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L1[00:03:45]
<Natesky9> Can you dye carts?
L2[00:05:30] ***
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L3[00:06:12]
<Hanakocz> Railcraft Cosmetic
Additions's carts will be colorful ?
L4[00:07:28]
<Natesky9> Is it for 1.7.10? : D
L5[00:08:32]
<Hanakocz> it is, but actually working
on port for new version
L6[00:08:50]
<bballboy2002> The colored carts are
not included, but you can use CartLivery in 1.7.10
L7[00:08:59]
<Natesky9> pfft
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L11[00:50:49]
<Natesky9> TIL that a ghast fireball
actually leaves a portal still usable
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L15[01:40:41]
<Hanakocz> not always
L16[01:45:57] <Forecaster> The explosion
can take out the portal, but it can also light a fire in the frame
which re-ignites it immidiately
L17[01:46:15] <Forecaster> depends where it
hits
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L23[03:22:35]
<Natesky9> nope, just one or two
blocks
L24[03:22:39]
<Natesky9> happened several
times
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L29[03:56:27]
<CovertJaguar> ok....so manual rolling
machine
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L31[03:56:45]
<CovertJaguar> I'm thinking to
make it only craft while you are in the gui and toss stuff on the
ground if you leave
L32[03:56:52]
<CovertJaguar> also no pipe
interfaces
L33[03:57:31]
<CovertJaguar> probably leave speed
the same just so it isn't annoying
L34[03:57:40]
<Hanakocz> what about no gui
solution?
L35[03:57:58]
<Hanakocz> like that you right
clicking it to let it work
L36[03:58:10]
<Hanakocz> and it eats hunger
L37[03:58:10]
<CovertJaguar> how you going to define
the recipe?
L38[03:58:17]
<CovertJaguar> oh interesting
L39[03:58:49]
<Hanakocz> well, gui can be solution,
or right clicking stuff into particular places similar how you
insert books to bookshelves etc
L40[03:59:19]
<CovertJaguar> I've seen crafting
tables like that, but that would be a huge pain for me to code and
probably delay the release by at least a week
L41[03:59:47]
<Hanakocz> oh well, thats the thing.
And what about gui for insertions and then clicking?
L42[03:59:53]
<Joshwoo70> just keep in the GUI
L43[04:00:04]
<CovertJaguar> seems kind of contrived
to require both
L44[04:00:07]
<Joshwoo70> for insertions do it like
1.7 style
L45[04:00:15]
<CovertJaguar> 1.7 style?
L46[04:00:21]
<Hanakocz> similar to AE2
grinder
L47[04:00:25]
<Joshwoo70> where you auto balance the
inputs
L48[04:00:35]
<Joshwoo70> and keep 1 as
template
L49[04:00:42]
<CovertJaguar> oh, yeah I can leave
that
L50[04:00:42]
<Hanakocz> similar to AE2 grinder ,
you input into slots then click the handle
L51[04:01:01]
<Joshwoo70> hmm power? i dunno
L52[04:01:08]
<CovertJaguar> probably easier if I do
leave all that in
L53[04:01:12]
<Joshwoo70> probably need a generic
engine
L54[04:01:19]
<Joshwoo70> like the clockwork engine
or smth
L55[04:01:43]
<CovertJaguar> well that's
another option I guess, but that would remove the need for the
manual rolling machine
L56[04:02:03]
<CovertJaguar> the main goal is to get
rid of the dependance on RF
L57[04:02:20]
<Joshwoo70> FE?
L58[04:02:29]
<CovertJaguar> ugh....no that's
not any better
L59[04:02:38]
<CovertJaguar> all that stuff is going
away from the core machines
L60[04:02:51]
<Joshwoo70> though i agree to get rid
of the dependance... we need a few things
L61[04:02:53]
<CovertJaguar> might keep the carts,
but the rest of the mod is going indepentant
L62[04:03:06]
<Joshwoo70> steam engines need a bit
of re thinking
L63[04:03:17]
<Joshwoo70> this pistony thingys?
yeah
L64[04:03:29]
<Joshwoo70> i liked them to
stay...
L65[04:04:02]
<Natesky9> TIL controllers don't
accept a redstone signal from the top
L66[04:07:36]
<CovertJaguar> well for the moment the
focus is on simplifying and decoupling the rolling machine as it is
so critical for getting into the rest of the mod
L67[04:08:04]
<CovertJaguar> originally I created
the Hobbyist Engine specifically to power the Rolling Machine
L68[04:08:17]
<CovertJaguar> but in restrospect
that's not very friendly to new players
L69[04:08:56]
<CovertJaguar> so I figured I'd
lower the gate a bit by making a Rolling Machine that doesn't
require an enternal machine to work
L70[04:09:09]
<CovertJaguar> so I figured I'd
lower the gate a bit by making a Rolling Machine that doesn't
require an external machine to work
L71[04:09:21]
<Forecaster> what'll the balance
counter be for that?
L72[04:09:35]
<CovertJaguar> that was what I was
asking about
L73[04:09:49]
<Forecaster> oh
L74[04:09:58]
<CovertJaguar> I was thinking player
present to work and no pipe interaction
L75[04:10:15]
<Forecaster> make it run on coal
directly very inefficiently :P
L76[04:10:31]
<Forecaster> and no open sides
L77[04:11:10]
<CovertJaguar> its main meant to be a
gateway to getting the powered version setup
L78[04:11:34]
<Forecaster> no, player present and no
pipes sounds fine to me
L79[04:35:24]
<Natesky9> I'm loving
interchanges
L80[04:38:18]
<Joshwoo70> manual roller requires a
player to be preset beside the roller
L81[04:38:39]
<Natesky9> eh?
L82[04:38:48]
<Joshwoo70> manual roller requires a
player to be presennt beside the roller
L83[04:38:53]
<Joshwoo70> manual roller requires a
player to be present beside the roller
L84[04:39:00]
<Natesky9> I mean, removing the
ability for a machine to be automated is already a big hit
L85[04:39:11]
<Natesky9> babysitting something is
just excess tedium
L86[04:39:44]
<Joshwoo70> nate i think you are
gettjng it wrong
L87[04:39:50]
<Joshwoo70> there will be 2
version
L88[04:39:56]
<Joshwoo70> there will be 2 versions
of the roller
L89[04:40:05]
<Joshwoo70> 1 is manual 1 is
automatic
L90[04:40:18]
<Natesky9> Yes, but if you're
adding the manual roller just to gate progression
L91[04:40:23]
<Natesky9> people will just skip
it
L92[04:40:55]
<Natesky9> Either that, or use it for
the required resources to get the automatic one, then never touch
it again
L93[04:42:06]
<Natesky9> The clockwork engine kinda
proves that
L94[04:46:18]
<Hanakocz> Have you played GT6,
Natesky? Having manual machine operated by hand, then getting
automated one is really a) cool , because you have change from all
those guis and magical crafting by itself, 2) rewarding , you make
progress and you can be proud of your new machine, that makes your
life easier after few craftings by your hands
L95[04:48:18]
<Hanakocz> it is like having normal
crafting table then get Buildcraft automated one...or AE2 crafting.
You start by your bare hands and make progress. Thats the main
thing that draws you forward, btw. If you have steady, but small
steps, it never gets boring (especially when technology of going
through steps varies!
L96[04:48:36]
<Hanakocz> it is like having normal
crafting table then get Buildcraft automated one...or AE2 crafting.
You start by your bare hands and make progress. Thats the main
thing that draws you forward, btw. If you have steady, but small
steps, it never gets boring (especially when technology of going
through steps varies!) , because you still achieve better and
better things
L97[04:49:40]
<Hanakocz> it is like having normal
crafting table then get Buildcraft automated one...or AE2 crafting.
You start by your bare hands and make progress. Thats the main
thing that draws you forward, btw. If you have steady, but small
steps, it never gets boring (especially when technology of going
through steps varies!) , because you still achieve better and
better things, that reward you with easier life...
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L100[05:24:06]
<CovertJaguar> @Natesky9 that's
kind of the point, because atm we are facing the problem that you
can't actually use the Rolling Machine because everything that
you'd use to power it is crafted in the rolling machine
L101[05:24:43]
<CovertJaguar> its an impassible
gate
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<Forecaster> pff, it's just
super-hardcore-deluxe mode
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L126[13:27:59]
<Natesky9> personally, I just think
that the player should be penalized with inneficiency instead of
tedium when choosing to stick with a lower tier for longer than
they have to
L127[13:28:31]
<Natesky9> It's more of an
incentive to reach the next tier instead of a punishment for not
doing so
L128[13:30:15]
<Hanakocz> if you need to use machine
manually, you really want to make automated better version
L129[13:34:13]
<Natesky9> This is really just the
difference between optional and required
L130[13:35:28]
<Natesky9> On the one hand,
you're just adding a manditory lower tier machine that does
the same exact thing, except completely manual
L131[13:36:03] <neptunepink> Spike maul +
crowbar + 4 iron ingots --> 1 iron plate
L132[13:36:40]
<Natesky9> but on the other, you have
the capability to add some new, interesting mechanic
L133[13:37:25]
<Natesky9> lol, I'd like to see
someone hammer a plate with a spike maul
L134[13:37:36]
<Natesky9> that's like brushing a
floor with a tooth brush
L135[13:44:17]
<Hanakocz> it won't do same, one
is slow, manual, and can make only few items, then second is
automatic, can do more items...that's how tiers work ?
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L137[13:55:40] <Forecaster> you *can*
brush a floor with a toothbrush though
L138[13:55:51]
<Natesky9> ?
L139[13:55:52] <Forecaster> it'll
just take a bit longer, depending on the size of the floor
L140[13:55:56]
<Natesky9> = P
L141[13:56:00] <Forecaster> (and the
toothbrush)
L142[13:57:20]
<Natesky9> heh
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L145[14:02:43]
<Natesky9> Here's a thought
L146[14:03:16]
<Natesky9> what about an in-world
crafting mechanic for early game iron plates?
L147[14:09:03]
<Hanakocz> you mean anvil, take two
ingot and right click them on anvil, then take hammer and smash it
few times -> tada, plates?
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L150[14:15:33]
<Natesky9> I was thinking something
more with pistons or anvil
L151[14:16:14]
<Natesky9> Cooking for blockheads has
a silly in-world crafting where you drop an anvil on a cow standing
on a jar, and *pop*, cow in a jar
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L159[14:40:28]
<liach>
How do you think of recipe books and new minecraft advancements?
Now Minecraft REQUIRES Java 8 to run
L160[14:44:10]
<Hanakocz> java 8 is really okay
L161[14:44:22]
<Hanakocz> it is already AGES
around
L162[14:44:42]
<bballboy2002> yea its fine, just
updating is a PITA
L163[14:44:53]
<Hanakocz> most mods already need java
8
L164[14:45:22]
<Hanakocz> so new RC has how big
stacksize for minecarts?
L165[14:49:09]
<liach>
And removal of achievements, addition of advancements, and locking
of crafting recipes
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L175[20:45:34]
<Natesky9> I'm really having a
tough time with this
L176[20:45:48]
<Natesky9> I have the main track, and
4 refueling lines
L177[20:46:01]
<Natesky9> how do I do the signals
that if all 4 lines are full, it doesn't turn
L178[20:51:11]
<Natesky9> wait
L179[20:51:25]
<Natesky9> do controllers and
receivers NOT send redstone between them?
L180[20:53:08]
<liach>
They do not
L181[20:53:17]
<Natesky9> wtf?
L182[20:53:24]
<Natesky9> How do you combine signals
then?
L183[20:53:39]
<Natesky9> or rather, how do you AND
two signals?
L185[20:55:20]
<Natesky9> This is what I have,
I've just defaulted to using the last line as a bypass
signal
L186[20:55:34]
<Natesky9> I have broken 3 crowbars so
far...
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L188[21:08:44]
<Natesky9> So, the redstone controls
don't actually mean anything, except when inputting into a
controller
L189[21:09:02]
<Natesky9> and receivers don't
receive redstone from a controller
L190[21:09:21]
<Natesky9> unless there's a
redstone medium between them
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