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(webchat@host86-128-182-159.range86-128.btcentralplus.com)
L16[05:08:12] <voidUpdate> hi
everyone
L17[05:08:38]
<Forecaster> hello
L18[05:08:40] <voidUpdate> I'm
creating a modpack, and i can't find the licence anywhere. Can
someone tell me whee it is please?
L19[05:08:47] <voidUpdate> *where
L20[05:09:10]
<Forecaster> on the website
L21[05:09:53] <voidUpdate> I cant see the
link though, and curse simply says "read the
licence"
L23[05:11:01] <voidUpdate> thanks a
bunch
L24[05:11:56]
<Forecaster> we should perhaps add a
link to that page in the main menu @CovertJaguar
L25[05:12:20]
<CovertJaguar> main menu of
what?
L26[05:12:26]
<Forecaster> the website
L27[05:12:41]
<CovertJaguar> its in big letters on
the download pages
L28[05:13:02]
<Forecaster> I mean like under
"About the Mod"
L29[05:13:09]
<CovertJaguar> hmm
L30[05:13:21]
<Forecaster> as a dropdown
option
L31[05:13:32]
<CovertJaguar> I'm pretty sure
curseforge links to the license page
L32[05:14:36]
<Forecaster> I don't see any big
letters under releases
L33[05:14:49]
<CovertJaguar> huh....well I swear it
used too at least
L34[05:14:53]
<Forecaster> the only reference is
what I think curseforge adds in tiny text under the download
links
L35[05:15:08]
<CovertJaguar> what I know it links
from the download page
L36[05:15:35]
<CovertJaguar> "By downloading
this file, you are agreeing to terms in the license posted
here."
L37[05:15:46]
<Forecaster> yeah, that's tiny
though
L38[05:15:57]
<CovertJaguar> ¯\_(ツ)_/¯
L39[05:16:04]
<Forecaster> and also looks like it
could be curseforge's license or something
L40[05:16:16] <Deveyus> Yeah, I found it,
but I had to click on not very obvious text to get to the liscence
on github.
L41[05:16:48]
<CovertJaguar> well I fixed the
curseforge link
L42[05:17:02] <Deveyus> Yeah, that actually
helps a lot
L43[05:17:30] <Deveyus> Before it just
looked like plain text saying "Read the license" which..
I only accidently clicked on. Now it makes more sense.
L44[05:18:15]
<Forecaster> that probably helps
yeah
L45[05:26:19] <voidUpdate> I think
i'll just link to the railcraft page as a neccesary download
to save me some hassle
L46[05:26:36] <voidUpdate> am i allowed to
do that?
L47[05:28:29]
<Forecaster> yes
L48[05:29:19] <voidUpdate> lovely, tanks
for everyone's help, i'll be off now
L49[05:29:35]
<Forecaster> bye
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L51[05:36:52] <Deveyus> Hm, I have a rather
inane question for you CJ: What's your favorite part of
Railcraft, from a gameplay perspective?
L52[05:37:57]
<Forecaster> definetly the feed
station, best railcraft block /s
L53[05:39:36] <Deveyus> hah, It's a
neat block because of the cool stuff it enables, though.
L54[05:40:00]
<Forecaster> probably not the main
reason you install railcraft though generally :P
L55[05:40:37] <Deveyus> I like railcraft
for loaders/unloaders and the more detailed rails like Wye tracks
and such.
L56[05:41:01]
<CovertJaguar> lol
L57[05:41:03] <Deveyus> Also, the bumper
rail, because that thing is 10x better than a block of cobble at
the end.
L58[05:41:21]
<CovertJaguar> probably the world gen
and decorative blocks actually
L59[05:41:56] <Deveyus> I would absolutely
be using your world gen and not currently violently slamming my
head against COG's configs, if railcraft could generate mines
for other ores.
L60[05:42:11]
<CovertJaguar> is that still beta
only?
L61[05:42:20]
<CovertJaguar> well next release it
will be able too
L62[05:42:37]
<Forecaster> COG's gotten ported
to 1.10+?
L63[05:42:43] <Deveyus> Yeah.
L64[05:42:52]
<Forecaster> I didn't know
that
L65[05:43:08]
<Forecaster> on the rc patreon server
we use the new Railcraft mines
L66[05:43:37]
<Forecaster> for most ores
L67[05:43:48] <Deveyus> I want to stab it
with a thousand knives, I've spent so long trying to figure
out these stupid configs, finally got the weird import nesting to
behave, and now when I try to create a second vein type, it tells
me it's malformed, when it can't be...
L68[05:44:06]
<Forecaster> COG's a pain
yeah
L69[05:44:16] <Deveyus> I've easily
spent 20+ hours trying to config it at this point.
L70[05:44:33]
<Forecaster> I've used it in my
1.7.10 letsplay
L71[05:44:55] <Deveyus> So far I can
generate a really nice copper node, and.. that's it.
L72[05:45:13]
<Forecaster> I've only made minor
adjustments to the default types
L73[05:45:36] <Deveyus> Yeah, that's
mostly what I did, adjusted some sizes, and I wannt adjust how it
does hint-veins a bit more.
L74[05:46:01] <Deveyus> also smoothed out
the craziness of some of the vein branches.
L75[05:46:23] <Deveyus> The copper nodes
look REALLY good now though! It just won't do tin as well
without telling me it's malformed.
L77[05:47:10]
<Forecaster> have you tried running it
through an xml validator?
L78[05:50:29] <Deveyus> Just did, at first
it said I had errors, then I put in the tags that it's being
imported into and it says no errors, so that's not the
problem.
L79[05:50:47]
<Forecaster> weird
L80[05:50:52]
<Forecaster> report to COG devs?
L81[05:52:27] <Deveyus> Gonna try
brute-forcing it a bit more see if I can't get it to work that
way, so I can at least tell them what the problem is. Error reports
that don't pin down the problem to a narrow space aren't
worth submitting.
L82[05:52:41] <Deveyus> May as well just
say "It's broke"
L83[05:54:10]
<Forecaster> it doesn't have to
be an "error report"
L84[05:54:11] <Deveyus> Thanks for the
sanity-check there Forecaster
L85[05:54:21]
<Forecaster> it can be a "I
can't get this to work help me" report
L86[05:56:01] <Deveyus> Boom
L87[05:56:26]
<Forecaster> boom?
L88[05:56:49] <Deveyus> Positively
identifed the error, the XML parser loses track of current context
while parsing back up to the root element.
L89[05:57:02] <Deveyus> Seeing as it's
off by 1, I bet it's an index that's just off
somewhere.
L90[06:02:00] <Deveyus>
http://i.imgur.com/fxHJ286.jpg a couple of mines,
the frequency is still high, because I'm testing, and I think
those two spawned very very close to the maximum size, and I still
need to cleanup how 'hint veins' are spawning. But
I'm still very happy with this.
L91[06:03:07]
<Forecaster> nice
L92[06:05:11] <Deveyus> Need to deal with
those earthworks spawns I suppose too. Maybe use strata spawns for
it
L93[06:07:53] <Deveyus> Thanks for the
sanity check and morale boost there forecaster, I was really close
to having to stop again out of frustration.
L94[06:08:06]
<Forecaster> no problem
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L97[06:18:00] <Deveyus> heh, now I'm
legit excited, after oregen it's just all the custom recipes I
wanna do and I'll have a pack ready for me and my friends that
includes old favorites like railcraft.
L99[06:54:26]
<Forecaster> maybe a little yeah
L100[06:57:59]
<Forecaster> I'd have used
something much more subtle
L101[06:58:12]
<Forecaster> like a grass block with
hints of stone/ore
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L103[07:01:11] <WatchtowerOrator> Time for
a new episode from Forecaster! You're welcome!
L105[07:01:11] <WatchtowerOrator> Tags on
this video:
circuits,redstone,farms,forestry,minecart,railcraft,tracks
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L107[07:02:15] <Deveyus> I would
forecaster, but I don't have easy access to a block like that,
sooooo
L108[07:02:30]
<Forecaster> make one :P
L109[07:04:49] <Deveyus> My art skills end
at drawing REALLY bad arrows in paint
L110[07:05:09]
<Forecaster> ah
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L112[07:57:29]
<Natesky9> In TerraFirmaCraft, most
surface veins are denoted by ore "rocks" scattered on the
surface
L113[07:58:46]
<Natesky9> Though, these are chunks of
ore, kinda in item form planted on the ground
L114[08:00:10]
<Natesky9> Of course, they also have a
prospectors pick that gives a more accurate reading of the ore
underneath
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L118[10:43:14]
<NekoMeowww> A little question here,
how can I do with the firestone ore?
L120[10:43:42]
<NekoMeowww> The JEI didn't
provide the info about how to get raw firestone
L121[10:53:00]
<NekoMeowww> nvm I saw the GitHub
issue. ?
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<liach>
@NekoMeowww Use ic2 macerator for now
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