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L6[01:32:35] <travis-ci>
Railcraft/Railcraft#843 (fix/1325 - dea861a : liach): The build
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<Forecaster> @Lei of Nihility world
spikes (previously anchors) are in beta right now
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L14[13:24:35] *** Server sets mode: +Cnt
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L17[13:51:57] <travis-ci>
Railcraft/Railcraft#845 (mc-1.10.2 - a58165a : liach): The build
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L27[14:23:01] <travis-ci>
Railcraft/Railcraft#848 (bore-again - defa9c8 : CovertJaguar): The
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Railcraft/Railcraft#851 (bore-again - bfc26fc : CovertJaguar): The
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L37[14:25:44] <travis-ci>
Railcraft/Railcraft#853 (fluids - 378d1d8 : CovertJaguar): The
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L42[14:28:04] <travis-ci>
Railcraft/Railcraft#850 (mc-1.10.2 - 58c55dd : liach): The build
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Railcraft/Railcraft#856 (fluids - cc1ec46 : CovertJaguar): The
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L52[14:33:40] <travis-ci>
Railcraft/Railcraft#855 (mc-1.10.2 - d561acd : liach): The build
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L59[15:39:06]
<Forecaster> ooo
L60[15:46:19]
<Erestyl> @NuclearMegalodon Re: better
ore generation, I use a mod called Harder Ores, which is part of
Realistic Realism. It pretty much solves all my grievances with the
ore generation system.
L61[15:46:45]
<Forecaster> That's redundantly
redunant...
L62[15:46:51]
<Forecaster> That's redundantly
redundant...
L63[15:47:19]
<Erestyl> It is? I didn't see
anyone mention that yet...
L64[15:47:45]
<Forecaster> "Realistic
Realism"
L65[15:48:14]
<Erestyl> Oh, whoops it's
actually called "*Reasonable* Realism". My mistake
?
L66[15:48:22]
<Forecaster> :P
L67[15:49:17]
<Erestyl> But yeah, it's a really
great system that works with all my mods, and it doesn't seem
very popular but I think it should be.
L68[15:50:25]
<Erestyl> Basically it generates large
veins that run for kilometers but they're very rare and take a
long time to mine. But it encourages permanent mines and it has
mechanics for prospecting.
L69[15:50:58]
<Forecaster> railcraft will use the
map things in 1.12 I believe was the plan
L70[15:51:12]
<Erestyl> Map things?
L71[15:51:39]
<Forecaster> there was supposed to be
some kinda ore maps
L72[15:51:51]
<Forecaster> @liach probably remembers
that better than me
L73[15:51:59]
<Forecaster> or @CovertJaguar
L74[15:52:01]
<Erestyl> Like... magic maps that just
show you where the ore is?
L75[15:52:08]
<Forecaster> no not quite
L76[15:52:24]
<Forecaster> I just recall something
about prospectors huts and some kind of map
L77[15:52:37]
<Erestyl> That sounds
interesting
L78[15:54:20]
<Erestyl> Harder Ores has a system
where a region has a value for ore in the soil, which makes certain
plants grow near veins, and you can also run gravel through a
sluice to extract some of it. But prospecting basically involves
exploring the world looking for special flowers and then digging
around until you find the vein.
L79[15:54:47]
<Erestyl> It is a little tedious tho.
The prospector's huts sound like a really cool idea
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L85[18:36:34]
<liach>
Those are supposed to be 1.11 and be like exploration maps for
mansions
L86[19:03:23]
<liach>
@neptunepunk What should I name railcraft compat for sponge?
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L88[19:25:14] <neptunepink> liach: No
idea.
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L91[19:33:57]
<liach>
@kashike What should I name railcraft compat for sponge?
L92[19:40:12]
<kashike> SpongeOnRails?
L93[19:40:26]
<kashike> @liach
L94[19:46:29]
<liach>
I agree!
L95[19:46:33]
<liach>
Thanks!
L97[19:48:19]
<liach>
Will begin for 10.3, after releasing railcraft 10.2.0
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L100[22:21:55] <travis-ci>
Railcraft/Railcraft#858 (fluids - 21e1b39 : liach): The build
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L113[23:45:59] <travis-ci>
Railcraft/Railcraft#860 (fluids - 9cf755c : liach): The build has
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Railcraft/Railcraft#862 (fluids - d8e96fc : liach): The build
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