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L17[11:01:04] <WatchtowerOrator> Tags on
this video: industrialcraft2,ic2,casting,crafting
L18[11:01:04] <WatchtowerOrator> Time for a
new episode from Forecaster! You're welcome!
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L36[15:56:20] <Forecaster> bop
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()
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L39[15:57:14]
<Forecaster> "Successfully
resumed session" was apparently a lie
L40[16:01:31]
<Forecaster> It was probably caused by
the outtages (which are apparently caused by Google cloud services
doing upgrades)
L41[16:01:53]
<Forecaster> and JDA still sucks at
reconnecting when things fail
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L45[17:03:38]
<Natesky9> Creeperhost has been having
issues again
L46[17:03:43]
<Natesky9> entire service has been
down for a day
L47[17:15:37]
<liach>
ah that's unpleasant
L49[18:02:20]
<Natesky9> :(
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L53[22:01:32]
<abculatter_2> "Tomorrow"
more like Soon™
L54[22:01:51]
<abculatter_2> "Tomorrow",
more like Soon™ [Edited]
L55[22:02:05]
<Natesky9> A friend recommended
switching to Bisect hosting
L56[22:28:40]
<NightwolfBlue> Bisect has some good
deals every so often
L57[22:33:04]
<PiperWright> Hi, is this an alright
place to ask how to run Liach's 1.12.2 fork? I know nothing
about projects like this and don't want to be an annoyance if
this isn't the place for that.
L58[22:37:49]
<Chocohead> It's as good a place
as any for it
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L61[22:50:58]
<PiperWright> Alright, glad I'm
not disturbing anything. I've downloaded the project's
most recent .zip file from GitHub (the button that says "Clone
or download" if that makes a difference), but am unsure of how
to run the game with it.
L62[22:50:59]
<PiperWright> I have tried changing
the .zip's extension to .jar, as well as sending the
.zip's contents to an archive and renaming that to a .jar, but
neither are recognized as mods by Forge.
L63[22:50:59]
<PiperWright> Is what I've
described at all how I am meant to install the files, or should I
try something else instead? Please forgive me if I don't
follow certain vocabulary, I haven't ever used GitHub except
for downloads.
L64[22:52:00]
<Chocohead> It is a little more
involved than that, but just for running it you don't have to
do too many steps
L65[22:52:22]
<Chocohead> The first important thing
is whether you have the Java JDK installed
L66[22:52:43]
<liach>
Must be the latest jdk, older ones might break too
L68[22:53:16]
<liach>
Must be jdk8 I forgot to say
L70[22:53:55]
<Chocohead> If you're playing
1.12 already you're quite unlikely to have an older Java
version at least
L71[22:55:00]
<PiperWright> I will install it just
in case, if that reduces the risk something goes wrong.
L72[22:56:14] <Mimiru> if you're
*playing* 1.12 you likely have the JRE, but you need the JDK for
building :P
L73[22:56:56]
<PiperWright> While installing, it
says I must remove Windows Explorer (PID 3588), is this
normal?
L74[22:58:08]
<Chocohead> It reduces the chance of
having an older JDK as well, although it was more an issue when MC
didn't need J8 to run but some mods needed J7 or 8 to
compile
L75[22:58:46]
<Chocohead> Sounds like Windows is
also using a file it's trying to install, so it should be
fine
L76[22:59:20]
<PiperWright> A while ago I believe I
installed Git before, so that may be why. I have the right-click
options, at the very least.
L77[23:00:37]
<Chocohead> That could cause it if
you've got explorer open too, if you've already got Git
you should be fine to not need to reinstall or update
L78[23:01:27]
<PiperWright> The update has already
gone through, I have a few more right-click options now, so I take
it that it worked.
L79[23:02:36]
<PiperWright> While installing the
development kit, I received a prompt saying "this folder is
not empty. Please select an empty folder." Should I change the
installation folder, or maybe empty it?
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L81[23:04:20]
<Chocohead> That sounds like a
previous install it's just found
L82[23:04:46]
<Chocohead> But it could be for the
runtime, as by default it will install both as part of the dev
kit
L83[23:05:25]
<Chocohead> You should be fine to
clear it manually
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L85[23:09:03]
<PiperWright> After manually emptying
the folder and reinstalling, it says the folder is not empty.
Should I close this and continue?
L86[23:10:11]
<PiperWright> Cancelling here says it
was installed successfully, so I think I have installed both Git
and the development kit.
L87[23:13:29]
<Chocohead> That sounds close
enough
L88[23:14:06]
<Chocohead> Now you'll want to
unzip the file you download from the Github
L89[23:14:36]
<Chocohead> Or actually, since
we've got Git we could do it properly
L90[23:15:29]
<PiperWright> So it would be
preferable to have the zipped archive? I have both, so let's
go with the zipped one, if that's how it's supposed to be
done.
L91[23:18:34]
<Chocohead> If we were doing it by the
book you'd clone the repo directly from GitHub using Git, but
since you've downloaded it already we should be able to just
get the extra bits
L92[23:19:06]
<Chocohead> It definitely wants to be
unzipped though, we'll need the files inside
L93[23:19:44]
<PiperWright> Right then, the Git
command line is open and the files are unzipped.
L94[23:20:34]
<Chocohead> `git submodule update
--init --recursive` should be all you need to get the localisation
and api in
L95[23:20:47]
<Chocohead> Providing git doesn't
complain we've cheated
L96[23:22:24]
<PiperWright> I think I followed most
of that, but I'm still very new to this, so I gotta clarify
something that you'd probably take for granted if you do this
stuff at all.
L97[23:23:04]
<Chocohead> That's fine
L98[23:23:08]
<PiperWright> Do I drag my selection
over all the files within the folder, right click and select
"git bash" in order to pull up the command line?
L99[23:23:59]
<Chocohead> You should be fine to do
it on any of the files within the folder
L100[23:25:52]
<PiperWright> There was a fatal error,
not a git repository (or any of the parent directories).
L101[23:26:09]
<Chocohead> Ah, it knew we were trying
to cheat
L102[23:26:55]
<PiperWright> Yeah, looks like
I'll have to learn how to do something for once in my life!
Thanks for trying the easy way first, though, I followed that
pretty well.
L103[23:28:20]
<Chocohead> The easy way was just
trying to avoid downloading it a second time, the proper way should
still actually only be one command to get everything copied
over
L104[23:29:31]
<Chocohead> You'll want to start
from an empty folder this time, if you've still got your git
command line open in the unzipped folder, emptying it would be
simplest
L105[23:30:32]
<Chocohead> That way we should be sure
it's where we it expect it to be
L106[23:34:15]
<PiperWright> The folder's empty
and the command line is open in it.
L107[23:34:19]
<Chocohead> Great
L109[23:35:47]
<Chocohead> Which once finished should
look very similar to what you just deleted
L110[23:36:22]
<Chocohead> But the lang and
api/railcraft folders shouldn't be empty (compared to what you
deleted which did have empty ones)
L111[23:37:55]
<PiperWright> Folder's now full
up.
L112[23:38:17]
<Chocohead> We're close now,
that's normally the hard part
L113[23:39:41]
<Chocohead> `./gradle runClient` in
the command line should kick the compiler into action and start the
game once finished
L114[23:40:46]
<Chocohead> All being well it will
take a fair bit of time the first time as it downloads and setups
everything Forge needs, but every time after that it should be much
snappier
L115[23:42:24]
<PiperWright> No such file or
directory, could that have been caused by the files all being put
in a folder within the target folder?
L116[23:42:48]
<Chocohead> Ah, that would do it
L117[23:43:02]
<Chocohead> Is the folder called
Railcraft too?
L118[23:43:03]
<PiperWright> Would it work it I
dragged them all into the original folder?
L119[23:43:39]
<PiperWright> It is. Presumably I
could also cd or the equivalent command to change folders?
L120[23:43:57]
<Chocohead> cd would certainly
work
L121[23:45:22]
<Chocohead> As would moving it all,
but cd is faster
L122[23:46:41]
<PiperWright> Think I'm in the
right folder now. Repeated "./gradle runClient" and it
says ".gradle Is a directory", is that right?
L123[23:47:22]
<Chocohead> Try `./gradle.sh
runClient`
L124[23:48:24]
<PiperWright> That netted me "no
such file or directory".
L125[23:49:11]
<Chocohead> Oh, it's because
I'm telling you the wrong thing all along
L126[23:49:28]
<Chocohead> `./gradlew
runClient`
L127[23:49:44]
<Chocohead> Of course a folder
isn't going to run the game
L128[23:50:57]
<PiperWright> Seems as if an earlier
problem might have come up now.
L129[23:51:07]
<PiperWright> Error: opening registry
key 'Software\JavaSoft\Java Runtime Environment'
L130[23:51:07]
<PiperWright> Error: could not find
java.dll
L131[23:51:07]
<PiperWright> Error: Could not find
Java SE Runtime Environment.
L132[23:51:27]
<Chocohead> Hmmm, that's quite
the problem
L133[23:52:06]
<Chocohead> Maybe when we emptied that
folder to update it, it didn't replace it when cancelled
L134[23:52:19]
<Chocohead> (The Java folder)
L135[23:52:20]
<PiperWright> It seems as if that
happened.
L136[23:52:35]
<PiperWright> Should I delete that
entire folder and retry, so there would be no reason for it to be
not empty?
L137[23:52:54]
<Chocohead> That sounds like a very
sensible thing to try
L138[23:53:15]
<Chocohead> Hard to be more empty than
non-existent
L139[23:54:52]
<PiperWright> That seemed to have done
it, the command works now, or at least created a whole lote of
elipses.
L140[23:55:14]
<Chocohead> That's it downloading
the files Minecraft needs to compile
L141[23:55:24]
<Chocohead> You should be beyond the
last hurdle now
L142[23:55:30]
<PiperWright> Thank you very
much!
L143[23:56:04]
<Chocohead> You're welcome
L144[23:56:33]
<PiperWright> I should be able to
repeat these steps for later builds if I decide to install those
too, right?
L145[23:58:07]
<PiperWright> I really appreciate all
this, I could never have done this on my own! I wish I could offer
something in return, you did me a real solid!
L146[23:59:49]
<Chocohead> You can indeed in future,
it should work for anything that might be added or changed in
future too