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L19[10:27:43]
<StrayFire> Regarding my problem with
Rc ores not being generated: I downloaded an xray mod. Using xray I
cannot spot any Railcraft ores at all. But when skygen is enabled,
there are huge RC ore veins in the sky.
L20[10:28:45]
<StrayFire> Is there a known problem
with other mods, that generate the world? (Biomes O Plenty,
Realistic Terrain Generation, ...)
L21[10:31:27]
<Forecaster> there shoukdn't
be
L22[10:31:41]
<Forecaster> the official railcraft
server uses BoP and RTG
L23[10:32:33]
<StrayFire> Right now I am creating a
whole new profile using the Twitch app and installing everything
again. Maybe my game was broken.
L25[10:39:05] <MalkContent> do poor ores
output 3 nuggets now?
L26[10:39:16]
<Hanakocz> yes
L27[10:39:35]
<Hanakocz> 2 was really bad number
?
L28[10:39:39] <MalkContent> huh. i was a
bit baffled ^^
L29[10:39:53] <MalkContent> why so?
L30[10:40:01] <MalkContent> how*
L31[10:40:15]
<Hanakocz> because 9 nuggets per ingot
are not divisible by 2
L32[10:40:29] <MalkContent> i mean. i
guess.
L33[10:40:57] <MalkContent> but not like
you can't do 2 ingots
L34[10:41:21]
<Hanakocz> that's just not good
idea xD
L35[10:41:24] <MalkContent> not like having
too little poor ore is a real problem once you find a vein :D
L36[10:41:44] <MalkContent> or 1 ingot and
1 nugget :x
L37[10:43:27] <MalkContent> i mean, i can
see the aesthetic appeal
L38[10:43:41] <MalkContent> and i'm
not complaining about a 50% increase in yield :D
L39[10:44:17] <MalkContent> i just thought
there might be a technical reason and got curious about potential
new stuff :3
L40[10:49:38]
<CovertJaguar> It integrated with the
ic2 ore processing chain poorly at two nuggets
L41[10:50:02]
<CovertJaguar> Requiring new
intermediate items and other garbage
L42[10:50:32]
<CovertJaguar> Bumping it to three
means we can just use existing intermediate items
L43[10:52:10]
<CovertJaguar> Ores are kind of strict
about spawning in normal stone in only the overworld
L44[10:52:40]
<CovertJaguar> Usually it's just
a failure to locate mines though
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L47[10:59:34] <MalkContent> a, alright
:)
L48[11:05:55]
<Natesky9> By the way, what all is
planned for the chemical stuff?
L49[11:09:39]
<Forecaster> I think there's an
issue that has some of that stuff
L50[11:14:03]
<StrayFire> @LuigiHutch World Stripper
is not working for me.
L51[11:14:37]
<StrayFire> It says "world
stripping successfully done", but everything looks the same
?
L52[11:15:06]
<LuigiHutch> Odd, you using UBC?
L53[11:15:22]
<StrayFire> Never heard of UBC
L54[11:16:04]
<LuigiHutch> Ok, I'm not sure
then :/
L55[11:16:50]
<StrayFire> I am going to try another
xray mod
L56[11:18:15]
<LuigiHutch> Game mode 3 with night
vision might help and just keep flying through caves till you find
some poor ore
L57[11:19:26]
<StrayFire> Why would I do that?
Shouldnt Xray be enough to spot RC ore veins?
L58[11:20:13]
<LuigiHutch> Yh it should, it was just
an suggestion which might help
L59[11:32:02]
<StrayFire> No RC ores at all.
L60[11:32:16]
<StrayFire> I even disabled ore
generation of every other mod to make sure.
L61[11:32:35]
<StrayFire> All I see are the vanilla
ores.
L62[11:48:51]
<StrayFire> Wow.. walked for like 60
seconds in one direction and fin ally I have found a Nickel mine.
Is it really supposed to be this hard to find ores with RC?
Because, without xray I would have never been able to find the
mine. And still no sight of all the other ores.
L63[11:50:52]
<Forecaster> they're really big
though, so once you find one you'll have ore for a while
L64[11:50:55]
<Forecaster> that's the
point
L65[11:51:00]
<Forecaster> further apart, but
big
L66[11:53:13]
<Hanakocz> and best to make you build
railroad to each of those, for permanent mining
L67[11:54:24]
<Natesky9> Well....
L68[11:54:39]
<StrayFire> Hmm, but this seems to be
a pain in the ***. I like the idea, but if I cant even spot them
with xray, that means that I would have to dig for many ours to
even find one single block of every ore. I am disabling RC ores and
will use IE ores instead. Too bad.. would be nice to have an option
to adjust the mines and make them the way I like. I am using many
other tech mods and I cant achieve anything without copper and tin
in these.
L69[11:55:24]
<Natesky9> In TerraFirmaCraft, the ore
generation is pretty similar
L70[11:55:46]
<Natesky9> Even with the multiple ore
per ingot
L71[11:55:48]
<Natesky9> But
L72[11:56:01]
<Natesky9> They had a prospectors
pick
L73[11:56:26]
<Forecaster> I recommend the scannable
mod
L74[11:56:29]
<Natesky9> Which would tell you the
nearby ore
L75[12:00:17]
<StrayFire> Do you really want someone
to install other mods to enjoy RC? ? I do not want to scan or xray
the world. I want to dig, like I have always done in Minecraft. I
want to go down there and come up with some of everything. I cannot
walk and dig around for hours, just to have found a mine for every
ore there is. I see why this would be useful to someone, who
specializes in railways. but for me the GIGANTIC mines are not that
helpful.
L77[12:01:28]
<Hanakocz> do you really need all ores
just below your house? Minecraft is perfectly aimed at
exploring
L78[12:01:36]
<Forecaster> then don't use the
friggin ore gen we provide
L79[12:01:37]
<Forecaster> -_-
L80[12:01:41]
<Forecaster> use use regular ore
gen
L81[12:01:52]
<Forecaster> or some other mods
L82[12:01:55]
<Forecaster> we don't care
L83[12:04:25]
<Hanakocz> also you can mix it, have
scattered ores and mines.
L84[12:04:52]
<StrayFire> Don't be salty. I
thought you would like to get feedback. And I really like the idea
of these mines, but for someone like me it would be great to have
way to change the size and chances in the config. I am sorry to
hear that you do not care about how players that are trying RC for
the first time are confused about how even get started without
ore.
L85[12:06:36]
<StrayFire> @Hanakocz But then I have
multiple ingot versions of the same metal. I guess I would have to
live with that.
L86[12:06:46]
<Forecaster> I'm talking right
now, in the current version
L87[12:07:07]
<Forecaster> options may come later,
and like luigi showed there's also plans for maps
L88[12:07:24]
<Forecaster> the mines are very
new
L89[12:07:36]
<StrayFire> I see.
L90[12:08:14]
<Forecaster> if you have specific
suggestions feel free to create a ticket if one doesn't
already exist
L91[12:09:05]
<Forecaster> or add to existing
ones
L92[12:09:08]
<Forecaster> that works too
L93[12:09:40]
<Hanakocz> then use gregtech and have
only one ingot ever for each material
L94[12:09:59]
<Hanakocz> there is no better way
?
L95[12:10:21]
<Forecaster> there's a mod called
unidict
L96[12:10:43]
<Forecaster> I'm not sure if it
affects ore drops, I know it tries to unify outputs from machines
and such
L97[12:11:13]
<StrayFire> I think that won't be
necessary. I like the idea of these maps and mining huts with
zombies protecting the entrance. Just wanted to share my confusion
with your mod. For hours I thought that Rc is not generating any
ores at all. It costed me several hours of my life ?
L98[12:11:34]
<Forecaster> maybe you should have
asked earlier
L99[12:11:45]
<Forecaster> :P
L100[12:12:41]
<StrayFire> Maybe you could add a line
in your config describing how ore mines are generated so that other
players won't be as confused as I was ?
L101[12:12:57]
<Hanakocz> normal players don't
open configs xD
L102[12:14:35]
<StrayFire> Thanks for pointing me to
unidict. That seems like something I would be interested in.
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L126[18:20:21] <travis-ci>
Railcraft/Railcraft#521 (mc-1.10.2 - 9601302 : liach): The build
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L133[19:43:24] <travis-ci>
Railcraft/Railcraft#522 (mc-1.10.2 - 49dd6c4 : CovertJaguar): The
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L140[20:14:23] <travis-ci>
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L145[20:17:30] <travis-ci>
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L149[21:21:24]
<Kodos>
Well shit, with Immersive Petroleum now, I can make my rail-based
industrial world
L150[21:25:02]
<Kodos>
Someone go tell Flaxbeard I need colored asphalt to make roads with
?
L151[21:38:25]
<Natesky9> Don't they have that
in vanilla?
L152[21:44:08]
<Natesky9> wait, is it cement,
concrete or asphault?
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