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L4[01:44:20] <Natesky9> Oh yeah, I remember that
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L23[10:02:38] <Darkelarious> in 1.7.10 there were high speed booster tracks and transition tracks, where booster tracks speed up if powered and slow down if unpowered
L24[10:02:42] <Darkelarious> do those still exist?
L25[10:03:02] <Darkelarious> or can you only get to high speed with transition tracks?
L26[10:28:11] <Hanakocz> all special tracks are as kits nowadays, not standalone blocks (at least from user point of view)
L27[10:28:26] <Hanakocz> so check if you see the kits and what all are there
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L29[10:42:04] <Darkelarious> let me rephrase that, a high speed track with booster kit, will that act the same way as described above?
L30[10:45:29] <Forecaster> it should
L31[10:46:18] <Forecaster> but you can just use transition tracks...
L32[10:46:30] <Forecaster> the difference is a single piece of redstone per track
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L35[11:37:53] <Darkelarious> well, the transition track works nice, but with the booster tracks i have more control during signalling points
L36[11:38:08] <Darkelarious> or...
L37[11:38:12] <MrConductor> * <Darkelarious> needs to think about this one
L38[11:38:25] <Darkelarious> also, what's the range of the power supplies for HSE tracks?
L39[11:38:57] <Darkelarious> my train ran out of power halfway the track :(
L40[11:46:29] <liach> The power transfer is gradual and very slow
L41[11:46:49] <liach> It transfers like water flowing, slower at farther places
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L46[12:21:06] <Darkelarious> my freight train got stuck halfway the track and won't start up anymore, unless i move closeby
L47[12:21:21] <Darkelarious> move the power* closeby
L48[12:26:42] <Darkelarious> and how do switch tracks translate that power?
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L51[12:45:12] <liach> just like wires do
L52[12:45:34] <liach> you can use wires to simulate first; recall that tracks are better than lead-copper wires in retaining charge
L53[13:02:53] <Darkelarious> what i'm trying to figure out, is how this translates to a 2000 block long electric high speed track
L54[13:03:26] <Darkelarious> without having to set up a power blockchain every 20 blocks
L55[13:05:34] <liach> Just wait a bit and the whole rr will be powered
L56[13:05:57] <Darkelarious> curious
L57[13:06:10] <Darkelarious> and once powered, it will stay powered as long as you keep providing power?
L58[13:10:49] <Forecaster> Yes
L59[13:11:01] <Forecaster> Loaded tracks will
L60[13:11:09] <Darkelarious> ok
L61[13:11:28] <Darkelarious> i also noticed that beyond a certain point the tracks stopped zapping me
L62[13:11:41] <Darkelarious> is that because the source is not chunkloaded? or how should i see that?
L63[13:11:57] <Darkelarious> correction, it is loaded
L64[13:13:21] <Forecaster> They don't have enough power
L65[13:13:29] <Forecaster> Zapping uses power
L66[13:15:10] <darkelarious> ah
L67[13:15:18] <darkelarious> but the zapping point also doesn't seem to move forward
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L69[13:15:58] <Darkelarious> or is that because i keep trying?
L70[13:16:57] <Forecaster> Not sure
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L72[13:25:54] <Darkelarious> how does a train driving over the track affect its power distribution?
L73[13:30:12] <Forecaster> It doesn't
L74[13:30:27] <Forecaster> It just draws power from the track under it
L75[13:32:05] <Darkelarious> too bad you can't see how much power it draws from the feeder unit
L76[13:32:27] <Forecaster> There's a power meter tool
L77[13:35:58] <Darkelarious> odd
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L79[13:36:03] <Darkelarious> one says a net size of 2889
L80[13:36:06] <Darkelarious> the other says 22
L81[13:36:14] <Darkelarious> with the power tool
L82[13:37:06] <Darkelarious> and another one 0
L83[13:37:30] <Forecaster> Sounds like a connection issue
L84[13:39:34] <Darkelarious> how long is it supposed to take to power let's say 100 tracks?
L85[13:39:41] <Darkelarious> general estimate when providing 512 eu/t
L86[13:40:12] <Forecaster> Dunno
L87[13:40:25] <Darkelarious> hours, minutes, seconds, centuries?
L88[13:40:37] <Mimiru> 3-6 weeks.
L89[13:40:39] <Mimiru> /s
L90[13:40:41] <Mimiru> :D
L91[13:40:55] <bball.psd> 69 millenia
L92[13:41:14] <Forecaster> It shouldn't take an hour
L93[13:41:21] <Forecaster> I'd say
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L95[13:56:00] <Darkelarious> shutting down the server for the rest of the week for now, i'll check later on if a reboot fixed it
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L103[17:17:56] <liach> @Forecaster in fact, if a world is loaded all its electric tracks are loaded
L104[17:18:46] <Forecaster> not quite
L105[17:18:49] <Forecaster> the grid is loaded
L106[17:18:53] <Forecaster> the actual blocks aren't
L107[17:19:12] <liach> @Darkelarious for that 100 tracks it should take about 15 seconds
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L114[20:30:55] <travis-ci> Railcraft/Railcraft#998 (liach-1.12.2 - d73454b : liach): The build passed.
L115[20:30:55] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/abce2f155035...d73454b4c069
L116[20:30:55] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/375698337
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