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<Cream
Tea> Did Covert say he might go to Minecon 2017? Assuming that
Mojang do alternate between the UK and the US, I'm thinking of
perhaps going this time.
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<Elourge> where was it this
year?
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L25[03:46:44]
<bballboy2002> it was in anaheim,
california
L26[03:46:51]
<bballboy2002> not sure if i spelled
that right
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L34[05:00:06]
<Hanakocz> Is 10.0.1 latest version so
far?
L35[05:04:13]
<Forecaster> yes
L36[05:15:09]
<Hanakocz> ok, any tips when starting
to updating RCC to 1.10?
L37[05:15:48]
<Hanakocz> except the "remove
everything and then add it back" one, that is probably in plan
anyways ? ?
L38[05:17:10]
<Joshwoo70> yea
L39[05:17:11]
<Joshwoo70> lol
L40[05:19:11]
<Hanakocz> most tricky will be to
connect it "right" with github. Always struggling around
that, even though last times it went unexpectedly easy
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L48[09:36:02] <daniel> I have to say: the
railcraft website works really well with elinks :)
L49[09:36:02] <daniel> (yay for text-only
browsers. also: mobile internet sucks)
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L53[10:15:12]
<Cream
Tea> Yeah it was somewhere in the us
L54[10:15:24]
<Cream
Tea> I'm woshing it'll be in the uk again
L55[10:15:29]
<Cream
Tea> I'm wishing it'll be in the uk again
L56[10:16:33]
<bballboy2002> it was in the uk right
before i moved here then it was in the us this year and if it
cycles then knowing my luck it will be in the uk a week after i
move back ofc
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<Cream
Tea> I hope so, I can only go if it's here
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L66[13:01:19]
<mercy>
is there like a version available to use in 1.11 or not yet
L67[13:01:29]
<bballboy2002> no
L68[13:01:32]
<mercy>
oki
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L70[13:14:25]
<Hanakocz> well, recent version has
something like...
L71[13:16:20]
<Hanakocz> ```
L72[13:16:21]
<Hanakocz> public final class
Railcraft {
L73[13:16:21]
<Hanakocz> ...
L74[13:16:21]
<Hanakocz> public static final String
MC_VERSION = "[1.10.2,1.11)";
L75[13:16:21]
<Hanakocz> ...
L76[13:16:22]
<Hanakocz> }
L77[13:16:22]
<Hanakocz> ```
L78[13:16:40]
<Hanakocz> so I would saz, TRY use it
with 1.11 ?
L79[13:16:45]
<Hanakocz> so I would say, TRY use it
with 1.11 ?
L80[13:17:35]
<bballboy2002> try it, but
unfortunately Mojang messed with entity names so its now all
lowercase and they have modname: at the beginning
L81[13:18:13]
<bballboy2002> Mojang is always
messing up the mod community ?
L82[13:19:06]
<thommy101> It's a weird
notation, but the closing ) means not. The string states: I support
1.10.2, and not 1.11
L83[13:23:31]
<Hanakocz> hm, I reall don't
know
L84[13:23:46]
<Hanakocz> dependencies =
"required-after:Forge@[12.18.2.2107,);"
L85[13:24:01]
<Hanakocz> this means forge
2107+
L86[13:24:29]
<thommy101> There's nothing after
the comma
L87[13:25:06]
<Hanakocz> oh ok
L88[13:25:13]
<Hanakocz> then it makes sense
L90[13:26:20]
<Hanakocz> it is open interval so
anything lower than 1.11 works
L91[13:26:41]
<Hanakocz> but there is no 1.10.4 as I
know
L92[13:27:02]
<Hanakocz> btw
L93[13:27:51]
<Hanakocz> when mc does everything
lowcase in 1.11, I can start write RCC lowercase where possible,
too, right now, hm?
L94[13:28:24]
<bballboy2002> dont think
all-lowercase works in 1.10
L95[13:28:49]
<Hanakocz> well you cannot link to mc
things
L96[13:29:14]
<Hanakocz> but own thingies can start
following that
L97[13:29:56]
<Hanakocz> or do no change and hope
that it will remain case insensitive as they stated
L98[13:30:03] <MrConductor> * bballboy2002
meant to say modname:entityname not alll-lowercase xD
L99[13:30:18]
<thommy101> Forge is already forcing
lowercasing of modnames
L100[13:30:25]
<thommy101> in 1.11
L101[13:30:57]
<Hanakocz> modname or modid?
L102[13:31:09]
<bballboy2002> id yeah
L103[13:31:14]
<bballboy2002> my brain is fried
L104[13:31:19]
<thommy101> Did i say name? I ment
id
L105[13:31:34]
<Hanakocz> it is nearly same
L106[13:33:04]
<bballboy2002> try coding it with all
lowercase and if Forge auto-adds modid: to the beginning in 1.11+
it should work
L107[13:33:28]
<bballboy2002> assuming Mojang didnt
change anything else
L108[13:34:00]
<Hanakocz> well I am lil confused
about modid thing on start of name, wasn't it a part of it all
the times?
L109[13:34:17]
<bballboy2002> for items and blocks,
but not entities
L110[13:35:00]
<Hanakocz> oh, ok, then it is good
thing to have
L111[13:35:13]
<Hanakocz> entities were messy without
that
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L126[16:22:13] <Kodos> Okay, I'm
probably being a complete idiot, but I need to know how to deal
with this; I'm using an IE Excavator, and I have a train of
cargo carts, each filtered to a separate ore. How do I get this
magnetite (Iron Ore and Gold Ore) vein to properly load my cargo
carts
L127[16:28:19] <cloakable> what's the
difficulty?
L128[16:30:00] <Kodos> Erm, actually, hang
on
L129[16:30:04] <Kodos> I ran into a
different problem now
L130[16:30:53] <Kodos> Just having trouble
dealing with the buffer overflowing, causing the excavator to just
spit out stuff anyway and I end up losing ore
L131[16:31:09] <Kodos> But I think I
-should- be able to use a comparator to just stop the
excavator
L132[16:33:05] <cloakable> What extra mods
do you have besides IE and Railcraft?
L133[16:34:54] <Kodos> Project Red and
OpenComputers both, along with some other stuff
L134[16:35:14] <Kodos> IE and Railcraft
are the main focus of the pack, though
L135[16:35:27] <Kodos> Oh, and
Galacticraft
L136[16:35:37] <Kodos> I've basically
made Factorio in minecraft
L137[16:35:46] <Kodos> Except you ride the
rocket, and the game is playable past that point
L138[16:36:52] <cloakable> Hmm. Would have
suggested a storage drawer with lots of capacity upgrades, but if
you don't have that not useful
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L140[16:44:36] <Kodos> I do have Pressure
Pipes, so fluid management will be ezpz
L141[16:45:03] <Kodos> Just need a
pressurized input line at the unloader, and run it to how many ever
tanks I have fluids of
L142[16:48:48] <cloakable> Yeah, PP is
good for fluid management
L143[16:51:09] <Kodos> I really wish IC2
fit better in this pack. I like using the coolant and hot coolant
inside of Adv Generators' Heat Exchanger for obsidian
L144[16:51:35] <Kodos> If I knew how to
mess with fluids, I'd probably make a mod that was just
coolant and hot coolant that interacted like that
L145[16:51:50] <Kodos> But i'm not
sure how Forge's temperature system works
L146[16:51:59] <Kodos> And good luck to me
getting any 1.7.10 modding support
L147[16:58:23] <cloakable> yea
L148[17:13:22] <Kodos> Guessing a steam
loco doesn't pull water from a trailing tank cart until its
own buffer is empty?
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L151[17:47:20]
<Elourge> Its when it falls below half
I believe
L152[17:49:03] <Kodos> And how low does
the loco need to be before it triggers a NeedsRefuel routing
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L155[18:07:46] <Kodos> Is there a water
drop emblem similar to the oil one?
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L157[18:08:00] <Kodos> I suddenly want to
label my locos =D
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L160[18:47:55]
<Elourge> My gut feeling is when its
lower then like 8 items?
L161[18:48:10]
<Elourge> but I really cant
remember
L162[18:48:51] <Kodos> Well, I'm
keeping fuel stocked pretty well, the water is my concern. But
ultimately, it doesn't matter because I figured out I was
being an idiot with the routing
L163[18:49:01] <Kodos> I was using a
routing switch motor, but also a routing detector
L164[18:49:08] <Kodos> I forgot you can
just shove a book into the switch
L165[18:50:18] <Kodos> Now I just need to
figure out how to set it up so that the train only diverts to the
refuel line if NeedsRefuel=TRUE AND there's no other train on
the refuel line
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L169[20:54:38]
<Elourge> If its water you can always
cart swap ?
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L173[21:12:04] <Kodos> Yes, I've seen
your setup for that lol
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