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L3[01:43:39] *** lxkm_
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L4[01:44:20]
<Natesky9> Oh yeah, I remember
that
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L23[10:02:38]
<Darkelarious> in 1.7.10 there were
high speed booster tracks and transition tracks, where booster
tracks speed up if powered and slow down if unpowered
L24[10:02:42]
<Darkelarious> do those still
exist?
L25[10:03:02]
<Darkelarious> or can you only get to
high speed with transition tracks?
L26[10:28:11]
<Hanakocz> all special tracks are as
kits nowadays, not standalone blocks (at least from user point of
view)
L27[10:28:26]
<Hanakocz> so check if you see the
kits and what all are there
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L29[10:42:04]
<Darkelarious> let me rephrase that, a
high speed track with booster kit, will that act the same way as
described above?
L30[10:45:29]
<Forecaster> it should
L31[10:46:18]
<Forecaster> but you can just use
transition tracks...
L32[10:46:30]
<Forecaster> the difference is a
single piece of redstone per track
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L35[11:37:53]
<Darkelarious> well, the transition
track works nice, but with the booster tracks i have more control
during signalling points
L36[11:38:08]
<Darkelarious> or...
L37[11:38:12] <MrConductor> *
<Darkelarious> needs to think about this one
L38[11:38:25]
<Darkelarious> also, what's the
range of the power supplies for HSE tracks?
L39[11:38:57]
<Darkelarious> my train ran out of
power halfway the track :(
L40[11:46:29]
<liach>
The power transfer is gradual and very slow
L41[11:46:49]
<liach>
It transfers like water flowing, slower at farther places
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L45[12:02:09] *** Vaht
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L46[12:21:06]
<Darkelarious> my freight train got
stuck halfway the track and won't start up anymore, unless i
move closeby
L47[12:21:21]
<Darkelarious> move the power*
closeby
L48[12:26:42]
<Darkelarious> and how do switch
tracks translate that power?
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L50[12:41:29] ⇨
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L51[12:45:12]
<liach>
just like wires do
L52[12:45:34]
<liach>
you can use wires to simulate first; recall that tracks are better
than lead-copper wires in retaining charge
L53[13:02:53]
<Darkelarious> what i'm trying to
figure out, is how this translates to a 2000 block long electric
high speed track
L54[13:03:26]
<Darkelarious> without having to set
up a power blockchain every 20 blocks
L55[13:05:34]
<liach>
Just wait a bit and the whole rr will be powered
L56[13:05:57]
<Darkelarious> curious
L57[13:06:10]
<Darkelarious> and once powered, it
will stay powered as long as you keep providing power?
L58[13:10:49]
<Forecaster> Yes
L59[13:11:01]
<Forecaster> Loaded tracks will
L60[13:11:09]
<Darkelarious> ok
L61[13:11:28]
<Darkelarious> i also noticed that
beyond a certain point the tracks stopped zapping me
L62[13:11:41]
<Darkelarious> is that because the
source is not chunkloaded? or how should i see that?
L63[13:11:57]
<Darkelarious> correction, it is
loaded
L64[13:13:21]
<Forecaster> They don't have
enough power
L65[13:13:29]
<Forecaster> Zapping uses power
L66[13:15:10] <darkelarious> ah
L67[13:15:18] <darkelarious> but the
zapping point also doesn't seem to move forward
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L69[13:15:58]
<Darkelarious> or is that because i
keep trying?
L70[13:16:57]
<Forecaster> Not sure
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L72[13:25:54]
<Darkelarious> how does a train
driving over the track affect its power distribution?
L73[13:30:12]
<Forecaster> It doesn't
L74[13:30:27]
<Forecaster> It just draws power from
the track under it
L75[13:32:05]
<Darkelarious> too bad you can't
see how much power it draws from the feeder unit
L76[13:32:27]
<Forecaster> There's a power
meter tool
L77[13:35:58]
<Darkelarious> odd
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L79[13:36:03]
<Darkelarious> one says a net size of
2889
L80[13:36:06]
<Darkelarious> the other says 22
L81[13:36:14]
<Darkelarious> with the power
tool
L82[13:37:06]
<Darkelarious> and another one 0
L83[13:37:30]
<Forecaster> Sounds like a connection
issue
L84[13:39:34]
<Darkelarious> how long is it supposed
to take to power let's say 100 tracks?
L85[13:39:41]
<Darkelarious> general estimate when
providing 512 eu/t
L86[13:40:12]
<Forecaster> Dunno
L87[13:40:25]
<Darkelarious> hours, minutes,
seconds, centuries?
L88[13:40:37] <Mimiru> 3-6 weeks.
L89[13:40:39] <Mimiru> /s
L90[13:40:41] <Mimiru> :D
L91[13:40:55]
<bball.psd> 69 millenia
L92[13:41:14]
<Forecaster> It shouldn't take an
hour
L93[13:41:21]
<Forecaster> I'd say
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L95[13:56:00]
<Darkelarious> shutting down the
server for the rest of the week for now, i'll check later on
if a reboot fixed it
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L103[17:17:56]
<liach>
@Forecaster in fact, if a world is loaded all its electric tracks
are loaded
L104[17:18:46]
<Forecaster> not quite
L105[17:18:49]
<Forecaster> the grid is loaded
L106[17:18:53]
<Forecaster> the actual blocks
aren't
L107[17:19:12]
<liach>
@Darkelarious for that 100 tracks it should take about 15
seconds
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L114[20:30:55] <travis-ci>
Railcraft/Railcraft#998 (liach-1.12.2 - d73454b : liach): The build
passed.
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