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L16[05:48:19]
<iceman11a> is there any one here that
can read a crash report
L17[05:58:34]
<Hanakocz> sure
L19[06:00:16]
<Lizzy>
looks like a BC issue
L20[06:03:13]
<Hanakocz> have you changed BC config
in some violent way? Probably I would try to backup and delete BC
config
L21[06:03:26]
<iceman11a> I'm trying some older
mods of BC to see if that works
L22[06:04:15]
<iceman11a> ok, That didn't work.
The server crashed again. ? So now I'm really confusded
L23[06:04:32]
<iceman11a> ok
L24[06:04:45]
<Hanakocz> older versions of BC is not
good idea xD
L25[06:05:13]
<Hanakocz> it would help if we know
what people tried to use when it happened
L26[06:05:33]
<Hanakocz> it will be more probably
some other mod shipping old version of API
L27[06:05:36]
<iceman11a> Yes I did, I put them back
in
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L30[06:12:48]
<iceman11a> ok, any idea on how to fi
this. I don't under stand why BC is the only mod that I have
this problem with and I run an order version on a SP world
L31[06:13:26]
<Hanakocz> This means that some other
mod that integrates with BC has old version of API
L32[06:14:50]
<Hanakocz> and it tries to hook into
BC but wrongly. Best thing to do is to go by all mods and update
them if possible
L33[06:15:21]
<iceman11a> ok, Thanks for you
help
L34[06:16:18]
<Hanakocz> your first bet to fix the
crash will be mods that can cooperate with BuildCraft, for example
add more things into it
L35[06:16:36]
<Hanakocz> however you actually
_should_ want to have all mods updated anyways
L36[06:16:44]
<iceman11a> ok
L37[06:18:11]
<Speiger> @CovertJaguar I hope you
update your IC2 Exp api soon else railcraft will cause trouble with
it.
L38[06:19:46]
<Hanakocz> there was that one guy who
was all like "shipping other's mod API is absolutely
wrong and noone should do that" , then those errors won't
happen xD
L39[06:22:50]
<Speiger> @Hanakocz yeah sadly
Railcraft implements Exps API.
L40[06:23:34]
<Hanakocz> I believe it is way easier
to ship it instead of optional thingies and/or dependancies
L41[06:23:36]
<Speiger> and instead of leaving
aromas work how it was (it wasnt good but its still better then
players) he decided who cares.
L42[06:24:11]
<Speiger> its easier for the modder.
Problem is if the core mod changes 1 tiny thing all mods have to
update it. Making incompatiblity happening much faster.
L43[06:24:50]
<Hanakocz> when I got in dev of RCA,
first thing I did was to delete RC API from it, as it was
absolutely insane to ship it inside it when we hard-depend on RC
anyways
L44[06:24:54]
<Speiger> in other words. Anyone who
uses Railcraft with the lastest IC2 build can cause a crash/error
or other things.
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L46[06:53:15]
<Joshwoo70> @Forecaster is it possible
to retrieve my atlas.dat file?
L47[06:54:10]
<Forecaster> oh yes probably
L48[06:54:23]
<Forecaster> are we going to? probably
not
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L51[07:00:44]
<Forecaster> why?
L52[07:01:16]
<Joshwoo70> i attempted repeatedly to
retrieve my stuff
L53[07:01:31]
<Joshwoo70> and i seriously lost it in
the middle of nowhere
L54[07:03:55]
<Joshwoo70> that atlas contains stuff
for the construction of the railways
L55[07:04:14]
<Forecaster> that's not a reason
to recover it
L56[07:04:26]
<Forecaster> recoveries are only made
to things lost to actual bugs
L57[07:05:28]
<Hanakocz> josh you talk about atlas
you had on travel to us?
L58[07:06:02]
<Hanakocz> @Joshwoo70 josh you talk
about atlas you had on travel to us?
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L60[07:10:51]
<Joshwoo70> yeah
L61[07:11:03] <MrConductor> *
<Joshwoo70> flips his god damn table
L63[07:12:48]
<Hanakocz> kuro did sent it to you,
right?
L64[07:12:52]
<Joshwoo70> yeah
L65[07:13:03]
<Hanakocz> so you lost it
afterwards?
L66[07:13:07]
<Joshwoo70> yeah...
L67[07:13:13]
<Hanakocz> we have a copy
L68[07:13:19]
<Joshwoo70> oh thank god
L69[07:13:45]
<Joshwoo70> i will just go back to
elourge area and do some work
L70[07:13:57]
<Hanakocz> we did missed all that
east-part and people's locations so we copied it...always
store one copy in ender chest or similar!
L71[07:15:00]
<Hanakocz> I learned this also hard
way, to backup my atlases
L72[07:17:02]
<Joshwoo70> could you export it?
L73[07:17:14]
<Joshwoo70> there is an export button
it should open a window.
L74[07:21:33]
<Forecaster> fun times with talking to
people
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L83[11:19:12]
<GeneralCamo> I love this
L84[11:19:48]
<GeneralCamo> Mods refuse to update to
1.11. Simple mods really, nothing near as complex as the beasts of
modding. Forgecraft announces 1.11, and then suddenly everyone is
updating.
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L88[11:32:30] <MalkContent> welp. i guess
"refuse" is the equivalent of "i have better things
to do than updating my craftable mustache mod to a new version no
one, including me, is playing. and chances are neither they nor i
will switch to the new version just to have mustaches in a vanilla
world"
L89[11:33:17] <MalkContent> forgecraft is
just the signal that apparently theres enough mod content on the
new version to start playing it
L90[11:33:40] <MalkContent> so naturally
you finally update your mustache mod
L91[11:39:47]
<GeneralCamo> Anyway, I just thought
of an interesting mod that would probably never work, but would be
cool anyway
L92[11:40:06]
<GeneralCamo> What if Minecraft had
realistic aquifers, from which you could dig wells and get water
from?
L93[11:41:00]
<GeneralCamo> Could use Dowsing Rods
to find water. They don't work in Real Life, but Redstone
seems to be Applied Phlebotinum, so just add that to the
recipe
L94[11:48:12] <MalkContent> you can make
that work
L95[11:49:30] <MalkContent> but that'd
probably be some terrafirma craft stuff
L96[11:49:42] <MalkContent> i mean,
who'd use it if you have infinite water anyways :x
L97[11:52:35]
<GeneralCamo> What if you
don't?
L98[11:52:46]
<GeneralCamo> GregTech, Invasion, our
own ModPack...
L99[11:53:14]
<GeneralCamo> Could also have
compatibility with say, Tough as Nails to draw clean water out of
wells
L100[11:54:15] <MalkContent> i mean all
you gotta do is make water climb 1 block wide shafts
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L105[12:08:41]
<Forecaster> you could do something
similar to buildcraft water springs
L106[12:09:05]
<Forecaster> but instead of having a
pre-made shaft it's just a block at the bottom of the world
that generates water when uncovered
L107[12:09:15]
<Forecaster> then you could have the
dowsing rod look for that block
L108[12:09:38]
<Forecaster> then when you find one
you dig a shaft down to bedrock which then starts filling with
water
L109[12:10:02]
<Forecaster> maybe the block could
even have a limited amount of water so the well eventually runs
dry
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L111[12:11:23]
<GeneralCamo> Wells don't
generally run dry
L112[12:11:36]
<GeneralCamo> Otherwise us Floridians
would die of thirst since we get most of our water from wells
L113[12:12:06]
<GeneralCamo> ...then again it is
probably the most productive aquifer in the world. Only beaten by
one in the Midwest and another in Australia
L114[12:13:59] <MalkContent> well you need
it, the way you sprinkler everything ^^
L115[12:19:47]
<GeneralCamo> We don't do
landscaping in my area
L116[12:19:49]
<GeneralCamo> Pointless
L117[12:19:58]
<GeneralCamo> Those folks in
Jacksonville and Miami though? They definitely do
L118[12:20:29]
<GeneralCamo> Though probably not
anymore. Florida is in the middle of the worst drought in decades,
wildfires everywhere. One of the major ones was in my backyard
basically. Took out around 370 acres
L119[12:20:52]
<GeneralCamo> Will probably burn for a
few months, maybe years since it managed to get underground in the
wetlands and is smouldering on Peat
L120[12:27:52] <MalkContent> :x
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L123[12:33:00]
<GeneralCamo> No, it isn't
gas
L124[12:33:08]
<GeneralCamo> Think Centralia
Pennsylvania, but not Coal, Peat
L125[12:33:28]
<GeneralCamo> (It's not going to
evacuate an entire neighborhood, that's for sure. Nor will it
last _decades_)
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L127[12:46:08] <daniel> hehe, ok
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<liach>
@GeneralCamo Let's just skip to 1.12
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<Joshwoo70> no
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L161[20:09:07]
<iceman11a> @Hanakocz I wanted to let
you know that after tracking down the mod that crashing my server
abnnd clients. It turned out to be enderIO. the problem is that
They are the newest versions of the mods. So I don't under
stand why it's crashing, Did you want to see the crash report
on that
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