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L7[02:36:58]
<CovertJaguar> How did you hand
textures?
L8[02:37:16]
<CovertJaguar> How did you handle
textures? [Edited]
L9[02:38:03]
<CovertJaguar> Did you split then into
individual blocks?
L10[03:23:43]
<liach>
@CovertJaguar Can I push to liach-1.10.2 and you can see?
L11[03:23:59]
<liach>
Yes, I did split them into different blocks (good for 1.13)
L12[03:24:09]
<liach>
"BlockTileDelegate"
L13[03:24:26]
<CovertJaguar> delegate?
L14[03:24:32]
<CovertJaguar> hmm
L15[03:25:13]
<CovertJaguar> you can push them
L16[03:26:09]
<CovertJaguar> I do hope to get
something quick and simple out for Christmas, then hopefully really
get back into the grove of things soon
L18[03:31:05]
<CovertJaguar> what does the
delegation gain us?
L19[03:31:55]
<CovertJaguar> or is that prep for
1.13?
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L21[03:33:29] <travis-ci>
Railcraft/Railcraft#913 (liach-1.10.2 - 4836943 : liach): The build
passed.
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L30[03:55:19]
<liach>
it is the same as what blockmachine does
L31[03:55:35]
<liach>
if we move enum machines off enums, we can use this class as a
bypass
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L33[04:14:25]
<CovertJaguar> ugh...there is no easy
way to add persistent serialized data to minecart aside from adding
to every stinking subclass
L34[04:15:30]
<CovertJaguar> of which there are
five
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L45[09:10:25] <Player> can't forge
attach arbitrary nbt to every entity?
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L48[12:02:18]
<liach>
I think you can use events
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L54[13:34:28]
<CovertJaguar> it can, but it
doesn't sync it to the client
L55[13:34:59]
<CovertJaguar> I didn't consider
events, but I suspect that doesn't work with a datamanager
very well
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L57[13:51:13]
<liach>
You can work in the way a plugin works
L58[13:51:30]
<liach>
Or you can register datamanager when an entity is initialized
L59[13:57:34]
<liach>
@CovertJaguar Can you tell the exact case?
L60[13:58:00]
<CovertJaguar> season enum varaible
for carts
L61[13:58:13]
<CovertJaguar> plugin?
L62[13:58:19]
<liach>
We should listen to
net.minecraftforge.event.entity.EntityEvent.EntityConstructing
L63[13:58:28]
<liach>
and register in datamanager at that time
L64[13:58:45]
<CovertJaguar> the problem is creating
the DataParameter
L65[13:58:54]
<CovertJaguar> its bound to the entity
subclass
L66[13:59:01]
<CovertJaguar> and static
L67[13:59:43]
<CovertJaguar> binding it to
EntityMinecart works....but it will probably break if there are two
mods that add minecarts and the load order is different on client
and server
L68[13:59:58]
<liach>
how?
L69[14:00:20]
<CovertJaguar> break how? the client
and server would end up with different data ids
L70[14:03:07]
<liach>
we can use a random constant key
L71[14:03:22]
<CovertJaguar> you can do that?
L72[14:03:28]
<liach>
I think so
L73[14:03:29]
<CovertJaguar> hmm
L74[14:04:22]
<CovertJaguar> also @liach if there
are any small bugfixes I can include quickly, link the PRs here
please, nothing complicated that needs testing, I'll include
them in the update
L76[14:10:30]
<CovertJaguar> ah...ok so there
aren't any that meet those requirements then
L77[14:18:36]
<CovertJaguar> nearly done with this
thing then
L78[14:18:50]
<CovertJaguar> I just need to figure
out a better way to add snow to carts
L79[14:19:08]
<CovertJaguar> overlaying the texture
causes z fighting unfortunately
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L81[14:56:00]
<liach>
@CovertJaguar Can you merge my changes after the release?
L82[14:56:18]
<CovertJaguar> thats the general
plan
L83[14:59:41]
<liach>
And @CovertJaguar I created a character block state, useful for
multiblocks (like rock crusher)
L84[15:00:19]
<CovertJaguar> oh for the pattern
maps? makes sense
L85[16:03:27]
<CovertJaguar> cool, texture issues
solved, now I just need apply it to the electric loco and normal
carts
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L87[16:51:53] <travis-ci>
Railcraft/Railcraft#915 (mc-1.10.2 - 055e060 : CovertJaguar): The
build passed.
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L92[16:55:08] <travis-ci>
Railcraft/Railcraft#916 (mc-1.10.2 - 2048826 : CovertJaguar): The
build passed.
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L97[17:01:11] <travis-ci>
Railcraft/Railcraft#917 (mc-1.10.2 - b235a9b : CovertJaguar): The
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L102[17:03:35] <travis-ci>
Railcraft/Railcraft#918 (mc-1.10.2 - 8b3aa60 : CovertJaguar): The
build passed.
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L106[17:13:41]
<liach>
@CovertJaguar Can we get ready for an explosion after releasing
10.3.0? I want to add as many multiblocks back as possible (And add
chests, force track emitter, etc)
L107[17:14:09]
<CovertJaguar> getting the multiblocks
back would be good
L108[17:15:46]
<CovertJaguar> its going to take some
time to process stuff though, so don't expect something pushed
out next week =P
L109[17:16:54]
<CovertJaguar> I'll probably poke
around with your code a bit, see if its ready and try and get it
merged, then pick another small project to work on myself
L110[17:18:07]
<CovertJaguar> I probably messed up
the version numbers on the gitbuh milestones since I just pushed
the christmas update as 10.3.0
L111[17:20:37]
<CovertJaguar> push a beta some time
in a week or two probably
L114[17:44:25]
<Forecaster> nice
L115[17:44:27]
<Generalcamo> Merry Christmas
L116[17:44:51]
<Jacobalbertus1> marry chistmas
L117[17:44:57]
<Natesky9> Candy cane crowbars? Me
like!
L118[17:45:32]
<Tilk>
You ain't alone xD
L119[17:45:32]
<CovertJaguar> Crowbar of Seasons, it
allows you to switch carts between Christmas Snow and Halloween
Ghost modes
L120[17:45:38]
<Tilk>
Are those edible?
L121[17:45:48] <MrConductor> *
<TwistedCode> _wacks a train with a giant candy cane
L122[17:46:03]
<Tilk>
I mean, candy ?
L123[17:46:06]
<CovertJaguar> sadly no, diamond
quality =P
L124[17:46:25]
<Tilk>
...there goes my teeth xD
L125[17:46:30]
<CovertJaguar> found in workshop
chests and gift and pumpkin carts
L126[17:46:40]
<BlackoutIsHere> Hahaha
L127[17:46:44]
<BlackoutIsHere> That's
awesome
L128[17:47:34]
<Twisted_Code> I think you should at
least give them the munching animation when right clicking air,
kind of like tcon does (or at least used to do) with chisels under
certain circumstances
L129[17:47:48]
<Tilk>
Your last comment covers, reminds me that I miss Railcraft in 1.12.
Especially the tanks ;_;
L130[17:50:32]
<Tilk>
I'm just in love with how dynamic they are! They actually look
cool. Not like those TE tanks that are only 1 block &
that's it. Railcraft multiblocks are...
L131[17:50:49]
<Tilk>
Simply put, enjoyable & cool
L132[17:51:07]
<Tilk>
Simply put, enjoyable & cool looking. Industrial maybe
[Edited]
L133[17:51:54]
<CovertJaguar> we'll get there
eventually, don't worry
L134[17:54:41]
<Tilk>
...why I smell that 1.12.2 will get skipped entirely in favor of
1.13
L135[17:55:14]
<CovertJaguar> 1.11 might get skipped,
but I don't think 1.13 is ready yet
L136[17:55:46]
<Tilk>
By the way covers, what inspired you to create railcraft?
L137[17:56:19]
<Forecaster> trains, probably
L138[17:56:20]
<Tilk>
Besides powered tracks not existing & minecarts behaving
strangely xD
L139[17:56:34]
<CovertJaguar> boredom waiting for a
world breaking minecraft update and an attempt to make a mine that
revolved around minecarts and failing horribly due to lack of
functionality
L140[17:56:42]
<CovertJaguar> that and a general
enthusiam for trains
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L142[17:57:24]
<Tilk>
Lemme ask tho. What's the difference between regular and
wooden tracks?
L143[17:57:45]
<CovertJaguar> wooden tracks can be
made without a rolling machine but are slow to travel on
L144[17:58:13]
<CovertJaguar> good for early
automation and scenic tours
L145[17:58:30]
<CovertJaguar> and sometimes useful in
factories that need specific timing
L146[17:58:49]
<Tilk>
Hm. Requires creosote oil?
L147[17:59:07]
<Tilk>
(I forgot how the impregnated sticks are named xP)
L148[17:59:07]
<CovertJaguar> yes ties I think
L149[17:59:31]
<Tilk>
Good to know!
L150[18:00:47]
<Tilk>
When I get back to playing in 1.7.10, (actually playing in 1.7.10
& 1.12.2) I'll try to go get some automated mining with
it
L151[18:02:16]
<Tilk>
I guess it is possible to fully automate mining with Railcraft
alone... (resource collection & drop of resources at
home)
L152[18:02:57]
<Tilk>
Correct me if wrong, I'm wild guessing here. I haven't
gotten further than creosote production yet.
L153[18:03:46]
<ChiefLogan> Are there any plans to go
back to MJ in 1.12 with BC being updated?
L154[18:06:04]
<Natesky9> Minecraft needs more
multiblocks
L155[18:09:11]
<Tilk>
Multiblocks you say?
L156[18:09:24]
<Tilk>
*points at Gregtech*
L157[18:10:13]
<Tilk>
Isn't that many enough for a lifetime, @Natesky9? TwT
L158[18:10:34]
<Natesky9> I mean
L159[18:10:47]
<Natesky9> Look at how much content
Gregtech added
L160[18:10:57]
<Natesky9> and imagine if that was
made into *a game*
L161[18:11:22]
<Natesky9> instead of a tedious grind
of an addon
L162[18:11:52]
<Tilk>
Tedious grind? You mean with or without GT?
L163[18:12:05]
<Tilk>
Because grind is GT surname
L164[18:12:46]
<Natesky9> GT just demanded so much,
and didn't really give you the tools to fulfil the demands
without some sort of infinite resource generation
L165[18:13:34]
<Generalcamo> GT is fun for community
projects
L166[18:14:36]
<Tilk>
With gregtech you basically need at least two buildcraft quarries
working at once... And lets not get into what machine can process
X,Y,Z T.T
L167[18:14:46]
<Tilk>
With gregtech you basically need at least two buildcraft quarries
working at once... And lets not get into what machine can process
X,Y,Z.
L168[18:14:47]
<Tilk>
T.T [Edited]
L169[18:14:57]
<Natesky9> Yeah, it's fun. But I
have not had a fun experience with it. Either friends don't
want anything to do with it, or midgame grinds out any sense of
enjoyment before you get to have fun
L170[18:15:23]
<Natesky9> I almost wholly disapprove
of a mod that *requires* near infinite resources to use
L171[18:15:49]
<Tilk>
Thing is... GT aims for realism
L172[18:16:09]
<Natesky9> And?
L173[18:16:34]
<Tilk>
Put in simple words, they want you to take the same effort
L174[18:16:50]
<Tilk>
+ extra difficulty by nerfing
L175[18:16:59]
<Natesky9> If I wanted realism,
I'd move to Utah, grab an excavator, mine lead, refine it,
cast it into a lead chair, and sit on that
L176[18:17:28]
<Natesky9> But instead, I sit in a
comfy chair, where I play my fun games
L177[18:17:31]
<Tilk>
Well, not completely realistic but you get me
L178[18:17:47]
<Natesky9> TerraFirmaCraft is a
"realistic" mod
L179[18:17:58]
<Natesky9> yet I actually cannot find
an active community
L180[18:18:05]
<Tilk>
And one I'll never use xD
L181[18:18:22]
<Natesky9> partially because the
players got bored, and even the devs got bored of making it
L182[18:18:22]
<Tilk>
Seems like it wants you to start from stone age
L183[18:18:51]
<Natesky9> Eh, 2 hours to get into the
copper age
L184[18:18:57]
<Natesky9> another 4 to get into
bronze
L185[18:19:10]
<Natesky9> 4 more, and you've got
your first iron ingot
L186[18:19:29]
<Natesky9> Seems pretty similar to
Gregtech
L187[18:19:50]
<Tilk>
Get sticks & then a knife to get wood, cast by hand-punching,
find cobble pieces in the grass...
L188[18:20:02]
<Tilk>
Simply put, complicated x.x
L189[18:20:09]
<Natesky9> It's got it's
charm
L190[18:20:14]
<Natesky9> but it doesn't have
content
L191[18:20:23]
<Natesky9> stuff that you do when
you're weeks into the game
L192[18:20:40]
<Natesky9> ironically, what GregTech
*does* have
L193[18:20:47]
<Tilk>
I do wonder how much stuff it "removes"
L194[18:20:52]
<Natesky9> which one
L195[18:21:08]
<Tilk>
TFC
L196[18:22:04]
<Natesky9> It has alot of very good
mechanics. Namely, ore values, charcoal, skills
L197[18:22:11]
<Natesky9> You find a vein
L198[18:22:19]
<Natesky9> you *know* you found
ore
L199[18:22:32]
<Natesky9> as in, at least 4
inventories of ore
L200[18:23:06]
<Natesky9> having the resources there,
in-world really gives you that "sense of pride and
accomplishment"
L201[18:23:19]
<Tilk>
By the way... Gregtech supports TFC and I think it enhances it. Or
viceversa (TFC enhaces GT)
L202[18:24:14]
<Tilk>
So... You can start imagining what a mix between both would seem
like to play xD
L203[18:24:47]
<Natesky9> Ugh
L204[18:24:48]
<Tilk>
Also, what you just said sounds neat
L205[18:24:54]
<Natesky9> I don't want to think
of that
L206[18:25:46]
<Tilk>
Lemme guess, your brain will implode by just imagining it.
Don't worry, you're not alone xP
L207[18:25:58]
<Natesky9> That sounds like a nighmare
of debugging, and bug squashing before you even get to play
L208[18:26:48]
<Natesky9> not to mention the constant
crashes, relogs, and... *shudders*
L209[18:26:53]
<Natesky9> anyway
L211[18:27:30]
<Tilk>
Hm. You're a mod dev, it seems. And that looks nice!
L212[18:27:38]
<Tilk>
Always wanted to do that
L213[18:27:47]
<Natesky9> TFC does alot of things
well
L214[18:27:59]
<Natesky9> Having items be
*tangible*
L215[18:28:18]
<Natesky9> really makes the game feel
more... immersive
L217[18:28:47]
<Natesky9> Having armor actually
matter, and each armor be unique
L218[18:29:07]
<Tilk>
Makes me wonder. Does it gets better, inventory wise, when you
advance enough?
L219[18:29:51]
<Natesky9> Well... That's one
thing that could be improved, but also something where Railcraft
actually comes in
L220[18:29:51]
<Tilk>
I mean, at first it seems a bit tricky, with the amount of tools
needed
L221[18:30:49]
<Tilk>
It's just my imagination or blood magic is in that game? I
sort of smell it
L222[18:30:57]
<Natesky9> No magic mods
L223[18:31:15]
<Natesky9> TechNodeFirmaCraft has
Mekanism and Immersive Engineering
L224[18:32:13]
<Natesky9> Inventory space is limited,
so you're forced to use barrels and pots to store items. For
this reason, Rails actually see some use, because hauling all the
ore takes several trips. I mean, just look at how massive the veins
actually are
http://tinyurl.com/y863d44y
L225[18:32:14]
<Tilk>
Sounds like a cool combination. Although the trolls who developed
it probably nerfed mek heavily/disabled most things
L226[18:32:23]
<Natesky9> I don't know
L227[18:32:30]
<Natesky9> because to get to that
point takes a long time
L228[18:33:17]
<Tilk>
Checking recipes with NEI always helps ?
L229[18:33:25]
<Tilk>
Are you playing now?
L230[18:33:40]
<Natesky9> No, I don't really
have a group to play with
L231[18:34:05]
<Tilk>
To be fair. I could give it a try
L232[18:34:20]
<Tilk>
Depends on how heavy the pack is
L233[18:34:23]
<Natesky9> It's a big time
investment
L234[18:34:42]
<Natesky9> by itself, it's a very
light mod
L235[18:34:57]
<Tilk>
Very light pack you mean?
L236[18:35:23]
<Tilk>
Neat. MFR is in?
L237[18:35:40]
<Tilk>
(or any similar which allows automation)
L238[18:36:05]
<Natesky9> Well, that pack is TNFC,
and it's... kinda heavy?
L239[18:36:10]
<Natesky9> but not because of alot of
mods
L240[18:36:23]
<Natesky9> because alot of minetweaker
and craftweaker stuff
L241[18:36:28]
<Natesky9> alot of compatability
things
L242[18:36:34]
<Natesky9> BUT
L243[18:36:39]
<Natesky9> it does have
Railcraft
L244[18:36:42]
<Tilk>
Can be run under 4GB of ram?
L245[18:36:47]
<Natesky9> Absolutely
L246[18:37:00]
<Tilk>
Then count me in xD
L247[18:37:23]
<Tilk>
I can definitely give it a try
L248[18:37:26]
<Natesky9> If you do want to,
It'll have to be later this week
L249[18:37:41]
<ChiefLogan> Per fabrica ad Astra
looks like a really nice TFC pack
L250[18:37:48]
<Natesky9> I *might* even be able to
get a few other that were on the fence, and get the CH server
up
L251[18:38:06]
<ChiefLogan> Plus it's still in
active development
L252[18:38:12]
<Tilk>
Although mining it's my surname, I smell that it changes A LOT
with TFC
L253[18:38:48]
<Natesky9> Oh yeah, mining is...
completely different
L254[18:39:16]
<Natesky9> @Chief Is that a pack, or a
mod by itself?
L255[18:39:23]
<ChiefLogan> A pack
L256[18:39:41]
<Tilk>
Thanks for letting me know... *drops his bronze pickaxe &
shovel in a volcano*
L257[18:39:58]
<Natesky9> Haha
L258[18:40:26]
<Tilk>
It's definitely my go-to tools xD
L259[18:40:35]
<Natesky9> Which mod's bronze
tools?
L260[18:41:00]
<Tilk>
Since bronze is basically Diamond tier but cheaper. As for
that...
L261[18:41:30]
<Natesky9> Always Forestry bronze
shovel. Always
L262[18:41:35]
<Tilk>
Hm. I think TE bronze tools
L263[18:42:05]
<Tilk>
I haven't tried forestry tools so far
L264[18:42:20]
<Tilk>
I'm not sure if they can be repaired
L265[18:43:24]
<Natesky9> Forestry's bronze
tools, the survival tools, "break" into a broken version,
which, when put in a carpenter, returns an ingot.
L266[18:43:25]
<Natesky9> Which means, recovering 1
whole ingot from a broken pick/shovel
L267[18:43:28]
<ChiefLogan> A really nice combination
for TFC-style play in 1.12 is PrimalCore, Kitsu's ForgeCraft
and Geolosys
L268[18:43:31]
<Natesky9> *plus they stack!*
L269[18:43:37]
<ChiefLogan> With TAN if you hate
yourself
L270[18:44:16]
<Tilk>
Reminds me of my to-do list
L271[18:44:20]
<ChiefLogan> (Which I do)
L272[18:44:33]
<Tilk>
Automate getting water while in the nether
L273[18:44:57]
<Tilk>
Before you ask, I'm doing nether survival in 1.12.2
L274[18:45:20]
<ChiefLogan> Sounds like fun
L275[18:45:42]
<ChiefLogan> PrimalCore actually adds
a lot of features specifically for that
L276[18:46:29]
<Natesky9> It's been a while
since I had a long-term world
L277[18:46:33]
<Tilk>
I got has many resources as possible in 3 MC days, having a portal
spawned creatively... Then as soon as I had enough, I just dropped
into the nether, and creative-destroyed it
L278[18:47:06]
<Tilk>
Basically popped into the nether to never go back to the
overworld
L279[18:47:31]
<Tilk>
One crucial part of this is Projecte
L280[18:47:37]
<Tilk>
One crucial part of this is ProjectE [Edited]
L281[18:47:55]
<Tilk>
One crucial part of this is ProjectE/ Equivalent exchange 2
[Edited]
L282[18:47:56]
<Natesky9> The EMC one?
L283[18:47:59]
<Natesky9> Yeah
L284[18:49:04]
<Tilk>
Other mods I have include Tinkers, natura, Actually Additions,
TE/TF/TD/RA
L285[18:49:35]
<Tilk>
Other mods I have include Tinkers, natura, Actually Additions,
TE/TF/TD/RA, Evilcraft, chisel, Botania [Edited]
L286[18:49:56]
<Tilk>
Other mods I have include Tinkers, natura, Actually Additions,
TE/TF/TD/RA, Evilcraft, Chisel, Botania [Edited]
L287[18:50:14]
<Natesky9> Oddly enough, I'm not
a fan of Tinkers
L288[18:50:51]
<Tilk>
Also refined storage. I would have went for AE2 but...
L289[18:51:16]
<Natesky9> I *love* the complexity of
AE2
L290[18:51:17]
<Natesky9> though
L291[18:51:23]
<Tilk>
How do you find meteors in the nether? XD
L292[18:51:24]
<Natesky9> I don't really like
the infinite storage
L293[18:51:39]
<Tilk>
It's not completely infinite
L294[18:52:03]
<Tilk>
You're limited by the cells. Since each can store 8 types of
items
L295[18:52:03]
<Natesky9> Well yes, but once you get
to seeing a K, or an M after every ingot...
L296[18:52:19]
<Natesky9> items start to lose
value
L297[18:52:58]
<Tilk>
What are odds of that, with something like what I'm doing, aka
nether survival? TwT
L298[18:54:05]
<Tilk>
By the way, I would love to get a partner on that. Nether
survival
L299[18:54:33]
<Tilk>
As for why I use Tinkers... Simply put, I can't live without
3x3 mining
L300[18:54:46]
<Tilk>
That is just majestic.
L301[18:55:10]
<Tilk>
That is just majestic. Saves me a lot of time [Edited]
L302[18:55:56]
<Tilk>
And I know. AA has that too. Might give it a try
L303[18:57:26]
<Tilk>
Almost forgot. Buildcraft is in too
L304[18:58:04]
<Tilk>
We should continue in a Pm if we do
L305[18:58:44]
<Natesky9> If you want, I can invite
you to my server
L306[18:59:02]
<Tilk>
Hmm. What version is it?
L307[18:59:10]
<Natesky9> Well, I mean discord
L308[18:59:19]
<Natesky9> I don't have any
Minecraft servers up at the moment
L309[18:59:25]
<Tilk>
Brb
L310[19:40:27]
<Architectus> Give it another month or
so and I'd be up to starting a modded server for a small
group
L311[19:40:46]
<Architectus> Right now I'm just
a tad burnt out on MC
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L313[20:16:36]
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L315[20:39:51]
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L316[21:03:35]
<liach>
@Natesky9 did you post a pic of tfc?
L317[21:03:45]
<Natesky9> Maaaybe?
L318[21:04:09]
<Natesky9> Yeah, we were discussing
mechanics, like multiblocks, and it drifted towards TFC and
Gregtech
L319[21:42:29]
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L322[22:33:49]
<liach>
@CovertJaguar There is a weird bug:
L323[22:34:15]
<CovertJaguar> unsurprising
L325[22:34:36]
<liach>
Carts can't get spawned for the data manager method
L326[22:34:49]
<liach>
jar is from curseforge, 10.3.0
L327[22:35:00]
<CovertJaguar> hmm
L328[22:35:43]
<liach>
summon method does not work, too. same error. maybe issue with
built jar?
L329[22:36:06]
<CovertJaguar> oh....I didn't
realize that method actually existed
L330[22:36:18]
<CovertJaguar> the obfuscation broke
it
L331[22:36:39]
<liach>
hilarious bug i guess
L332[22:36:40]
<CovertJaguar> crud, works in
dev
L333[22:37:47]
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L334[22:51:40]
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(~travis-ci@ec2-184-73-97-122.compute-1.amazonaws.com)
L335[22:51:40] <travis-ci>
Railcraft/Railcraft#919 (mc-1.10.2 - 69a7558 : CovertJaguar): The
build passed.
L338[22:51:40] ⇦
Parts: travis-ci
(~travis-ci@ec2-184-73-97-122.compute-1.amazonaws.com)
())
L339[22:59:30]
<CovertJaguar> fixed version
uploaded
L340[23:09:53]
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L341[23:09:54] <travis-ci>
Railcraft/Railcraft#920 (mc-1.10.2 - a6d446b : CovertJaguar): The
build passed.
L344[23:09:54] ⇦
Parts: travis-ci
(~travis-ci@ec2-184-73-97-122.compute-1.amazonaws.com)
())
L345[23:58:46] ⇦
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