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L45[08:10:51] <LostGeek> Forecaster: can routing detectors be placed under the track?
L46[08:11:02] <Forecaster> yes
L47[08:11:13] <Forecaster> any detector
L48[08:11:32] <LostGeek> nice
L49[08:11:32] <Forecaster> the cart just needs to be next to it
L50[08:11:43] <Forecaster> nothing else matters
L51[08:11:52] <LostGeek> next -> within 1 block radius?
L52[08:12:06] <Forecaster> next to one of the six sides
L53[08:12:12] <Forecaster> it doesn't work diagonally
L54[08:12:13] <LostGeek> yes, ok
L55[08:12:43] <LostGeek> also, (while at work) I am watching one of the tutorials you wrote for routing, https://www.youtube.com/watch?v=oB1wuvrwxTw
L56[08:12:52] <LostGeek> but I'm wondering about one particular part:
L57[08:13:04] <Forecaster> saying I wrote it implies planning went into it :P
L58[08:13:17] <LostGeek> hehe, absolutely true :P
L59[08:13:36] <Forecaster> I just bult the setup then made it up as I recorded pretty much :P
L60[08:13:47] <Forecaster> built*
L61[08:14:09] <LostGeek> well, I have one particular question in the following context:
L62[08:14:27] <LostGeek> i have 3 starting points and 3 destinations,
L63[08:14:52] <LostGeek> sharing some pieces of track inbetween
L64[08:15:15] <LostGeek> so A/B/C, track, then a split to A/B and another dest C along another track
L65[08:15:26] <LostGeek> according to the tutorial I know how to get to the main track,
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L67[08:16:47] <LostGeek> but I understand that dest= only checks the first part of the string?
L68[08:17:12] <LostGeek> or can I use wildcards too as part of the string?
L69[08:17:13] <Forecaster> no
L70[08:17:27] <Forecaster> it only needs to *match* the beginning of the string
L71[08:17:33] <LostGeek> *
L72[08:17:48] <LostGeek> so that means I could not have the following:
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L74[08:18:30] <LostGeek> 2 locs start at A, share a track until splitting point B and move on to C or D on separate tracks
L75[08:18:57] <LostGeek> then I could not say at B: "dest=*/C" or "dest=*/D"?
L76[08:19:15] <Forecaster> you can if you use regex
L77[08:20:28] <LostGeek> what regular expression do you mean, then?
L78[08:20:40] <Forecaster> I'm not sure what you're trying to do though
L79[08:20:58] <LostGeek> I can't draw a nice diagram here..
L80[08:21:07] <Forecaster> in the video, each locomotive has it's own detector that only match that loco, to ensure that it returns to it's origin
L81[08:22:18] <LostGeek> wow, either I'm baked, or I just lost the ability to explain things clearly :/
L82[08:22:21] <LostGeek> I'm struggling here :)
L83[08:22:33] <Forecaster> LostGeek: here: https://docs.google.com/drawings/d/1VIFEuWS98X90yDJ06tB_V-Stx5Pg4zP92toRxug3_n0/edit?usp=sharing
L84[08:22:50] <LostGeek> heh, let's try
L85[08:27:25] <LostGeek> basic sketch drawn;
L86[08:27:52] <LostGeek> at station Apple I want to say to my loc: "first go to junction 3, and from there on go to Beer"
L87[08:29:16] <LostGeek> from Beer, I want another loc to follow the path "junction3/hotdog", and so on
L88[08:29:26] <LostGeek> but i also will be adding more destinations along the way
L89[08:30:14] <Forecaster> you just need to have the destination as the first part of the string
L90[08:30:30] <LostGeek> so i don't want to have to keep adding in every routing table "beer, hotdog, apple" and so on, but I just want to say from "more dests": "go to junction 2" and from there on have the routing tables pick up names like apple, beer, hotdog
L91[08:30:36] <LostGeek> ok
L92[08:30:37] <Forecaster> then make sure your junctions route trains correctly by matching possible destinations in the first parts
L93[08:31:30] <Forecaster> you can have sub-sections to simplify updating major junctions
L94[08:31:46] <Forecaster> I'm going to delete your diagram and draw an example ok?
L95[08:31:52] <LostGeek> sure
L96[08:33:06] <LostGeek> maybe I should also have added text fields with the routing tables/switches
L97[08:35:28] <LostGeek> (obviously you have more experience in drawing in google docs :P)
L98[08:35:35] <Forecaster> Maybe
L99[08:38:30] <Forecaster> The Orange dot is a locomotive
L100[08:38:39] <LostGeek> heh ok
L101[08:39:12] <Forecaster> what happens here?
L102[08:39:19] <LostGeek> split off to A
L103[08:39:25] <Forecaster> correct, why?
L104[08:39:40] <LostGeek> A/Omega eq A/*
L105[08:39:52] <Forecaster> not really, but yeah
L106[08:40:05] <Forecaster> because I've told the locomotive to go to "Region A" essentially
L107[08:40:43] <Forecaster> the concept is clear though I hope
L108[08:40:46] <LostGeek> so far so good
L109[08:40:48] <LostGeek> yes, thank you
L110[08:40:57] <Forecaster> of using "regions" in major junctions
L111[08:41:05] <Forecaster> that way they don't care about the stations
L112[08:41:15] <Forecaster> and you don't need to update them when adding stations
L113[08:41:27] <LostGeek> true that
L114[08:41:29] <Forecaster> and you can of course have sub-regions as well
L115[08:41:34] <LostGeek> yeah, that way
L116[08:41:47] <Forecaster> eg "A/Lima/Charlie
L117[08:42:08] <LostGeek> ok, regions ftw
L118[08:42:17] <LostGeek> I do like the explanation btw :P
L119[08:42:26] <Forecaster> that's why the routing tables only match the beginning of the string :)
L120[08:42:45] <Forecaster> only require matching the beginning*
L121[08:43:06] <Forecaster> Maybe I should make a video about this
L122[08:43:23] <LostGeek> sure, and don't forget to use schematics as well :)
L123[08:43:39] <Forecaster> I can animate it
L124[08:43:50] <LostGeek> to take it a step further, here's my crux
L125[08:43:54] <Forecaster> I'll save this example I made for you for the video
L126[08:44:04] <LostGeek> ty :)
L127[08:44:34] * LostGeek retracts the crux, btw
L128[08:44:43] <Forecaster> oh, okay
L129[08:45:17] <LostGeek> because the more I think about it, the more problems can be solved by defining regions/subregions instead
L130[08:46:00] <LostGeek> but even then, setting/resetting the destination would solve it
L131[08:46:42] <LostGeek> ow, found my crux again :)
L132[08:46:51] <Forecaster> I'm not sure my system from the video is compatible with regions
L133[08:47:04] <Forecaster> the one for sending trains back from where they came
L134[08:47:13] <LostGeek> no, not that :)
L135[08:47:29] <LostGeek> trains would hit the cart dispenser and start off clean and v.v.
L136[08:47:32] <LostGeek> no, imagine this:
L137[08:47:42] <LostGeek> from figaro or charlie, i want to go to gamma or omega
L138[08:48:03] <LostGeek> if it reaches point "dest=b", it can go in two directions
L139[08:48:24] <LostGeek> so that would mean that your routing switch needs to trigger
L140[08:48:33] <LostGeek> otherwise it ends up in the other direction of the main line
L141[08:48:39] <LostGeek> since that would be the most likely default route
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L143[08:48:59] <LostGeek> so now, you would need to update your table at dest=b every time a new region is added
L144[08:49:06] <LostGeek> along with all other switches along the track
L145[08:49:13] <LostGeek> in order to accept the new region
L146[08:49:56] <Forecaster> unless you start with the biggest "region", and use cardinal directions as the biggest factor
L147[08:50:42] <Forecaster> eg I know gamma is west of charlie, so I can use "Dest=west/A/gamma" to get there
L148[08:50:58] <LostGeek> touch'e
L149[08:51:06] <bballboy2002> thats a good idea
L150[08:51:15] <Forecaster> I've thought about this before :)
L151[08:51:18] <LostGeek> :D
L152[08:51:31] <LostGeek> _0_ all hail Forecaster!
L153[08:51:58] <LostGeek> if you're going to use the schematic anyway, could you also make suggestions for the line in the routing tables?
L154[08:52:05] <LostGeek> indeed like west, A or Gamma :)
L155[08:52:21] <Forecaster> you mean in the video?
L156[08:52:35] <LostGeek> maybe that's a nice way to do it, first start with "whole list of names at point dest=zeta, dest=charlie, etc, then refining it more and more,
L157[08:52:48] <LostGeek> showing smarter ways like regions and cardinals :)
L158[08:53:20] <Forecaster> maybe, I'm going to do some thinking on how I want to do the video first
L159[08:54:40] <LostGeek> ok, thanks a lot,
L160[08:54:49] <LostGeek> i'll catch you when i get back home :)
L161[08:54:56] <Forecaster> it becomes a bit trickier when you don't have linear paths like in this diagram
L162[08:55:57] <LostGeek> the other part is that in my context, i don't have much regions, but more like exits on the main track
L163[08:56:06] <LostGeek> like a fork diagram
L164[08:56:33] <LostGeek> i'll keep you updated as well, probably asking for smart examples later on anyway <3
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L184[16:09:53] <MatthiasM2> hi, anyone using RC together with RTG on 1.10.2 ? I can't find any copper - but I found some poor lead ore
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L186[16:15:02] <Forecaster> RTG?
L187[16:15:39] <MatthiasM2> Realistic Terrain Generation - it has it's own world type
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L190[16:24:16] <Forecaster> Ah, right
L191[16:24:42] <Forecaster> you probably just have to look around
L192[16:24:47] <Forecaster> the veins can be tricky to find
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L197[17:43:47] <Elourge> If you have botania you can use the divining rod
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L213[21:39:03] <Joshwoo70> dividing rod?
L214[21:39:10] <Joshwoo70> rod that devides stuff?
L215[21:50:25] <Elourge> I meant the rod of the plentiful mantle, no idea how I got divining rod
L216[21:50:32] <Elourge> EE2 maybe
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