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L6[01:21:43] <CovertJaguar> The_Fireplace are you developing something that integrates with Railcraft?
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L20[02:24:44] <Forecaster> Mimiru: Yuri still doesn't reconnect to irc apparently
L21[02:24:57] <Joshwoo70> lacks a few things
L22[02:27:37] <Forecaster> @Mimiru it says it reconnected but it's a lie
L23[02:28:23] <Forecaster> https://gist.github.com/Forecaster/0e5c32df0f66a5af6bd72847db29df8d
L24[02:34:53] <CovertJaguar> @everyone 10.0.0 is out! http://www.railcraft.info/railcraft-10-0-0-happy-halloween/
L25[02:35:09] <vico> Thanks a lot @CovertJaguar !!
L26[02:35:48] <CovertJaguar> https://www.reddit.com/r/feedthebeast/comments/5ag6nj/railcraft_1000_happy_halloween/
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L29[03:12:52] *** Corjaantje|Birthday is now known as Corjaantje|Offline
L30[03:21:23] <Joshwoo70> @CovertJaguar could we have better aligned carts?
L31[03:21:43] <Joshwoo70> where to place those item loaders are killing me
L32[03:22:02] <Forecaster> what do you mean "better aligned"?
L33[03:22:37] <Joshwoo70> like i mean. they occupy 1 track instead of half a track and another half a track when you link them using locos
L34[03:22:57] <CovertJaguar> If you are doing bulk loading, just put up a row side by side and only put a locking track on the one at the exit
L35[03:23:07] <Joshwoo70> yeah
L36[03:23:19] <Joshwoo70> but it would be kinda ugly
L37[03:23:38] <Forecaster> split the train up, load each cart individually then reconnect them when done
L38[03:23:39] <CovertJaguar> so you want shorter carts?
L39[03:23:39] <Forecaster> :>
L40[03:23:53] <Joshwoo70> @CovertJaguar no...
L41[03:24:05] <Joshwoo70> ehhh
L42[03:24:09] <Joshwoo70> hmm...
L43[03:24:27] <Joshwoo70> the solution for that issue is kinda weird
L44[03:24:57] <Joshwoo70> we could have 1 block in between each loco and cart but it will definitely piss off a few people...
L45[03:25:05] <CovertJaguar> I'm not sure I even understand the issue
L46[03:25:37] <Joshwoo70> CJ connect a loco and cart together. then connect another cart to the cart
L47[03:25:50] <Joshwoo70> CJ connect a loco and cart together. then connect another cart to the end of the cart-loco
L48[03:25:54] <Forecaster> your issue is that the carts in a train don't line up with the block grid
L49[03:26:00] <Joshwoo70> yeah
L50[03:26:06] <Joshwoo70> thanks forecaster...
L51[03:26:07] <Forecaster> the only solution is to make the carts shorter...
L52[03:26:27] <Forecaster> which would look really weird
L53[03:26:27] <Joshwoo70> which *would* break some compatibility.
L54[03:26:35] <Joshwoo70> and weird too
L55[03:27:07] <Joshwoo70> wait can we have the spaces in between the carts closer?
L56[03:27:37] <CovertJaguar> carts are like 1.2 blocks in length
L57[03:27:41] <Joshwoo70> that's how factorio actually kind did it...
L58[03:28:00] <Joshwoo70> we could kinda clip in when they slow down?
L59[03:28:21] <Joshwoo70> but that would also ruin some people...
L60[03:28:24] <CovertJaguar> that would be far uglier than just a line of loaders...
L61[03:28:30] <Forecaster> yeah
L62[03:28:36] <Joshwoo70> yeah
L63[03:28:42] <Forecaster> if you're really that chuffed about it do what I said
L64[03:28:45] <Forecaster> split the train up
L65[03:28:50] <Joshwoo70> lol
L66[03:28:51] <Forecaster> then re-assemble it afterwards
L67[03:29:10] <Forecaster> I built a setup that does that in an old railcraft video
L68[03:29:11] <Joshwoo70> actually we did that i bit kn the trailer server we worked on.
L69[03:30:05] <Joshwoo70> so another thing i want to bring up is the handcart thing
L70[03:30:25] <Joshwoo70> yay or nay (yes or no) give short reasons
L71[03:30:46] <Forecaster> I'd say its unecessary since you can already push vanilla carts
L72[03:30:57] <Forecaster> not sure what it would add
L73[03:31:01] <Joshwoo70> but it is utterly slow
L74[03:31:21] <Joshwoo70> and you can even walk faster than in it
L75[03:31:22] <Xenoniuss> Have a little patience then
L76[03:31:23] <Forecaster> yeah, if you want to go fast use a locomotive :P
L77[03:31:34] <Xenoniuss> Life already goes fast enough :P
L78[03:31:38] <Joshwoo70> lol
L79[03:32:03] <Forecaster> I mainly use it to shunt carts around short distances when linking trains and such
L80[03:32:20] <Joshwoo70> wd could use the handcarts for shunting.
L81[03:32:48] <Forecaster> but you can already do that with vanilla carts
L82[03:33:20] <Joshwoo70> yeah
L83[03:33:44] <Joshwoo70> but immagive you have a train load of cargo wagons and you dont wanna hold W to move them.
L84[03:33:59] <Forecaster> then you use a locomotive
L85[03:34:21] <Joshwoo70> >_> you don't get it.. oh well
L86[03:34:29] <Forecaster> what would the difference be with the hand cart
L87[03:34:32] <Forecaster> except being faster
L88[03:34:38] <Joshwoo70> much faster
L89[03:34:39] <Forecaster> no I don't because you're not adding anything
L90[03:35:20] <Forecaster> it's basically "I wanna go fast without using a locomotive"
L91[03:35:48] <Joshwoo70> which is what it is...
L92[03:35:55] <Forecaster> right
L93[03:36:27] <Forecaster> so how is that balanced?
L94[03:36:30] <Joshwoo70> anyways i will see if i can come up with a model sooner or later
L95[03:36:54] <Joshwoo70> handcarts are very easy to craft
L96[03:37:04] <Forecaster> that's another point against it...
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L98[03:38:04] <Joshwoo70> then let me ask you.. what was the point of the pentium cart?
L99[03:38:05] <Xenoniuss> Just let them be the same speed as pushing
L100[03:38:11] <Joshwoo70> then let me ask you.. what was the point of the creative cart?
L101[03:38:13] <Forecaster> the
L102[03:38:14] <Forecaster> what
L103[03:38:18] <Xenoniuss> But then it won't push through them
L104[03:38:19] <Forecaster> ...
L105[03:38:25] <Forecaster> it's for creative mode...
L106[03:38:28] <Forecaster> it's uncraftable
L107[03:38:31] <Forecaster> -_-
L108[03:38:34] <Joshwoo70> yes
L109[03:38:51] <Xenoniuss> Like when you walk against a cart you walk right through them if you walk normal speed
L110[03:39:10] <Joshwoo70> you could just use a regular loco to do it to with the same functions except you need coal
L111[03:39:11] <Xenoniuss> So let the handcart go just as fast but without having the problem of going through the carts
L112[03:39:33] <Forecaster> jeesus
L113[03:39:37] <Xenoniuss> It's balanced and useful then, although idk how fast a steam one would go
L114[03:40:31] <Forecaster> that is completely irrelevant
L115[03:40:34] <Joshwoo70> xenon you cpuld add it to the discussion on github.
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L117[03:40:48] <Forecaster> the creative locomotive is for demo setups and creative builds
L118[03:41:06] <Forecaster> situations where fuel doesn't matter anyway
L119[03:41:15] <Joshwoo70> it is relavent. you mentioned "unnessary" at the start
L120[03:41:28] <Joshwoo70> i also find the creative loco unnessary.
L121[03:41:38] <Forecaster> good for you
L122[03:41:47] <Joshwoo70> see! opinions
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L124[03:42:03] <Forecaster> I use it when making videos to not have to set up refuelling machinery over and over again
L125[03:42:10] <Forecaster> it's not the same.
L126[03:42:26] <Joshwoo70> i would like a handcart.. *my opinion* "I don't like the handcart" *your opinion* FINE!
L127[03:42:40] <Forecaster> No.
L128[03:42:43] <Forecaster> It's not the same
L129[03:43:29] <Joshwoo70> also this is gettting a rather heated debate over the function of a handcart
L130[03:43:38] <Joshwoo70> i would like to end it HERE.
L131[03:44:06] <Forecaster> I asked how the handcart would be balanced, how it's not just a replacement for the locomotive that doesn't use fuel but manual power
L132[03:45:01] <Joshwoo70> balanced around that is is for early game.
L133[03:45:14] <Forecaster> how?
L134[03:45:22] <Joshwoo70> in the late game you don't really need it
L135[03:45:44] <Joshwoo70> 4 steel rods in a T shape and 1 minecart
L136[03:46:02] <Forecaster> railcraft doesn't have steel rods
L137[03:46:10] <Forecaster> unless you mean rebar
L138[03:46:45] <Joshwoo70> yeah rebar
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L140[03:47:27] <Joshwoo70> 8 raw iron ingots if i math correctly.
L141[03:48:24] <Forecaster> If I was going to add it I'd prevent it from linking to anything
L142[03:48:39] <Joshwoo70> hmm? why?
L143[03:48:42] <Forecaster> so it was only usable for personal transport
L144[03:48:52] <Forecaster> because you don't pull trains with a handcart in real life
L145[03:48:57] <Joshwoo70> wait
L146[03:49:00] <Joshwoo70> i have an idea
L147[03:49:11] <Joshwoo70> handcarts can go as fast as locos
L148[03:49:20] <Joshwoo70> IF you have the hunger to do so
L149[03:49:41] <Joshwoo70> unless thats totally op then we could lower it by a tad
L150[03:50:06] <Joshwoo70> so it would drain your hunger very rapidly if you go very fast
L151[03:50:13] <Forecaster> I assumed that's what you wanted in the first place
L152[03:50:46] <Joshwoo70> *unintended side effect*
L153[03:50:59] <Joshwoo70> not the original idea but we could use that
L154[03:53:00] <Joshwoo70> at most it will have 2 people able to ride k it
L155[03:53:06] <Joshwoo70> at most it will have 2 people able to ride on it
L156[03:53:27] <Joshwoo70> and have 2 people cut the hunger usuage by 50%
L157[03:53:47] <Joshwoo70> cause 2 people can use lesser energy to go fast.
L158[03:54:01] <Joshwoo70> how about routing?
L159[03:54:09] <Forecaster> I don't know if having mutliple entities per cart is viable
L160[03:54:32] <Joshwoo70> ah
L161[03:54:36] <Forecaster> pretty sure vanilla only allows one entity to ride another at a time
L162[03:54:49] <Joshwoo70> wait
L163[03:55:02] <Joshwoo70> boats in 1.1 have 2 entities ridable
L164[03:55:10] <Joshwoo70> boats in 1.10 have 2 entities ridable
L165[03:55:40] <Xenoniuss> In our mod we have as many rideable entities as the player puts seats in the train
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L167[03:57:00] <Joshwoo70> *hint hint Zora No Densha* *"wishes he could try someday"*
L168[03:57:20] <Joshwoo70> #shamelessPromotion
L169[03:58:10] <Xenoniuss> With it I ment that it should be possible to add more entities to a unit
L170[03:58:18] <Joshwoo70> yeah
L171[03:58:28] <Joshwoo70> source available?
L172[04:32:00] <CovertJaguar> Multiple entities is possible
L173[04:54:10] <Snapples> Hmm
L174[04:54:58] <Snapples> Any idea why some RC-textures are invisible on my client?
L175[04:55:00] <Snapples> https://dl.dropboxusercontent.com/s/in6w2bvmv9vk078/javaw_2016-11-01_10-54-44.png
L176[04:55:36] <Forecaster> do you have optifine?
L177[04:55:42] <Snapples> Of course!
L178[04:55:47] <Forecaster> try without it
L179[04:56:06] <Snapples> ok.
L180[04:56:56] <Joshwoo70> optifine issue BTDT (been there done that)
L181[04:58:55] <Snapples> Oh yea, the blocks are back.
L182[05:05:42] <Forecaster> yeah, OF's been causing issues with rendering as usual
L183[05:08:29] <Snapples> ooooh awit
L184[05:08:33] <Snapples> ooooh wait
L185[05:12:23] <Forecaster> ?
L186[05:15:54] <Snapples> I was using an outdated version of OF
L187[05:16:10] <Snapples> But updating unfortunately didn't fix that.
L188[05:21:09] <Snapples> I'll see if I can find the setting that's causing the problem.
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L191[05:57:12] <CovertJaguar> It fails on any texture loaded via my custom texture loader
L192[05:57:30] <CovertJaguar> this is not the first update where that happened
L193[05:57:35] <CovertJaguar> they fixed it last eventually
L194[05:57:40] <CovertJaguar> *last time
L195[06:00:35] <CovertJaguar> @everyone 10.0.0 is out! http://www.railcraft.info/railcraft-10-0-0-happy-halloween/
L196[06:03:47] <Lumindia> whoop whoop!
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L198[06:15:44] <Snapples> That explains why only Railcraft is affected.
L199[06:16:37] <CovertJaguar> well I originally got the code from Player were he used it in IC2, dunno if that is still the case
L200[06:17:20] <Player> i migrated ic2 away from it in the 1.8+ port, not really worth it anymore
L201[06:17:38] <Player> especially with forge continuously failing to port it properly
L202[06:17:43] <CovertJaguar> yeah, its a bit of a pain
L203[06:18:51] <Player> the ability to specify texture paths in the model json defeats 1/3rd of its purpose
L204[06:19:14] <Player> leaving only space savings + the "view all at once while editing" benefits
L205[06:19:45] <CovertJaguar> the editing benefits are my biggest driver probably
L206[06:19:54] <CovertJaguar> and inertia
L207[06:23:49] <Snapples> Looks like there's no setting to "fix" that ?
L208[06:27:19] <CovertJaguar> I mean if someone cared enough to undertake a project to split the files up and fix the JSONs, I'd be cool with that, but its too minding numbingly tedious for me
L209[06:38:04] <Snapples> So the problem is that you use a custom texture loader?
L210[06:38:17] <Snapples> To load the textures from where, compared to the "default" MC way?
L211[06:39:17] <CovertJaguar> multiple textures in one image file
L212[06:39:34] <CovertJaguar> they are loaded with an index suffic
L213[06:39:37] <CovertJaguar> *suffix
L214[06:40:22] <Snapples> Ah, so basicially a custom texture atlas.
L215[06:48:36] <Player> it's not a custom atlas as such
L216[06:48:42] <Player> they are being split at load time
L217[06:49:25] <Player> i used a program to automatically split the textures and generate model files while minimizing duplicates
L218[06:50:33] <Snapples> Ah, I see now.
L219[06:51:03] <Snapples> Yea, I see the difference between the fluid loader, which works as intended, and the item loader, which is invisible.
L220[06:56:18] <Abculatter_2> CJ, I assume a boiler powered by solar mirrors would probably not be a way you'd be willing to add uses for silver?
L221[07:10:35] <Snapples> Would it be better to fix the texture loader or to JSONify the textures?
L222[07:21:42] <CovertJaguar> fixing the texture loader would have to be on the optifine end as far as I know, and optifine isn't the most transparent and friendly project
L223[07:22:03] <CovertJaguar> it may be enough to just report it
L224[07:22:14] <CovertJaguar> but I don't even know if they have an issue tracker
L225[07:23:31] <CovertJaguar> for what is worth, they broke in 1.7 as well
L226[07:23:42] <CovertJaguar> but it did get fixed eventually
L227[07:23:48] <Snapples> Yea, it's already reported.
L228[07:24:03] <Forecaster> but at least they didn't break in 1.8 *or* 1.9
L229[07:24:05] <Forecaster> :D
L230[07:24:07] <Forecaster> amaze
L231[07:24:14] <Snapples> https://github.com/sp614x/optifine/issues/308
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L233[07:34:40] <Joshwoo70> WELP
L234[07:34:40] <Joshwoo70> https://cdn.discordapp.com/attachments/225184360049934336/242989893733580810/Screenshot_2016-11-01_20.34.28.png
L235[07:35:28] <Snapples> RIP
L236[07:35:30] <Forecaster> uh, okay?
L237[07:35:38] <Forecaster> what is that for even
L238[07:35:47] <Snapples> wait, who cares about 1.9, even.
L239[07:38:26] <Joshwoo70> Buildcraft*
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L242[07:55:06] <Snapples> Interesting.
L243[07:55:28] <Snapples> On a different mod instance, the previous invisible blocks are orange colored.
L244[07:58:02] <Forecaster> haloweeen
L245[07:58:14] <Forecaster> halloweeen
L246[08:12:36] <ccgfok> Happy halloween! I like the ghost train, but... *still have no sounds* ?
L247[08:14:19] <Forecaster> that's so it can sneak up on you
L248[08:14:22] <CovertJaguar> I looked into what it would take to bring my release branch up to date, but the emblem stuff was a mess and I wanted get a release out before Halloween
L249[08:14:31] <CovertJaguar> so yeah, no sounds yet
L250[08:15:19] <CovertJaguar> It will probably return in 10.2.0
L251[08:18:24] <ccgfok> thanks CJ
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L267[11:53:32] <Mimiru> @Forecaster "JDASocket" is the Discord side trying to reconnect, when the IRC side got "java.net.UnknownHostException" I think it gives up, I think that's a pircbotx issue
L268[11:57:39] <Forecaster> ah
L269[11:58:12] <Mimiru> I'm running a build now that MAY fix it.. IDK though
L270[11:58:15] <Mimiru> and it's hard to test for
L271[11:58:56] <Mimiru> it built but I gotta run
L272[11:59:20] <Forecaster> kay
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L275[13:01:29] *** Mine|away is now known as minecreatr
L276[13:15:37] <MalkContent> uh! release!
L277[13:15:39] <MalkContent> neato :)
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L280[13:41:00] <Hanakocz> When I will have computer back, maybe will be time to finish some features for rcc and make 1.10 fork :)
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L286[14:38:17] <Elourge> Is there any plans for being able to locate mines?
L287[14:40:04] <MalkContent> why is steel armor less protective than iron armor? :x
L288[14:40:36] <MalkContent> o nvm
L289[14:40:48] <MalkContent> you just gave the pants 6 armor and the chestplate 5 x)
L290[14:41:54] <Elourge> I believe its the same for bronze as well
L291[14:56:23] <Forecaster> @Elourge Maps
L292[14:57:55] <Forecaster> https://github.com/CovertJaguar/Railcraft/issues/889
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L294[15:14:33] <MalkContent> can you refine poor ore with the rock crusher?
L295[15:14:44] <MalkContent> or can i just smelt this with no second thought
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L297[15:20:35] <Forecaster> you just smelt it
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L299[15:49:36] <MalkContent> thanks
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L304[16:03:02] <MalkContent> oh! rc has full ores now? :o
L305[16:13:08] <Forecaster> possibly
L306[16:17:56] <MalkContent> had a copper ore vein practically at spawn, farmed some, found some full ores
L307[16:18:16] <MalkContent> this is neato. has a nice organic flow to it :D
L308[16:18:42] <Forecaster> I guess you didn't see the new veins when they were being added :P
L309[16:18:56] <MalkContent> i did not
L310[16:19:00] <MalkContent> only just started playing 1.10
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L314[16:41:17] <CovertJaguar> I'll probably add some way to convert Poor Ore intro Standard Ore once the factory stuff is restored
L315[16:41:58] <CovertJaguar> the exact processes is yet to be decided
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L317[16:42:14] <Forecaster> ore + water
L318[16:42:21] <Forecaster> probably
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L320[16:42:25] <Forecaster> :>
L321[16:43:48] <CovertJaguar> the exact processes is yet to be decided
L322[16:44:05] <Forecaster> ore + water D:<
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L324[16:44:29] <Forecaster> it makes all of the sense
L325[16:44:32] <Forecaster> probably
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L329[16:56:00] <MalkContent> i have no problem with poor ore being poor :)
L330[16:56:10] <MalkContent> just didnt want to miss out on doubling if it was present
L331[16:56:24] <MalkContent> you could just give it into the rock crusher
L332[16:57:10] <MalkContent> have it return 2 ore crumbs (9 crumbs = 1 ore dust) and gravel
L333[16:57:18] <MalkContent> because, yknow. its mostly stone
L334[16:58:26] <MalkContent> and having extra gravel (and by extension also sand) is never bad
L335[17:00:53] <Hanakocz> Crumbs? Why? What about crushed ore, in sizes of 1/9, 1/4 and 1 of basic unit?
L336[17:06:02] <MalkContent> well it'd just be nuggets in dust-form
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L338[17:15:33] <CovertJaguar> yeah, I was thinking something along those lines
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L340[17:27:48] <Hanakocz> Well it will be at least compatible with ic2 / gt :)
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L343[17:36:24] <Hanakocz> We already have nuggets, dusts and so.
L344[17:38:50] <Hanakocz> If there will be real diesel, it might be easy to expand chemical thingies also for ore processing.
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L346[18:36:45] <Joshwoo70> should handcarts be linked only tp maintainence carts? like undercutter carts...
L347[18:37:21] <Joshwoo70> also.. why not dust? *another one bites the dust*
L348[18:40:48] <Joshwoo70> *samll pile of dusts*
L349[18:40:48] <Joshwoo70> wait
L350[18:41:17] <Joshwoo70> small pile of dusts
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L356[18:59:59] <Hanakocz> Small and tiny
L357[19:00:57] <Hanakocz> Do we already have handcarts?
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L372[21:23:54] <Joshwoo70> no.. but i requested for it
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