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L12[01:26:33] <Kane_Hart> I'm a bit
confused
L13[01:26:35] <Kane_Hart> what is
this?
L14[01:26:36] <Kane_Hart> # Copper Mine,
spawns a cloud of ore over a large but localized region
L15[01:26:41] <Kane_Hart> Is this just the
Poor Copper?
L16[01:27:24] <Kodos> Should be, yeah
L17[01:28:14] <Kane_Hart> ahh
L18[01:28:24] <Kane_Hart> thanks
L19[01:28:34] <Kodos> Yep
L21[01:30:38] <Kodos> Hm, is that a freshly
generated config?
L22[01:31:37] <Kane_Hart> yeah for
1.10.2
L23[01:32:07] <Kane_Hart> the grouping of
them I think is the old style but not used anymore I assume since
it never worked hehe
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L26[02:14:17]
<CovertJaguar> the poor.x stuff is old
and can be deleted
L27[02:14:27]
<CovertJaguar> and the mines are not
quite "just poor ore"
L28[02:14:37]
<CovertJaguar> read the description at
the top
L29[02:15:17]
<CovertJaguar> they now form tendrils
and also include normal ores
L30[02:16:17]
<Hanakocz> how big will be new copper
deposits? Like GT ones, or bigger/smaller?
L31[02:17:34]
<CovertJaguar> something like this,
only I increased the distance between the mines since this ss
L33[02:21:44] <Kane_Hart> wait you guys are
on discord :P
L34[02:21:45] <Kane_Hart> link
L35[02:21:53]
<Forecaster> topic
L36[02:22:23]
<Kane
Hart> Much better lol
L37[02:22:35]
<CovertJaguar> I'm curious, how
does this compare to GT?
L38[02:22:38]
<Kane
Hart> Ahh that looks sweet.
L39[02:22:58]
<Hanakocz> GT has veins more in round
shape
L40[02:23:20]
<Kane
Hart> I think in GT their all connected too. Not sure though.
Have not touched it in years.
L41[02:23:45]
<Hanakocz> they are from one square
chunk for rarer, to at most nearly 3*3 chunks for big veins of
coal
L42[02:24:05]
<CovertJaguar> oh....well...bigger
then....much bigger
L43[02:24:06]
<Hanakocz> kinda slim, like 10 blocks
at height
L44[02:24:33]
<Hanakocz> but well, every 3*3 chunks,
you have chance to spawn one random vein in random Y
L45[02:25:14]
<Hanakocz> (so when Y is too high,
nothing spawns), and Y ranges do depend on type of ore
L46[02:25:41]
<CovertJaguar> yeah, same here, y
level depends on ore
L47[02:25:50]
<CovertJaguar> they are more flat than
tall
L48[02:25:50]
<Hanakocz> most of veins are mixed
from 2-3 ores, that have similar elements
L49[02:26:32]
<CovertJaguar> yeah, I didn't go
that far, but you can find overlaping mines for different
ores
L50[02:27:20]
<Hanakocz> We had a lot of discussions
on topic "make mines at one place so rich, that it will
promote you for making a railroad there for mining it
up"
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L52[02:27:49]
<CovertJaguar> like the monster that
made me turn all the numbers down and spread things apart, this was
too much
L54[02:27:52]
<Hanakocz> but that would need way
higher density of ores per block
L55[02:28:03]
<Hanakocz> lol
L56[02:28:39]
<Hanakocz> people had thoughts about
various density of ores
L57[02:28:55]
<Hanakocz> like poor ore, then full
ore as it is even now
L58[02:28:57] <Kodos> Now that I've
been playing Factorio, I've been setting up automated cargo
carts more and more
L59[02:29:23]
<CovertJaguar> the different ores do
have different densities, iron and copper are very think, gold and
silver more sparse
L60[02:29:24]
<Hanakocz> but then in veins, it would
be fun to get ore that you can mine like 10 times to get rid of
block
L61[02:29:45] <Kodos> I like how RSMC did
ores
L62[02:29:56]
<Hanakocz> then you can really setup a
permanent mine
L63[02:30:06]
<CovertJaguar> yeah, I went the other
way to solve that, make the blocks yield less, but increase the
number of them massively
L64[02:30:08]
<Hanakocz> with railroads and so
?
L65[02:30:44]
<Hanakocz> when you make more blocks,
it spreads more, then you have less tension to setup permanent
camps on minesites
L66[02:31:17]
<CovertJaguar> perhaps, I'll
admit not thinking of much denser blocks
L67[02:31:32] <Kodos> Railcraft having
something like Dense Ores would be neat
L68[02:31:35] <Kodos> You already have poor
ones
L69[02:31:43]
<Hanakocz> but well, one would need to
make ores "heavy" so they would need to be transported by
trains ...and that is WAY big overhaul ?
L70[02:31:47]
<CovertJaguar> but I think you still
don't quite get scale of these things ;)
L71[02:31:58]
<CovertJaguar> yeah, I like the
idea
L72[02:32:08]
<CovertJaguar> put some of those in
the core of the mine
L73[02:32:14]
<Hanakocz> Scale is the easiest thing
to change
L74[02:34:00]
<Hanakocz> I think TFC has some
poor/rich system of ores
L75[02:35:01]
<CovertJaguar> the biggest issue at
the moment that people complain about is ore double (or the lack
there off) of poor ore, so I've tossing around the idea for
the poor ores, add some rock crusher recipes, output being 1-3 ore
chunks, then you could combine 9 ore chunks into a standard ore
block and then do whatever you normally do with them
L76[02:35:39]
<Hanakocz> Hm, one block can have 16
metadatas, thus one can make ore mineable 16 times at most ?
L77[02:36:15]
<Hanakocz> well, I think again, Greg
has kinda neat solution with crushed ores system
L78[02:36:32]
<Hanakocz> (it is from IC2 I think ,
but still)
L79[02:37:04]
<Hanakocz> small ores do drop crushed
ores / dusts, then full block ores drop themself so you can
macerate for double gains
L80[02:37:22] <Kodos> It's really too
bad I can't configure IE to display EU in its GUIs
L81[02:37:29]
<CovertJaguar> that's basically
the same buut without the extra step
L82[02:37:42]
<Hanakocz> then it is play with
chances, you can mine small ore and get more than one dust, or get
only one...
L83[02:39:19]
<Hanakocz> hm, maybe I have temptation
to make soem prototype of more-times-mining-ore, heh
L84[02:39:29]
<Hanakocz> but well, it would change
so many things
L85[02:40:24]
<Hanakocz> Did they raised number of
possible IDs for blocks for 1.10.2 ?
L86[02:40:30]
<CovertJaguar> no
L87[02:43:00]
<CovertJaguar> yeah, that would be 7
new blocks, and 7*16 new textures
L88[02:43:18]
<CovertJaguar> the textures are
probably the bigger issue
L89[02:47:34]
<Hanakocz> what about one block for
one type of ore?
L90[02:47:44]
<Hanakocz> then make it use
metadata
L91[02:48:39]
<Hanakocz> if higher than (lowest
meta), drop unit of ore, make meta = meta - 1, and deny destroying
the block
L92[02:49:19]
<Hanakocz> texture by meta showing the
density of ore
L93[02:49:38]
<Hanakocz> I have artist for RCC,
maybe she can make some ?
L94[02:49:49]
<Forecaster> would still need textures
:P
L95[02:49:58]
<Hanakocz> I have artist for RCC,
maybe she can make some textures ?
L98[03:01:14] <Kodos> Will loaders pull
from adjacent inventories
L99[03:01:26]
<Forecaster> yes
L100[03:01:38] <Kodos> Okay, that'll
be much faster than hoppers then
L101[03:01:42]
<Forecaster> only when loading
though
L102[03:01:46] <Kodos> Trying to figure
out how to buffer items for the loaders
L103[03:01:49]
<Forecaster> it doesn't pull
things into it's buffer
L104[03:02:06] <Kodos> erm
L105[03:02:07] <Kodos> waht
L106[03:02:38] <Kodos> I need a go-between
for use between a cargo loader into a cart, and the conveyor
that's loading the cargo loader
L107[03:02:51]
<Forecaster> a loader wont pull items
from a chest into it's buffer
L108[03:03:07]
<Forecaster> but it can take items
from a chest and put them into the cart it's loading
L109[03:03:18] <Kodos> That's
fine
L110[03:03:36] <Kodos> As long as I can
have conveyors shoving shit into the chest, and hte loaders work,
I'm good
L111[03:15:55]
<CovertJaguar> the problem isn't
making the textures, its the fact that we probably have fewer
texture slots than we do block ids
L112[03:16:51]
<CovertJaguar> large modpacks are
starting to hit the texture ceiling, espeically if you try to use a
32x or 64x pack
L113[03:28:33]
<Snapples> Glad we added Railcraft to
our pack already ?
L114[03:28:55]
<Snapples> We were like "no
unfinished mods" but RC is pretty much a must-have.
L115[03:36:51]
<CovertJaguar> quick everyone go blow
up some pumpkin carts and let me know if its working correctly
(potions and mobs)
L116[03:47:38]
<Hanakocz> Hm, we can still make less
textures than block states, you can change texture like every 4
states. I think that it won't be so many of them compared to
some other mods...
L117[03:47:57]
<CovertJaguar> um oh.. I should
probably mention that pumpkin carts are slightly dangerous...
L118[03:48:05]
<CovertJaguar> but they do seem to
work
L119[03:48:19]
<Hanakocz> is it masked tnt?
L120[03:48:38]
<Hanakocz> Or it will spawn pumpkin
boss?
L121[03:48:58]
<CovertJaguar> some texture issue with
the flashing though...
L122[03:49:58]
<CovertJaguar> well..not the pumpkin
boss...skeletons with pumpkin heads, witchs, bats, ghasts, and well
that other denzen of the nether that will ruin your day
L123[03:50:39]
<CovertJaguar> he's currently
terrorizing a village...
L124[03:51:41]
<Hanakocz> Cool.
L125[03:52:48]
<CovertJaguar> oh! I need to make this
spawn skeleton knights...
L126[03:53:35]
<Hanakocz> What about angry
villager-like mob, called Angry Technician, that will spawn in rc
house in villages? Aggressive towards players if they don't
wear track suit as he
L127[03:53:50]
<CovertJaguar> haha
L128[03:54:06]
<Hanakocz> Same one-per-house spawn as
witch in her hut
L129[03:54:44]
<Hanakocz> Wielding big wrench or
crowbar
L130[03:55:23]
<Hanakocz> Really annoyed when you try
to get his rc loot
L131[03:55:24]
<Snapples> Haha, awesome ?
L132[03:55:37]
<Snapples> "Angry
Technician"
L133[03:55:48]
<Snapples> OC needs that as
well.
L134[03:55:53]
<Snapples> "Angry
Admin"
L135[03:55:55]
<Hanakocz> I probably should build
workspace myself and contribute rather code heh
L136[03:56:14]
<Hanakocz> Lol admin
L137[03:56:39]
<Hanakocz> Throwing diskettes as a
weapon?
L138[03:57:02]
<CovertJaguar> hmm....how to spawn
zombie and skeleton horses...
L139[03:57:33]
<Hanakocz> Don't they have their
own entity nown
L140[03:57:45]
<Hanakocz> Don't they have their
own entity now?
L141[03:59:02]
<CovertJaguar> doesn't look like
it
L142[04:00:31]
<Hanakocz> /summon EntityHorse ~ ~1 ~
{Type:4}
L143[04:01:24]
<CovertJaguar> er...dunno, I need code
not commands
L144[04:01:39]
<CovertJaguar> found it though
L145[04:03:24]
<Hanakocz> Oh okay
L146[04:09:33]
<CovertJaguar> I wonder if a skeleton
horse will be a trap
L147[04:09:55]
<CovertJaguar> oh wait, yes it will,
there is a function setting that
L148[04:13:17]
<CovertJaguar> well that worked, now
if I could just make the have pumpkins on their heads...
L150[04:14:05]
<CovertJaguar> oh! traps work by just
adding an AI task, how hacky and wonderfully elegant at the same
time, so easy replicate and modify
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L152[04:27:26]
<Hanakocz> :) playing rc will be kinda
destructive it seems xD
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L155[04:38:49]
<Hanakocz> So dark
L156[04:39:39]
<CovertJaguar> now to make a zombie
trackman
L157[04:39:56]
<Snapples> make him so he's
charged with electricity
L158[04:40:48]
<Snapples> He died while working with
the fancy new electric tracks.
L159[05:08:53]
<4000DC> Less dark.
L160[05:09:23]
<4000DC> Or darker?
L161[05:09:41]
<4000DC> I mean, what would be
correct?
L162[05:10:18]
<CovertJaguar> hmm....ok no trackman
it appears, there is a bug in Forge that prevents non-vanilla
zombie villagers from spawning with the correct texture
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L164[06:08:06]
<Forecaster> aw
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L166[06:58:11]
<Joshwoo70> no
L167[06:58:23]
<Joshwoo70> OC should add angry
IT's
L168[06:58:46]
<Joshwoo70> *Hello IT... yeah have you
tried turning it on and off again?*
L169[06:58:56]
<Joshwoo70> -Jen, IT crowd
L170[07:01:12]
<Joshwoo70> @Snapples
L171[07:03:52]
<Snapples> ?
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(*.net *.split)
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(*.net *.split)
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(*.net *.split)
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(*.net *.split)
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*.split)
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(~Dockter@e3-1270v3.bl-ash0.1.1.2.10.k8.securedservers.com) (*.net
*.split)
L246[07:34:23] ***
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(sid59612@2604:8300:100:200b:6667:1:0:e8dc)
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L293[07:35:12] *** nova.esper.net sets mode: +ov
Forecaster smbarbour
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L317[07:35:13] *** nova.esper.net sets mode: +o
CovertJaguar
L318[07:36:21] ⇦
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(~Vexatos@p200300556E319B93CC7B6C3A5E5E016A.dip0.t-ipconnect.de)
(Ping timeout: 384 seconds)
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seconds)
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closed the connection)
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(Ping timeout: 384 seconds)
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(~nedelosk@ip-176-198-97-232.hsi05.unitymediagroup.de) (Quit:
Nettalk6 - www.ntalk.de)
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closed the connection)
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reset by peer)
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ChanServ sets mode: +o on CovertJaguar
L348[11:37:00]
<Kane
Hart> I'm sorry @CovertJaguar I been a traitor for sometime
now ?
L349[11:37:12]
<Kane
Hart> Factorio Trains ... They just keep bring me back and back
?
L350[11:56:00] ***
MrKick|Away is now known as MrKickkiller
L351[12:13:52] ***
Corjaantje is now known as Corjaantje|Offline
L352[12:18:32] ***
Ajloveslily|Sleep is now known as Ajloveslily
L353[12:33:23] ⇦
Quits: wi_ta (~Thunderbi@p5dd0c18b.dip0.t-ipconnect.de) (Quit:
wi_ta)
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Quits: SatanicSanta
(~SatanicSa@c-76-115-175-15.hsd1.or.comcast.net) (Quit:
class)
L355[13:04:34] ***
Mine|dreamland is now known as minecreatr
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L357[13:43:55] ⇦
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Leaving)
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(~ImQ009@89-67-36-214.dynamic.chello.pl)
L359[14:16:42] ⇦
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(Read error: Connection reset by peer)
L360[14:17:24] ⇦
Quits: Alex_hawks
(~Alex_hawk@2001:8003:848a:e100:556f:1d28:5aef:ce10) (Read error:
Connection reset by peer)
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(Read error: Connection reset by peer)
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(~charl@2a02:a03f:2a02:100:c997:aedd:ee9:418a)
L365[14:29:44] ***
DaMachinator is now known as hex|DaMachinator
L366[14:29:54] ***
hex|DaMachinator is now known as DaMachinator
L367[14:35:55] ***
minecreatr is now known as Mine|away
L368[14:49:27] ⇦
Quits: jokleinn
(jokleinn@pool-173-48-28-82.bstnma.fios.verizon.net) (Quit: WeeChat
1.5)
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(~Vexatos@p200300556E319B93CC7B6C3A5E5E016A.dip0.t-ipconnect.de)
(Quit: I guess I have to go now. Bye ✔)
L371[15:36:48] ⇦
Quits: ImQ009 (~ImQ009@89-67-36-214.dynamic.chello.pl) (Quit:
Leaving)
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(~JayLocke@ip24-250-32-208.ri.ri.cox.net)
L373[16:34:17] ***
Mine|away is now known as minecreatr
L374[16:34:48] <JayLocke> What happened to
the railcraft.info page? Did it move or get deleted?
L375[16:35:27] <CovertJaguar> it'll
be back soon according to my host
L376[16:35:51] <JayLocke> Oh awesome, just
technical difficulties.
L377[16:35:53] <Kane_Hart> was about to
check make sure your domain did not expire lol
L378[16:36:07] <JayLocke> Thanks for the
quick reply CJ
L379[17:26:34]
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L380[17:43:15] ⇦
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(Ping timeout: 384 seconds)
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L382[17:44:04]
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L383[17:59:15] ***
Woodstone_ is now known as Woodstone
L384[18:06:50] ⇦
Quits: Nedelosk
(~nedelosk@ip-176-198-97-232.hsi05.unitymediagroup.de) (Quit:
Nettalk6 - www.ntalk.de)
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(~Kodos@2602:306:ce20:6c30:cd19:a646:a184:878e)
L386[18:15:30] ⇦
Quits: CovertJaguar (~you@65.183.205.6) (Killed (nova.esper.net
(Nickname regained by services)))
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L388[18:15:39]
ChanServ sets mode: +o on CovertJaguar
L389[18:16:37] ***
CovertJaguar is now known as Guest85769
L390[18:16:37] ⇦
Quits: Guest85769 (~you@65.183.205.6) (Killed (anarchy.esper.net
(Nickname regained by services)))
L391[18:17:53]
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ChanServ sets mode: +o on CovertJaguar
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connection)
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connection)
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(~mallrat20@107-145-175-135.res.bhn.net)
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Quits: CovertJaguar (~you@65.183.205.6) (Remote host closed the
connection)
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L403[19:40:09]
<ccgfok> *The locomotives has no
whistle*
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<CovertJaguar> Yeah, that's
because my release branch (where the sounds are located)
hasn't been touched at all yet
L428[23:37:53]
<CovertJaguar> so the beta builds are
missing them
L429[23:54:52]
<Fandroid> Is there any sort of lag
issues associated with recent Railcraft builds?