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L1[00:37:23] <Hanakocz> erestyl, good choices. I would also choose not playing over touching Thermal Exp ?
L2[00:53:57] <Xanax> Hi, i have a big problem. Tunnel Bore do not work on our server. :/
L3[00:54:15] <Xanax> Trying /op railcraft || /op [railcraft]
L4[00:54:17] <Xanax> Do not work
L5[00:55:54] <Xanax> Btw 1.7.10
L6[00:56:55] <Hanakocz> by any means do you have authme
L7[00:58:04] <Hanakocz> by any means do you have authme @Xanax
L8[00:58:52] <Xanax> @Hanakocz There is PEX
L9[00:58:59] <Xanax> And yes, authme too
L10[01:03:35] <liach> does it work in unprotected areas?
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L12[02:01:31] <Erestyl> To elaborate on my earlier statement, the reason I don't play Minecraft anymore is because there's nowhere to go in it. Once you build a base, you have no reason to ever explore or go anywhere else. Sure, Harder Ores makes you search around for ore veins, but once you find one there's no reason to look for another. Buildcraft sort of solves that with oil wells. If you artificially limit yourself to using oil and fuel for power, the game
L13[02:01:31] <Erestyl> far more interesting as there is now a resource that is actually scarce and requires a search. When I was asking for Buildcraft and getting answers about item pipes, I realized that what I was actually asking about was oil wells.
L14[02:04:16] <Hanakocz> Authme blocks fake players. You need to remove it.
L15[02:05:01] <Hanakocz> I guess if you tried BuildCraft, those robots won't work, too. Authme breaks mods. Authme is bad. YOu should use native login check in server
L16[02:06:13] <Hanakocz> @Erestyl have you ever tried to play with GregTech? Try the 6th version, you will not regret that. Complexity of Factorio (also that is really good game)
L17[02:18:51] <Erestyl> @Hanakocz it looks really complicated... probably very interesting but is there enough documentation to make sense of it?
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L19[02:40:27] <Erestyl> I've been reading through the wiki and it looks like it would be very unbalanced with almost any other tech mod, unless it drastically alters them. I think I'll install it and see but it's not really what I'm looking for.
L20[02:45:52] <Hanakocz> GT usually alters other mods
L21[02:46:09] <Hanakocz> some not, for example it builds up around RC or IC2 alot
L22[02:47:15] <Hanakocz> but the general idea is that if you get those mods with that, it will be compatible and tech-tree will be not spoiled. Unless you install mods like ThermalExp and similar mods, those *are made to be shortcuts*
L23[02:48:00] <Erestyl> Hmm... well I'll give it a shot.
L24[02:49:03] <Hanakocz> Actually if I remember correctly, new versions of GT6 have also its own oil, the only disadvantage is that it is only for 1.7.10 :/
L25[02:49:51] <Hanakocz> but not that op as infinite BC ones I think
L26[02:50:32] <Hanakocz> I have even server for GT6, few people still play there, as it is months of gameplay before you get into end-game
L27[03:46:54] <Xanax> @liach There're only unprotected areas.
L28[04:17:28] <Hanakocz> there are only 2 possible reasons. 1) bad config for railcraft 2) authme
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L32[06:44:35] <WatchtowerOrator> Time for a new episode from Forecaster! You're welcome!
L33[06:44:35] <WatchtowerOrator> https://youtu.be/sVCBYPFofoM - RailcraftLP [Episode 40] - Elevating Plans
L34[06:44:35] <WatchtowerOrator> Tags on this video: opencomputers,robot,E.V.E,code,lua,programming,expanding,building,smelting,planning
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L57[22:03:44] <TehStoneMan> @Forecaster Watching your latest video, I had a thought about your chunk loading issue. If you have a hopper accross a chunk border, it might be feeding items faster than the chunk unloading timeout.
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L61[23:19:24] <Elourge> I have no context other then the above comment, but hopper chunk loadeds need to be connected to a chunk that is always loaded like spawn. Every few seconds I think, minecraft will unload all chunks that arent spawn or arent loaded by a player. If a hopper loader isnt working then its not overlaping an area that isnt always loaded.
L62[23:42:52] <TehStoneMan> As I understand it, it only needs a hopper on either side pointing accross the border. As each hopper pushes an item into an invenetory on the other side, it resets the timeout for that chunk. So if you end up with a situation where two hoppers are continuesly passing items both ways accross the same border, it's effectively keeping both chunks loaded.
L63[23:44:27] <TehStoneMan> Of course, it means that the chunks in question have to loaded first before this happens, but if a play happens to pass close enough to load the chunks, it starts the process, and just keeps going, even after the player leaves the area.
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