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L3[00:29:42] <Shadows> player do you even use discord?
L4[00:37:30] <Apsmar> @CovertJaguar I was poking around rail craft configs and I must say having done programing in the past your files are very clean, formated well and easy to read, I was impressed. just want to let you know ?
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L10[03:05:40] <CovertJaguar> thanks! ^^
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L73[12:29:28] <Abculatter_2> What is the percentage chance of getting a diamond from gravel?
L74[12:33:10] <Forecaster> .01% or so
L75[12:35:57] <Abculatter_2> ... 1 in 10,000?
L76[12:36:02] <Abculatter_2> Are you sure?
L77[12:41:12] <Abculatter_2> Where are the rock crusher recipes defined in the code?
L78[12:41:30] <Abculatter_2> I'm findin it difficult to find that...
L79[12:45:35] <Abculatter_2> "0.00005f"
L80[12:45:42] <Abculatter_2> That is a very small number...
L81[12:46:10] <Abculatter_2> 1 in 20,000? Why even bother having it there at that point?
L82[12:46:30] <daniel> just to mess with people? ;)
L83[12:48:03] <Abculatter_2> I mean, I know that there's a shittone of cobblestone in minecraft, given that it's literally renewable, but it does still cost energy to crush it twice
L84[12:48:17] <Abculatter_2> So there's still a cost even with cobblestone
L85[12:49:29] <Abculatter_2> 640,000,000 RF, on average, to be exact
L86[12:52:02] <Forecaster> I don't see the problem
L87[12:53:36] <daniel> I think that it's not worth it to get diamonds, but it's enough to mess up badly designed automation systems.
L88[12:54:03] <daniel> which I think is just fine.
L89[12:55:00] <Abculatter_2> ... It would take, on average, 28 real-life hours to make one diamond
L90[12:55:28] <Abculatter_2> That's I mean, I see why it is that way
L91[12:55:38] <Abculatter_2> Because servers and all
L92[12:55:42] <Forecaster> maybe it's *not* supposed to be the primary way of getting diamonds
L93[12:55:48] <Abculatter_2> Well, obviously
L94[12:56:01] <Abculatter_2> I'm not saying it should be a GOOD way to get diamonds
L95[12:56:19] <Forecaster> I have my processing set up so excess cobblestone is crushed, excess gravel is crushed, excess sand is voided
L96[12:56:41] <Forecaster> there's a tiny chance to get a diamond now and then
L97[12:56:53] <Forecaster> that's fine by me
L98[12:57:13] <Abculatter_2> It would take real-life weeks to recoup the diamond cost of one crusher
L99[12:57:14] <Kodos> All my excess sand gets crafted into silicon
L100[12:57:32] <Abculatter_2> 2 real-life weeks*
L101[12:57:36] <Abculatter_2> Is what I meant to say
L102[12:57:54] <Kodos> Railcraft Coal Veins should have a very low chance to spawn a diamond ore =D
L103[12:57:54] <Abculatter_2> That's only in any way useful on a server, with 24/7 chunkloader
L104[12:58:12] <Abculatter_2> Railcraft coal veins?
L105[12:58:18] <Abculatter_2> When were these added?
L106[12:58:32] <Abculatter_2> And why, considering how abundant coal already is in minecraft?
L107[12:59:31] <Forecaster> hopefully you didn't make the crusher soley to make diamonds
L108[12:59:44] <Forecaster> I don't see how it's relevant that it's slow to pay itself back
L109[12:59:53] <Forecaster> it's not supposed to
L110[13:00:36] <Abculatter_2> I didn't make one yet, though I was planning on it eventually in this pack. I'm also making a personal ban on cobble gens, though
L111[13:00:51] <Abculatter_2> So that makes it non-renewable
L112[13:02:10] <Abculatter_2> I know I can always change the recipe, and I probably will at some point, but still, those numbers seem pointlessly small/large
L113[13:02:18] <Kodos> If you're on 1.7.10, I'd recommend making water finite as well, with CodeChickenCore
L114[13:02:21] <Kodos> It's in the config
L115[13:02:42] <Abculatter_2> No, I don't like that change
L116[13:02:53] <Kodos> ¯\_(ツ)_/¯
L117[13:02:56] <Kodos> I love finite water
L118[13:03:04] <Kodos> Makes it a challenge to get infrastructure up
L119[13:03:06] <Abculatter_2> I prefer water being infinite, but immovable
L120[13:03:26] <Abculatter_2> So you can't just set up a 2x2 water area and get infinite water anywhere
L121[13:03:47] <Abculatter_2> Unfortunately, the only mod that does that properly is Better than Wolves...
L122[13:05:13] <daniel> hm. immovable water. sounds interesting.
L123[13:05:25] <daniel> are there mods that do that at all?
L124[13:05:30] <daniel> besides btw
L125[13:06:10] <mattym> you could probably achieve that with configs from several
L126[13:06:27] <Abculatter_2> The closest I know of is a mod that makes it so that infinite water sources are only possible at certain biomes and world heights
L127[13:06:58] <daniel> blocking the placement of water source blocks with water buckets is all you need, right?
L128[13:07:09] <daniel> and what mod would that be?
L129[13:07:22] <Abculatter_2> There's still the issue of other mods placing water source blocks
L130[13:07:41] <Forecaster> it sounds like it'd be a lot better to make water finite conditionally
L131[13:07:53] <Abculatter_2> That's what I'd like to see happen
L132[13:07:54] <Forecaster> like in every biome except ocean and river for example
L133[13:07:54] <Abculatter_2> Actually
L134[13:08:01] <Abculatter_2> Oh\
L135[13:08:06] <Abculatter_2> That's already a thing
L136[13:08:11] <Abculatter_2> Lemme get a link
L137[13:08:32] <Abculatter_2> http://forum.industrial-craft.net/index.php?page=Thread&threadID=12682&s=1e4cd164f85fb1eb566987d93333c7a906df701a
L138[13:08:33] <Abculatter_2> There
L139[13:11:35] <daniel> bookmarked. that might go into my next pack :)
L140[13:12:41] <Forecaster> so why don't you just use that
L141[13:25:29] <Abculatter_2> Because I just added it now
L142[13:25:42] <Abculatter_2> I forgot it existed until now
L143[13:26:13] <Abculatter_2> This discussion does remind me of a mod I've been wanting to see; a mod that lets you change what cobble generators produce
L144[13:27:51] <Abculatter_2> In particular, I've been wanting these to produce an 'extruded' version of stone/cobblestone that is visually exactly the same, but can be used by modpack creators to differentiate between stone that's been dug from the world, and stone that's been generated
L145[13:28:50] <Abculatter_2> So, for example, you could add a small chance of getting additional ores from processing natural stone
L146[13:29:20] <Abculatter_2> Not a large amount, but enough to make it worth doing
L147[13:30:06] <daniel> well, there are more types of stone now. so maybe add that to those?
L148[13:30:24] <Abculatter_2> Interesting idea...
L149[13:31:01] <Abculatter_2> You'd have to remove the ability to make those stones with quartz, though
L150[13:31:11] <Abculatter_2> Which could be annoying to people who like building with them
L151[13:31:52] <daniel> I don't see a problem. If you invest the quarz, might as well get a small chance to get ores out of it.
L152[13:32:04] <daniel> if that chance is low enough, it isn't worth it
L153[13:32:45] <Abculatter_2> Ehhh... The thing is, I don't want to devalue aesthetic blocks
L154[13:32:54] <Abculatter_2> As aesthetic blocks
L155[13:33:01] <daniel> iron, coal, gold and redstone are renewable anyways
L156[13:33:52] <Abculatter_2> If I make it so those stones give you ores when processed, I'm basically making it so the ideal way to use them is to process them, rather then using them for building
L157[13:33:54] <daniel> with just vanilla ...
L158[13:34:23] <Abculatter_2> Which is fine for the people who don't like building with them, but is kinda annoying for those who do
L159[13:34:27] <Abculatter_2> And I already know that
L160[13:34:32] <Abculatter_2> You also forgot glowstone
L161[13:34:54] <daniel> I don't really cound glowstone as an ore, but yes
L162[13:35:10] <daniel> count
L163[13:35:25] <Abculatter_2> I also personally feel that ghasts should also drop nether quartz instead of gunpowder, but meh
L164[13:36:47] * daniel still needs to find a renewable source for nether quartz that makes sense in some way
L165[13:37:28] <Abculatter_2> I just make ghasts drop a nether quartz block using Mob Properties, whenever I bother
L166[13:38:36] <Abculatter_2> In addition to being potentially useful to people who like building with quartz and giving them a project to build to get a lot of it, I also find the idea of ghasts 'deflating' when you kill them appealing
L167[13:39:57] <mattym> reskin a squid and spawn it in as one dies to fake it
L168[13:40:38] <mattym> squids gotta die on its own fairly quick in the nether
L169[13:41:49] <Abculatter_2> Er...
L170[13:42:00] <Abculatter_2> Why go through that effort?
L171[13:42:07] <Abculatter_2> Just... Make it drop quartz?
L172[13:43:38] <mattym> you said "deflating"
L173[13:43:56] <mattym> reskined squild would look like a deflated ghast
L174[13:45:38] <Abculatter_2> You accomplish the same basic idea but with far less effort by just adding a quartz block to the drop list
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L224[23:36:05] ⇨ Joins: SatanicSanta (~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net)
L225[23:36:32] ⇦ Quits: Lathanael|Away (~Lathanael@p54961D64.dip0.t-ipconnect.de) (Ping timeout: 198 seconds)
L226[23:45:17] ⇨ Joins: Lathanael|Away (~Lathanael@p5496095B.dip0.t-ipconnect.de)
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