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L2[00:22:35] ⇨
Joins: guest
(webchat@broadband-95-84-156-76.nationalcablenetworks.ru)
L3[00:24:02] <guest> Hello. I have an issue
with Railcraft 10.0 for 1.10.2. Basically I have only Mekanism,
Railcraft and TESLA API mods installed. The issue is that I cannot
find Flux transformer recipe anywhere and can't charge
electric tracks!
L4[00:24:52] <guest> IC2 Electric Feeder is
present tho, for whatever weird reason it is
L5[00:29:29] <guest> And before you ask, no,
IC2 feeder unit won't even connect to Mekanism blocks
L6[00:35:31]
<Kodos>
Anyone know if you can remove parts out of a Psi CAD or if I have
to make new parts for the next tier
L7[01:06:33]
<bballboy2002> guest: Railcraft 10.0
is feature-incomplete, wait for the next update (or two)
L8[01:08:22] <guest> So there's
absolutely no way to get it to work with Mekanism now?
L9[01:10:47]
<bballboy2002> dont think so :/
L10[01:17:47]
<Kodos>
Mekanism also needs to be updated with a few things, like an
updated MCMP API
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L20[03:49:13]
<Skully> Good morning folks. Running
1.10.2. I don't have signal blocks anymore. Looking at module
signals, it does not seem to add them.
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L22[03:51:34] <Forecaster> if something is
missing it's likely it hasn't been added yet
L23[03:51:56] <Forecaster>
added/ported
L24[03:53:33] <Vexatos> Yea, signal boxes
aren't there yet, either
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L26[03:59:07]
<Skully> "Additionally, Switches
and Signals are not ready yet, the goal is to include those in
10.1.0 in a month or so." got it. Bummer, I just upgraded to
1.10.2 so I could bring in OpenComputers and Railcraft
together.
L27[03:59:34]
<Joshwoo70> you could...
L28[03:59:56]
<Joshwoo70> build the latest source
@Skully
L29[04:00:04]
<Joshwoo70> build the latest source
@Skully
L31[04:01:49]
<Skully> I forsee myself hacking all
weekend to get signals in. ?
L32[04:31:08] <guest> Forecaster: i assume
Flux transformer also isn't there yet? Will it arrive in
hotfix update at least? :(
L33[04:32:21] <Forecaster> I can't
say
L34[04:41:32] <Vexatos> Did someone just
mentioned OC and Railcraft in the same sentence?
L35[04:41:36] *
Vexatos activates
L36[04:42:30]
<Vexatos> @Skully Have you heard about
Computronics? :⁾
L37[04:46:38]
<Skully> @Vexatos not yet, but
it's looking interesting. I was actually wondering whether we
could have real (rail) block detection.
L38[04:46:54] <Vexatos> What do you
mean?
L39[04:47:24] <Vexatos> I'm always up
for new ideas ._.
L40[04:49:44] <Forecaster> @Skully do you
mean like detecting what type of rail is under a cart or
something?
L41[04:50:45]
<Skully> I mean detecting whether a
railcar is in a block by having isolators as opposed to signal
blocks.
L42[04:50:58] <Vexatos> But
L43[04:51:02] <Vexatos> That's what
detectors are for
L44[04:51:08]
<Skully> `===|====[X]====|===`
L45[04:51:10] <Forecaster> oh right, those
kinds of blocks xD
L46[04:51:10] <Vexatos> Isn't it
L47[04:51:26]
<Skully> It doesn't work properly
through junctions.
L48[04:51:32] <Forecaster> I'm not
sure what you mean by isolators
L49[04:51:43] ***
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L50[04:52:10]
<Skully> ```
L51[04:52:10]
<Skully> ===|==\=[X]==|===
L52[04:52:11]
<Skully> \===|===
L53[04:52:11]
<Skully> ```
L54[04:52:12] <Vexatos> Right now,
Computronics has pretty much everything I could think of for
computer integration: A ticket machine, a detector, two signal
boxes and the relay that noone really ever needs to use
L55[04:52:21]
<Skully> ```
L56[04:52:21]
<Skully> ===|==\=[X]==|===
L57[04:52:22]
<Skully> \===|=====
L58[04:52:22]
<Skully> ```
L59[04:52:29]
<Skully> ```
L60[04:52:29]
<Skully> ===|==\=[X]==|===
L61[04:52:30]
<Skully> \=====|=====
L62[04:52:30]
<Skully> ```
L63[04:52:38] <Vexatos> Well that looks
exactly like something you'd need a detector for, no?
L64[04:52:42]
<Skully> ```
L65[04:52:42]
<Skully> ===|==\=[X]==|===
L66[04:52:42]
<Skully> \=====|===
L67[04:52:42]
<Skully> ```
L68[04:53:08]
<Skully> IRL the junction would be
occupied, because the train is in between the isolators.
L69[04:53:21] <Vexatos> Oh
L70[04:53:27] <Vexatos> Forecaster, someone
is craving for a token system
L71[04:53:34] <Forecaster> you can already
do that
L72[04:53:55] <Forecaster> the pieces are
there
L73[04:54:26] <Forecaster> I have a video
about token signalling
L74[04:54:30] <Forecaster> :>
L75[04:54:45] <Vexatos> Forecaster, I just
realized, you could use OC for checking out and storing tokens
D:
L76[04:54:50] <Vexatos> using digital
detectors instead of any
L77[04:54:57] <Forecaster> yep, I
know
L78[04:55:05] <Vexatos> This could be
L79[04:55:07] <Forecaster> I might do that
in my LP
L80[04:55:10] <Vexatos> REALLY
powerful
L82[04:55:37] <Forecaster> not really sure
how the rail system in my new base is going to work yet, but
maybe
L83[04:56:16] <Vexatos> @Skully I...
wouldn't mess with signals.... That system is.... slighly
messy.
L84[04:56:25] <Vexatos> With the whole
rewrite that CJ has done to wayobjects
L85[04:56:36]
<Skully> Yeah, and I don't want
to write anything that is not forward compatible.
L86[04:56:36] <Vexatos> it won't be
easy to port those in a nice fashion
L87[04:57:06]
<Skully> So if I do something it is
going to have OCs do the signal blocks ?
L88[04:57:17]
<Skully> But that requires train
detection properly.
L90[04:58:17] <Vexatos> @Skully But...
Computronics has signal boxes for that D:
L91[04:58:35] *
Forecaster points to video
L92[05:02:11]
<Skully> @Vexatos what do you mean?
how can it detect a train?
L93[05:02:33] <Vexatos> a) using normal
signal blocks hooked up to a digital signal receiver
L94[05:02:40] <Vexatos> b) using
Forecaster's token system and Digital Detectors
L95[05:04:04] <Forecaster> ugh, the video
is to bad
L96[05:04:05]
<Skully> Ah yes, the old signal box
system. There is a reason that was abandoned 2 centuries ago.
?
L97[05:04:13] <Forecaster> the content is
good, but the recording is terrible
L98[05:04:19] <Forecaster> so many random
noises D:
L99[05:04:34] <Vexatos> "old signal
box system"ß
L100[05:04:37] <Vexatos> What do you mean
>_>
L101[05:05:25] <Vexatos> The signal boxes
are only half a year old
L102[05:05:28] <Vexatos> If at all
L103[05:06:29] <Vexatos> Yea I rewrote
them last February
L105[05:07:23] <Vexatos> Ah
L106[05:07:29] <Vexatos> You mean RL
signals
L107[05:08:18] <Vexatos> Track circuits
are pretty much what Forecaster's token system is about
L108[05:08:26] <Vexatos> you just count
who enters and who leaves
L109[05:08:30]
<Skully> It is the precursor
L110[05:08:44] <Vexatos> And you can do
that with Any or Digital detectors in RC
L111[05:08:50]
<Skully> Normally you would have a
signalman keeping track in his book
L112[05:09:01] <Vexatos> Which you could
have a computer do
L113[05:09:22] <Forecaster> all of which
is demonstrated in the video
L114[05:09:39] <Vexatos> Yea
L115[05:09:43]
<Skully> It's not a track
circuit. It doesn't work with isolators.
L116[05:09:54] <Vexatos> It works with
detectors
L117[05:09:57] <Vexatos> how is that
different
L118[05:09:58] <Vexatos> at all
L119[05:10:22] <Forecaster> I still
don't know what an isolator is or why you need it
L120[05:11:13]
<Skully> say I drop a cart onto the
track, then any counter system is off
L121[05:11:35] <Vexatos> Because you
don't drop a cart onto a track outside a station
L122[05:11:39] <Vexatos> because you are
not stupid
L123[05:11:41] <Vexatos> Problem =
solved
L124[05:12:18] <Vexatos> If you do, use
normal signal blocks
L125[05:12:29] <Vexatos> Linking them
together isn't hard
L126[05:12:45] <Vexatos> and it's
even easier with OC >_>
L127[05:13:20]
<Skully> Right signal blocks is
roughly the equivalent, but it doesn't work through
junctions.
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L129[05:13:40]
<Skully> And right now I don't
have signal blocks. ?
L130[05:13:41] <Vexatos> As I said
L131[05:13:43] <Vexatos> make two
blocks
L132[05:13:49] <Vexatos> one for the line
and one for the other
L133[05:13:56] <Vexatos> link them to a
digital receiver box
L134[05:14:03] <Vexatos> and have OC
regard them as the same
L135[05:17:56] <Forecaster> I'm
pretty proud of the program I wrote for the video
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L137[05:23:08] <Vexatos> Heh
L138[05:23:13]
<Skully> Don't get me wrong. It
is cool and great to see a token system at work. ?
L139[05:23:25] <Vexatos> It is extremely
useful for big intersections
L140[05:23:33] <Vexatos> as you do not
need to merge multiple tiny signal blocks
L141[05:25:39] <Forecaster> bleh
L142[05:26:18] <Forecaster> I might need
to figure out how to do multi-channel recording with OBS...
L143[05:26:44] <Forecaster> bandicam is
pulling the framerate of EtG down to 15 for some reason...
L145[05:29:33] <Vexatos> >_>
L146[05:29:56] <Vexatos> I completely
forgot :P
L147[05:30:42] <Forecaster> :P
L148[05:30:48] <Forecaster> augh bandicam
why
L149[05:30:52] <Forecaster> you've
betrayed me
L150[05:35:33] <Forecaster> desktop
capture mode works though
L151[05:35:34] <Forecaster> :I
L152[05:39:27] <Forecaster> desktop mode
works fine I guess
L153[06:01:07]
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L154[06:01:07] <WatchtowerOrator> Time for
a new episode from Forecaster! You're welcome!
L156[06:01:07] <WatchtowerOrator> Tags on
this video:
Buildcraft,industrialcraft2,PneumaticCraft,Building,Logistics,Piping,Redstone
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L164[08:13:15]
<Skully> Just need to implement tokens
and proper lights and I'm off. ?
L166[08:17:04] <Vexatos> Not using
Computronics
L167[08:17:06] *
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L170[08:44:03]
<Skully> There is nothing much
Computronics can give currently in 1.10.2.
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L174[09:41:07] <Vexatos> Digital
detectors? :>
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L193[13:08:50]
<Skully> Yes, that one might be
useful. But I need a redstone controller anyway for the train block
to work. Although... hmm, I could use it instead because it can
detect arbitrary vehicles. Where does the event go to?
L194[13:12:40] <Forecaster> what do you
mean?
L195[13:13:01] <Forecaster> you have to
catch events
L196[13:13:18] <Forecaster> otherwise they
go into the void
L197[13:15:05]
<Skully> Are they global, over cable
or network?
L198[13:16:26] <Forecaster> network
L199[13:16:39] <Forecaster> well, cable I
guess
L200[13:16:44] <Forecaster> they
don't count as network messages
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L202[13:19:28]
<Skully> ah, I guess bus messages is
the closest analogy
L203[13:20:05] <Forecaster> sure
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L205[13:50:13]
<Skully> oh frag we don't have
switch track yet...
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<Fleynic> Uhm. I was wondering. Is
Railcraft a heavy mod? (1.7.10 version)
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<Fleynic> I mean, if it has some
performance impact
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