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L1[00:05:53]
<CovertJaguar> its already via loot
tables
L2[00:06:05]
<CovertJaguar> you _should_ be able to
override them, but I haven't tested it
L3[00:06:06]
<liach>
What is via loot tables?
L4[00:06:11]
<CovertJaguar> loot
L5[00:06:20]
<liach>
zombie heart?
L6[00:06:38]
<CovertJaguar> scroll up two messages
-.-
L7[00:07:00]
<liach>
Oh dungeon loots
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L11[00:15:02] <travis-ci>
Railcraft/Railcraft#648 (mc-1.10.2 - 07a33a8 : CovertJaguar): The
build is still failing.
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L30[05:49:11] <darkelarious>
mornin'
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L32[05:53:37]
<Forecaster> hello
L33[05:53:42] <darkelarious> out of
curiousity, since which version do locomotives pull water from the
tank cart behind/next to it?
L34[05:53:54] <darkelarious> did that
already exist in 1.6.4? :)
L35[06:00:28] <darkelarious> (running 1.6.4
with rc 8.4.0.0)
L36[06:01:36]
<Forecaster> I don't
remember
L37[06:01:40]
<Forecaster> at least since 1.7
L38[06:01:49] <darkelarious> yeah, i
thought so..
L39[06:02:14] <darkelarious> just glad that
i figured that out before i started building long tracks (A)
L40[06:06:16]
<Hanakocz> well usually people
don't know this, as they put rideable minecart just after the
loco so they can interact with gui ?
L41[06:06:28] <darkelarious> nice how
playing old versions makes you appreciate the newer versions
:)
L42[06:06:59] <darkelarious> @Hanakocz: i
got over that pretty quickly because i wanted to keep my trains
driving automatically all the time
L43[06:07:05] <darkelarious> whether people
were in them or not
L44[06:07:19] <darkelarious> of course, it
blows up the server on 5000-block long tracks, but still
L45[06:07:35]
<Hanakocz> oh ya, also when you find
out you can keyboard-control them from anywhere in a train...
xD
L46[06:07:42] ⇨
Joins: Hgrebnednav
(~Hgrebnedn@d8D872A6E.access.telenet.be)
L47[06:07:56] <darkelarious> with rftools
and rednet, i used to (still do) make timetables so the trains are
all timed
L48[06:08:25] <darkelarious> hell, even had
locking tracks along some ways to simulate delays and to have
trains wait for one another at signal blocks
L49[06:08:41]
<Hanakocz> haha cool
L50[06:09:20]
<Hanakocz> on RC server we might have
something like that via open computers, if we will be good enough
to invent such a system
L51[06:10:25] <darkelarious> i have a lot
of good ideas, and I am (claiming to be) a good programmer, but
somehow I can't put myself to work with java and/or other
people :(
L52[06:10:35] ⇨
Joins: MCenderdragon (~MCenderdr@2.174.228.86)
L53[06:11:17]
<Forecaster> Lua :P
L54[06:11:37] <darkelarious> and on the
other hand, I'm also not one of those kinds of people that
says "hey you guys should make ..."
L55[06:12:24]
<Hanakocz> well we are slowly starting
to create railroad system, computer systems will come next xD
L56[06:12:44] <darkelarious> I should join
more often
L57[06:12:53] <darkelarious> since i
resigned my job, I basically have a lot of free time
L58[06:13:03] <darkelarious> and I'm
wasting it mutating bees in ftb 1.6.4 monster....
L59[06:15:18] <darkelarious> actually, I
showed forecaster sshots before of my long high speed track, which
is built on some sort of infinite/long bridge, and it's always
a hassle to build these long, repetitive blocks
L60[06:15:51]
<Hanakocz> better to dig tunnels with
automated bores xD
L61[06:15:53] <darkelarious> with botania,
you can place up to 64 blocks of the same type and
orientation,
L62[06:16:07]
<Hanakocz> hm, might be fun to make
some automated bridge builder
L63[06:16:54] <darkelarious> but i'm
wondering if there's a way to build some kind of repetitive
construction (concrete bridges) with a certain pattern (pillar
every 75 blocks, pantograph wire portals every 10 blocks, concrete
stairs to the left/right)
L64[06:17:31] <darkelarious> i mean,
programming wise I can imagine that this may be a lot easier to
accomplish, but I'm not sure how you could let the user
specify this
L65[06:17:42]
<Hanakocz> Buildcraft
L66[06:17:44]
<Joshwoo70> thats a huge energy drain
though
L67[06:17:44] <darkelarious> let me dig up
some screenshots of my last builds (before the server got
nuked/destroyed)
L68[06:17:54] <darkelarious> energy is not
a problem mid/endgame
L69[06:17:56]
<Hanakocz> you want buildcraft
planner
L70[06:18:06] <darkelarious> i somehow
never got that to work tbh
L71[06:18:15]
<Hanakocz> although you may have
problem at 1.6.4, as it is very late 1.7.10 stuff
L72[06:18:38]
<Hanakocz> it can copy even working
factories xD
L73[06:20:07] <darkelarious> nice
L74[06:20:20] <darkelarious> fyi, just
playing monster on 1.6.4 until I move to my new house later this
year
L75[06:20:43] <darkelarious> because now
I'm not sure how much I can invest in a server
L76[06:20:55] <darkelarious> after the move
/ settling in, I know how much there's left on my bank account
:P
L77[06:21:14] ⇨
Joins: Cast0077
(~Cast0077@24-151-30-78.dhcp.nwtn.ct.charter.com)
L78[06:21:42] <darkelarious> hm, no sshots
that show what I want
L79[06:21:42] <darkelarious> sec
L83[06:31:56] <darkelarious> and I think we
talked before about the electric wiring/pantographs before as well,
I have no idea if anything ever happened after that
L84[06:32:06]
<Forecaster> it doesn't look
symetric
L85[06:32:19]
<Forecaster> in the bottom
picture
L86[06:32:22]
<Forecaster> I'm not sure
why
L87[06:32:43] <darkelarious> that's
why the sshot is taken from 2 directions ;)
L88[06:32:45]
<Hanakocz> there is block missing down
at left
L89[06:32:59]
<Joshwoo70> ...yeahh....
L90[06:33:01] <darkelarious> no?
L91[06:33:18]
<Hanakocz> also, this can be made
easily with buildcraft builders , if you had 1.7.10
L92[06:33:39] <darkelarious> also for a few
thousand blocks?
L93[06:33:50] <darkelarious> (also, semi
afk from this point on, slowly will contribute in convo)
L94[06:35:18]
<Hanakocz> you would need to place the
builder for each section and fill it with blocks
L95[06:35:48]
<Hanakocz> section max would be 64
blocks, and you need one initial image...but well, it can be
semi-automated, probably
L96[07:00:35] <darkelarious> well, a system
similar to the bore (inverted bore, if you will) that builds indeed
like that
L97[07:01:09] ⇨
Joins: WatchtowerOrator (~Watchtowe@83.223.21.91)
L98[07:01:10] <WatchtowerOrator> Time for a
new episode from Forecaster! You're welcome!
L100[07:01:10] <WatchtowerOrator> Tags on
this video: industrialcraft2,reactor,building,crafting
L101[07:01:11] <darkelarious> and if you
just preset 1 "slice" relative to the cart/bore position
then you would have to add the "power wire portals" and
pillars manually
L102[07:02:11] ⇦
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L103[07:02:31]
<Hanakocz> ya I imagined something
like "building bore"
L104[07:02:54] <darkelarious> I'm
willing to put effort into this btw
L105[07:03:03] <darkelarious> have wide
experience programming,
L106[07:03:19] <darkelarious> but not with
coding for minecraft
L108[07:04:16] <darkelarious> also, if i
manage to contribute with this, I want to try and propose an
alternate or additional power/chunkloading concept
L109[07:04:28] <darkelarious> spot on lol
^
L110[07:04:32]
<Hanakocz> go ahead
L111[07:04:47] <darkelarious> I feel
awkward proposing something without being able to contribute
L112[07:04:53] <darkelarious> ok,
basically
L113[07:05:11]
<Hanakocz> I have some powers to add
it into the game via my cosmetics mod, if it is easy enough to
actually be doable by me xD
L114[07:05:34]
<Hanakocz> thinking and discussion are
also parts of contribution
L115[07:05:44] <darkelarious> so far, I
built my track with block sections --> relay, tracks, receiver
with locking track, signal
L116[07:06:17] <darkelarious> and for high
speed it actually is a bit problematic,
L117[07:06:42] <darkelarious> because the
moment you use booster tracks instead of locking tracks, the moment
the train crosses over into the new section, the tracks power down
and slow down your train
L118[07:07:23] <darkelarious>
additionally, when working with electric tracks (not HS yet btw) I
don't like that you have to pull a wire/scaffolds around your
locking track in order not to break the line
L119[07:07:23]
<Hanakocz> there is cable you can
connect those parts
L120[07:07:43] <darkelarious> cosmetically
it doesn't look nice, but also, it feels a bit .. unrealistic,
for what that's worth
L121[07:07:50] <darkelarious> so
here's what I have in mind:
L122[07:07:52]
<Hanakocz> that is fixed with
1.10.2
L123[07:08:10] <darkelarious> ok, i have
questions about that later :P
L124[07:08:20]
<Hanakocz> there are main track types,
then you attack functionality thing over them
L125[07:08:28] <darkelarious> in the sshot
you saw i use iron fences as portals and bars as cosmetic
wires
L126[07:08:28]
<Hanakocz> *atttach
L127[07:08:42] <darkelarious> that's
actually pretty fcking awesome btw (A)
L128[07:08:53]
<Hanakocz> move to newer versions!
?
L129[07:09:15] <darkelarious> but i also
saw some mod or add-on that there was an electric cart with
pantograph and connecting to some wire
L130[07:09:44] <darkelarious> so basically
if you are able to pull power from the cosmetic bars (or equivalent
power wire) you would not need the concept of electric tracks
anymore
L131[07:09:56] <darkelarious> also,
instead of changing locomotives, you could use a pantograph
cart
L132[07:09:56]
<Hanakocz> ya. wires over the top were
discarded as not really doable easily compared to powered
rails
L133[07:10:28] <darkelarious> so where I
am going away from the existing book is this:
L134[07:10:39] <darkelarious> tracks use
resistance/power loss, right?
L135[07:12:36]
<Hanakocz> they have some loss, but I
think it is per track per tick
L136[07:12:37]
<Hanakocz> (according to wiki)
L138[07:14:13] <darkelarious> if *
L139[07:14:56] <darkelarious> the current
pantograph one seems very elaborate to me,
L140[07:16:05] <darkelarious> if I
disregard game mechanics for a moment (not incorporating loss,
durability, etc) I would say that as long as a single power
provider is connected to the wire network, the entire track should
be powered (disregarding chunkloading)
L141[07:17:19] <darkelarious> so either
you would have to chunkload the entire track in order to check
whether the power wire is actually powered/connected to a power
source
L142[07:18:13] <darkelarious> or, if you
combine this with block section mechanics, you could chunkload the
signal block (plus the one before/after) and check if within this
signal block there is a power source
L143[07:20:12] <darkelarious> assuming
this is midgame or high tier, balance to the game can be restored
to make this use quite some power, but not have loss, or make the
build/wires quite expensive (copper, gold, steel?)
L144[07:20:34] <darkelarious> am I making
sense so far (whether disagreeing or not :P)
L145[07:29:15] <darkelarious> I killed
everyone with the hilarious and impractical idea, didn't
I?
L146[07:29:27]
<Forecaster> tld
L147[07:31:26] <darkelarious> wut, as in
" too lon, deleted"? :(
L148[07:31:30] <darkelarious> long*
L149[07:32:30]
<Forecaster> tldr*
L150[07:32:32]
<Forecaster> :P
L151[07:32:42]
<Hanakocz> actually
L152[07:32:57]
<Hanakocz> I read also through that
issue
L154[07:33:23] <darkelarious> (still
reading the issue, wut)
L155[07:33:35]
<Hanakocz> It may work. It may be
really only cosmetic, working exactly with same mechanic as actual
electric track
L156[07:34:27]
<Hanakocz> My idea is: make different
model of electric track, that will render normal track and wire
over the track in some (2 blocks?) hieght
L157[07:35:04]
<Hanakocz> it would take VISUALLY
energy from the wire, but the mechanic will be same as today - from
the track
L158[07:35:30]
<Hanakocz> so the wire would be only
fake block
L159[07:35:44] <darkelarious> that's
actually what I tried to avoid, lol
L160[07:35:53]
<Hanakocz> why avoid it?
L161[07:36:23] <darkelarious> on the other
hand, you stated that you don't need to interrupt the track
anymore for locking, transition, etc?
L162[07:36:57]
<Hanakocz> I think you can put those
kits on actual powered track, if I remember correctly
L163[07:37:25]
<Hanakocz> with my idea all you need
is to add cosmetic poles
L164[07:37:38] <darkelarious> let me put
it this way, I actually imagine that placing 2 seperate blocks
(track, wire) would be a lot easier
L165[07:37:52] <darkelarious> since part
(if not all) of that code was suggested by wookie
L166[07:37:56] <darkelarious> wooky*
L167[07:38:16] <darkelarious> but also, i
have some wires above parts where there's no tracks
L168[07:38:20]
<Hanakocz> you don't need two
blocks
L169[07:39:18] <darkelarious> i think i
also need to get the latest version to see all of this btw :P
L170[07:39:43] <darkelarious> but as far
as i understand, there are currently 4 types of track, right?
--> wooden, normal, reinforced, high speed
L171[07:39:48] <darkelarious> 5*,
electric
L172[07:40:03]
<Hanakocz> I can try to make something
about this with my cosmetic addon, maybe then it may stay there or
being incorporated into RC itself
L173[07:40:13]
<Hanakocz> there is more
L174[07:40:49] <darkelarious> maybe i
should also go with a few more arguments ;)
L175[07:41:01] <darkelarious> imo now
there are a lot of types of tracks, all with
advantages/disadvantages
L176[07:41:10] <darkelarious> steam drives
on all without problem
L177[07:41:21] <darkelarious> steam
locomotives*
L178[07:41:46] <darkelarious> but electric
locomotives obviously need a power source
L179[07:42:05] <darkelarious> and as
discussed a while ago, MFSU carts (etc) are too heavy for high
speed
L180[07:42:05]
<Hanakocz> ya, steam is good with
everything
L181[07:42:17] <darkelarious> then i heard
stories about diesel, but I don't know how far that is,
L182[07:42:22] <darkelarious> but that
leaves electric begind
L183[07:42:27] <darkelarious>
behind*
L184[07:43:04]
<Hanakocz> diesel is still considered,
but there are more important things to finish first
L185[07:43:05] <darkelarious> my idea
about electric wiring/portals (do we have a unified name for this
btw?) is that you can basically invest materials/blocks into making
every type of track compatible with any kind of track
L186[07:43:18] <darkelarious> argh
L187[07:43:35] <darkelarious> my idea
about electric wiring/portals (do we have a unified name for this
btw?) is that you can basically invest materials/blocks into making
every type of track compatible with electric locomotives**
L188[07:43:53]
<Hanakocz> it works that you get track
kit item, for example for speed track, then you can apply it at any
base track
L189[07:44:03] <darkelarious> i know
L190[07:44:34]
<Hanakocz> so you would want some kit
that makes the track powered?
L191[07:44:35] <darkelarious> but what if
i want part high speed, part normal or wooden, part reinforced at
risky places, and all electrified?
L192[07:44:43] <darkelarious>
theoretically yes,
L193[07:44:56] <darkelarious> but instead
of applying the kit, i would apply a electric wire on top
instead
L194[07:45:01] <darkelarious> just like
IRL,
L195[07:45:39] <darkelarious> and then we
could argue about the power grid requirements and so on
L196[07:46:00]
<Hanakocz> so basically that would
mean track kit that applied to any track would make it electric
track, with fake wire on top, but the energy would be provided from
track xD
L197[07:46:01] <darkelarious> i mean, IRL
you see power stations every X kilometers, not every X meters
L198[07:46:10] <darkelarious> rofl
L199[07:46:17] <darkelarious> well, if
that's how it can be made working :P
L200[07:46:30]
<Hanakocz> that can be made quite
easily
L201[07:47:19] <darkelarious> and then
instead of having electric carts pull energy with the locomotive, I
would ask for a pantograph cart
L202[07:47:21]
<Hanakocz> as by applying kit the
track changes their model (thats how you cna get wire), also the
electric track has everything else needed
L203[07:47:26] <darkelarious> which has
storage capacity as well
L204[07:47:46]
<Hanakocz> Having custom loco model
with pantograph might be part of it, ya
L205[07:48:53] <darkelarious> but then
mfsu carts should not get powered by this, not sure how that works
now
L206[07:49:09]
<Hanakocz> they don't afaik
L207[07:49:20]
<Hanakocz> that is based on their
battery type
L208[07:49:45]
<Hanakocz> there is storage, consumer
and generator type of battery
L209[07:50:38]
<Hanakocz> storage gets power only
from energy loaders, and can provide energy to consumers, consumers
can get energy from track/generators/storages
L210[07:50:41]
<Forecaster> a pantograph for electric
locomotives has been attempted
L211[07:51:01]
<Forecaster> it was stopped because
how it looked in corners I believe
L212[07:51:42]
<Hanakocz> Ya I fear of corners,
too
L213[07:51:57] <darkelarious> how does
that work exactly?
L214[07:52:04] <darkelarious> that it
doesn't turn nicely?
L215[07:52:56]
<Hanakocz> with new JSON model system
I can easily detect that track is turn one, then make the wire
according to that, though
L216[07:53:08]
<Hanakocz> or the slope
L217[07:53:18] <darkelarious> use the same
mechanics as iron bars?
L218[07:53:30] <darkelarious> or
glass?
L219[07:53:30]
<Hanakocz> no, not at all iron
bars
L220[07:53:33]
<Forecaster> this was last ventured
into during 1.7 where there was no json models
L221[07:53:45]
<Forecaster> anyway it's an open
project
L222[07:53:53]
<Forecaster> there's an issue
about it somewhere I believe
L223[07:53:57] <darkelarious> btw, if
i'm suggesting something stupid, please say so -- at least
then I know that it's stupid too :D
L224[07:53:58]
<Hanakocz> ya, I am now thinking about
maybe working on it now xD
L225[07:54:06]
<Hanakocz> ya we had the link
there
L226[07:54:19]
<Forecaster> it's not stupid,
just a tricky problem :P
L227[07:54:28]
<Hanakocz> ^
L228[07:54:41]
<Forecaster> because CJ wants it to
look good, ie the pantograph following the wire
L229[07:54:44]
<Forecaster> at all times
L230[07:54:59]
<Hanakocz> I may try something about
that ?
L231[07:55:11]
<Forecaster> one could make an addon
that doesn't follow this however
L232[07:55:37]
<Hanakocz> if the wire follows the
track, then the cart follows the track, then the pantograph follows
the track ?
L233[07:55:57] <darkelarious> CJ is not
the only one (A)
L234[07:55:58]
<Hanakocz> more work would be on
junctions though
L235[07:56:02]
<Forecaster> depends on the design of
the wire and the pantograph
L236[07:56:18] <darkelarious> same
orientation as the cart?
L237[07:56:35]
<Hanakocz> I imagine pantograph being
solid part of loco model, and wire being the part of track
L238[07:56:45] <darkelarious> ^
L239[07:56:59] <darkelarious> my fear now
is slopes, then
L240[07:57:00]
<Hanakocz> then it is always at same
distance and orientation and whatever
L241[07:57:08]
<Hanakocz> slopes not hard
L242[07:57:17]
<Hanakocz> we have json models
now
L243[07:57:22] <darkelarious> solid part
of loco or cart model gets my vote if i have anything to say about
this at all :)
L244[07:57:28]
<LuigiHutch> He wanted the wire
similar to the IE wires where they 'hang' iirc
L245[07:57:47] <darkelarious> Immersive
Engineering does this btw
L246[07:57:53] <darkelarious> looks great,
but wires aren't solid
L247[07:58:07]
<Hanakocz> those won't be solid
neither
L248[07:58:19] <darkelarious> hm?
L249[07:59:07] <darkelarious> note to
self: manual exits and disembarking tracks **
L250[07:59:09]
<Hanakocz> Poles to let the wire hang
would be additional block that you would need place manually
though, and if you place it at the side of track, it would connect
optically, so it would look like hanging wire
L251[07:59:24] <darkelarious> ow that
would be severely awesome
L252[07:59:45] <darkelarious> still, i
think that "wire" should be specified as an upper
(carrying) line and the actual power wire
L253[07:59:56]
<Hanakocz> all it needs is to maintain
always the same height etc
L254[08:00:05] <darkelarious> otherwise
you get the wooky-like looking wire, and i think that makes the
pantograph stand out too high
L255[08:00:38]
<Hanakocz> well, if one or two
wires...depends on what we will be able to do with model
L256[08:01:04]
<Hanakocz> probably it would need
32x32 models for block though, to look good
L257[08:01:26] <darkelarious> i spent some
time playing with different wires, blocks, fences, etc to see what
looks nice,
L258[08:01:47] <darkelarious> so far, IC2
iron fences look nice because they don't connect to blocks in
tunnels,
L259[08:01:54]
<Hanakocz> there is that thing that it
will count with really a lot - that you can make fake model parts
outside of bounding box of actual block ?
L260[08:02:07] <darkelarious> heh
L261[08:02:45] <darkelarious> IC2 fences
as portal/mounting points, but for the wire, the IC2 wires look
"not nice"
L262[08:02:57]
<Hanakocz> also poles would probably
be 2block multiblock, I already made something like that when I was
making my 2block crops for one unfinished mod
L263[08:03:08] <darkelarious> 2
block?
L264[08:03:22] <darkelarious> i have 4
high, 1 above the wire
L265[08:03:23]
<Hanakocz> ya, wire would be on top of
2nd block, not 3rd
L266[08:03:30] <darkelarious> oh
L267[08:03:40] <darkelarious> that makes
sense,
L268[08:03:42]
<Hanakocz> 3 is too high compared to
actual railcraft style/size of carts
L269[08:03:51] <darkelarious> bottom of 3
:)
L270[08:04:02] <darkelarious> but
that's what i had in mind when i suggested the two-wire
system
L271[08:04:31] <darkelarious> on the other
hand, if the wires are not solid, then it could be from 1.5 to 2
high since it won't hurt the player
L272[08:04:46]
<Hanakocz> it should be able to fit
into two blocks so you can make the railcraft posts with signals on
3rd block
L274[08:05:12] <darkelarious> ow shoot, i
never thought about signals at 3 high lik
L275[08:05:13] <darkelarious> lol
L276[08:05:27]
<Hanakocz> ya, exactly, it would look
way better when one block lower
L277[08:05:31]
<Forecaster> also, with being able to
electrify all track types pantographs are less useful aren't
they?
L278[08:05:45]
<Forecaster> the main reason for
adding them was the previous limitations in the tracks
L279[08:06:01]
<Hanakocz> I think about it as only
cosmetic thingie
L280[08:06:27]
<Hanakocz> being the electric track
still, but looking different, as the functionality is not
needed
L281[08:06:54]
<Hanakocz> also this electric track
might have disabled electric damage from walking there....but if
you jump... ?
L282[08:07:41]
<Hanakocz> (that would make real issue
when disembarking the cart though, as it puts player on top of the
cart instead of sideways
L283[08:08:08]
<Hanakocz> so it might be also safe
variant, if one thinks about it
L284[08:08:51]
<Hanakocz> but as far as I know this,
when one gets into coding it, a lot of thoughts will be crushed by
how the code really works now ?
L285[08:12:28] <darkelarious> well, my
hole idea started with "sheez, there are so many different
tracks, but not the electric ones I need" :)
L286[08:13:26] <darkelarious> pantographs
are cosmetic if the wire becomes a kit
L287[08:13:34] <darkelarious> actually,
pantographs are cosmetic, period
L288[08:14:04]
<Hanakocz> that is why we have there
cosmetic addon :3
L289[08:14:25] <darkelarious> even with a
physical wire above the track, the locomotive would be able to
detect it and draw power from it
L290[08:14:35]
<Hanakocz> so real RC guys are not
stressed with people asking the thing that won't add
functionality xD
L291[08:14:45] <darkelarious> omfg,
rofl
L292[08:15:07]
<Hanakocz> btw. you did seen it
actually?
L293[08:15:13] <darkelarious> only in
sshots
L294[08:15:17]
<Hanakocz> it is not for 1.6.4
though
L295[08:15:21] <darkelarious> obviously
:)
L296[08:15:34]
<NightwolfBlue> kind looks like a ski
lift
L297[08:15:39] <darkelarious> but i have a
legit account and a pc that can run the latest version afaik
L298[08:15:54] <darkelarious> so far i
only played on my own-hosted servers,
L299[08:16:08] <darkelarious> never felt
the need to join public servers, but for this kind of thing
i'll be all to happy to try
L300[08:16:12]
<Hanakocz> I need to finish this last
Couch cart I have unfinished¨
L302[08:18:07] <darkelarious> oh wow
L303[08:18:08] <darkelarious> nice
L304[08:18:22] <darkelarious> but now it
looks more like a toy train :(
L305[08:18:36] <darkelarious> still, i
think it looks awesome
L306[08:18:58] <darkelarious> especially
the wheel carriages
L307[08:19:58]
<Hanakocz> All our carts do share same
wheel base
L308[08:20:47]
<Forecaster> the official railcraft
server is not public :P
L309[08:23:37]
<Hanakocz> hm, we really need to put
more and new pictures on RCC site @Kurogari
L310[08:24:22] <darkelarious> does that
mean I'm not invited? ;(
L311[08:24:37]
<Joshwoo70> andd i need to poke kuro
for some stuff... she havent responded yet :/
L312[08:24:41] <darkelarious> actually, I
don't even have any idea how i'm supposed to join with
all the packs and stuff :P
L313[08:24:48]
<Joshwoo70> dark : signup thru
patreon
L315[08:25:25]
<Hanakocz> josh, ya you should, she
might have time now
L316[08:25:41]
<Joshwoo70> true
L317[08:26:32] *
darkelarious never heard of patreon, lol
L318[08:29:42]
<Hanakocz> it is meant to support your
favourite creators so they can create without so big issues about
other things
L319[08:30:23]
<Hanakocz> heck, some of them do earn
their living through that, having their crative activity instead of
regular work xD
L320[08:30:39] <darkelarious> @patreon,
are anonymous accounts/nicknames allowed?
L321[08:31:20] <darkelarious> payment
method required?
L322[08:32:51]
<Joshwoo70> 1. nope
L323[08:33:04]
<Joshwoo70> 2. paypal probably credit
would do
L324[08:33:14]
<Joshwoo70> and patreon is a bot
?
L325[08:34:08]
<Joshwoo70> also dark.. join discord
?
L326[08:34:12]
<Joshwoo70> so i can ping you
L327[08:34:17] <darkelarious> lol, meant
to say it as "regarding patreon", didn't notice an
actual username like patreon :p
L328[08:34:31]
<Hanakocz> it is a role
L330[08:34:49]
<Hanakocz> no. that is Patron.
L331[08:36:06] <darkelarious> wugh..
required payments.. /me puts off patreon until a later moment
L332[08:37:04]
<Hanakocz> well, it is monetary
support, ya. If you are able to support the RC project other ways,
talk with CJ, he is cool with people helping ?
L333[08:38:07] <darkelarious> lots of
argument in my head atm, one of them about the preferred payment
method not being compatible with what I have available, the concept
of the 5% patreon holding, and a lot more :P
L334[08:38:33] <darkelarious> too much for
what I want right now, will make a note and argue with myself at a
later point whether i want this or not
L335[08:38:40] <darkelarious> for now,
back to actual fun chat :)
L336[08:38:46]
<Joshwoo70> yep
L337[08:39:26]
<Joshwoo70> also i have economy clss
becuz i basically started the whole server. :P
L338[08:39:47] <darkelarious> lel
L339[08:39:57]
<Joshwoo70> some others have economy
class on discord because of relationships.
L340[08:40:00] <darkelarious> speaking of
servers, what kinds of specs does a modern server need?
L341[08:40:43]
<Joshwoo70> get a hosting site
L342[08:40:58]
<Hanakocz> the best CPU, SSD disc,
Enough RAM (10GB for big modded server is optionally good, but it
can run with 5 or similar)
L343[08:41:03]
<Joshwoo70> akliz.. cubedhost or what
evs
L344[08:41:11] <darkelarious> stubborn as
I am, I want to be able to kick my server from the range of my desk
:)
L345[08:41:16]
<Hanakocz> and ya, everything of that
in datacentre with major net cable
L346[08:41:26] <darkelarious> those i can
arrange, what about CPU?
L347[08:41:38] *
darkelarious is thinking 2000 bucks budget
L348[08:41:40]
<Joshwoo70> a good cpu
L349[08:41:45] <darkelarious> thanks. so
helpful.
L350[08:41:46] <darkelarious> :P
L351[08:41:47]
<Hanakocz> the best
L352[08:41:55] <darkelarious> that is
arguable :P
L353[08:41:56]
<Joshwoo70> probably a intel i7
L354[08:42:00]
<Joshwoo70> with overclocked
L355[08:42:06] <darkelarious> ok, now
that's something I can search for :P
L356[08:42:13] <darkelarious> :)
L357[08:42:15]
<Joshwoo70> i7 7700k
L359[08:44:37]
<Joshwoo70> hi
L360[08:44:37]
<Hanakocz> sadly MC is not able to
utilize more cores yet....and possibly never
L361[08:44:49]
<Joshwoo70> your on a rock floating in
space
L362[08:44:55]
<Joshwoo70> pretty cool huh?
L363[08:46:03]
<Forecaster> I have an i7, earlier
gen
L364[08:46:05]
<Forecaster> works great
L365[08:49:46] <darkelarious> not? what
about -XX:ParallelGCThreads=7
L366[08:50:28] <darkelarious> hm, nvm
that
L367[08:50:41] ⇦
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L368[08:52:18] <darkelarious> so yeah..
what's the last public version? 10.1.0?
L369[08:56:46]
<Joshwoo70> #announcements
L370[08:56:55]
<Joshwoo70> also join discord
L371[08:57:05]
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L373[09:00:49] *
darkelarious doesn't do discord :)
L374[09:01:12] <darkelarious> at least not
until pidgin supports it
L375[09:01:25]
<Hanakocz> it can run in browser
xD
L376[09:01:36]
<Hanakocz> but well, we have
relay
L377[09:02:38] ⇦
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L378[09:02:46]
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L379[09:03:27] <MrConductor> *
<Forecaster> uses both irc and discord
L380[09:03:34]
<Forecaster> nothing has exploded so
far
L381[09:03:38] <darkelarious> yep
L382[09:03:40] <darkelarious> heh
L383[09:03:58] <Forecaster> Like so
L384[09:04:04]
<Forecaster> and all is well
L385[09:04:40] <darkelarious> but also,
this linux user here kept his system running by not installing all
these kinds of social junk :)
L386[09:05:09] <darkelarious> still
running a 2014 linux install and somehow everything is holding
together with duct tape and patches
L387[09:05:14]
<Forecaster> if that breaks your
system you're doing a terrible job :P
L388[09:05:28] <darkelarious> but because
stupid AMD is not maintaining my linux graphical drivers, I
can't update or reinstall
L389[09:05:38] <darkelarious> it's
the ati drivers that are my problem
L390[09:05:50] <darkelarious> and the
newer drivers somehow make it impossible to look at my screen
L391[09:06:00] <darkelarious> ah
well
L392[09:06:09]
<Forecaster> is it the update with the
bees?
L393[09:06:17]
<Forecaster> avoid the drivers with
the bees
L394[09:06:25] <darkelarious> bees?
wut?
L395[09:06:27]
<Hanakocz> avoid drunk drivers
L396[09:06:35] <darkelarious> gflrx
drivers in case you cared :)
L397[09:06:58]
<Forecaster> if your screen hurts your
eyes it's probably related to bees
L398[09:06:59] <darkelarious> jokes apart,
it is a pain that i can't update my system
L399[09:07:11]
<Forecaster> maybe it's time to
upgrade :P
L400[09:07:14] <darkelarious> but somehow
it's still running perfectly fin
L401[09:07:15] <darkelarious> e
L402[09:07:16]
<Hanakocz> they try to tell you
"hey, get the new computer!"
L403[09:07:18]
<Forecaster> the hardware
L404[09:07:41] <darkelarious> this is a
2000 euro pc from 2015
L405[09:07:58] <darkelarious> and mid 2016
ati decided to go with a new driver and not maintain the old
ones
L406[09:08:00]
<Hanakocz> never choose amd again
xD
L407[09:08:14] <darkelarious> amd >
intel/nvidia :)
L408[09:08:24] <darkelarious> had one
intel card, never again
L409[09:08:26]
<Hanakocz> obviously
L410[09:08:35]
<Hanakocz> well intel is shit ,
ya
L411[09:08:38]
<Forecaster> you say that but
I've not had any issues with my nvidia
L412[09:08:41]
<Forecaster> :P
L413[09:08:41]
<Hanakocz> at least for graphics
L414[09:09:12] <darkelarious> no, i'm
a realist in that sense, my desktop is mostly AMD, server mostly
intel
L415[09:09:33] <darkelarious> amd is cost
effective, intel mostly for performance
L416[09:09:39] <darkelarious> though
lately AMD is pretty well in that respec
L417[09:09:39] <darkelarious> t
L419[09:09:57] <darkelarious> but it
really sucks badly that my current videocard is not included in the
driver
L420[09:10:15] <darkelarious> lmao @
gif
L421[09:10:25]
<Forecaster> you could get a newer
card that a 2015 one for pretty cheap probably
L422[09:10:34]
<Forecaster> that might help :P
L423[09:10:38]
<Forecaster> it doesn't have to
be cutting edge
L424[09:10:46]
<Forecaster> and you don't have
to replace the entire rig
L425[09:11:21]
<Hanakocz> I really need to replace my
nvidia 730M
L426[09:11:25]
<Forecaster> but hey, this is all
irrelevant because discord runs in a browser and is almost exactly
the same :P
L427[09:11:39]
<Forecaster> installation is 100%
optional
L428[09:12:25] <darkelarious> I stick with
the original xkcd reference.
L429[09:12:42] <darkelarious> when pidgin
comes with a nice, working plugin we'll talk again :P
L430[09:12:54]
<Forecaster> I don't really
care
L431[09:13:08]
<Forecaster> I made my case
L432[09:14:04] <darkelarious> <3
L433[09:14:20] <darkelarious> (this kind
of reasoning should be heard more often too)
L434[09:14:31]
<Forecaster> what?
L435[09:14:43] <darkelarious>
"duncare, made my point, do what you want with it"
L436[09:15:14] <darkelarious> about
pantographs, electric wires and kits, anything I can try and
contribute?
L437[09:15:28] <darkelarious> albeit
logic, reading up on the languages/concepts used, etc?
L438[09:15:41]
<Forecaster> I dunno, I've not
kept track of that project
L439[09:15:50]
<Forecaster> and I mostly see it as
irrelevant now
L440[09:16:13]
<Forecaster> I saw it as a solution to
the track limitations that were in place before
L441[09:18:00] <darkelarious> ow, and the
whole discussion started because i was asking if locs draw water
from carts in 1.6.4 >_<
L442[09:20:02]
<Forecaster> I'm just busy making
a vault on the server :P
L443[09:21:13] <darkelarious> heh
L444[09:29:13] <darkelarious> anyway,
looks like this was added in 1.7.10 with rc 9.7.0.0, that's
the only mention i can find in the changelog
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L448[10:31:25]
<Hanakocz> I also see it as purely
cosmetic thingie , thus pretty good one to implement into Cosmetics
addon. I will try to work on it ?
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L450[11:08:20] ***
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L451[11:27:46] ***
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L452[11:42:33] <darkelarious> ow, forgot
to check, electric tracks are now achievable through kits?
L453[11:42:37] <darkelarious> and kits can
be stacked?
L454[12:04:28] ⇦
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L456[12:08:47]
<Forecaster> yes?
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L461[13:09:46]
<liach>
no
L462[13:10:06]
<liach>
@Forecaster Electric tracks are track types
L463[13:10:42]
<Forecaster> oh, right
L464[13:10:58]
<Forecaster> darkelarious liach is
right
L465[13:11:12]
<Forecaster> track kits are for
special tracks like locking and such
L466[13:11:24]
<Forecaster> but there's HS
electric track now
L467[13:13:12] <darkelarious> since were
talking about electric tracks as kits earlier in regard to the
power wire on top / pantographs
L468[13:13:33] <darkelarious> but i
figured that this would work regardless of the (cosmetic)
pantograph wire
L469[13:13:56] <darkelarious> so wooden
tracks could be electric, hs tracks could be made electric, and it
saves you an entire track type
L470[13:14:21]
<Forecaster> that was the original
idea
L471[13:21:27]
<liach>
Cantographs should be more expensive then
L472[13:29:19] <darkelarious> or the rail
kit could be the price of the original electric track
L473[13:29:33] <darkelarious> little thing
i noticed, the pantograph by wooky used steel
L474[13:29:43] <darkelarious> but IRL
pantographs are made from coal/graphite
L475[13:30:55] <darkelarious> maybe some
elaborate rolling machine recipe to turn 6 coal into 1 pantograph
plate or so
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L477[13:43:32]
<Hanakocz> I would aim for some
gregtechy recipe, you would get some proper one for sure xD
L478[13:44:18] <darkelarious> heh
L479[13:44:37] <darkelarious> actually, I
spent most of the day today reading up on writing minecraft
mods
L480[13:44:42] <darkelarious> ... and
I'm so confused now lol
L481[13:45:41]
<Hanakocz> you better read through
some code actually ?
L482[13:46:02]
<Hanakocz> but not Railcraft itself,
that one is too big and labyrinthed xD
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L485[15:34:25]
<CovertJaguar> There is an issue
somewhere about upgrade kits that can be used to upgrade track
types from one to another
L486[15:34:39]
<CovertJaguar> GeneralCamo is working
on it
L487[15:35:30]
<CovertJaguar> Also yeah my main issue
with the pantographs was how ugly the prototype looked and how
tedious placing the wires was
L488[15:36:16]
<CovertJaguar> Ideally you just have
to place poles and they draw lines between the for the wires
L489[15:36:33]
<CovertJaguar> Ideally you just have
to place poles and they'd draw lines between the for the
wires
L490[15:38:15]
<CovertJaguar> And the pantograph
itself would be fully articulated, extend backward, and try to
maintain height and position above the track at all times
L491[15:38:31]
<CovertJaguar> It's doable, just
need some math worked out
L492[15:38:39]
<Forecaster> transitions into/out of
slopes would be tricky as well
L493[15:38:52]
<CovertJaguar> Yeah
L494[15:40:07]
<CovertJaguar> The poles themselves
would also probably need a special application of the charge
network
L495[15:40:37]
<CovertJaguar> IE non adjacent node
support
L496[15:40:47]
<CovertJaguar> But that's
probably not too hard
L497[15:41:11]
<CovertJaguar> As it's just
another set of connection rules and there are already three of
those
L498[15:42:03]
<CovertJaguar> The cart would probably
be require to pull power from the poles as it passed them
L499[15:42:42]
<CovertJaguar> So there would be a non
contiguous source of power, but thats probably fine
L500[15:43:28]
<Forecaster> unless you let the poles
power nearby carts
L501[15:43:32]
<Forecaster> at range
L502[15:43:58]
<CovertJaguar> I suppose you could do
that
L503[15:44:13]
<CovertJaguar> Kind of like how
signals work
L504[15:44:24]
<Forecaster> yeah
L505[15:44:40]
<Forecaster> ie only on the track the
poles are touching
L506[15:45:13]
<CovertJaguar> Most of that code
already exists in the signals
L507[15:46:49]
<CovertJaguar> Anyway I'd happily
include a _good_ implementation of pantographs into Railcraft, but
needs to look good and be easy to use
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L510[16:31:25] <darkelarious> for the
wires/joints/poles, Immersive Engineering has some nice-looking
things
L511[16:31:53] <darkelarious> as for the
poles, I think the cosmetic version with kits/tracks is also a nice
way
L512[16:32:38] <darkelarious> perhaps
different textures or shapes as well, so you can make the
old-fashioned look vs the modern, bullet train-like look
L513[16:33:14] <darkelarious> and to go in
overdrive, TGV poles have a third telegraph line which looks nice
as well
L514[16:39:26] <darkelarious> stupid
question. is the railcraft code open-source?
L515[16:39:49]
<Forecaster> no
L516[16:39:53]
<Forecaster> it's
visible-source
L517[16:40:09] <darkelarious> actually
that's a nice difference you make
L518[16:40:12] <darkelarious> but ok
L519[16:40:33]
<Forecaster> what
L520[16:41:03] <darkelarious> i often
consider open source and visible source the same thing, that's
why it's nice that you point out the difference
L521[16:41:09] <darkelarious> where is it,
github?
L522[16:41:18]
<Forecaster> I didn't point out
any differences :P
L523[16:44:24] <darkelarious> well, i said
open-source, you corrected me with visible-source, so obviously
there's a difference that you pointed out :)
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L526[17:17:35] <CovertJaguar> yes, open
source implies that you can redistribute the sources, visible
source however implies that all rights remain reserved unless
specified otherwise
L527[17:17:53] <CovertJaguar> its a pretty
big difference in terms of legality
L528[17:21:57]
<Forecaster> I guess I implied that
there's a difference by correcting you
L529[17:22:57] <darkelarious> :)
L530[17:23:09] <darkelarious> but indeed,
as CJ says, there's a huge legal difference
L531[17:24:08] <darkelarious> but somehow
I don't think there will be a huge legal case if i take a
piece of code out of context, mod it to do what I want, then hand
it back to you as a suggestion
L532[17:24:10] <darkelarious> :)
L533[17:24:27] <darkelarious> for now, I
will already be happy to understand the general structure of mods
in minecraft
L534[17:32:09]
<Forecaster> Contributions are
different
L535[17:32:16] <CovertJaguar> yeah,
forking for PR purposes are allowed via the Github license
L536[17:32:33] <CovertJaguar> that you
implicitly agree to by uploading to github
L537[17:32:36]
<Forecaster> There's an agreement
for those
L538[17:32:58]
<Forecaster> For contributing to the
repo in any way
L539[17:33:26] <CovertJaguar> you just
aren't allowed to post the sources elsewhere or distribute
compiled binaries
L540[17:33:49]
<Forecaster> Without explicit
permission
L541[17:34:09] <CovertJaguar> the
Railcraft license itself allows a few other use cases as well
L542[17:35:33]
<Forecaster> Explicitly stated in the
licence :P
L543[17:35:44] <CovertJaguar> the
Contributer License Agreement that I believe Forcaster is refering
to actually works the other way around as it given me a blanked
license to use any code contributed to the project as I see
fit
L544[17:36:25]
<Forecaster> Yeah
L545[17:36:48]
<Forecaster> But it also means
submitting code is fine
L546[17:37:07] <CovertJaguar> which
prevents the kind of legal shenangins that destroyed Bukkit and
keeps Buildcraft locked into a broken license
L547[17:37:09]
<Forecaster> As long as you know, you
don't steal it fits a different project
L548[17:37:27]
<Forecaster> As long as you know, you
don't steal it for a different project
L549[17:38:09]
<Forecaster> Submitting coffee and
modifying railcraft code in a PR I should say
L550[17:38:17]
<Forecaster> Submitting code and
modifying railcraft code in a PR I should say
L551[17:38:29]
<Forecaster> Dammit autocorrect
L552[17:38:37] <CovertJaguar> hehe, I was
like "coffee?"
L553[17:46:06]
<Kodos>
covfefe?
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L557[18:01:29]
<MipoloArchiletti> But what about my
new original mod Shmailcraft
L558[18:03:05]
<Forecaster> :P
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L562[19:03:43] <travis-ci>
Railcraft/Railcraft#649 (fix/destruction-grass - 6a4cb0c : liach):
The build passed.
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L567[19:11:25] <travis-ci>
Railcraft/Railcraft#651 (fix/charge-trap-recipe - a73a13e : liach):
The build passed.
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L574[19:32:43] <mrkirby153> Why
aren't block signals showing up in JEI?
L575[19:33:24] <mrkirby153> All the signal
boxes show up, just not the actual signals
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L579[19:51:08] <CovertJaguar> because they
arent ported yet
L580[20:07:53] <mrkirby153> What should I
use instead?
L581[20:19:22]
<AlexJ6301> Signal relay boxes!
L582[20:32:12] <mrkirby153> ?
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L587[21:28:56]
<AlexJ6301> You can use signal relay
boxes as block signals. More expensive, but they pair like signal
blocks, and can also form chains to go round corners.
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L590[22:14:41]
<CovertJaguar> Yeah they are
ported
L591[22:15:04]
<CovertJaguar> Just not the actual
signal looking ones
L592[22:15:19]
<CovertJaguar> Mainly they are lacking
models
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