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L5[09:56:56] <Kodos> liach why is your dad such a dick about coding?
L6[09:57:14] <Kodos> Is he one of those that thinks any kind of programming, or CLI interface is you "hacking" something?
L7[09:58:02] <bball.psd> well, both of my parents are dicks about discord or anything that involves conversation but idgaf
L8[09:58:13] <Kodos> Why though? That's literally bat shit insanity
L9[09:58:19] <bball.psd> idk
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L11[10:55:53] <vos6434> when you havent played for a month and your dad thinks you play 24/7
L12[10:56:04] <bball.psd> lol
L13[10:56:57] <vos6434> he thinks I dont spend my time with my little bros when I literally spend the whole morning with them and then go back to my room when he comes back from work
L14[10:57:08] <vos6434> Why all dads are dicks?
L15[10:57:30] <vos6434> Why all dads are just a bunch dicks? [Edited]
L16[11:13:35] <Contritum Sanitas> Well this convo went dark really fast...
L17[11:48:13] <Natesky9> Well, people react to what they see
L18[11:49:03] <Natesky9> you could be doing something for 90% of the time he's not there, but if he only sees one thing when he is there, he'll assume that's what you've been doing the entire time
L19[11:49:52] <Natesky9> Best thing to do is have a schedule, so you can show him I guess
L20[11:53:40] <Darkelarious> imo it's still better than the kinds of parents that don't give a rats ass about their kids, allowing them to turn out like those entitled douches
L21[11:54:55] <Darkelarious> i'm not sure how old you are now, or how long you plan to stay living at home, but there will be a point where they (parents) will get the part where you'll be doing fine with your life
L22[11:55:13] <Darkelarious> unless, of course, you dodge school to code for a penny, and then in 10 years realize you should have stayed in school
L23[11:56:05] <Darkelarious> something else, is there a way to allow the signal receiver to extend the redstone signal to adjecent tracks? --> signal receiver with a holding track, surrounded by booster tracks
L24[12:00:43] <Natesky9> You want the cheap or pretty way?
L25[12:01:23] <Natesky9> also, why not keep booster tracks powered
L26[12:18:33] <Darkelarious> long story, 2000+ block bullet train track with multiple trains on it
L27[12:18:40] <Darkelarious> using signals to keep them at distance
L28[12:18:52] <Darkelarious> currently using 4xbooster, holding, 4x booster in line
L29[12:19:17] <Darkelarious> but the signal block only extends on top/holding track, and not adjecent booster tracks
L30[12:19:25] <Darkelarious> but i also just figured out that EnderIO has a nice solution for that
L31[12:19:50] <Darkelarious> redstone conduite with facade block, so you basically extend the redstone signal as far as you want
L32[13:04:06] <Darkelarious> except that it doesn't work....
L33[13:45:06] <Darkelarious> Natesky9, you had a cheap and/or a pretty way to extend the locking track's redstone signal to the nearby booster tracks?
L34[14:16:44] <Natesky9> receiver -> controller -> multiple receivers
L35[14:16:56] <Natesky9> I mean
L36[14:17:22] <Natesky9> you can surround a receiver with controllers, the put receivers at different locations
L37[14:17:35] <Natesky9> that's the "pretty" way
L38[14:17:45] <Natesky9> How long are your blocks, by the way
L39[14:50:15] <liach> In fact my dad just does not let me do anything at all except studying... He opposed me coding all the way through
L40[14:50:35] <liach> Realize the pain when you need to fix all outdated rock crusher recipes
L41[14:50:48] <bball.psd> just tell him you're studying to be a computer scientist :P
L42[14:59:19] <Darkelarious> ^
L43[14:59:55] <Darkelarious> @Natesky9: my signal blocks are about 300 blocks long, that part works fine/great
L44[15:00:16] <Darkelarious> but when a train moves at high speed, the boosters turn off as soon as it enters the signal block
L45[15:00:46] <Darkelarious> i tried to fix that with a high speed train holding track, so it stays on, but that train holding track (kit) does not extend redstone beyond its own track
L46[15:00:47] <Natesky9> why do the boosters need to turn off/
L47[15:00:56] <Darkelarious> train in front of it
L48[15:01:04] <Darkelarious> some "freight" trains don't reach maximum speed
L49[15:01:14] <Darkelarious> and trains have different lengths/weights
L50[15:01:41] <Darkelarious> so by using signaling blocks i prevent trains crashing full speed into the train in front of it
L51[15:02:32] <Darkelarious> and extending the signal receiver's redstone signal is no problem, plenty of mods that do this the pretty way
L52[15:02:51] <bball.psd> add a slight delay using repeaters so the train can get through before the boosters turn off
L53[15:03:06] <Darkelarious> that is basically what i'm trying to accomplish
L54[15:03:19] <Darkelarious> but at this point i don't see how I'm going to do this the pretty way
L55[15:03:22] <Darkelarious> or even the dirty way
L56[15:03:32] <Darkelarious> ideally it all fits in one line beneath the track, btw
L57[15:05:36] <Darkelarious> right now, i have 4 boosters, a holding track and 4 boosters
L58[15:06:54] <Darkelarious> and i want those to be all powered (on green signal) or all unpowered on red/yellow,
L59[15:07:11] <Darkelarious> so i fixed the latter problem with 4 boosters, holding track, 4 boosters and detector track
L60[15:07:20] <Darkelarious> so the latter part stays powered
L61[15:07:33] <Darkelarious> but the holding track does not receive redstone power, or extend it
L62[15:07:59] <Darkelarious> so part of the train slows down and accelerates again, causing some nice glitches when lagging (and it does)
L63[15:08:28] <bball.psd> why do you need the boosters after the holding track to shut off on yellow/red?
L64[15:08:31] <Darkelarious> the only thing I have not tried yet is to separate the "slowdown" boosters with your signal receiver/controller combination
L65[15:08:40] <Darkelarious> technically I don't
L66[15:08:47] <Darkelarious> i guess
L67[15:08:50] <Darkelarious> hm.
L68[15:10:22] <Darkelarious> so the slowdown boosters about 20-30 blocks in front of the signal with their own signal receiver box, the holding track right in front of the signal, and permanently powered boosters could do the trick, i guess?
L69[15:12:22] <Darkelarious> i'll try that (tomorrow or so)
L70[15:12:24] <Darkelarious> thanks
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L80[20:34:16] <travis-ci> Railcraft/Railcraft#999 (liach-1.12.2 - 9ca12f8 : liach): The build passed.
L81[20:34:16] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/23e3a4d5fcff...9ca12f8b3fe3
L82[20:34:16] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/378524494
L83[20:34:16] ⇦ Parts: travis-ci (travis-ci!~travis-ci@ec2-54-211-155-161.compute-1.amazonaws.com) ())
L84[20:55:37] <liach> ah finally finished that compile mass
L85[20:57:19] <Contritum Sanitas> Noice
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