<<Prev Next>> Scroll to Bottom
Stuff goes here
L1[02:08:38] <Stantrien> I'm trying to recompile Railcraft.java into a class file so I build a jar file but I'm getting tons of symbol errors.
L2[02:08:48] ⇦ Quits: Doty1154 (Doty1154!~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net) (Read error: Connection reset by peer)
L3[02:10:16] <Stantrien> I'm trying to recompile Railcraft.java into a class file so I build a usable jar file but I'm getting tons of symbol errors. [Edited]
L4[02:12:51] ⇨ Joins: travis-ci (travis-ci!~travis-ci@ec2-54-227-75-141.compute-1.amazonaws.com)
L5[02:12:52] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/381549779
L6[02:12:52] <travis-ci> Railcraft/Railcraft#1006 (liach-1.12.2 - 0527aab : liach): The build is still failing.
L7[02:12:52] ⇦ Parts: travis-ci (travis-ci!~travis-ci@ec2-54-227-75-141.compute-1.amazonaws.com) ())
L8[02:12:52] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/fecb07cfb051...0527aaba7fbc
L9[02:12:54] <liach> you should compile the whole project
L10[02:37:36] ⇨ Joins: travis-ci (travis-ci!~travis-ci@ec2-54-227-75-141.compute-1.amazonaws.com)
L11[02:37:36] <travis-ci> Railcraft/Railcraft#1007 (liach-1.12.2 - 5593b72 : liach): The build is still failing.
L12[02:37:36] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/381555982
L13[02:37:36] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/0527aaba7fbc...5593b727dcdd
L14[02:37:36] ⇦ Parts: travis-ci (travis-ci!~travis-ci@ec2-54-227-75-141.compute-1.amazonaws.com) ())
L15[03:09:04] ⇨ Joins: Vexatos (Vexatos!~Vexatos@p200300C107179458567E07C489AA2DBE.dip0.t-ipconnect.de)
L16[03:15:29] ⇨ Joins: MCenderdragon (MCenderdragon!~MCenderdr@2.165.245.103)
L17[05:11:17] ⇦ Quits: MCenderdragon (MCenderdragon!~MCenderdr@2.165.245.103) (Read error: Connection reset by peer)
L18[06:14:14] ⇨ Joins: Cast0077 (Cast0077!~Cast0077@24-151-30-78.dhcp.nwtn.ct.charter.com)
L19[09:20:36] ⇨ Joins: ImQ009 (ImQ009!~ImQ009@2a02:a313:433c:3280:a12a:6dc3:ff88:79f5)
L20[10:17:06] ⇦ Quits: Cast0077 (Cast0077!~Cast0077@24-151-30-78.dhcp.nwtn.ct.charter.com) (Quit: Poof)
L21[10:42:30] <Darkelarious> I encountered a semi-issue with high speed tracks and signal blocks
L22[10:42:51] <liach> How?
L23[10:43:02] <Darkelarious> a while ago we discussed HS tracks and stop/locking track kits, and i implemented it in such a way that the train always passes at high speed, or stops at it at low speeds
L24[10:43:25] <liach> Using speed detector or what?
L25[10:43:37] <liach> I do not recall if there is such a speed detector
L26[10:43:39] <Darkelarious> no, signal block:
L27[10:44:08] <Darkelarious> if the advance signal block is free, do not slow down train (receiver/controller blocks)
L28[10:44:28] <Darkelarious> if there is a train, slow down the train with booster tracks unpowered, and stop at the locking trac
L29[10:45:12] <liach> What went wrong then?
L30[10:45:53] <Darkelarious> sec, phone :/
L31[10:46:17] <liach> you are fine ? I can work with you any time
L32[10:53:55] ⇨ Joins: travis-ci (travis-ci!~travis-ci@ec2-54-158-234-7.compute-1.amazonaws.com)
L33[10:53:56] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/381555982
L34[10:53:56] <travis-ci> Railcraft/Railcraft#1007 (liach-1.12.2 - 5593b72 : liach): The build was fixed.
L35[10:53:56] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/0527aaba7fbc...5593b727dcdd
L36[10:53:56] ⇦ Parts: travis-ci (travis-ci!~travis-ci@ec2-54-158-234-7.compute-1.amazonaws.com) ())
L37[11:03:01] <Darkelarious> it's nice to have a phone call from mommy every once in a while
L38[11:09:26] <Darkelarious> ok
L39[11:09:55] <Darkelarious> so in theory, the train comes in with high speed, (slows down | maintains speed) and (stops | continues at high speed)
L40[11:10:09] <Darkelarious> the "slows down" and "stops" part works without a hitch, looks greats, feels really natural
L41[11:10:37] <Darkelarious> but at high speed and a tad of lag ... *gets screenshot*
L42[11:10:57] <bball.psd> high speed + lag = big trouble always
L43[11:11:43] <Darkelarious> argh, no sshot made and i closed the client already
L44[11:12:01] <Darkelarious> okay, initial train: loc-7x cart - loc
L45[11:12:21] <Darkelarious> after driving over the stop track, into the new block: cart, cart, loc, cart, cart.. etc
L46[11:12:36] <Darkelarious> it looks like the locomotive got stopped and the rest of the carts were pushed through
L47[11:13:40] <liach> can you stop the whole train and see if loc is still at the same rank in the train
L48[11:14:01] <Darkelarious> the train is stopped at that point
L49[11:14:34] <Darkelarious> and when i force redstone and the train continues moving, it appears that the loc is stuck between other carts, and it can't reach high speeds anymore
L50[11:14:40] <Darkelarious> as if it's working against its own carts
L51[11:14:45] <Darkelarious> or no longer part of the original train
L52[11:15:13] <Darkelarious> and sometimes, on sharp U-turns, it appears that some carts got reversed in order in the same way
L53[11:15:21] <Darkelarious> thus not reaching full speed anymore
L54[11:17:05] <liach> can you derail the train from a high place and see
L55[11:17:14] <Darkelarious> euh....
L56[11:17:18] <Darkelarious> let me check that for you... :P
L57[11:17:56] <Darkelarious> you mean HS track, stop track, then drop the train down at low speed?
L58[11:18:06] <Darkelarious> and drop it into whatever is below, or on another track?
L59[11:18:09] <Darkelarious> and how far down?
L60[11:18:31] <liach> drop from height so the train can adjust the link freely
L61[11:18:46] <liach> and see if original order can restore
L62[11:19:09] <Darkelarious> i'm not familiar with this method?
L63[11:20:25] <Hanakocz> I would guess that the problem is second loc?
L64[11:20:54] <Darkelarious> let me set up several testing methods for this :)
L65[11:20:57] <Hanakocz> because first one starts to slow down, while second one tries to go on full speed one train length
L66[11:21:29] <Darkelarious> no, it shouldn't slow down or stop at all
L67[11:21:30] <Hanakocz> so carts are pushed forward but loc is slowing down against the carts...
L68[11:26:15] <Darkelarious> now it won't budge at all...
L69[11:27:56] <Darkelarious> Original (accelerating to high speed) http://tinyurl.com/y7fwxccl
L70[11:28:15] <Darkelarious> High speed at stop track http://tinyurl.com/y9vc5lun
L71[11:28:45] <Darkelarious> interesting remark: the stop track in train holding mode is powered ON
L72[11:28:52] <Darkelarious> so it should not even stop the train at all
L73[11:29:13] <Darkelarious> but also, right now it will not even move regardless of whether there are redstone signals involved
L74[11:31:57] <Darkelarious> after i broke the first cart, the train proceeds while broken (loc, separation, rest of the carts/loc)
L75[11:38:26] <Darkelarious> also: sometimes this works fine, other times it ends up like above
L76[11:40:48] <Darkelarious> and sometimes this happens, seemingly cart 1 and 2 got tangled with each other http://tinyurl.com/y88vd2qb
L77[11:41:23] <Darkelarious> and the train is then moving very slowly
L78[11:41:37] <Darkelarious> as if it has the handbrakes on. removing the loc at the end makes it even slower
L79[11:45:56] <Darkelarious> ok, a bit of testing later: it's been driving the same circle for 3 times now (back and forth, end tracks connected with each other into U-turn)
L80[11:46:12] <Darkelarious> goes fine for 3 rounds, and then suddenly it gets grabbed again like picture #2 above
L81[11:46:48] <Darkelarious> but: it got grabbed at the second cart this time, and somehow untangled itself a minute later
L82[11:48:47] <Darkelarious> other test suggestions?
L83[11:51:44] ⇨ Joins: Hawk777 (Hawk777!~chead@2607:c000:8115:4a00:803c:e2fe:bcbe:56f6)
L84[12:19:06] <Darkelarious> Holding track is under the cursor. http://tinyurl.com/ycbcctcb
L85[12:20:08] <Darkelarious> looks like the train/track were fine, until it crossed into the new block, signal went red, in combination with lag the holding track initially missed the first few carts/loc
L86[12:20:24] <Darkelarious> all other behaviour seems secondary to that happening
L87[12:33:16] *** Santa|afk is now known as SatanicSanta
L88[13:21:09] <Ethanol, That One Gun> I don't want to be a bother, but I built these and both cause crashes. I'm assuming the 1.12.2 branch just isn't ready yet? Or did I do something wrong? http://tinyurl.com/y82nduvo
L89[13:23:27] <Chocohead> Depends on the crash
L90[13:23:41] <Chocohead> If it's about missing signatures then it's doing it wrong
L91[13:23:51] <Chocohead> If it's something else then it is probably a bug
L92[13:47:41] <liach> @Ethanol, That One Gun they are specially designed to prevent redistributions in modpacks by silly users
L93[13:47:56] <liach> And also to prevent people setting up ci servers making builds of railcraft
L94[13:48:08] <liach> Do `./gradlew runClient` to play instead
L95[14:48:13] ⇨ Joins: ImQ009_ (ImQ009_!~ImQ009@2a02:a313:433c:3280:a12a:6dc3:ff88:79f5)
L96[14:50:36] ⇦ Quits: ImQ009 (ImQ009!~ImQ009@2a02:a313:433c:3280:a12a:6dc3:ff88:79f5) (Ping timeout: 194 seconds)
L97[15:18:41] ⇨ Joins: ImNotQ009__ (ImNotQ009__!~ImQ009@89-64-8-125.dynamic.chello.pl)
L98[15:20:56] ⇦ Quits: ImQ009_ (ImQ009_!~ImQ009@2a02:a313:433c:3280:a12a:6dc3:ff88:79f5) (Ping timeout: 194 seconds)
L99[15:37:41] ⇦ Quits: ImNotQ009__ (ImNotQ009__!~ImQ009@89-64-8-125.dynamic.chello.pl) (Quit: Leaving)
L100[16:30:09] *** SatanicSanta is now known as Santa|afk
L101[17:35:53] <Ethanol, That One Gun> So I can't put it in my modpack that only I use? I suppose that's fair, but unfortunate.
L102[17:37:51] <Chocohead> You can use it for yourself, you just can't give it to anyone else
L103[17:38:34] <Ethanol, That One Gun> Well my issue is that I can't put it in the pack I already built, because I don't have an actual .jar file that works
L104[17:41:50] <Kodos> Why not move your other mods into your dev environment, and use the command liach said
L105[17:43:13] <Ethanol, That One Gun> Honestly it's overcomplicating things more than I or my OCD would like. I'll just wait for it to get an actual release. In the meantime, I'll use the command to fiddle with it for a bit at least
L106[17:46:05] <Ethanol, That One Gun> It actually seems pretty playable, I assume it's just waiting for CJ's approval?
L107[17:47:46] <LuigiHutch> A CJ review, adjustments from review then CJ to make a build
L108[17:48:26] <Ethanol, That One Gun> That's fair. Well, good job to anyone who worked on this because it's pretty quality.
L109[17:48:54] <Ethanol, That One Gun> Possibly my favorite mod, maybe second only to Ender IO
L110[18:03:53] ⇦ Quits: nallar (nallar!~nallar@cbs1-cani4-2-0-cust47.know.cable.virginm.net) (Ping timeout: 186 seconds)
L111[18:05:06] ⇨ Joins: nallar (nallar!~nallar@cpc1-cani4-2-0-cust663.know.cable.virginm.net)
L112[18:20:12] ⇨ Joins: Cast0077 (Cast0077!~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com)
L113[18:46:11] ⇦ Quits: Vexatos (Vexatos!~Vexatos@p200300C107179458567E07C489AA2DBE.dip0.t-ipconnect.de) (Quit: Insert quantum chemistry joke here)
L114[20:11:45] ⇨ Joins: Doty1154 (Doty1154!~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net)
L115[22:23:07] ⇦ Quits: Cast0077 (Cast0077!~Cast0077@24-151-68-108.dhcp.nwtn.ct.charter.com) (Quit: Poof)
L116[22:23:46] ⇦ Quits: Backslash (Backslash!~Backslash@ip-94-114-162-224.unity-media.net) (Quit: Leaving)
L117[22:38:19] ⇦ Quits: Lathanael|Away (Lathanael|Away!~Lathanael@p54960175.dip0.t-ipconnect.de) (Ping timeout: 202 seconds)
L118[22:39:36] ⇨ Joins: Lathanael|Away (Lathanael|Away!~Lathanael@p54960053.dip0.t-ipconnect.de)
L119[23:04:13] ⇦ Quits: nallar (nallar!~nallar@cpc1-cani4-2-0-cust663.know.cable.virginm.net) (Ping timeout: 182 seconds)
L120[23:05:34] ⇨ Joins: nallar (nallar!~nallar@cpc1-cani4-2-0-cust663.know.cable.virginm.net)
L121[23:13:08] ⇦ Quits: Doty1154 (Doty1154!~Doty1154@c-73-189-164-179.hsd1.ca.comcast.net) (Quit: Leaving)
<<Prev Next>> Scroll to Top