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L16[12:37:05] <CovertJaguar> ftp won't
log in hmm
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L21[13:31:03]
<Forecaster> boop
L22[14:58:01]
<Durzan> nice to see that your back
CT
L23[14:58:07]
<Durzan> nice to see that your back CJ
[Edited]
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L26[15:25:08]
<Darkelarious> "we already have
rail spike man. how about signal tuner?"
L27[15:25:42]
<Darkelarious> "other village
said you were a louzy train driver, you forget to stop at his
station twice"
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L30[15:40:01]
<PiperWright> Glad to have you back,
CJ!
L31[15:41:35]
<liach>
@bball.psd did you derail them and put them back on track
L32[15:41:49]
<bball.psd> nope
L33[15:42:10]
<liach>
reminds me of nazi artiliery... did you just link them across
L34[15:42:46]
<liach>
oh, there was no gap between two railways.
L35[15:42:55]
<bball.psd> linked them in the inner,
switched the loco onto the outer, kept the passenger cart on the
inner, removed the switch and set them loose
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L37[15:44:04]
<liach>
cool
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L42[15:58:17]
<Forecaster> I still need to get the
platform up to snuff and put the creative pack on there
L43[15:58:52]
<Forecaster> I want to migrate it to
my new boilerplate system which is going to be some work
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L47[16:13:31]
<Forecaster> uh
L48[16:13:44]
<Forecaster> something I meant to make
as a prototype
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L50[16:16:01]
<Forecaster> it uh
L51[16:16:08]
<Forecaster> it's not really
anything unfortunately
L53[16:16:26]
<Forecaster> it's just a picture
of a track piece
L54[16:16:52]
<Forecaster> It's supposed to be
a thing where you can design track setups with signals and share
them
L55[16:17:03]
<Forecaster> I'll get back to
working on that some time
L56[16:17:14]
<Forecaster> probably move it to the
boilerplate as well...
L58[16:19:48]
<Forecaster> if you can, try that in
firefox by the way
L59[16:19:56]
<Forecaster> the wires are invisible
in Chrome
L60[16:20:01]
<Forecaster> but they still work
L61[16:22:25]
<Forecaster> that's one of the
things I need to solve before I can make the rail planner
L62[16:37:27]
<liach>
@Forecaster Can you make a railway cost calculator
L63[16:41:28]
<Forecaster> I guess
L64[16:47:29]
<abculatter_2> The cost is *your
soul*
L65[16:49:32]
<Darkelarious> Forecaster, i'm
not sure if it has been suggested before, but maybe have the rail
planner also display some common problems
L66[16:49:33]
<Darkelarious> like merging 2 tracks
to 1 when trains come from the same directions,
L67[16:49:33]
<Darkelarious> intersections,
etc
L68[16:50:00]
<Forecaster> it'd be like
pastebin but for railway blueprints
L69[16:50:15]
<Darkelarious> neat
L70[16:50:21]
<Forecaster> there could easily be a
list of public ones with various designs
L71[16:50:40]
<Darkelarious> maybe also add some
generic/vanilla blocks to illustrate stations
L72[16:50:48]
<Darkelarious> or platform
lengths
L73[16:50:57]
<abculatter_2> Lanterns
L74[16:51:32]
<bball.psd> or use RCA's platform
edge with line texture
L75[16:52:00]
<abculatter_2> +9001 internet points
if you add the ability to export as a Buildcraft builder
blueprint
L76[16:52:09]
<abculatter_2> + 9001 internet points
if you add the ability to export as a Buildcraft builder blueprint
[Edited]
L77[16:52:16]
<abculatter_2> 9001 internet points if
you add the ability to export as a Buildcraft builder blueprint
[Edited]
L78[16:52:47]
<abculatter_2> I know that probably
won't happen but still
L79[16:54:00]
<Darkelarious> heh
L80[16:54:19]
<Darkelarious> i guess you also want
the copy/paste feature then so you can build 5000 block long
tracks?
L81[16:54:22]
<Darkelarious> oh wait, that's
me
L82[16:56:14]
<Forecaster> that'd probably be
pretty fiddly
L84[16:56:21]
<Forecaster> it'd depend on the
blueprint format which I don't know
L85[17:00:20]
<Darkelarious> anyway, have fun &
good night
L86[17:00:43]
<Forecaster> I've tried using the
Atlas export
L87[17:00:47]
<Forecaster> it's proven tricky
though
L88[17:00:59]
<Forecaster> mostly because I've
been unable to get the google map system to work
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L92[17:17:22]
<liach>
@Darkelarious That is a dynmap issue
L93[17:26:42]
<Forecaster> It's a `dynmap is
made for vanilla` issue
L94[17:26:58]
<Forecaster> You could probably fix
that though
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L99[17:58:36]
<liach>
The main issue is that other mods rarely interpret railcraft's
icon sheets correctly
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L101[19:14:39] ***
Santa|afk is now known as SatanicSanta
L102[19:29:35]
<AngelOfDeath> im currently playing
with railcraft 1.10.2 and im using the cargo cart they seem to
glitch out and stop rendering whats in them and also stop/freeze
when being loaded by the cart loader is this a known bug?
L103[19:43:25]
<liach>
open github issue
L105[19:56:13]
<liach>
!?createissue
L107[19:56:26]
<liach>
@AngelOfDeath can you go to this link and fill out an issue?
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L110[20:31:04]
<liach>
thanks!
L111[20:31:08]
<liach>
will address
L112[20:34:22]
<AngelOfDeath> im gunna try another
cart to see if i get the same result
L113[20:38:37]
<AngelOfDeath> do u have any care for
railcraft cosmetic additions or is that there problem
L114[21:00:05]
<bball.psd> thats their problem
:P
L115[21:00:20]
<AngelOfDeath> k
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L122[23:33:38]
<Moist
Scrungus> I know this is probably a very dumb question, but how
do I increase the amount of memory the game can use? I've
heard that I'm supposed to paste a line into
"gradle.properties," but the game runs the same and the
memory available still says under 2G.
L123[23:35:08]
<liach>
run in intellij idea
L124[23:35:16]
<liach>
and add argument -Xmx4G etc
L125[23:35:22]
<liach>
VM argument