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L1[00:03:39]
<Thowardus> @CovertJaguar Is your
track its own enity so that it can follow its own rules or are you
tied into vanilla mechanics for your tracks (rails)?
L2[00:08:10]
<Tilk>
I actually like pics 1 & 2. Brings me memories! And Also,
reminds me. You guys should make the doors of that multiblock
craftable for decorative purposes ? looks very nice
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L4[02:01:49]
<liach>
@Thowardus what do you mean? They are just minecart tracks
L5[02:03:53]
<liach>
I've fixed steam oven textures now!
L6[02:08:04]
<Thowardus> that follow minecraft
logic if you make them your own entity couldnt you have them follow
better logic?
L7[02:08:38]
<liach>
We use vanilla logic for compatibility with other mods
L8[02:09:01]
<liach>
we won't modify vanilla logic since that's a
coremod's job
L9[02:09:35]
<liach>
other mods, such as steves carts, botania add minecarts, too
L10[02:10:29]
<Thowardus> the east west north south
when making a station is problematic when building underground i
spend way to much time realigning my track to get the right turning
or straight when powered.
L11[02:11:07]
<liach>
Use a map
L12[02:11:52]
<liach>
vanilla one or voxel(zan's), reis , journeymap
L13[02:12:03]
<liach>
Or just F3
L14[02:12:58]
<Thowardus> still i would love to be
able to signal box when a train should take a spur or stay on the
straight
L15[02:13:07]
<liach>
We can add an item, too. Open an issue if you want
L16[02:13:21]
<Thowardus> and not worry if the train
is going east west or north south
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L18[02:15:39]
<Thowardus> if the issue wouldn't
be considered then it would waste my time but I know i can't
be the only player that hates Vanilla track/rail operations
L19[02:17:02]
<Thowardus> where do i open the issue
at?
L20[02:18:35]
<Thowardus> is it the minecarts that
set the way track/rails function or is it the track/rails that
dictate minecart travel?
L21[02:20:28]
<Thowardus> why cant you make a
track/rails that is vanilla minecart compatible but follows that
logic that would make more of a useable track/rail system?
L22[02:20:35]
<Forecaster> what's wrong with
the switches railcraft adds?
L23[02:21:05]
<Thowardus> they still follow vanilla
rules don't they?
L24[02:21:46]
<Forecaster> what vanilla rules?
L25[02:22:25]
<Forecaster> are you using vanilla
"switches"?
L26[02:23:16]
<Thowardus> have you ever build a
track and thought you had it all set up to make a right hand turn
when the cart hits the signal track the signal track lights the
redstone and turns the track but turns it he wrong way?
L27[02:23:41]
<Forecaster> what's a signal
track?
L28[02:24:06]
<Thowardus> pressure plated track i
forget the name of it now..
L29[02:24:25]
<Thowardus> its 2:30 in the morning
here
L30[02:24:46]
<Forecaster> you're gonna have to
show a screenshot of the setup that is giving you issues
L31[02:24:56]
<Thowardus> ok hang on
L32[02:25:09]
<Thowardus> takes a few for my
minecraft to start
L33[02:27:26]
<liach>
@Forecaster Can you give a list of missing machine blocks by
priority? I've ported 4 multiblocks
L34[02:27:49]
<Forecaster> tanks
L35[02:27:52]
<Forecaster> I want tanks
L36[02:28:12]
<Forecaster> the tiny tanks on the
server are terrible in comparison
L37[02:31:04]
<liach>
Ah! Then it will be the next!
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L41[02:48:50] <travis-ci>
Railcraft/Railcraft#925 (liach-1.10.2 - 260fc4d : liach): The build
passed.
L42[03:06:34]
<Thowardus> damn it can't find
the right world...too tired will get back with you but the tracks
in vanilla have to be placed a certian way to get the cart to turn
or go straight when the curve is hit with a redstone signal if its
not set right then the cart goes in the wrong direction...
L43[03:07:44]
<Thowardus> you have to buile like
north and east or something to that effect or east and north
L44[03:07:52]
<Thowardus> build*
L45[03:08:09]
<Thowardus> the signals in railcraft
fix that?
L46[03:10:15]
<Forecaster> you are using vanilla
"switches"...
L47[03:15:30]
<Forecaster> @Thowardus use Railcraft
switch tracks.
L48[03:15:39]
<Forecaster> not vanilla track
"switches"
L49[03:16:28]
<Forecaster> in 1.10+ you use them by
making a vanilla intersection, then right click the switch with a
spike maul
L50[03:16:39]
<Forecaster> that will convert it into
a Railcraft switch track
L51[03:19:37]
<liach>
@CovertJaguar Can you modify the github bot to report activities in
the api and localization repos?
L52[03:22:16]
<Thowardus> and the swith track will
ignore regular minecarft logic and go the way i want it to?
L53[03:22:22]
<Forecaster> yes....
L54[03:22:30]
<Forecaster> obviously
L55[03:23:01]
<Forecaster> @liach we'll need to
add additional webhooks for other repos
L56[03:23:37]
<Thowardus> so the switch track is
your own enity that allows for vanilla carts and your locos..
without the need for a coremod
L57[03:24:02]
<Forecaster> it's not an entity,
it's a block
L58[03:25:18]
<Thowardus> ok...sorry new to java
programing what would be the difference?
L59[03:26:08]
<Thowardus> you gave the block the
ability to ignore normal minecrat behavior and still act like a
vanilla track/rail
L60[03:27:55]
<Forecaster> in minecraft, an entity
is something like a creature or an item, basically most things that
aren't blocks
L61[03:29:38]
<Thowardus> so tracks/rails are
considered blocks?
L62[03:30:13]
<Thowardus> so what determins the
behavior of the blocks?
L63[03:30:21]
<Forecaster> code...
L64[03:32:07]
<Thowardus> so then you had to hook
vanilla rail blocks into your code and the carts (I think the carts
are blkocks..?) and change the way that vanilla handles the
switch...right?
L65[03:38:38]
<Forecaster> carts are
entities...
L66[03:41:10]
<Thowardus> so you change the
behaviour of the item (cart) when it reaches a Block (railcraft
switch) so that it behaves in the proper fashion?
L67[03:41:56]
<Forecaster> yes...
L68[03:42:09]
<Forecaster> except a placed minecart
is not the same thing as an item...
L69[03:42:40]
<Thowardus> oof ok so what is a placed
minecart if no longer a item?
L70[03:45:44]
<Thowardus> please forgive me if I am
asking too many questions... the last time i tried to mod for
minecraft there were block and item limits and the world
wasn't infinate it was like really quite small
L71[03:48:10]
<Thowardus> from what i understand now
the limits have been removed
L72[03:48:35]
<Thowardus> no more id numbers to
worry about
L73[03:52:33]
<Thowardus> which makes it easier to
put a modpak toghether as you dont have id conflicts anymore but
you still have recipe conflicts...
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L75[04:27:35]
<CovertJaguar> there are still limits
and ids, they are just larger and generally managed automatically
instead of having to assign them yourself
L76[04:28:10]
<CovertJaguar> minecart are both an
item and an entity, the item places the entity in the world
L77[04:28:25]
<CovertJaguar> the cart asks the track
block how to behaive
L78[04:28:29]
<CovertJaguar> when it passes
over
L79[04:32:55]
<Forecaster> that's why I said
"a placed minecart is not the same as an item" :P
L80[04:33:31]
<Forecaster> if you throw the item on
the ground though, it's a minecart that's an enity, and
an item
L81[04:33:45]
<Forecaster> if you throw the item on
the ground though, it's a minecart that's an entity, and
an item [Edited]
L82[04:35:28]
<Forecaster> new channel
#showcase
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L84[05:32:27]
<Kodos>
Herro, just popping in to check the status of the emblem fix
L85[05:33:10]
<Forecaster> probably not right at the
top of the list of things to do right now :P
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L87[07:44:39]
<Kodos>
Indeed, but given what else is broken with it, I'd imagine
it's not bottom of the list either ?
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L91[11:27:49]
<Thowardus> ok thanks that helps me
understand a bit beter
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L109[13:44:29]
<Nokinoki> Can someone help me xD I
was playing with world edit and replace an Huge are with sand. Th
eproblem is that I'm playing on skyblock and the falling sand
is crasfhing my game xD Is there a way to replace sand file with
e.g. air or normal block ?
L110[13:45:57]
<Forecaster> use replace?
L113[13:49:58]
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L118[15:07:52]
<Forecaster> On Saturday we resume
regular programming, with a video containing more programming
L119[15:08:11]
<bball>
lol
L120[15:08:40]
<Forecaster> bringing us closed to
bringing the reactor online
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L132[20:08:20]
<Kodos>
Ayyy
L133[20:21:09]
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L134[20:42:54]
<Natesky9> Lmao
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L138[21:42:43]
<liach>
@CovertJaguar You need to update the latest version on
railcraft.info
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L141[22:33:20]
<liach>
Can we revive railcraft?
L142[22:36:01]
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L143[22:47:04] <Kodos> In what
context?
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