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L1[00:03:45] <Natesky9> Can you dye carts?
L2[00:05:30] *** cbcercas|AFK is now known as cbcercas
L3[00:06:12] <Hanakocz> Railcraft Cosmetic Additions's carts will be colorful ?
L4[00:07:28] <Natesky9> Is it for 1.7.10? : D
L5[00:08:32] <Hanakocz> it is, but actually working on port for new version
L6[00:08:50] <bballboy2002> The colored carts are not included, but you can use CartLivery in 1.7.10
L7[00:08:59] <Natesky9> pfft
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L11[00:50:49] <Natesky9> TIL that a ghast fireball actually leaves a portal still usable
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L15[01:40:41] <Hanakocz> not always
L16[01:45:57] <Forecaster> The explosion can take out the portal, but it can also light a fire in the frame which re-ignites it immidiately
L17[01:46:15] <Forecaster> depends where it hits
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L23[03:22:35] <Natesky9> nope, just one or two blocks
L24[03:22:39] <Natesky9> happened several times
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L29[03:56:27] <CovertJaguar> ok....so manual rolling machine
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L31[03:56:45] <CovertJaguar> I'm thinking to make it only craft while you are in the gui and toss stuff on the ground if you leave
L32[03:56:52] <CovertJaguar> also no pipe interfaces
L33[03:57:31] <CovertJaguar> probably leave speed the same just so it isn't annoying
L34[03:57:40] <Hanakocz> what about no gui solution?
L35[03:57:58] <Hanakocz> like that you right clicking it to let it work
L36[03:58:10] <Hanakocz> and it eats hunger
L37[03:58:10] <CovertJaguar> how you going to define the recipe?
L38[03:58:17] <CovertJaguar> oh interesting
L39[03:58:49] <Hanakocz> well, gui can be solution, or right clicking stuff into particular places similar how you insert books to bookshelves etc
L40[03:59:19] <CovertJaguar> I've seen crafting tables like that, but that would be a huge pain for me to code and probably delay the release by at least a week
L41[03:59:47] <Hanakocz> oh well, thats the thing. And what about gui for insertions and then clicking?
L42[03:59:53] <Joshwoo70> just keep in the GUI
L43[04:00:04] <CovertJaguar> seems kind of contrived to require both
L44[04:00:07] <Joshwoo70> for insertions do it like 1.7 style
L45[04:00:15] <CovertJaguar> 1.7 style?
L46[04:00:21] <Hanakocz> similar to AE2 grinder
L47[04:00:25] <Joshwoo70> where you auto balance the inputs
L48[04:00:35] <Joshwoo70> and keep 1 as template
L49[04:00:42] <CovertJaguar> oh, yeah I can leave that
L50[04:00:42] <Hanakocz> similar to AE2 grinder , you input into slots then click the handle
L51[04:01:01] <Joshwoo70> hmm power? i dunno
L52[04:01:08] <CovertJaguar> probably easier if I do leave all that in
L53[04:01:12] <Joshwoo70> probably need a generic engine
L54[04:01:19] <Joshwoo70> like the clockwork engine or smth
L55[04:01:43] <CovertJaguar> well that's another option I guess, but that would remove the need for the manual rolling machine
L56[04:02:03] <CovertJaguar> the main goal is to get rid of the dependance on RF
L57[04:02:20] <Joshwoo70> FE?
L58[04:02:29] <CovertJaguar> ugh....no that's not any better
L59[04:02:38] <CovertJaguar> all that stuff is going away from the core machines
L60[04:02:51] <Joshwoo70> though i agree to get rid of the dependance... we need a few things
L61[04:02:53] <CovertJaguar> might keep the carts, but the rest of the mod is going indepentant
L62[04:03:06] <Joshwoo70> steam engines need a bit of re thinking
L63[04:03:17] <Joshwoo70> this pistony thingys? yeah
L64[04:03:29] <Joshwoo70> i liked them to stay...
L65[04:04:02] <Natesky9> TIL controllers don't accept a redstone signal from the top
L66[04:07:36] <CovertJaguar> well for the moment the focus is on simplifying and decoupling the rolling machine as it is so critical for getting into the rest of the mod
L67[04:08:04] <CovertJaguar> originally I created the Hobbyist Engine specifically to power the Rolling Machine
L68[04:08:17] <CovertJaguar> but in restrospect that's not very friendly to new players
L69[04:08:56] <CovertJaguar> so I figured I'd lower the gate a bit by making a Rolling Machine that doesn't require an enternal machine to work
L70[04:09:09] <CovertJaguar> so I figured I'd lower the gate a bit by making a Rolling Machine that doesn't require an external machine to work
L71[04:09:21] <Forecaster> what'll the balance counter be for that?
L72[04:09:35] <CovertJaguar> that was what I was asking about
L73[04:09:49] <Forecaster> oh
L74[04:09:58] <CovertJaguar> I was thinking player present to work and no pipe interaction
L75[04:10:15] <Forecaster> make it run on coal directly very inefficiently :P
L76[04:10:31] <Forecaster> and no open sides
L77[04:11:10] <CovertJaguar> its main meant to be a gateway to getting the powered version setup
L78[04:11:34] <Forecaster> no, player present and no pipes sounds fine to me
L79[04:35:24] <Natesky9> I'm loving interchanges
L80[04:38:18] <Joshwoo70> manual roller requires a player to be preset beside the roller
L81[04:38:39] <Natesky9> eh?
L82[04:38:48] <Joshwoo70> manual roller requires a player to be presennt beside the roller
L83[04:38:53] <Joshwoo70> manual roller requires a player to be present beside the roller
L84[04:39:00] <Natesky9> I mean, removing the ability for a machine to be automated is already a big hit
L85[04:39:11] <Natesky9> babysitting something is just excess tedium
L86[04:39:44] <Joshwoo70> nate i think you are gettjng it wrong
L87[04:39:50] <Joshwoo70> there will be 2 version
L88[04:39:56] <Joshwoo70> there will be 2 versions of the roller
L89[04:40:05] <Joshwoo70> 1 is manual 1 is automatic
L90[04:40:18] <Natesky9> Yes, but if you're adding the manual roller just to gate progression
L91[04:40:23] <Natesky9> people will just skip it
L92[04:40:55] <Natesky9> Either that, or use it for the required resources to get the automatic one, then never touch it again
L93[04:42:06] <Natesky9> The clockwork engine kinda proves that
L94[04:46:18] <Hanakocz> Have you played GT6, Natesky? Having manual machine operated by hand, then getting automated one is really a) cool , because you have change from all those guis and magical crafting by itself, 2) rewarding , you make progress and you can be proud of your new machine, that makes your life easier after few craftings by your hands
L95[04:48:18] <Hanakocz> it is like having normal crafting table then get Buildcraft automated one...or AE2 crafting. You start by your bare hands and make progress. Thats the main thing that draws you forward, btw. If you have steady, but small steps, it never gets boring (especially when technology of going through steps varies!
L96[04:48:36] <Hanakocz> it is like having normal crafting table then get Buildcraft automated one...or AE2 crafting. You start by your bare hands and make progress. Thats the main thing that draws you forward, btw. If you have steady, but small steps, it never gets boring (especially when technology of going through steps varies!) , because you still achieve better and better things
L97[04:49:40] <Hanakocz> it is like having normal crafting table then get Buildcraft automated one...or AE2 crafting. You start by your bare hands and make progress. Thats the main thing that draws you forward, btw. If you have steady, but small steps, it never gets boring (especially when technology of going through steps varies!) , because you still achieve better and better things, that reward you with easier life...
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L100[05:24:06] <CovertJaguar> @Natesky9 that's kind of the point, because atm we are facing the problem that you can't actually use the Rolling Machine because everything that you'd use to power it is crafted in the rolling machine
L101[05:24:43] <CovertJaguar> its an impassible gate
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L109[08:57:37] <Forecaster> pff, it's just super-hardcore-deluxe mode
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L126[13:27:59] <Natesky9> personally, I just think that the player should be penalized with inneficiency instead of tedium when choosing to stick with a lower tier for longer than they have to
L127[13:28:31] <Natesky9> It's more of an incentive to reach the next tier instead of a punishment for not doing so
L128[13:30:15] <Hanakocz> if you need to use machine manually, you really want to make automated better version
L129[13:34:13] <Natesky9> This is really just the difference between optional and required
L130[13:35:28] <Natesky9> On the one hand, you're just adding a manditory lower tier machine that does the same exact thing, except completely manual
L131[13:36:03] <neptunepink> Spike maul + crowbar + 4 iron ingots --> 1 iron plate
L132[13:36:40] <Natesky9> but on the other, you have the capability to add some new, interesting mechanic
L133[13:37:25] <Natesky9> lol, I'd like to see someone hammer a plate with a spike maul
L134[13:37:36] <Natesky9> that's like brushing a floor with a tooth brush
L135[13:44:17] <Hanakocz> it won't do same, one is slow, manual, and can make only few items, then second is automatic, can do more items...that's how tiers work ?
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L137[13:55:40] <Forecaster> you *can* brush a floor with a toothbrush though
L138[13:55:51] <Natesky9> ?
L139[13:55:52] <Forecaster> it'll just take a bit longer, depending on the size of the floor
L140[13:55:56] <Natesky9> = P
L141[13:56:00] <Forecaster> (and the toothbrush)
L142[13:57:20] <Natesky9> heh
L143[13:57:51] <Natesky9> http://tinyurl.com/m8mppct
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L145[14:02:43] <Natesky9> Here's a thought
L146[14:03:16] <Natesky9> what about an in-world crafting mechanic for early game iron plates?
L147[14:09:03] <Hanakocz> you mean anvil, take two ingot and right click them on anvil, then take hammer and smash it few times -> tada, plates?
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L150[14:15:33] <Natesky9> I was thinking something more with pistons or anvil
L151[14:16:14] <Natesky9> Cooking for blockheads has a silly in-world crafting where you drop an anvil on a cow standing on a jar, and *pop*, cow in a jar
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L159[14:40:28] <liach> How do you think of recipe books and new minecraft advancements? Now Minecraft REQUIRES Java 8 to run
L160[14:44:10] <Hanakocz> java 8 is really okay
L161[14:44:22] <Hanakocz> it is already AGES around
L162[14:44:42] <bballboy2002> yea its fine, just updating is a PITA
L163[14:44:53] <Hanakocz> most mods already need java 8
L164[14:45:22] <Hanakocz> so new RC has how big stacksize for minecarts?
L165[14:49:09] <liach> And removal of achievements, addition of advancements, and locking of crafting recipes
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L175[20:45:34] <Natesky9> I'm really having a tough time with this
L176[20:45:48] <Natesky9> I have the main track, and 4 refueling lines
L177[20:46:01] <Natesky9> how do I do the signals that if all 4 lines are full, it doesn't turn
L178[20:51:11] <Natesky9> wait
L179[20:51:25] <Natesky9> do controllers and receivers NOT send redstone between them?
L180[20:53:08] <liach> They do not
L181[20:53:17] <Natesky9> wtf?
L182[20:53:24] <Natesky9> How do you combine signals then?
L183[20:53:39] <Natesky9> or rather, how do you AND two signals?
L184[20:55:02] <Natesky9> http://tinyurl.com/m57m5a8
L185[20:55:20] <Natesky9> This is what I have, I've just defaulted to using the last line as a bypass signal
L186[20:55:34] <Natesky9> I have broken 3 crowbars so far...
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L188[21:08:44] <Natesky9> So, the redstone controls don't actually mean anything, except when inputting into a controller
L189[21:09:02] <Natesky9> and receivers don't receive redstone from a controller
L190[21:09:21] <Natesky9> unless there's a redstone medium between them
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