41:34]
<Generalcamo> If even he couldn't
do it, then there is no hope
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L183[20:32:37]
<3TUSK>
Yes there exists more than one such middle ware - Sponge and
Bukkit
L184[20:33:12]
<3TUSK>
If you are open-mind and can accept the fact that they are mods to
a certain extent
L185[20:33:28]
<3TUSK>
Yes there exists more than one such middle-ware - Sponge and Bukkit
[Edited]
L186[20:36:56]
<3TUSK>
And no, CompatLayer was developed by McJty
L187[20:37:29]
<3TUSK>
There was once a time McJty's mods can run simultaneously on
1.10 and 1.11
L188[20:38:03]
<3TUSK>
(Welp. He is also one of the best modders in the community, to many
extents)
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