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L1[02:08:38]
<Stantrien> I'm trying to
recompile Railcraft.java into a class file so I build a jar file
but I'm getting tons of symbol errors.
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L3[02:10:16]
<Stantrien> I'm trying to
recompile Railcraft.java into a class file so I build a usable jar
file but I'm getting tons of symbol errors. [Edited]
L4[02:12:51] ⇨
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L6[02:12:52] <travis-ci>
Railcraft/Railcraft#1006 (liach-1.12.2 - 0527aab : liach): The
build is still failing.
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L9[02:12:54]
<liach>
you should compile the whole project
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L11[02:37:36] <travis-ci>
Railcraft/Railcraft#1007 (liach-1.12.2 - 5593b72 : liach): The
build is still failing.
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L21[10:42:30]
<Darkelarious> I encountered a
semi-issue with high speed tracks and signal blocks
L22[10:42:51]
<liach>
How?
L23[10:43:02]
<Darkelarious> a while ago we
discussed HS tracks and stop/locking track kits, and i implemented
it in such a way that the train always passes at high speed, or
stops at it at low speeds
L24[10:43:25]
<liach>
Using speed detector or what?
L25[10:43:37]
<liach>
I do not recall if there is such a speed detector
L26[10:43:39]
<Darkelarious> no, signal block:
L27[10:44:08]
<Darkelarious> if the advance signal
block is free, do not slow down train (receiver/controller
blocks)
L28[10:44:28]
<Darkelarious> if there is a train,
slow down the train with booster tracks unpowered, and stop at the
locking trac
L29[10:45:12]
<liach>
What went wrong then?
L30[10:45:53]
<Darkelarious> sec, phone :/
L31[10:46:17]
<liach>
you are fine ? I can work with you any time
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L34[10:53:56] <travis-ci>
Railcraft/Railcraft#1007 (liach-1.12.2 - 5593b72 : liach): The
build was fixed.
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L37[11:03:01]
<Darkelarious> it's nice to have
a phone call from mommy every once in a while
L38[11:09:26]
<Darkelarious> ok
L39[11:09:55]
<Darkelarious> so in theory, the train
comes in with high speed, (slows down | maintains speed) and (stops
| continues at high speed)
L40[11:10:09]
<Darkelarious> the "slows
down" and "stops" part works without a hitch, looks
greats, feels really natural
L41[11:10:37]
<Darkelarious> but at high speed and a
tad of lag ... *gets screenshot*
L42[11:10:57]
<bball.psd> high speed + lag = big
trouble always
L43[11:11:43]
<Darkelarious> argh, no sshot made and
i closed the client already
L44[11:12:01]
<Darkelarious> okay, initial train:
loc-7x cart - loc
L45[11:12:21]
<Darkelarious> after driving over the
stop track, into the new block: cart, cart, loc, cart, cart..
etc
L46[11:12:36]
<Darkelarious> it looks like the
locomotive got stopped and the rest of the carts were pushed
through
L47[11:13:40]
<liach>
can you stop the whole train and see if loc is still at the same
rank in the train
L48[11:14:01]
<Darkelarious> the train is stopped at
that point
L49[11:14:34]
<Darkelarious> and when i force
redstone and the train continues moving, it appears that the loc is
stuck between other carts, and it can't reach high speeds
anymore
L50[11:14:40]
<Darkelarious> as if it's working
against its own carts
L51[11:14:45]
<Darkelarious> or no longer part of
the original train
L52[11:15:13]
<Darkelarious> and sometimes, on sharp
U-turns, it appears that some carts got reversed in order in the
same way
L53[11:15:21]
<Darkelarious> thus not reaching full
speed anymore
L54[11:17:05]
<liach>
can you derail the train from a high place and see
L55[11:17:14]
<Darkelarious> euh....
L56[11:17:18]
<Darkelarious> let me check that for
you... :P
L57[11:17:56]
<Darkelarious> you mean HS track, stop
track, then drop the train down at low speed?
L58[11:18:06]
<Darkelarious> and drop it into
whatever is below, or on another track?
L59[11:18:09]
<Darkelarious> and how far down?
L60[11:18:31]
<liach>
drop from height so the train can adjust the link freely
L61[11:18:46]
<liach>
and see if original order can restore
L62[11:19:09]
<Darkelarious> i'm not familiar
with this method?
L63[11:20:25]
<Hanakocz> I would guess that the
problem is second loc?
L64[11:20:54]
<Darkelarious> let me set up several
testing methods for this :)
L65[11:20:57]
<Hanakocz> because first one starts to
slow down, while second one tries to go on full speed one train
length
L66[11:21:29]
<Darkelarious> no, it shouldn't
slow down or stop at all
L67[11:21:30]
<Hanakocz> so carts are pushed forward
but loc is slowing down against the carts...
L68[11:26:15]
<Darkelarious> now it won't budge
at all...
L71[11:28:45]
<Darkelarious> interesting remark: the
stop track in train holding mode is powered ON
L72[11:28:52]
<Darkelarious> so it should not even
stop the train at all
L73[11:29:13]
<Darkelarious> but also, right now it
will not even move regardless of whether there are redstone signals
involved
L74[11:31:57]
<Darkelarious> after i broke the first
cart, the train proceeds while broken (loc, separation, rest of the
carts/loc)
L75[11:38:26]
<Darkelarious> also: sometimes this
works fine, other times it ends up like above
L77[11:41:23]
<Darkelarious> and the train is then
moving very slowly
L78[11:41:37]
<Darkelarious> as if it has the
handbrakes on. removing the loc at the end makes it even
slower
L79[11:45:56]
<Darkelarious> ok, a bit of testing
later: it's been driving the same circle for 3 times now (back
and forth, end tracks connected with each other into U-turn)
L80[11:46:12]
<Darkelarious> goes fine for 3 rounds,
and then suddenly it gets grabbed again like picture #2 above
L81[11:46:48]
<Darkelarious> but: it got grabbed at
the second cart this time, and somehow untangled itself a minute
later
L82[11:48:47]
<Darkelarious> other test
suggestions?
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L85[12:20:08]
<Darkelarious> looks like the
train/track were fine, until it crossed into the new block, signal
went red, in combination with lag the holding track initially
missed the first few carts/loc
L86[12:20:24]
<Darkelarious> all other behaviour
seems secondary to that happening
L87[12:33:16] ***
Santa|afk is now known as SatanicSanta
L88[13:21:09]
<Ethanol,
That One Gun> I don't want to be a bother, but I built
these and both cause crashes. I'm assuming the 1.12.2 branch
just isn't ready yet? Or did I do something wrong?
http://tinyurl.com/y82nduvo
L89[13:23:27]
<Chocohead> Depends on the crash
L90[13:23:41]
<Chocohead> If it's about missing
signatures then it's doing it wrong
L91[13:23:51]
<Chocohead> If it's something
else then it is probably a bug
L92[13:47:41]
<liach>
@Ethanol, That One Gun they are specially designed to prevent
redistributions in modpacks by silly users
L93[13:47:56]
<liach>
And also to prevent people setting up ci servers making builds of
railcraft
L94[13:48:08]
<liach>
Do `./gradlew runClient` to play instead
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L100[16:30:09] ***
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L101[17:35:53]
<Ethanol,
That One Gun> So I can't put it in my modpack that only I
use? I suppose that's fair, but unfortunate.
L102[17:37:51]
<Chocohead> You can use it for
yourself, you just can't give it to anyone else
L103[17:38:34]
<Ethanol,
That One Gun> Well my issue is that I can't put it in the
pack I already built, because I don't have an actual .jar file
that works
L104[17:41:50]
<Kodos>
Why not move your other mods into your dev environment, and use the
command liach said
L105[17:43:13]
<Ethanol,
That One Gun> Honestly it's overcomplicating things more
than I or my OCD would like. I'll just wait for it to get an
actual release. In the meantime, I'll use the command to
fiddle with it for a bit at least
L106[17:46:05]
<Ethanol,
That One Gun> It actually seems pretty playable, I assume
it's just waiting for CJ's approval?
L107[17:47:46]
<LuigiHutch> A CJ review, adjustments
from review then CJ to make a build
L108[17:48:26]
<Ethanol,
That One Gun> That's fair. Well, good job to anyone who
worked on this because it's pretty quality.
L109[17:48:54]
<Ethanol,
That One Gun> Possibly my favorite mod, maybe second only to
Ender IO
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