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L9[02:17:46] <iamamitten> can
Hobbyist's Steam Engines explode?
L10[02:19:36]
<Forecaster> no
L11[02:19:36]
<Forecaster> or well yes
L12[02:19:36]
<Forecaster> if you put water into it
when it's hot
L13[02:19:36]
<Forecaster> and completely empty of
water
L15[02:22:53]
<Forecaster> if you're not
actually using the boiler in the engine then no
L16[02:22:56]
<Forecaster> it wont explode
L17[02:23:02] <iamamitten> okay, cool
L18[02:23:09] <iamamitten> so I don't
need to worry, thanks
L19[02:23:18]
<Forecaster> engines don't
explode because of pressure, they never have
L20[02:23:19] <iamamitten> if it does
explode...
L21[02:23:57] <iamamitten> oh boy, I hit
the point where it's voiding all excess power immediately
after unpausing the game
L22[02:24:05] <iamamitten> thanks
again!
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L31[08:43:47] <darkelarious> aloha
L32[08:44:05] <darkelarious> is there a
reason why RC is not in 1.12's direwolf20 pack?
L33[08:47:26]
<Forecaster> because there is no 1.12
version yet
L34[08:47:52] <darkelarious> ow
L35[08:48:10] <darkelarious> I completely
overlooked that part
L36[08:48:26]
<Darkelarious> (might as well continue
on discord)
L37[08:49:11]
<Darkelarious> is it scheduled for
1.12 already? or not for a while?
L38[08:50:12]
<Hanakocz> it needs some time, and we
still are on 1.10 yet
L39[08:50:30]
<Darkelarious> I was curious, since I
haven't seen a modpack without railcraft for a while
L40[08:50:52]
<Forecaster> once the 1.10 version is
feature complete we'll move on to the other versions
L41[08:51:02]
<Hanakocz> blame mojang for not making
the mod api, as they were talking about it years ago and still you
need rewrite mods quite a lot with every version
L42[08:51:15]
<Darkelarious> I can imagine that
it's easier to finish one version, than to maintain the same
code for two versions.
L43[08:51:17]
<Forecaster> the mod api would not
help...
L44[08:52:33]
<Darkelarious> i also don't
understand why minecraft is in need of so many successive
upgrades
L45[08:53:05]
<Darkelarious> I can understand adding
new functions, but why the continuous upgrades..
L46[08:53:30]
<Forecaster> it's the jump from
1.7 to 1.10 that is the major step
L47[08:53:31]
<Hanakocz> they need more colorful
moneygrabs
L48[08:53:41]
<Forecaster> from 1.10 to 1.11/1.12
will be relatively minor
L49[08:53:53]
<Forecaster> @Hanakocz people
don't pay for updates...
L50[08:54:20]
<Darkelarious> be happy you don't
need to make a transaction for every dungeon or mob spawning
L51[08:54:22]
<Hanakocz> ya, but new children
don't have an account yet and need some peer pressure that the
game is still alive xD
L52[08:54:43]
<Forecaster> I don't see what
that has to do with updates
L53[08:55:03]
<Darkelarious> it makes sense,
L54[08:55:16]
<Darkelarious> would you buy a
"10 year old game" or "latest minecraft
version"?
L55[08:55:47]
<Hanakocz> "look, we added new
colorful parrots" is definetly a selling point
L56[08:55:56]
<Forecaster> well yeah
L57[08:55:57]
<Darkelarious> wait, there's
parrots now?
L58[08:56:08]
<Forecaster> the alternative is they
stop updating and the game stagnates
L59[08:56:18]
<Forecaster> I prefer the former
L60[08:57:30]
<Darkelarious> still, additions do not
necessarily require complete recoding of a mod
L61[08:58:42]
<Forecaster> sometimes you have to
update the core to improve things
L62[08:58:55]
<Forecaster> that's just the way
of software development
L63[08:59:16]
<Darkelarious> still, there's
such a thing as backward compatibility
L64[08:59:47]
<Forecaster> that severely limits what
you can actually change though
L65[09:00:20]
<Darkelarious> i guess i'm
thinking too modular afteral
L66[09:00:23]
<Darkelarious> after all*
L67[09:00:53]
<Darkelarious> i would have designed
minecraft as an empty core, where all mobs, blocks and functions
are actually mods -- that way you keep the core and the content
separate
L68[09:00:53]
<Hanakocz> well, they do only forward
compatibility, no backwards
L69[09:00:59]
<Darkelarious> ah well
L70[09:01:21]
<Darkelarious> eitherway, thanks for
the enlightenment. I patiently will await the 1.12 version.
L71[09:01:36]
<Hanakocz> if you load world map in
older save, the "unknown" blocks will jsut get
deleted
L72[09:01:47]
<Forecaster> @Darkelarious I doubt
Notch thought that far ahead when he started his tiny project like
a decade ago :P
L73[09:01:53]
<Darkelarious> true
L74[09:01:55]
<Darkelarious> very true
L75[09:02:01]
<Darkelarious> but it's not too
late for that approach
L76[09:02:14]
<Darkelarious> and you would no longer
depend on FML or bukkit, which could be considered a win too
L77[09:02:26]
<Hanakocz> because of that forward
compatibility, you need to do step by step upgrades, though
L78[09:02:56]
<Hanakocz> I like how factorio handles
mods
L79[09:03:14]
<Forecaster> that's basically the
approach @Darkelarious talked about
L80[09:03:19]
<Forecaster> the main game is just a
mod
L81[09:03:25]
<Forecaster> or wait, was that
Rimworld
L82[09:03:28]
<Forecaster> hm
L83[09:04:15]
<Hanakocz> well still, it has official
support and then it can go long way forward.
L84[09:07:27]
<Darkelarious> true
L85[09:08:03]
<Darkelarious> and it's not fair
to say either that this update system has no potential for future
expansions
L86[09:09:58]
<Forecaster> well, the more they
replace the core systems the less they have to drastically change
in the future :P
L87[09:17:23]
<Darkelarious> i still am hoping for a
non-java version
L88[09:17:33]
<Darkelarious> would be awesome to
have minecraft in Unreal Engine 4 :P
L89[09:17:46]
<Darkelarious> but highly unrealistic
that it'll happen
L90[09:17:54]
<Forecaster> I don't see what
that would add
L91[09:18:12]
<Forecaster> it'd basically have
to re-written also
L92[09:18:54]
<Darkelarious> ++ for java is that
it's multiplatform and easy to program, -- for java is that
it's slow, uses a lot of cpu and ram
L93[09:19:33]
<Darkelarious> ++ for a specific
engine is that it will eventually be easier to program, but -- that
you need a new version for the different OSes, you need to rewrite
everything and mods need to be built from scratch
L94[09:19:47]
<Darkelarious> ow, and ++ that it may
be faster/more efficient in use
L95[09:20:03]
<Darkelarious> but i don't think
that weighs up to the pros and cons from java
L96[09:20:31]
<Darkelarious> ah well
L97[09:20:55]
<Darkelarious> i'll add railcraft
to 1.12 when it gets to that stage, plenty of other mods to work
through before that point
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L106[11:07:45]
<Player> java isn't slow,
especially for mc most of the time is wasted independently
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