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L1[00:05:53] <CovertJaguar> its already via loot tables
L2[00:06:05] <CovertJaguar> you _should_ be able to override them, but I haven't tested it
L3[00:06:06] <liach> What is via loot tables?
L4[00:06:11] <CovertJaguar> loot
L5[00:06:20] <liach> zombie heart?
L6[00:06:38] <CovertJaguar> scroll up two messages -.-
L7[00:07:00] <liach> Oh dungeon loots
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L11[00:15:02] <travis-ci> Railcraft/Railcraft#648 (mc-1.10.2 - 07a33a8 : CovertJaguar): The build is still failing.
L12[00:15:02] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/compare/f7d97a295dd6...07a33a8e3bd2
L13[00:15:02] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/244385951
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L30[05:49:11] <darkelarious> mornin'
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L32[05:53:37] <Forecaster> hello
L33[05:53:42] <darkelarious> out of curiousity, since which version do locomotives pull water from the tank cart behind/next to it?
L34[05:53:54] <darkelarious> did that already exist in 1.6.4? :)
L35[06:00:28] <darkelarious> (running 1.6.4 with rc 8.4.0.0)
L36[06:01:36] <Forecaster> I don't remember
L37[06:01:40] <Forecaster> at least since 1.7
L38[06:01:49] <darkelarious> yeah, i thought so..
L39[06:02:14] <darkelarious> just glad that i figured that out before i started building long tracks (A)
L40[06:06:16] <Hanakocz> well usually people don't know this, as they put rideable minecart just after the loco so they can interact with gui ?
L41[06:06:28] <darkelarious> nice how playing old versions makes you appreciate the newer versions :)
L42[06:06:59] <darkelarious> @Hanakocz: i got over that pretty quickly because i wanted to keep my trains driving automatically all the time
L43[06:07:05] <darkelarious> whether people were in them or not
L44[06:07:19] <darkelarious> of course, it blows up the server on 5000-block long tracks, but still
L45[06:07:35] <Hanakocz> oh ya, also when you find out you can keyboard-control them from anywhere in a train... xD
L46[06:07:42] ⇨ Joins: Hgrebnednav (~Hgrebnedn@d8D872A6E.access.telenet.be)
L47[06:07:56] <darkelarious> with rftools and rednet, i used to (still do) make timetables so the trains are all timed
L48[06:08:25] <darkelarious> hell, even had locking tracks along some ways to simulate delays and to have trains wait for one another at signal blocks
L49[06:08:41] <Hanakocz> haha cool
L50[06:09:20] <Hanakocz> on RC server we might have something like that via open computers, if we will be good enough to invent such a system
L51[06:10:25] <darkelarious> i have a lot of good ideas, and I am (claiming to be) a good programmer, but somehow I can't put myself to work with java and/or other people :(
L52[06:10:35] ⇨ Joins: MCenderdragon (~MCenderdr@2.174.228.86)
L53[06:11:17] <Forecaster> Lua :P
L54[06:11:37] <darkelarious> and on the other hand, I'm also not one of those kinds of people that says "hey you guys should make ..."
L55[06:12:24] <Hanakocz> well we are slowly starting to create railroad system, computer systems will come next xD
L56[06:12:44] <darkelarious> I should join more often
L57[06:12:53] <darkelarious> since i resigned my job, I basically have a lot of free time
L58[06:13:03] <darkelarious> and I'm wasting it mutating bees in ftb 1.6.4 monster....
L59[06:15:18] <darkelarious> actually, I showed forecaster sshots before of my long high speed track, which is built on some sort of infinite/long bridge, and it's always a hassle to build these long, repetitive blocks
L60[06:15:51] <Hanakocz> better to dig tunnels with automated bores xD
L61[06:15:53] <darkelarious> with botania, you can place up to 64 blocks of the same type and orientation,
L62[06:16:07] <Hanakocz> hm, might be fun to make some automated bridge builder
L63[06:16:54] <darkelarious> but i'm wondering if there's a way to build some kind of repetitive construction (concrete bridges) with a certain pattern (pillar every 75 blocks, pantograph wire portals every 10 blocks, concrete stairs to the left/right)
L64[06:17:31] <darkelarious> i mean, programming wise I can imagine that this may be a lot easier to accomplish, but I'm not sure how you could let the user specify this
L65[06:17:42] <Hanakocz> Buildcraft
L66[06:17:44] <Joshwoo70> thats a huge energy drain though
L67[06:17:44] <darkelarious> let me dig up some screenshots of my last builds (before the server got nuked/destroyed)
L68[06:17:54] <darkelarious> energy is not a problem mid/endgame
L69[06:17:56] <Hanakocz> you want buildcraft planner
L70[06:18:06] <darkelarious> i somehow never got that to work tbh
L71[06:18:15] <Hanakocz> although you may have problem at 1.6.4, as it is very late 1.7.10 stuff
L72[06:18:38] <Hanakocz> it can copy even working factories xD
L73[06:20:07] <darkelarious> nice
L74[06:20:20] <darkelarious> fyi, just playing monster on 1.6.4 until I move to my new house later this year
L75[06:20:43] <darkelarious> because now I'm not sure how much I can invest in a server
L76[06:20:55] <darkelarious> after the move / settling in, I know how much there's left on my bank account :P
L77[06:21:14] ⇨ Joins: Cast0077 (~Cast0077@24-151-30-78.dhcp.nwtn.ct.charter.com)
L78[06:21:42] <darkelarious> hm, no sshots that show what I want
L79[06:21:42] <darkelarious> sec
L80[06:24:58] <Hanakocz> https://youtu.be/5jE_aoYGGY4
L81[06:31:27] <darkelarious> very minimalistic example: http://share.333networks.com/share/Screenshot%20from%202017-06-19%2013:30:43.png
L82[06:31:31] <darkelarious> http://share.333networks.com/share/Screenshot%20from%202017-06-19%2013:30:28.png
L83[06:31:56] <darkelarious> and I think we talked before about the electric wiring/pantographs before as well, I have no idea if anything ever happened after that
L84[06:32:06] <Forecaster> it doesn't look symetric
L85[06:32:19] <Forecaster> in the bottom picture
L86[06:32:22] <Forecaster> I'm not sure why
L87[06:32:43] <darkelarious> that's why the sshot is taken from 2 directions ;)
L88[06:32:45] <Hanakocz> there is block missing down at left
L89[06:32:59] <Joshwoo70> ...yeahh....
L90[06:33:01] <darkelarious> no?
L91[06:33:18] <Hanakocz> also, this can be made easily with buildcraft builders , if you had 1.7.10
L92[06:33:39] <darkelarious> also for a few thousand blocks?
L93[06:33:50] <darkelarious> (also, semi afk from this point on, slowly will contribute in convo)
L94[06:35:18] <Hanakocz> you would need to place the builder for each section and fill it with blocks
L95[06:35:48] <Hanakocz> section max would be 64 blocks, and you need one initial image...but well, it can be semi-automated, probably
L96[07:00:35] <darkelarious> well, a system similar to the bore (inverted bore, if you will) that builds indeed like that
L97[07:01:09] ⇨ Joins: WatchtowerOrator (~Watchtowe@83.223.21.91)
L98[07:01:10] <WatchtowerOrator> Time for a new episode from Forecaster! You're welcome!
L99[07:01:10] <WatchtowerOrator> https://youtu.be/Kb9XmtC9z7Y - RailcraftLP [Episode 17] - Reactors & Ores
L100[07:01:10] <WatchtowerOrator> Tags on this video: industrialcraft2,reactor,building,crafting
L101[07:01:11] <darkelarious> and if you just preset 1 "slice" relative to the cart/bore position then you would have to add the "power wire portals" and pillars manually
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L103[07:02:31] <Hanakocz> ya I imagined something like "building bore"
L104[07:02:54] <darkelarious> I'm willing to put effort into this btw
L105[07:03:03] <darkelarious> have wide experience programming,
L106[07:03:19] <darkelarious> but not with coding for minecraft
L107[07:03:51] <Hanakocz> http://www.archiweb.cz/Image/zpravy/2012/07/most.jpg
L108[07:04:16] <darkelarious> also, if i manage to contribute with this, I want to try and propose an alternate or additional power/chunkloading concept
L109[07:04:28] <darkelarious> spot on lol ^
L110[07:04:32] <Hanakocz> go ahead
L111[07:04:47] <darkelarious> I feel awkward proposing something without being able to contribute
L112[07:04:53] <darkelarious> ok, basically
L113[07:05:11] <Hanakocz> I have some powers to add it into the game via my cosmetics mod, if it is easy enough to actually be doable by me xD
L114[07:05:34] <Hanakocz> thinking and discussion are also parts of contribution
L115[07:05:44] <darkelarious> so far, I built my track with block sections --> relay, tracks, receiver with locking track, signal
L116[07:06:17] <darkelarious> and for high speed it actually is a bit problematic,
L117[07:06:42] <darkelarious> because the moment you use booster tracks instead of locking tracks, the moment the train crosses over into the new section, the tracks power down and slow down your train
L118[07:07:23] <darkelarious> additionally, when working with electric tracks (not HS yet btw) I don't like that you have to pull a wire/scaffolds around your locking track in order not to break the line
L119[07:07:23] <Hanakocz> there is cable you can connect those parts
L120[07:07:43] <darkelarious> cosmetically it doesn't look nice, but also, it feels a bit .. unrealistic, for what that's worth
L121[07:07:50] <darkelarious> so here's what I have in mind:
L122[07:07:52] <Hanakocz> that is fixed with 1.10.2
L123[07:08:10] <darkelarious> ok, i have questions about that later :P
L124[07:08:20] <Hanakocz> there are main track types, then you attack functionality thing over them
L125[07:08:28] <darkelarious> in the sshot you saw i use iron fences as portals and bars as cosmetic wires
L126[07:08:28] <Hanakocz> *atttach
L127[07:08:42] <darkelarious> that's actually pretty fcking awesome btw (A)
L128[07:08:53] <Hanakocz> move to newer versions! ?
L129[07:09:15] <darkelarious> but i also saw some mod or add-on that there was an electric cart with pantograph and connecting to some wire
L130[07:09:44] <darkelarious> so basically if you are able to pull power from the cosmetic bars (or equivalent power wire) you would not need the concept of electric tracks anymore
L131[07:09:56] <darkelarious> also, instead of changing locomotives, you could use a pantograph cart
L132[07:09:56] <Hanakocz> ya. wires over the top were discarded as not really doable easily compared to powered rails
L133[07:10:28] <darkelarious> so where I am going away from the existing book is this:
L134[07:10:39] <darkelarious> tracks use resistance/power loss, right?
L135[07:12:36] <Hanakocz> they have some loss, but I think it is per track per tick
L136[07:12:37] <Hanakocz> (according to wiki)
L137[07:14:08] <darkelarious> hm, I need to read up again on https://github.com/Railcraft/Railcraft/issues/480 to see why it wasn't continued
L138[07:14:13] <darkelarious> if *
L139[07:14:56] <darkelarious> the current pantograph one seems very elaborate to me,
L140[07:16:05] <darkelarious> if I disregard game mechanics for a moment (not incorporating loss, durability, etc) I would say that as long as a single power provider is connected to the wire network, the entire track should be powered (disregarding chunkloading)
L141[07:17:19] <darkelarious> so either you would have to chunkload the entire track in order to check whether the power wire is actually powered/connected to a power source
L142[07:18:13] <darkelarious> or, if you combine this with block section mechanics, you could chunkload the signal block (plus the one before/after) and check if within this signal block there is a power source
L143[07:20:12] <darkelarious> assuming this is midgame or high tier, balance to the game can be restored to make this use quite some power, but not have loss, or make the build/wires quite expensive (copper, gold, steel?)
L144[07:20:34] <darkelarious> am I making sense so far (whether disagreeing or not :P)
L145[07:29:15] <darkelarious> I killed everyone with the hilarious and impractical idea, didn't I?
L146[07:29:27] <Forecaster> tld
L147[07:31:26] <darkelarious> wut, as in " too lon, deleted"? :(
L148[07:31:30] <darkelarious> long*
L149[07:32:30] <Forecaster> tldr*
L150[07:32:32] <Forecaster> :P
L151[07:32:42] <Hanakocz> actually
L152[07:32:57] <Hanakocz> I read also through that issue
L153[07:33:15] <darkelarious> and imagine that the wires would not be wires, but just iron bars with a sligthly different texture like http://cosketch.com/Rooms/mkwwgtf (in red)
L154[07:33:23] <darkelarious> (still reading the issue, wut)
L155[07:33:35] <Hanakocz> It may work. It may be really only cosmetic, working exactly with same mechanic as actual electric track
L156[07:34:27] <Hanakocz> My idea is: make different model of electric track, that will render normal track and wire over the track in some (2 blocks?) hieght
L157[07:35:04] <Hanakocz> it would take VISUALLY energy from the wire, but the mechanic will be same as today - from the track
L158[07:35:30] <Hanakocz> so the wire would be only fake block
L159[07:35:44] <darkelarious> that's actually what I tried to avoid, lol
L160[07:35:53] <Hanakocz> why avoid it?
L161[07:36:23] <darkelarious> on the other hand, you stated that you don't need to interrupt the track anymore for locking, transition, etc?
L162[07:36:57] <Hanakocz> I think you can put those kits on actual powered track, if I remember correctly
L163[07:37:25] <Hanakocz> with my idea all you need is to add cosmetic poles
L164[07:37:38] <darkelarious> let me put it this way, I actually imagine that placing 2 seperate blocks (track, wire) would be a lot easier
L165[07:37:52] <darkelarious> since part (if not all) of that code was suggested by wookie
L166[07:37:56] <darkelarious> wooky*
L167[07:38:16] <darkelarious> but also, i have some wires above parts where there's no tracks
L168[07:38:20] <Hanakocz> you don't need two blocks
L169[07:39:18] <darkelarious> i think i also need to get the latest version to see all of this btw :P
L170[07:39:43] <darkelarious> but as far as i understand, there are currently 4 types of track, right? --> wooden, normal, reinforced, high speed
L171[07:39:48] <darkelarious> 5*, electric
L172[07:40:03] <Hanakocz> I can try to make something about this with my cosmetic addon, maybe then it may stay there or being incorporated into RC itself
L173[07:40:13] <Hanakocz> there is more
L174[07:40:49] <darkelarious> maybe i should also go with a few more arguments ;)
L175[07:41:01] <darkelarious> imo now there are a lot of types of tracks, all with advantages/disadvantages
L176[07:41:10] <darkelarious> steam drives on all without problem
L177[07:41:21] <darkelarious> steam locomotives*
L178[07:41:46] <darkelarious> but electric locomotives obviously need a power source
L179[07:42:05] <darkelarious> and as discussed a while ago, MFSU carts (etc) are too heavy for high speed
L180[07:42:05] <Hanakocz> ya, steam is good with everything
L181[07:42:17] <darkelarious> then i heard stories about diesel, but I don't know how far that is,
L182[07:42:22] <darkelarious> but that leaves electric begind
L183[07:42:27] <darkelarious> behind*
L184[07:43:04] <Hanakocz> diesel is still considered, but there are more important things to finish first
L185[07:43:05] <darkelarious> my idea about electric wiring/portals (do we have a unified name for this btw?) is that you can basically invest materials/blocks into making every type of track compatible with any kind of track
L186[07:43:18] <darkelarious> argh
L187[07:43:35] <darkelarious> my idea about electric wiring/portals (do we have a unified name for this btw?) is that you can basically invest materials/blocks into making every type of track compatible with electric locomotives**
L188[07:43:53] <Hanakocz> it works that you get track kit item, for example for speed track, then you can apply it at any base track
L189[07:44:03] <darkelarious> i know
L190[07:44:34] <Hanakocz> so you would want some kit that makes the track powered?
L191[07:44:35] <darkelarious> but what if i want part high speed, part normal or wooden, part reinforced at risky places, and all electrified?
L192[07:44:43] <darkelarious> theoretically yes,
L193[07:44:56] <darkelarious> but instead of applying the kit, i would apply a electric wire on top instead
L194[07:45:01] <darkelarious> just like IRL,
L195[07:45:39] <darkelarious> and then we could argue about the power grid requirements and so on
L196[07:46:00] <Hanakocz> so basically that would mean track kit that applied to any track would make it electric track, with fake wire on top, but the energy would be provided from track xD
L197[07:46:01] <darkelarious> i mean, IRL you see power stations every X kilometers, not every X meters
L198[07:46:10] <darkelarious> rofl
L199[07:46:17] <darkelarious> well, if that's how it can be made working :P
L200[07:46:30] <Hanakocz> that can be made quite easily
L201[07:47:19] <darkelarious> and then instead of having electric carts pull energy with the locomotive, I would ask for a pantograph cart
L202[07:47:21] <Hanakocz> as by applying kit the track changes their model (thats how you cna get wire), also the electric track has everything else needed
L203[07:47:26] <darkelarious> which has storage capacity as well
L204[07:47:46] <Hanakocz> Having custom loco model with pantograph might be part of it, ya
L205[07:48:53] <darkelarious> but then mfsu carts should not get powered by this, not sure how that works now
L206[07:49:09] <Hanakocz> they don't afaik
L207[07:49:20] <Hanakocz> that is based on their battery type
L208[07:49:45] <Hanakocz> there is storage, consumer and generator type of battery
L209[07:50:38] <Hanakocz> storage gets power only from energy loaders, and can provide energy to consumers, consumers can get energy from track/generators/storages
L210[07:50:41] <Forecaster> a pantograph for electric locomotives has been attempted
L211[07:51:01] <Forecaster> it was stopped because how it looked in corners I believe
L212[07:51:42] <Hanakocz> Ya I fear of corners, too
L213[07:51:57] <darkelarious> how does that work exactly?
L214[07:52:04] <darkelarious> that it doesn't turn nicely?
L215[07:52:56] <Hanakocz> with new JSON model system I can easily detect that track is turn one, then make the wire according to that, though
L216[07:53:08] <Hanakocz> or the slope
L217[07:53:18] <darkelarious> use the same mechanics as iron bars?
L218[07:53:30] <darkelarious> or glass?
L219[07:53:30] <Hanakocz> no, not at all iron bars
L220[07:53:33] <Forecaster> this was last ventured into during 1.7 where there was no json models
L221[07:53:45] <Forecaster> anyway it's an open project
L222[07:53:53] <Forecaster> there's an issue about it somewhere I believe
L223[07:53:57] <darkelarious> btw, if i'm suggesting something stupid, please say so -- at least then I know that it's stupid too :D
L224[07:53:58] <Hanakocz> ya, I am now thinking about maybe working on it now xD
L225[07:54:06] <Hanakocz> ya we had the link there
L226[07:54:19] <Forecaster> it's not stupid, just a tricky problem :P
L227[07:54:28] <Hanakocz> ^
L228[07:54:41] <Forecaster> because CJ wants it to look good, ie the pantograph following the wire
L229[07:54:44] <Forecaster> at all times
L230[07:54:59] <Hanakocz> I may try something about that ?
L231[07:55:11] <Forecaster> one could make an addon that doesn't follow this however
L232[07:55:37] <Hanakocz> if the wire follows the track, then the cart follows the track, then the pantograph follows the track ?
L233[07:55:57] <darkelarious> CJ is not the only one (A)
L234[07:55:58] <Hanakocz> more work would be on junctions though
L235[07:56:02] <Forecaster> depends on the design of the wire and the pantograph
L236[07:56:18] <darkelarious> same orientation as the cart?
L237[07:56:35] <Hanakocz> I imagine pantograph being solid part of loco model, and wire being the part of track
L238[07:56:45] <darkelarious> ^
L239[07:56:59] <darkelarious> my fear now is slopes, then
L240[07:57:00] <Hanakocz> then it is always at same distance and orientation and whatever
L241[07:57:08] <Hanakocz> slopes not hard
L242[07:57:17] <Hanakocz> we have json models now
L243[07:57:22] <darkelarious> solid part of loco or cart model gets my vote if i have anything to say about this at all :)
L244[07:57:28] <LuigiHutch> He wanted the wire similar to the IE wires where they 'hang' iirc
L245[07:57:47] <darkelarious> Immersive Engineering does this btw
L246[07:57:53] <darkelarious> looks great, but wires aren't solid
L247[07:58:07] <Hanakocz> those won't be solid neither
L248[07:58:19] <darkelarious> hm?
L249[07:59:07] <darkelarious> note to self: manual exits and disembarking tracks **
L250[07:59:09] <Hanakocz> Poles to let the wire hang would be additional block that you would need place manually though, and if you place it at the side of track, it would connect optically, so it would look like hanging wire
L251[07:59:24] <darkelarious> ow that would be severely awesome
L252[07:59:45] <darkelarious> still, i think that "wire" should be specified as an upper (carrying) line and the actual power wire
L253[07:59:56] <Hanakocz> all it needs is to maintain always the same height etc
L254[08:00:05] <darkelarious> otherwise you get the wooky-like looking wire, and i think that makes the pantograph stand out too high
L255[08:00:38] <Hanakocz> well, if one or two wires...depends on what we will be able to do with model
L256[08:01:04] <Hanakocz> probably it would need 32x32 models for block though, to look good
L257[08:01:26] <darkelarious> i spent some time playing with different wires, blocks, fences, etc to see what looks nice,
L258[08:01:47] <darkelarious> so far, IC2 iron fences look nice because they don't connect to blocks in tunnels,
L259[08:01:54] <Hanakocz> there is that thing that it will count with really a lot - that you can make fake model parts outside of bounding box of actual block ?
L260[08:02:07] <darkelarious> heh
L261[08:02:45] <darkelarious> IC2 fences as portal/mounting points, but for the wire, the IC2 wires look "not nice"
L262[08:02:57] <Hanakocz> also poles would probably be 2block multiblock, I already made something like that when I was making my 2block crops for one unfinished mod
L263[08:03:08] <darkelarious> 2 block?
L264[08:03:22] <darkelarious> i have 4 high, 1 above the wire
L265[08:03:23] <Hanakocz> ya, wire would be on top of 2nd block, not 3rd
L266[08:03:30] <darkelarious> oh
L267[08:03:40] <darkelarious> that makes sense,
L268[08:03:42] <Hanakocz> 3 is too high compared to actual railcraft style/size of carts
L269[08:03:51] <darkelarious> bottom of 3 :)
L270[08:04:02] <darkelarious> but that's what i had in mind when i suggested the two-wire system
L271[08:04:31] <darkelarious> on the other hand, if the wires are not solid, then it could be from 1.5 to 2 high since it won't hurt the player
L272[08:04:46] <Hanakocz> it should be able to fit into two blocks so you can make the railcraft posts with signals on 3rd block
L273[08:04:53] <darkelarious> i agree that https://cloud.githubusercontent.com/assets/460371/5953889/0232a1ae-a74d-11e4-9175-48369dd95268.png doesn't look that well with 3 high
L274[08:05:12] <darkelarious> ow shoot, i never thought about signals at 3 high lik
L275[08:05:13] <darkelarious> lol
L276[08:05:27] <Hanakocz> ya, exactly, it would look way better when one block lower
L277[08:05:31] <Forecaster> also, with being able to electrify all track types pantographs are less useful aren't they?
L278[08:05:45] <Forecaster> the main reason for adding them was the previous limitations in the tracks
L279[08:06:01] <Hanakocz> I think about it as only cosmetic thingie
L280[08:06:27] <Hanakocz> being the electric track still, but looking different, as the functionality is not needed
L281[08:06:54] <Hanakocz> also this electric track might have disabled electric damage from walking there....but if you jump... ?
L282[08:07:41] <Hanakocz> (that would make real issue when disembarking the cart though, as it puts player on top of the cart instead of sideways
L283[08:08:08] <Hanakocz> so it might be also safe variant, if one thinks about it
L284[08:08:51] <Hanakocz> but as far as I know this, when one gets into coding it, a lot of thoughts will be crushed by how the code really works now ?
L285[08:12:28] <darkelarious> well, my hole idea started with "sheez, there are so many different tracks, but not the electric ones I need" :)
L286[08:13:26] <darkelarious> pantographs are cosmetic if the wire becomes a kit
L287[08:13:34] <darkelarious> actually, pantographs are cosmetic, period
L288[08:14:04] <Hanakocz> that is why we have there cosmetic addon :3
L289[08:14:25] <darkelarious> even with a physical wire above the track, the locomotive would be able to detect it and draw power from it
L290[08:14:35] <Hanakocz> so real RC guys are not stressed with people asking the thing that won't add functionality xD
L291[08:14:45] <darkelarious> omfg, rofl
L292[08:15:07] <Hanakocz> btw. you did seen it actually?
L293[08:15:13] <darkelarious> only in sshots
L294[08:15:17] <Hanakocz> it is not for 1.6.4 though
L295[08:15:21] <darkelarious> obviously :)
L296[08:15:34] <NightwolfBlue> kind looks like a ski lift
L297[08:15:39] <darkelarious> but i have a legit account and a pc that can run the latest version afaik
L298[08:15:54] <darkelarious> so far i only played on my own-hosted servers,
L299[08:16:08] <darkelarious> never felt the need to join public servers, but for this kind of thing i'll be all to happy to try
L300[08:16:12] <Hanakocz> I need to finish this last Couch cart I have unfinished¨
L301[08:17:56] <Hanakocz> https://cdn.discordapp.com/attachments/208647837498474497/315248391820935168/2017-05-17_20.06.55.png
L302[08:18:07] <darkelarious> oh wow
L303[08:18:08] <darkelarious> nice
L304[08:18:22] <darkelarious> but now it looks more like a toy train :(
L305[08:18:36] <darkelarious> still, i think it looks awesome
L306[08:18:58] <darkelarious> especially the wheel carriages
L307[08:19:58] <Hanakocz> All our carts do share same wheel base
L308[08:20:47] <Forecaster> the official railcraft server is not public :P
L309[08:23:37] <Hanakocz> hm, we really need to put more and new pictures on RCC site @Kurogari
L310[08:24:22] <darkelarious> does that mean I'm not invited? ;(
L311[08:24:37] <Joshwoo70> andd i need to poke kuro for some stuff... she havent responded yet :/
L312[08:24:41] <darkelarious> actually, I don't even have any idea how i'm supposed to join with all the packs and stuff :P
L313[08:24:48] <Joshwoo70> dark : signup thru patreon
L314[08:24:57] <Joshwoo70> http://www.patreon.com/CovertJaguar
L315[08:25:25] <Hanakocz> josh, ya you should, she might have time now
L316[08:25:41] <Joshwoo70> true
L317[08:26:32] * darkelarious never heard of patreon, lol
L318[08:29:42] <Hanakocz> it is meant to support your favourite creators so they can create without so big issues about other things
L319[08:30:23] <Hanakocz> heck, some of them do earn their living through that, having their crative activity instead of regular work xD
L320[08:30:39] <darkelarious> @patreon, are anonymous accounts/nicknames allowed?
L321[08:31:20] <darkelarious> payment method required?
L322[08:32:51] <Joshwoo70> 1. nope
L323[08:33:04] <Joshwoo70> 2. paypal probably credit would do
L324[08:33:14] <Joshwoo70> and patreon is a bot ?
L325[08:34:08] <Joshwoo70> also dark.. join discord ?
L326[08:34:12] <Joshwoo70> so i can ping you
L327[08:34:17] <darkelarious> lol, meant to say it as "regarding patreon", didn't notice an actual username like patreon :p
L328[08:34:31] <Hanakocz> it is a role
L329[08:34:42] <darkelarious> also, I'm this kind of user: https://xkcd.com/1782/
L330[08:34:49] <Hanakocz> no. that is Patron.
L331[08:36:06] <darkelarious> wugh.. required payments.. /me puts off patreon until a later moment
L332[08:37:04] <Hanakocz> well, it is monetary support, ya. If you are able to support the RC project other ways, talk with CJ, he is cool with people helping ?
L333[08:38:07] <darkelarious> lots of argument in my head atm, one of them about the preferred payment method not being compatible with what I have available, the concept of the 5% patreon holding, and a lot more :P
L334[08:38:33] <darkelarious> too much for what I want right now, will make a note and argue with myself at a later point whether i want this or not
L335[08:38:40] <darkelarious> for now, back to actual fun chat :)
L336[08:38:46] <Joshwoo70> yep
L337[08:39:26] <Joshwoo70> also i have economy clss becuz i basically started the whole server. :P
L338[08:39:47] <darkelarious> lel
L339[08:39:57] <Joshwoo70> some others have economy class on discord because of relationships.
L340[08:40:00] <darkelarious> speaking of servers, what kinds of specs does a modern server need?
L341[08:40:43] <Joshwoo70> get a hosting site
L342[08:40:58] <Hanakocz> the best CPU, SSD disc, Enough RAM (10GB for big modded server is optionally good, but it can run with 5 or similar)
L343[08:41:03] <Joshwoo70> akliz.. cubedhost or what evs
L344[08:41:11] <darkelarious> stubborn as I am, I want to be able to kick my server from the range of my desk :)
L345[08:41:16] <Hanakocz> and ya, everything of that in datacentre with major net cable
L346[08:41:26] <darkelarious> those i can arrange, what about CPU?
L347[08:41:38] * darkelarious is thinking 2000 bucks budget
L348[08:41:40] <Joshwoo70> a good cpu
L349[08:41:45] <darkelarious> thanks. so helpful.
L350[08:41:46] <darkelarious> :P
L351[08:41:47] <Hanakocz> the best
L352[08:41:55] <darkelarious> that is arguable :P
L353[08:41:56] <Joshwoo70> probably a intel i7
L354[08:42:00] <Joshwoo70> with overclocked
L355[08:42:06] <darkelarious> ok, now that's something I can search for :P
L356[08:42:13] <darkelarious> :)
L357[08:42:15] <Joshwoo70> i7 7700k
L358[08:42:16] <Hanakocz> https://www.akliz.net/tech-specs
L359[08:44:37] <Joshwoo70> hi
L360[08:44:37] <Hanakocz> sadly MC is not able to utilize more cores yet....and possibly never
L361[08:44:49] <Joshwoo70> your on a rock floating in space
L362[08:44:55] <Joshwoo70> pretty cool huh?
L363[08:46:03] <Forecaster> I have an i7, earlier gen
L364[08:46:05] <Forecaster> works great
L365[08:49:46] <darkelarious> not? what about -XX:ParallelGCThreads=7
L366[08:50:28] <darkelarious> hm, nvm that
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L368[08:52:18] <darkelarious> so yeah.. what's the last public version? 10.1.0?
L369[08:56:46] <Joshwoo70> #announcements
L370[08:56:55] <Joshwoo70> also join discord
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L373[09:00:49] * darkelarious doesn't do discord :)
L374[09:01:12] <darkelarious> at least not until pidgin supports it
L375[09:01:25] <Hanakocz> it can run in browser xD
L376[09:01:36] <Hanakocz> but well, we have relay
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L379[09:03:27] <MrConductor> * <Forecaster> uses both irc and discord
L380[09:03:34] <Forecaster> nothing has exploded so far
L381[09:03:38] <darkelarious> yep
L382[09:03:40] <darkelarious> heh
L383[09:03:58] <Forecaster> Like so
L384[09:04:04] <Forecaster> and all is well
L385[09:04:40] <darkelarious> but also, this linux user here kept his system running by not installing all these kinds of social junk :)
L386[09:05:09] <darkelarious> still running a 2014 linux install and somehow everything is holding together with duct tape and patches
L387[09:05:14] <Forecaster> if that breaks your system you're doing a terrible job :P
L388[09:05:28] <darkelarious> but because stupid AMD is not maintaining my linux graphical drivers, I can't update or reinstall
L389[09:05:38] <darkelarious> it's the ati drivers that are my problem
L390[09:05:50] <darkelarious> and the newer drivers somehow make it impossible to look at my screen
L391[09:06:00] <darkelarious> ah well
L392[09:06:09] <Forecaster> is it the update with the bees?
L393[09:06:17] <Forecaster> avoid the drivers with the bees
L394[09:06:25] <darkelarious> bees? wut?
L395[09:06:27] <Hanakocz> avoid drunk drivers
L396[09:06:35] <darkelarious> gflrx drivers in case you cared :)
L397[09:06:58] <Forecaster> if your screen hurts your eyes it's probably related to bees
L398[09:06:59] <darkelarious> jokes apart, it is a pain that i can't update my system
L399[09:07:11] <Forecaster> maybe it's time to upgrade :P
L400[09:07:14] <darkelarious> but somehow it's still running perfectly fin
L401[09:07:15] <darkelarious> e
L402[09:07:16] <Hanakocz> they try to tell you "hey, get the new computer!"
L403[09:07:18] <Forecaster> the hardware
L404[09:07:41] <darkelarious> this is a 2000 euro pc from 2015
L405[09:07:58] <darkelarious> and mid 2016 ati decided to go with a new driver and not maintain the old ones
L406[09:08:00] <Hanakocz> never choose amd again xD
L407[09:08:14] <darkelarious> amd > intel/nvidia :)
L408[09:08:24] <darkelarious> had one intel card, never again
L409[09:08:26] <Hanakocz> obviously
L410[09:08:35] <Hanakocz> well intel is shit , ya
L411[09:08:38] <Forecaster> you say that but I've not had any issues with my nvidia
L412[09:08:41] <Forecaster> :P
L413[09:08:41] <Hanakocz> at least for graphics
L414[09:09:12] <darkelarious> no, i'm a realist in that sense, my desktop is mostly AMD, server mostly intel
L415[09:09:33] <darkelarious> amd is cost effective, intel mostly for performance
L416[09:09:39] <darkelarious> though lately AMD is pretty well in that respec
L417[09:09:39] <darkelarious> t
L418[09:09:42] <Hanakocz> http://i.imgur.com/yNwZ4Bj.gif
L419[09:09:57] <darkelarious> but it really sucks badly that my current videocard is not included in the driver
L420[09:10:15] <darkelarious> lmao @ gif
L421[09:10:25] <Forecaster> you could get a newer card that a 2015 one for pretty cheap probably
L422[09:10:34] <Forecaster> that might help :P
L423[09:10:38] <Forecaster> it doesn't have to be cutting edge
L424[09:10:46] <Forecaster> and you don't have to replace the entire rig
L425[09:11:21] <Hanakocz> I really need to replace my nvidia 730M
L426[09:11:25] <Forecaster> but hey, this is all irrelevant because discord runs in a browser and is almost exactly the same :P
L427[09:11:39] <Forecaster> installation is 100% optional
L428[09:12:25] <darkelarious> I stick with the original xkcd reference.
L429[09:12:42] <darkelarious> when pidgin comes with a nice, working plugin we'll talk again :P
L430[09:12:54] <Forecaster> I don't really care
L431[09:13:08] <Forecaster> I made my case
L432[09:14:04] <darkelarious> <3
L433[09:14:20] <darkelarious> (this kind of reasoning should be heard more often too)
L434[09:14:31] <Forecaster> what?
L435[09:14:43] <darkelarious> "duncare, made my point, do what you want with it"
L436[09:15:14] <darkelarious> about pantographs, electric wires and kits, anything I can try and contribute?
L437[09:15:28] <darkelarious> albeit logic, reading up on the languages/concepts used, etc?
L438[09:15:41] <Forecaster> I dunno, I've not kept track of that project
L439[09:15:50] <Forecaster> and I mostly see it as irrelevant now
L440[09:16:13] <Forecaster> I saw it as a solution to the track limitations that were in place before
L441[09:18:00] <darkelarious> ow, and the whole discussion started because i was asking if locs draw water from carts in 1.6.4 >_<
L442[09:20:02] <Forecaster> I'm just busy making a vault on the server :P
L443[09:21:13] <darkelarious> heh
L444[09:29:13] <darkelarious> anyway, looks like this was added in 1.7.10 with rc 9.7.0.0, that's the only mention i can find in the changelog
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L448[10:31:25] <Hanakocz> I also see it as purely cosmetic thingie , thus pretty good one to implement into Cosmetics addon. I will try to work on it ?
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L452[11:42:33] <darkelarious> ow, forgot to check, electric tracks are now achievable through kits?
L453[11:42:37] <darkelarious> and kits can be stacked?
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L456[12:08:47] <Forecaster> yes?
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L461[13:09:46] <liach> no
L462[13:10:06] <liach> @Forecaster Electric tracks are track types
L463[13:10:42] <Forecaster> oh, right
L464[13:10:58] <Forecaster> darkelarious liach is right
L465[13:11:12] <Forecaster> track kits are for special tracks like locking and such
L466[13:11:24] <Forecaster> but there's HS electric track now
L467[13:13:12] <darkelarious> since were talking about electric tracks as kits earlier in regard to the power wire on top / pantographs
L468[13:13:33] <darkelarious> but i figured that this would work regardless of the (cosmetic) pantograph wire
L469[13:13:56] <darkelarious> so wooden tracks could be electric, hs tracks could be made electric, and it saves you an entire track type
L470[13:14:21] <Forecaster> that was the original idea
L471[13:21:27] <liach> Cantographs should be more expensive then
L472[13:29:19] <darkelarious> or the rail kit could be the price of the original electric track
L473[13:29:33] <darkelarious> little thing i noticed, the pantograph by wooky used steel
L474[13:29:43] <darkelarious> but IRL pantographs are made from coal/graphite
L475[13:30:55] <darkelarious> maybe some elaborate rolling machine recipe to turn 6 coal into 1 pantograph plate or so
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L477[13:43:32] <Hanakocz> I would aim for some gregtechy recipe, you would get some proper one for sure xD
L478[13:44:18] <darkelarious> heh
L479[13:44:37] <darkelarious> actually, I spent most of the day today reading up on writing minecraft mods
L480[13:44:42] <darkelarious> ... and I'm so confused now lol
L481[13:45:41] <Hanakocz> you better read through some code actually ?
L482[13:46:02] <Hanakocz> but not Railcraft itself, that one is too big and labyrinthed xD
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L485[15:34:25] <CovertJaguar> There is an issue somewhere about upgrade kits that can be used to upgrade track types from one to another
L486[15:34:39] <CovertJaguar> GeneralCamo is working on it
L487[15:35:30] <CovertJaguar> Also yeah my main issue with the pantographs was how ugly the prototype looked and how tedious placing the wires was
L488[15:36:16] <CovertJaguar> Ideally you just have to place poles and they draw lines between the for the wires
L489[15:36:33] <CovertJaguar> Ideally you just have to place poles and they'd draw lines between the for the wires
L490[15:38:15] <CovertJaguar> And the pantograph itself would be fully articulated, extend backward, and try to maintain height and position above the track at all times
L491[15:38:31] <CovertJaguar> It's doable, just need some math worked out
L492[15:38:39] <Forecaster> transitions into/out of slopes would be tricky as well
L493[15:38:52] <CovertJaguar> Yeah
L494[15:40:07] <CovertJaguar> The poles themselves would also probably need a special application of the charge network
L495[15:40:37] <CovertJaguar> IE non adjacent node support
L496[15:40:47] <CovertJaguar> But that's probably not too hard
L497[15:41:11] <CovertJaguar> As it's just another set of connection rules and there are already three of those
L498[15:42:03] <CovertJaguar> The cart would probably be require to pull power from the poles as it passed them
L499[15:42:42] <CovertJaguar> So there would be a non contiguous source of power, but thats probably fine
L500[15:43:28] <Forecaster> unless you let the poles power nearby carts
L501[15:43:32] <Forecaster> at range
L502[15:43:58] <CovertJaguar> I suppose you could do that
L503[15:44:13] <CovertJaguar> Kind of like how signals work
L504[15:44:24] <Forecaster> yeah
L505[15:44:40] <Forecaster> ie only on the track the poles are touching
L506[15:45:13] <CovertJaguar> Most of that code already exists in the signals
L507[15:46:49] <CovertJaguar> Anyway I'd happily include a _good_ implementation of pantographs into Railcraft, but needs to look good and be easy to use
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L510[16:31:25] <darkelarious> for the wires/joints/poles, Immersive Engineering has some nice-looking things
L511[16:31:53] <darkelarious> as for the poles, I think the cosmetic version with kits/tracks is also a nice way
L512[16:32:38] <darkelarious> perhaps different textures or shapes as well, so you can make the old-fashioned look vs the modern, bullet train-like look
L513[16:33:14] <darkelarious> and to go in overdrive, TGV poles have a third telegraph line which looks nice as well
L514[16:39:26] <darkelarious> stupid question. is the railcraft code open-source?
L515[16:39:49] <Forecaster> no
L516[16:39:53] <Forecaster> it's visible-source
L517[16:40:09] <darkelarious> actually that's a nice difference you make
L518[16:40:12] <darkelarious> but ok
L519[16:40:33] <Forecaster> what
L520[16:41:03] <darkelarious> i often consider open source and visible source the same thing, that's why it's nice that you point out the difference
L521[16:41:09] <darkelarious> where is it, github?
L522[16:41:18] <Forecaster> I didn't point out any differences :P
L523[16:44:24] <darkelarious> well, i said open-source, you corrected me with visible-source, so obviously there's a difference that you pointed out :)
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L526[17:17:35] <CovertJaguar> yes, open source implies that you can redistribute the sources, visible source however implies that all rights remain reserved unless specified otherwise
L527[17:17:53] <CovertJaguar> its a pretty big difference in terms of legality
L528[17:21:57] <Forecaster> I guess I implied that there's a difference by correcting you
L529[17:22:57] <darkelarious> :)
L530[17:23:09] <darkelarious> but indeed, as CJ says, there's a huge legal difference
L531[17:24:08] <darkelarious> but somehow I don't think there will be a huge legal case if i take a piece of code out of context, mod it to do what I want, then hand it back to you as a suggestion
L532[17:24:10] <darkelarious> :)
L533[17:24:27] <darkelarious> for now, I will already be happy to understand the general structure of mods in minecraft
L534[17:32:09] <Forecaster> Contributions are different
L535[17:32:16] <CovertJaguar> yeah, forking for PR purposes are allowed via the Github license
L536[17:32:33] <CovertJaguar> that you implicitly agree to by uploading to github
L537[17:32:36] <Forecaster> There's an agreement for those
L538[17:32:58] <Forecaster> For contributing to the repo in any way
L539[17:33:26] <CovertJaguar> you just aren't allowed to post the sources elsewhere or distribute compiled binaries
L540[17:33:49] <Forecaster> Without explicit permission
L541[17:34:09] <CovertJaguar> the Railcraft license itself allows a few other use cases as well
L542[17:35:33] <Forecaster> Explicitly stated in the licence :P
L543[17:35:44] <CovertJaguar> the Contributer License Agreement that I believe Forcaster is refering to actually works the other way around as it given me a blanked license to use any code contributed to the project as I see fit
L544[17:36:25] <Forecaster> Yeah
L545[17:36:48] <Forecaster> But it also means submitting code is fine
L546[17:37:07] <CovertJaguar> which prevents the kind of legal shenangins that destroyed Bukkit and keeps Buildcraft locked into a broken license
L547[17:37:09] <Forecaster> As long as you know, you don't steal it fits a different project
L548[17:37:27] <Forecaster> As long as you know, you don't steal it for a different project
L549[17:38:09] <Forecaster> Submitting coffee and modifying railcraft code in a PR I should say
L550[17:38:17] <Forecaster> Submitting code and modifying railcraft code in a PR I should say
L551[17:38:29] <Forecaster> Dammit autocorrect
L552[17:38:37] <CovertJaguar> hehe, I was like "coffee?"
L553[17:46:06] <Kodos> covfefe?
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L557[18:01:29] <MipoloArchiletti> But what about my new original mod Shmailcraft
L558[18:03:05] <Forecaster> :P
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L562[19:03:43] <travis-ci> Railcraft/Railcraft#649 (fix/destruction-grass - 6a4cb0c : liach): The build passed.
L563[19:03:43] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/commit/6a4cb0ce3f04
L564[19:03:43] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/244744005
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L567[19:11:25] <travis-ci> Railcraft/Railcraft#651 (fix/charge-trap-recipe - a73a13e : liach): The build passed.
L568[19:11:25] <travis-ci> Change view : https://github.com/Railcraft/Railcraft/commit/a73a13ea7ea3
L569[19:11:25] <travis-ci> Build details : https://travis-ci.org/Railcraft/Railcraft/builds/244745593
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L574[19:32:43] <mrkirby153> Why aren't block signals showing up in JEI?
L575[19:33:24] <mrkirby153> All the signal boxes show up, just not the actual signals
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L579[19:51:08] <CovertJaguar> because they arent ported yet
L580[20:07:53] <mrkirby153> What should I use instead?
L581[20:19:22] <AlexJ6301> Signal relay boxes!
L582[20:32:12] <mrkirby153> ?
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L587[21:28:56] <AlexJ6301> You can use signal relay boxes as block signals. More expensive, but they pair like signal blocks, and can also form chains to go round corners.
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L590[22:14:41] <CovertJaguar> Yeah they are ported
L591[22:15:04] <CovertJaguar> Just not the actual signal looking ones
L592[22:15:19] <CovertJaguar> Mainly they are lacking models
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