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L3[00:29:52] <Cream Tea> Did Covert say he might go to Minecon 2017? Assuming that Mojang do alternate between the UK and the US, I'm thinking of perhaps going this time.
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L8[02:13:29] <Elourge> where was it this year?
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L25[03:46:44] <bballboy2002> it was in anaheim, california
L26[03:46:51] <bballboy2002> not sure if i spelled that right
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L34[05:00:06] <Hanakocz> Is 10.0.1 latest version so far?
L35[05:04:13] <Forecaster> yes
L36[05:15:09] <Hanakocz> ok, any tips when starting to updating RCC to 1.10?
L37[05:15:48] <Hanakocz> except the "remove everything and then add it back" one, that is probably in plan anyways ? ?
L38[05:17:10] <Joshwoo70> yea
L39[05:17:11] <Joshwoo70> lol
L40[05:19:11] <Hanakocz> most tricky will be to connect it "right" with github. Always struggling around that, even though last times it went unexpectedly easy
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L48[09:36:02] <daniel> I have to say: the railcraft website works really well with elinks :)
L49[09:36:02] <daniel> (yay for text-only browsers. also: mobile internet sucks)
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L53[10:15:12] <Cream Tea> Yeah it was somewhere in the us
L54[10:15:24] <Cream Tea> I'm woshing it'll be in the uk again
L55[10:15:29] <Cream Tea> I'm wishing it'll be in the uk again
L56[10:16:33] <bballboy2002> it was in the uk right before i moved here then it was in the us this year and if it cycles then knowing my luck it will be in the uk a week after i move back ofc
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L60[11:19:09] <Cream Tea> I hope so, I can only go if it's here
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L66[13:01:19] <mercy> is there like a version available to use in 1.11 or not yet
L67[13:01:29] <bballboy2002> no
L68[13:01:32] <mercy> oki
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L70[13:14:25] <Hanakocz> well, recent version has something like...
L71[13:16:20] <Hanakocz> ```
L72[13:16:21] <Hanakocz> public final class Railcraft {
L73[13:16:21] <Hanakocz> ...
L74[13:16:21] <Hanakocz> public static final String MC_VERSION = "[1.10.2,1.11)";
L75[13:16:21] <Hanakocz> ...
L76[13:16:22] <Hanakocz> }
L77[13:16:22] <Hanakocz> ```
L78[13:16:40] <Hanakocz> so I would saz, TRY use it with 1.11 ?
L79[13:16:45] <Hanakocz> so I would say, TRY use it with 1.11 ?
L80[13:17:35] <bballboy2002> try it, but unfortunately Mojang messed with entity names so its now all lowercase and they have modname: at the beginning
L81[13:18:13] <bballboy2002> Mojang is always messing up the mod community ?
L82[13:19:06] <thommy101> It's a weird notation, but the closing ) means not. The string states: I support 1.10.2, and not 1.11
L83[13:23:31] <Hanakocz> hm, I reall don't know
L84[13:23:46] <Hanakocz> dependencies = "required-after:Forge@[12.18.2.2107,);"
L85[13:24:01] <Hanakocz> this means forge 2107+
L86[13:24:29] <thommy101> There's nothing after the comma
L87[13:25:06] <Hanakocz> oh ok
L88[13:25:13] <Hanakocz> then it makes sense
L89[13:25:21] <thommy101> Knew I read it somewhere before: https://github.com/CovertJaguar/Railcraft/issues/1034
L90[13:26:20] <Hanakocz> it is open interval so anything lower than 1.11 works
L91[13:26:41] <Hanakocz> but there is no 1.10.4 as I know
L92[13:27:02] <Hanakocz> btw
L93[13:27:51] <Hanakocz> when mc does everything lowcase in 1.11, I can start write RCC lowercase where possible, too, right now, hm?
L94[13:28:24] <bballboy2002> dont think all-lowercase works in 1.10
L95[13:28:49] <Hanakocz> well you cannot link to mc things
L96[13:29:14] <Hanakocz> but own thingies can start following that
L97[13:29:56] <Hanakocz> or do no change and hope that it will remain case insensitive as they stated
L98[13:30:03] <MrConductor> * bballboy2002 meant to say modname:entityname not alll-lowercase xD
L99[13:30:18] <thommy101> Forge is already forcing lowercasing of modnames
L100[13:30:25] <thommy101> in 1.11
L101[13:30:57] <Hanakocz> modname or modid?
L102[13:31:09] <bballboy2002> id yeah
L103[13:31:14] <bballboy2002> my brain is fried
L104[13:31:19] <thommy101> Did i say name? I ment id
L105[13:31:34] <Hanakocz> it is nearly same
L106[13:33:04] <bballboy2002> try coding it with all lowercase and if Forge auto-adds modid: to the beginning in 1.11+ it should work
L107[13:33:28] <bballboy2002> assuming Mojang didnt change anything else
L108[13:34:00] <Hanakocz> well I am lil confused about modid thing on start of name, wasn't it a part of it all the times?
L109[13:34:17] <bballboy2002> for items and blocks, but not entities
L110[13:35:00] <Hanakocz> oh, ok, then it is good thing to have
L111[13:35:13] <Hanakocz> entities were messy without that
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L126[16:22:13] <Kodos> Okay, I'm probably being a complete idiot, but I need to know how to deal with this; I'm using an IE Excavator, and I have a train of cargo carts, each filtered to a separate ore. How do I get this magnetite (Iron Ore and Gold Ore) vein to properly load my cargo carts
L127[16:28:19] <cloakable> what's the difficulty?
L128[16:30:00] <Kodos> Erm, actually, hang on
L129[16:30:04] <Kodos> I ran into a different problem now
L130[16:30:53] <Kodos> Just having trouble dealing with the buffer overflowing, causing the excavator to just spit out stuff anyway and I end up losing ore
L131[16:31:09] <Kodos> But I think I -should- be able to use a comparator to just stop the excavator
L132[16:33:05] <cloakable> What extra mods do you have besides IE and Railcraft?
L133[16:34:54] <Kodos> Project Red and OpenComputers both, along with some other stuff
L134[16:35:14] <Kodos> IE and Railcraft are the main focus of the pack, though
L135[16:35:27] <Kodos> Oh, and Galacticraft
L136[16:35:37] <Kodos> I've basically made Factorio in minecraft
L137[16:35:46] <Kodos> Except you ride the rocket, and the game is playable past that point
L138[16:36:52] <cloakable> Hmm. Would have suggested a storage drawer with lots of capacity upgrades, but if you don't have that not useful
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L140[16:44:36] <Kodos> I do have Pressure Pipes, so fluid management will be ezpz
L141[16:45:03] <Kodos> Just need a pressurized input line at the unloader, and run it to how many ever tanks I have fluids of
L142[16:48:48] <cloakable> Yeah, PP is good for fluid management
L143[16:51:09] <Kodos> I really wish IC2 fit better in this pack. I like using the coolant and hot coolant inside of Adv Generators' Heat Exchanger for obsidian
L144[16:51:35] <Kodos> If I knew how to mess with fluids, I'd probably make a mod that was just coolant and hot coolant that interacted like that
L145[16:51:50] <Kodos> But i'm not sure how Forge's temperature system works
L146[16:51:59] <Kodos> And good luck to me getting any 1.7.10 modding support
L147[16:58:23] <cloakable> yea
L148[17:13:22] <Kodos> Guessing a steam loco doesn't pull water from a trailing tank cart until its own buffer is empty?
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L151[17:47:20] <Elourge> Its when it falls below half I believe
L152[17:49:03] <Kodos> And how low does the loco need to be before it triggers a NeedsRefuel routing
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L155[18:07:46] <Kodos> Is there a water drop emblem similar to the oil one?
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L157[18:08:00] <Kodos> I suddenly want to label my locos =D
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L160[18:47:55] <Elourge> My gut feeling is when its lower then like 8 items?
L161[18:48:10] <Elourge> but I really cant remember
L162[18:48:51] <Kodos> Well, I'm keeping fuel stocked pretty well, the water is my concern. But ultimately, it doesn't matter because I figured out I was being an idiot with the routing
L163[18:49:01] <Kodos> I was using a routing switch motor, but also a routing detector
L164[18:49:08] <Kodos> I forgot you can just shove a book into the switch
L165[18:50:18] <Kodos> Now I just need to figure out how to set it up so that the train only diverts to the refuel line if NeedsRefuel=TRUE AND there's no other train on the refuel line
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L169[20:54:38] <Elourge> If its water you can always cart swap ?
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L173[21:12:04] <Kodos> Yes, I've seen your setup for that lol
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