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L24[06:01:10] <WatchtowerOrator> Time for a
new episode from Forecaster! You're welcome!
L26[06:01:10] <WatchtowerOrator> Tags on
this video: Twilight Forest,Exploring,Thorn Rose
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L48[10:53:26]
<Mrtheboyfull> o/
L49[10:53:33] <Forecaster> Hello
L50[10:53:48]
<Mrtheboyfull> hey guys, im looking to
get into railcraft, it tried it once before but i gave up because
the chunkloading
L51[10:53:58]
<Mrtheboyfull> is there a better way
to chunkload now in 1.10.2?
L52[10:54:11] <Forecaster> there is no way
to chunkload in 1.10
L53[10:54:18] <Forecaster> the anchors
haven't been ported yet
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L55[10:54:31] <Forecaster> and they're
going to stay the same as they were in 1.7
L56[10:54:51]
<Mrtheboyfull> D: i see
L57[10:54:56]
<Mrtheboyfull> well i can work around
that i guess
L58[10:55:01]
<Mrtheboyfull> shouldnt give up
?
L59[10:55:06]
<Forecaster> What was the problem you
had with chunkloading?
L60[10:55:26]
<Mrtheboyfull> it crashed the
server
L61[10:55:27]
<Mrtheboyfull> a lot...
L62[10:55:39]
<Forecaster> out of memory?
L63[10:55:44]
<Mrtheboyfull> and one time it was so
bad it corrupted a few chunks
L64[10:55:57]
<Mrtheboyfull> no, i dont think it was
because of memory
L65[10:56:03]
<Mrtheboyfull> but this was a long
time ago
L66[10:56:06]
<Mrtheboyfull> 3 years ago
L67[10:56:15]
<Mrtheboyfull> it was when you
released your tutorials
L68[10:56:18]
<Mrtheboyfull> around that time
lol
L69[10:57:23]
<Mrtheboyfull> but the old one
L70[10:57:29]
<Mrtheboyfull> i just saw you have new
ones ?
L71[10:57:32]
<Mrtheboyfull> i will watch them
L72[10:57:41]
<Mrtheboyfull> i noticed there now are
eletric trains
L73[10:58:05]
<Forecaster> locomotives yes :P
L74[10:58:15]
<Mrtheboyfull>
trains/locomotives
L75[10:58:26]
<Mrtheboyfull> but let me guess
L76[10:58:42]
<Mrtheboyfull> you have to place
electric feeders every now and now if you doing long tracks
right?
L77[10:58:49]
<Forecaster> yes
L78[10:59:05]
<Forecaster> electric locomotives
aren't meant for long distances
L79[10:59:28]
<Mrtheboyfull> ah
L80[10:59:33]
<Mrtheboyfull> hmm
L81[10:59:48]
<Mrtheboyfull> that changes
things
L82[10:59:58]
<Mrtheboyfull> i mean you could just
run a power line along the tracks
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L84[11:07:23]
<SkySom> Or just rely on good old
steam ?
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L89[11:39:48]
<Mrtheboyfull> But but
L90[11:41:56]
<SkySom> Goooood old steam
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L92[11:43:37]
<Mrtheboyfull> XD
L93[11:44:03]
<Mrtheboyfull> With electric i dont
have to worry about setting up up reloading statioks
L94[11:44:27]
<Mrtheboyfull> But well
L95[11:44:36]
<Mrtheboyfull> Gotta man up and just
learn the mod
L96[11:46:39]
<SkySom> It's okay I understand.
I'm literally in the process of coding my own locomotive cause
I didn't wnat to use item reloading stations XD
L97[11:53:38]
<Mrtheboyfull> What you mean coding
your own locomotive lol
L98[11:58:25]
<SkySom> You know railcraft has Steam
and Electric, right? Decided I wanted one powered off Mana, so well
now I'm working on a Mana-Steam Locomotive
L99[11:59:01]
<Forecaster> Railcraft allows adding
locomtoives with addons
L100[11:59:30]
<SkySom> ^
L101[11:59:59]
<Amerem> what....really
L102[12:00:42]
<SkySom> Really
L103[12:00:59]
<Amerem> on all versions?
L104[12:01:20] <Lizzy> i'm gonna go
with "yes"
L105[12:01:31]
<SkySom> Been a thing in the api as
long as locomotives have been
L106[12:01:33]
<Forecaster> Since locomtives were
added
L107[12:02:14]
<Amerem> oh...well then lol
L108[12:02:23] <MrConductor> *
LizzyTheKitty wobbles
L109[12:02:54]
<SkySom> Just haven't really seen
anyone take advantage of it.
L110[12:03:14]
<SkySom> But I really wanted to use
mana to power my railway since it's powering everything else,
so I decided why not.
L111[12:04:22]
<Amerem> tbh id proably use it
L112[12:04:36]
<Amerem> A solar train would be cool
to but maybe thats just me
L113[12:05:19]
<SkySom> Eh. I wouldn't use a
solar train. That's just taking all the fun out of keeping a
train going.
L114[12:05:28]
<SkySom> At least with Mana-Steam it
still requires Water/Mana
L115[12:05:43]
<LizzyTheKitty> what about hybrid
trains?
L116[12:05:54]
<SkySom> Hybrid? you mean sorta like
Prius?
L117[12:07:10]
<LizzyTheKitty> kinda, but like the
solar panel allows it to pull 5 minecarts at speed 2, anything with
more weight (like cargo/chest carts) would need a more powerful
engine (either diesel or steam or mana) to pull it
L118[12:09:10]
<SkySom> So a really slow, weak
engine
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L120[12:17:00]
<Amerem> you mean like a diesel
electric sort of engine?
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L122[12:17:44]
<SkySom> I mean Diesel is coming to RC
eventually
L123[12:18:10]
<SkySom> But just something that runs
off a low amount of power and works with solar could be
doable
L124[12:18:24]
<SkySom> I just worry that any sorta
passive train will just end up being used over everythign
else.
L125[12:19:13]
<SkySom> As seen in things like
Botania where people would rather have a field of passives
L126[12:19:30]
<SkySom> Rather than spend the time to
build a small set up that'd produce a lot more mana
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L128[12:20:36]
<Amerem> I always just used passives
because I never needed a high mana draw
L129[12:22:27]
<Elourge> Well botania does even have
passives anymore
L130[12:22:41]
<Elourge> Well botania doesn't
even have passives anymore
L131[12:22:47]
<SkySom> I know it doesn't.
L132[12:22:52]
<Amerem> in 1.7 it does lol
L133[12:22:53]
<SkySom> But it's an example that
proves my point
L134[12:22:57]
<Amerem> or it did anyways
L135[12:23:11]
<Amerem> haven't been playing
with it for awhile
L136[12:23:11]
<SkySom> When given the ability to use
passives, a lot of people will ignore the better alternatives
L137[12:23:25]
<Elourge> Botania's design is
something more mods should follow
L138[12:24:40]
<Elourge> put the challenge more in
making a process run instead of make it expensive
L139[12:26:12]
<SkySom> I very much enjoy Botania
(Hence why it actually powers my base. #CakePowerFTW)
L140[12:29:37]
<Elourge> Ive set up a system that
takes the excess saplings from my forestry farm, grows them, turns
the leaves into mana and takes the woods to add to the main
systems
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L143[12:55:39]
<Mrtheboyfull> lol
L144[12:55:41]
<Mrtheboyfull> this signals
L145[12:55:45]
<Mrtheboyfull> they look so
complicated
L146[12:55:49]
<Mrtheboyfull> and they are
complicated
L147[12:57:50] <Kodos> They're
actually pretty easy once you get the hang of it. I recommend
Forecaster's updated tutorial video
L148[13:03:31]
<Mrtheboyfull> yeah saw it
L149[13:03:37]
<Mrtheboyfull> but he doesnt cover
signals on it
L150[13:06:47]
<Forecaster> There's several
videos specifically about signalling
L151[13:06:52]
<Forecaster> what are you talking
about
L152[13:06:58]
<Mrtheboyfull> but not inside your
playlist ?
L153[13:07:11]
<Mrtheboyfull> i just started watching
how to keep trains apart
L155[13:07:26]
<Forecaster> There are multiple
playlists
L156[13:07:28]
<Mrtheboyfull> ithat from 2013
lol
L157[13:07:34] <Kodos> And?
L158[13:08:15]
<Mrtheboyfull> OLD
L159[13:08:35] <Kodos> It's still
relevant information
L160[13:11:17]
<Mrtheboyfull> i guess
L161[13:11:23]
<Mrtheboyfull> brb class time
lol
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L187[19:52:05] <Kodos> You can dye
electric locos, can't you?
L188[19:54:36]
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L192[20:13:19] <neptunepink> yes
L193[20:14:40] <Kodos> Alright. Maybe
i'm just confused then, How -do- you dye locos
L194[20:14:46] <Kodos> Just place and
right click?
L195[20:16:38] <Kodos> Ah, nvm, I got
it
L196[20:16:42] <Kodos> That's a very
unintuitive recipe
L197[20:28:17] <Kodos> Is there a way to
use a detector to check an electric locomotive's charge?
L198[20:28:26] <Kodos> I want to have a
light kick on if the loco is low on power
L199[20:30:53]
<Elourge> shouldnt it be getting
charge from the rail?
L200[20:31:22] <Kodos> Yes, I just want a
way to detect whether or not there's a problem with the power
supply
L201[20:31:28] <Kodos> Suppose I could do
it there, actually
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L204[20:38:59] <Kodos> I was going to do a
recharge line similar to how I already have a refueling line
L205[20:44:27]
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L207[20:47:55]
<Elourge> That just doesnt make sense
to me, electric trains can only get there power from the rails
afaik
L208[20:48:21]
<Elourge> another locos have to be
refueled which is why they get a recharge line
L209[20:57:19] <Kodos> Indeed
L210[20:57:33] <Kodos> Can you insert
steam directly into a steam loco?
L211[20:57:40] <Kodos> Or do you have to
use water and fuel
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L213[21:05:07]
<Elourge> water and fuel, even if you
could insert steam it wouldnt last very long
L214[21:05:23] <Kodos> Hm, true enough I
suppose
L215[21:05:36] <Kodos> Is there a way to
check levels of water and/or fuel items
L216[21:05:53]
<Elourge> the water can come from a
tank cart directly behind the loco too
L217[21:06:13]
<Elourge> Im not sure if there is in
1.10
L218[21:06:21] <Kodos> I prefer a cargo
cart of items and water from a water silo fluid loader
L219[21:06:29] <Kodos> Since I can refill
the cart on my mining station stops
L220[21:06:58]
<Elourge> 3-4 stacks of coal blocks
lasts a long time
L221[21:07:03]
<Elourge> water, not so much
L222[21:08:21] <Kodos> I was thinking more
along the lines of a coal mine being belted up to a processing
plant that's turning it into coal coke
L223[21:08:26] <Kodos> Which will make the
fuel last even longer
L224[21:08:39] <Kodos> Could always do a
water tank stop to refill a tank cart
L225[21:09:50] <Kodos> I still want to be
able to keep the holding track from having a delay
L226[21:10:25]
<Elourge> are you 1.10 or 1.7?
L227[21:10:38] <Kodos> 1.7.10
L228[21:10:59] <Kodos> My issue right now
is that a holding track will stay on just long enough to not hold
the tank cart behind the locomotive
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L230[21:13:09]
<Elourge> You could always just use
decoupling tracks to uncouple the water cart and then put a new
full one in on the fly
L231[21:13:17]
<Elourge> thats what I did in
1.7
L232[21:13:44] <Kodos> Do you happen to
have a screenshot of how that was set up?
L233[21:14:06]
<Elourge> ill check
L234[21:14:36]
<Elourge> no
L235[21:14:57]
<Elourge> ill fire up a instance real
quick
L236[21:15:07] <Kodos> Alrighty
L237[21:19:21]
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L239[21:36:07] ***
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L244[22:09:46]
<Elourge> Im nearly there just need to
figure out the timings again
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L247[22:13:44] <Kodos> No worries, take
your time. Once you show me, I'll probably write up a detailed
description of it so I can do it again in the future
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L253[23:04:01]
<Elourge> ok im done, presentation
time
L254[23:04:36] <Kodos> \o/
L255[23:04:51] <Kodos> Let me tab over to
discord, so I can see pictures easier
L256[23:05:05]
<Kodos>
This should work
L257[23:05:18]
<Elourge> The train comes in and
activates this detector rail, the train is set to full speed
L259[23:06:55]
<Elourge> as the main train goes over
the decoupler track all the links are broken, then the redstone
trigger from the detector track sends the electric loco
L261[23:07:12]
<Elourge> some more redstone
deactivates the decoupler so that the eleclolo doesnt lose its work
cart
L262[23:07:20]
<Elourge> as it passes it
L263[23:08:58]
<Elourge> The watertank has been
renamed in an anvil to WaterCart, the cart and only carts with that
name will be routed off, so tanks with oil will stay on the main
track
L265[23:09:56]
<Elourge> the water cart passes
another detector which sends a one tick pulse to the holding tracks
with full water tanks
L266[23:13:06]
<Elourge> this holding track will hold
the main loco until the redstone signal turns a latch to turn it
on, also the Loco speed is set to one, after the holding track is a
automatic coupler, the electric loco doesnt join because it has the
work cart behind it and locos cant have carts linked on both
sides
L268[23:15:10]
<Elourge> Questions will be taken
now
L269[23:15:10]
<Elourge> the electric loco is routed
off and passes another detector rail to reset the system, the main
train takes off again on full speed
L271[23:15:20]
<Kodos>
Well
L272[23:15:24]
<Kodos>
This all seems very complicated
L273[23:15:32]
<Kodos>
Just to be clear
L274[23:15:44]
<Kodos>
The electric locomotive is simply for dealing with the water
carts?
L275[23:16:35]
<Elourge> the electric loco is for
pushing any carts behind the water cart, they arn't being
pushed by anything so the electric loco does that
L276[23:17:21]
<Elourge> the system can be expanded
for dealing with every type of cart this way
L277[23:21:48]
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L278[23:26:28]
<Elourge> I uploaded a video, its
processing right now
L279[23:27:02]
<Joshwoo70> looks like a very fast
reloading track
L280[23:27:18]
<Joshwoo70> @Elourge how is the
video?
L282[23:27:40]
<Elourge> ignore the music
changing
L283[23:27:50]
<Joshwoo70> also could we include this
in the the railcraft trailer.
L284[23:27:54]
<Joshwoo70> also could we include this
in the the railcraft trailer?
L285[23:28:45]
<Elourge> go for it man, might want to
try it your self and make it look nicer
L286[23:29:12]
<Elourge> it cut the first few seconds
of the vidio
L287[23:30:39]
<Elourge> ill try again without the
cuts
L289[23:31:48]
<Amerem> cool but Id personally have
to make it more compact
L290[23:32:40]
<Elourge> yea, if I had super circuit
maker it would be
L291[23:36:43]
<Joshwoo70> oh
L292[23:36:51]
<Elourge> ive grown to rely on it in
1.10
L293[23:36:54]
<Joshwoo70> you can compact the
electric train lone
L294[23:37:02]
<Joshwoo70> you can compact the
electric train line
L295[23:37:20]
<Joshwoo70> you could just stack the
repeater above it
L296[23:38:45]
<Elourge> ill make it look
pretty
L297[23:45:01]
<Kodos>
Okay, the video made it much more clear
L299[23:55:07]
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