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L9[04:19:49]
<OvO>
ㅗㄷ;;ㅔ
L10[04:19:51]
<OvO>
hello
L11[04:21:59]
<OvO> i
wonder how i make coal coke
L12[04:36:01] ⇨
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L13[04:36:54]
<Elourge> you cant atm on 1.10
L14[04:37:08]
<Elourge> You could trade with
villagers for it I believe
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L20[05:34:05]
<ElTigre> Hello!
L21[05:34:05]
<ElTigre> Am I stupid or is there no
way to power electric tracks with RF in RC1.10.1?
L22[05:35:08]
<Forecaster> there is not
L23[05:35:56]
<ElTigre> Thanks. I thought I was
going crazy cause the wiki says otherwise.
L24[05:36:59]
<Forecaster> the wiki doesn't
apply to the current betas
L25[05:39:42]
<ElTigre> Good to know. So basically
if I don't have EU I can remove the whole electric
module?
L26[05:40:54]
<Forecaster> I guess
L27[05:43:20]
<ElTigre> Thanks for your help ?
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L34[07:01:07] <WatchtowerOrator> Time for a
new episode from Forecaster! You're welcome!
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L41[08:41:37]
<OvO>
yes i play atm
L42[08:41:45]
<OvO>
only trade ??
L43[08:45:15]
<Forecaster> what?
L44[08:48:42] <Forecaster> Discrod relaying
services will be down for a few minutes while I restart my
server
L45[08:48:58] <Forecaster> Discord*
L46[08:53:41]
<OvO>
At ATM Mods Pack, Coal Coke only trade??
L47[08:53:53]
<OvO>
oh,, I can't tell English Well
L48[08:54:08]
<OvO>
Way to get Coal Coke is Only trade To villagers?
L49[08:54:21]
<Forecaster> yes, or another mod
L50[08:54:31]
<OvO>
Railcraft I love
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L53[09:05:21] <Forecaster> boop?
L54[09:05:29] <Forecaster> hm
L55[09:05:39] <Forecaster> ah, okay, it
works, it's just slow right now
L56[09:05:55]
<OvO>
!online
L57[09:06:08]
<Forecaster> that's not a
thing
L59[09:10:57]
<GeneralCamo> Seen here with the
Thermal Foundation plates.. which are _totally not ripped off from
Railcraft_
L60[09:11:38]
<Forecaster> /s
L61[09:20:03] ⇨
Joins: Hathadar
(Hathadar@c-73-20-95-143.hsd1.ut.comcast.net)
L62[09:20:56] <Hathadar> Does anybody know
of a good tutorial for logistics over long distances with multiple
trains on a single track?
L63[09:23:10]
<Forecaster> if you watch my videos
about railcraft the combined knowledge will probably help you
L64[09:27:18] <Hathadar> My problem is
basically this: I have a long stretch of rail that multiple trains
will run on. I know I can use signals to prevent collisions but I
need a good strategy for how frequent signals and holding stations
need to be.
L65[09:27:59]
<Joshwoo70> @OvO get patreon ?
L66[09:28:06]
<Joshwoo70> like the status in
discord
L67[09:28:20]
<Forecaster> I'd recommend using
two tracks, one for each direction
L68[09:28:31]
<Forecaster> makes things a lot
simpler and more efficient
L69[09:33:51]
<OvO>
what is patreon
L70[09:34:06]
<OvO>
donate?
L71[09:34:32]
<Forecaster> essentially
L72[09:34:38]
<Forecaster> there's a link in
the topic
L73[09:34:57]
<OvO>
what the patreon mean?
L74[09:35:23]
<OvO> I
search the "patreon" at naver
L75[09:35:32]
<Forecaster> you donate some amount
every month in exchange for rewards
L76[09:35:42]
<Forecaster> like access to railcraft
betas or to the official server
L77[09:35:50]
<OvO>
um.. sorry
L78[09:35:53]
<OvO> i
am student
L79[09:35:58]
<OvO>
just enjoy Minecraft ;0
L80[09:36:12]
<Forecaster> that's fine
L81[09:36:27]
<OvO> I
like this Mod :3
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L84[10:05:54]
<iceman11a> Any one have an idea why
this won't work. I tried this before and the same problem. the
train doesn't stop for it. It seems like I can put unloaders
toegether. And they are both unloader
http://tinyurl.com/k4nhsy2
L85[10:06:20]
<iceman11a> Any one have an idea why
this won't work. I tried this before and the same problem. the
train doesn't stop for it. It seems like I can't put
unloaders toegether. And they are both unloader
http://tinyurl.com/k4nhsy2
L86[10:06:42]
<iceman11a> Any one have an idea why
this won't work. I tried this before and the same problem. the
train doesn't stop for it. It seems like I can't put
unloaders together. And they are both unloader
http://tinyurl.com/k4nhsy2
L87[10:06:45]
<Forecaster> what do you mean
"together"?
L88[10:07:20]
<iceman11a> I can't put a item
unloader on the same holding track as a fliuld unloader
L89[10:07:42]
<Forecaster> if you do that you have
to set one of them to manual
L90[10:08:18]
<Forecaster> otherwise whichever gets
done first will send the train away
L91[10:09:46]
<iceman11a> The train has oil, Just no
items. the idea is to make my station as small as I can. What
I'm going to try and do here it set it up so I can load and
unload at the same station. The problem is that not ever train gets
loaded.
L92[10:10:29]
<Forecaster> that's an obscure
issue
L93[10:10:45]
<iceman11a> ?
L94[10:11:15]
<Forecaster> it's vague, and
finding the problem requires testing the system in question to find
the cause of the issue
L95[10:12:41]
<iceman11a> That's why i'm
started this up in this area, holding to find a way to do this. So
I won't have to make more then one station.
L96[10:13:07]
<iceman11a> That's why i'm
started this up in this area, hoping to find a way to do this. So I
won't have to make more then one station.
L97[10:15:23]
<iceman11a> I need to take a
break
L98[10:17:59]
<Natesky9> What I did for my refueling
station
L99[10:25:02]
<iceman11a> Well making a refueling
Station is easy for us you know how too. The problem I have is that
I have one station. A Train is on this one track in the station.
That one track will have more then one train. One that loads up and
one that uploads. I don't want a train that's coming in
to upload. To load up again with what he just drop off. Get the
idea
L100[10:25:06]
<Natesky9> Is put the advanced fuel
loader to the side, and the fluid loader a block above
L101[10:25:34]
<Natesky9> Unload first, then
load
L102[10:26:12]
<iceman11a> Yes That would be the way
to set it up. How ever not every train will load up after they
unload
L103[10:26:20]
<Natesky9> However, if you have
several different trains loading, your loading line is going to be
long
L104[10:27:05]
<iceman11a> well the idea is to have
more then one lane.
L105[10:27:15]
<iceman11a> each lane does the same
thing
L106[10:27:19]
<Natesky9> You are most likely going
to filter based on item, right?
L107[10:27:27]
<iceman11a> Yes
L108[10:27:50]
<Natesky9> Hold on, phone about to
die
L109[10:28:17]
<Natesky9> How many items?
L110[10:28:26]
<Natesky9> That you are loading?
L111[10:28:38]
<iceman11a> it could be a few or a
lot, The world is new
L112[10:29:00]
<Natesky9> And you have a dual purpose
train?
L113[10:30:25]
<iceman11a> well no, each train has
it's own purpose. One train unloads and another train loads.
The idea is when the train enters the lane, The loaders and
unloaders need to know what train is here to do what.
L114[10:30:51]
<Natesky9> Why not filter on the type
of train?
L115[10:31:24]
<Natesky9> Use a golden ticket or a
routing track to "name" the train
L116[10:32:37]
<iceman11a> I tryed that and the
problem is that not every one with have the same purpose. So the
filters for loading will not be the same or could be the same. Idk,
I haven't got that far in my testing
L117[10:32:48]
<iceman11a> I do.
L118[10:33:33]
<iceman11a> That's what I was
going to try for the loading blocks and the unloading blocks.
I'm just not sure yet
L119[10:34:48]
<iceman11a> if I can find an anser to
this I mite make a video on this
L120[10:39:50]
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L123[13:14:58]
<Natesky9> alright, back home. Phone
died
L124[13:15:16]
<Natesky9> So, two solutions
L125[13:15:58]
<Natesky9> have separate trains, and
have them routed based on the items they carry, first passing
through a "unloading zone" before going to the loading
zone
L126[13:16:03]
<Natesky9> OR
L127[13:16:49]
<Natesky9> Have a single line, which
first unloads all items, and since you will most likely not be
loading the same things you're unloading, loaders for all the
outputs of that station
L128[13:17:26]
<Natesky9> Since the cargo carts are
filtered with one item, the loaders will only stop and load
anything that it can
L129[13:17:43]
<Natesky9> However, this has the limit
of only being able to do one train at a time
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L131[14:07:20]
<iceman11a> @Natesky9 Thanks for the
info. Sorry my meds were kicking me and I had to go take a
nap.
L132[14:07:47]
<iceman11a> I don't under stand
just what your saying in the 2nd part of your tutorial.
L133[14:09:19]
<Natesky9> -> track Unloader track
track Loader Loader Loader
L134[14:10:22]
<Natesky9> the unloader in the
beginning will unload all items, then the loaders will load the
appropriate carts
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L136[14:10:57]
<Natesky9> -> :rail_h: Unloader
:rail_h: :rail_h: Loader Loader Loader :rail_h:
L137[14:13:15]
<iceman11a> ok, so how do I know what
carts needed to be loaded. If the cart has the same filter on like
say a tank cart. It will unload and then when it goes to then in
turn will load. So I guess I;m confused
L138[14:27:41]
<iceman11a> Let me show you this. the
1st one unloads tank carts. the 2nd one unloads items. Now. How do
I get it not to load up again. So I the loaded are loaded up with
oil. They will reload the tank cart again
http://tinyurl.com/lqsw2ms
L139[14:46:49]
<iceman11a> @Natesky9 I guess you have
no idea. Ok. well if you think of something let me know
L140[14:53:22]
<Natesky9> Oh, didn't see your
message until now
L141[14:54:13]
<Natesky9> I don't see what you
are meaning to do
L142[14:57:41]
<Natesky9> If you designate certain
trains, then you will be routing to different loading/unloading
zones
L143[14:58:09]
<Natesky9> if you want a universal
loading/unloading dock, then just unload first, then load
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L146[15:07:06]
<iceman11a> @Natesky9 Ok, sorry, let
me try and explain in detail. I hope to any way,
L147[15:07:42]
<iceman11a> lets say I have 2 trains.
Ok. one unloads. and the other one loads. the 1 trains enters the
1st lane.
L148[15:08:54]
<iceman11a> It unloads. when it's
done, the 2nd train comes in to load. The problem is that the 1st
train will load up all so, and that' not what I wanted it to
do.
L149[15:08:59]
<iceman11a> Get the idea
L150[15:09:29]
<iceman11a> I didn't want to have
to make more stations or more zones related to unloading and
loading.
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L152[15:12:50]
<iceman11a> wnat a sample. This screen
shot shows a train unloading. If you look at the rout of that
train. It ships only from the farm. Does that help @MrConductor
http://tinyurl.com/mc5kux6
L153[15:13:43]
<iceman11a> wnat a sample. This screen
shot shows a train unloading. If you look at the rout of that
train. It ships only from the farm. Does that help @Natesky9
http://tinyurl.com/mc5kux6
L154[15:14:32]
<iceman11a> So in general this train
should only be loading. Not unloading
L155[15:15:04]
<Natesky9> If you want a zone to be
specifically for loading/unloading
L156[15:15:09]
<Natesky9> you're going to have
to have two
L157[15:15:32]
<GeneralCamo> I haven't ever seen
stations that handle both loading and unloading
L158[15:15:39]
<GeneralCamo> In the same platform
that is
L159[15:16:11]
<iceman11a> I haven't all so, I
was hoping i could make something that could
L160[15:21:43]
<iceman11a> It's just too hard to
rout 2 trains to one station and then to another station at the
same base. If you under stand. I tried it and got so screwed up on
it.
L161[15:26:43]
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L169[17:26:15]
<Natesky9> here is an example of my
treefarm loading/unloading docks
L170[17:26:41]
<Natesky9> since every train had a
specific item and direction, I made one path for each trail
L171[17:26:43]
<Natesky9> since every train had a
specific item and direction, I made one path for each train
L172[17:28:22]
<Natesky9> In order from closest to
farthest is:
L173[17:28:22]
<Natesky9> Apples outbound
L174[17:28:22]
<Natesky9> Wood outbound
L175[17:28:23]
<Natesky9> Saplings outbound
L176[17:28:23]
<Natesky9> Charcoal inbound
L177[17:28:23]
<Natesky9> passenger
trains/bypass
L178[17:29:03]
<Natesky9> The boxes you see below
them are just inverted interlock boxes. Essentially, first in,
first out
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L181[18:29:21]
<iceman11a> Sorry, @Natesky9 You
should have ping me, so I could have seen this sooner. I was about
to aks for one
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L183[18:31:42]
<iceman11a> From what I can see. Your
using m ore boxes then what is needed. I never used that many for
any station. there has to be a better way and your only using one
station and your loading and unloading all in the same lanes. So
this confuses the crap out of me
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