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L1[00:00:10]
<smbarbour> smbarbour ?
L2[00:01:02]
<smbarbour> Most of my
Minecraft-related stuff is under my org: MCUpdater
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L10[00:57:31]
<liach>
Actually how did you contribute to railcraft code? I did not see
any contribution in commit log
L11[00:57:46] <CovertJaguar>
indirectly
L12[00:58:04] <CovertJaguar> he did several
ports to MCPC+ back in the day
L13[00:59:09] <CovertJaguar> which actually
predates Github I think
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L15[01:00:44]
<liach>
Ayh mcpc+
L16[01:01:05]
<liach>
all weird cart linking bugs, etc
L17[01:10:17]
<liach>
who are branch line reps
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L24[02:15:20] <CovertJaguar> addon
devs
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L27[02:23:45] <Kodos> Random question, but
what can HP boilers do that LP can't? In the middle of
tweaking some stuff, and I'm curious
L28[02:24:11] <CovertJaguar> save
space
L29[02:24:19]
<Forecaster> they take up less space
but is ever so slightly less fuel efficient
L30[02:24:27]
<Forecaster> but are*
L31[02:24:50] <Kodos> Okay, so
(figuratively, cba to do math atm) a 3x4x3 LP could equate to a
2x2x2 HP then?
L32[02:24:56] <CovertJaguar> and take
longer to head up
L33[02:25:01] <Kodos> just randomizing
volumes, ofc
L34[02:25:14]
<Forecaster> basically 1 HP = 2
LP
L35[02:25:21] <CovertJaguar> uh....only if
you only care about output, smaller is much less efficient
L36[02:26:25] <Kodos> Well, I'm
basically removing the default recipe for the HP/LP tanks, and
making them require IE plates instead, in a chest pattern
L37[02:26:38] <Kodos> Since (I think) the
ingot cost works out to be the sam
L39[02:26:59]
<Vexatos> max size LP boiler can go up
to 500°C
L40[02:27:04]
<Vexatos> max size HP boiler up to
1000
L41[02:27:09]
<Vexatos> I think...
L42[02:27:17]
<Forecaster> yes
L43[02:27:33] <Kodos> Also is there a guide
to using MT with RC? I didn't see a section for it on
MT's wiki
L44[02:27:41]
<Vexatos> Not that it matters because
by that point the steam would be almost incompressible so this is
extremely unrealistic but whatever.
L45[02:27:52]
<Forecaster> that'd be on
modtweakers wiki I think
L46[02:27:57] <Kodos> AHh, right
L47[02:27:58] <Kodos> Derp
L48[02:28:26] <Kodos> Found it,
thanks
L49[02:28:26]
<Forecaster> @Vexatos nobody cares
about RL physics :P
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L51[02:35:17] <CovertJaguar> eh? the temps
were actually modeled on real boilers
L52[02:35:57] <CovertJaguar> 1000 is
considered super heated steam, it is generally less efficient but
results in less wear and tear on the turbines
L53[02:36:29] <Vexatos> Actually, anything
above 5something °C is superheated steam
L54[02:36:45] <Vexatos> And sueprcritical
fluids are almost incompressible
L55[02:36:50]
<Forecaster> tanks still compress the
fluid 16 times :P
L56[02:36:51] <CovertJaguar> it was the
upper end
L57[02:36:51] <Vexatos>
supercritical*
L58[02:36:59] <Vexatos> there is no upper
end
L59[02:37:12] <Vexatos> no matter the
pressure, starting at 5something°C steam stays the same
L60[02:37:40] <CovertJaguar> upper end of
temps actual real world boilers run at
L61[02:38:00] <CovertJaguar> Im not too
fussed about your theoretical values
L63[02:38:13] <Vexatos> 374°C
apparently
L64[02:38:39] <Vexatos> and 22MPa
L65[02:39:01] <Vexatos> :>
L66[02:39:47] <CovertJaguar> from
wikipedia: The superheater works like coils on an air conditioning
unit, however to a different end. The steam piping (with steam
flowing through it) is directed through the flue gas path in the
boiler furnace. This area typically is between 1,300–1,600 °C
L67[02:39:54] <Kodos> Okay, now to figure
out if I can use oredict in MT
L68[02:40:06]
<Forecaster> Kodos: yes
L69[02:40:26]
<Forecaster>
<ore:oreDictName>
L70[02:40:31] <Kodos> Does that work witih
dye
L71[02:40:34] <Kodos> with*
L72[02:40:44] <Kodos> Or is the ore: bit
for oredict
L73[02:40:45]
<Forecaster> works in place of any
items as long as the machine supports it
L74[02:40:47]
<Vexatos> ore:dyeBlack
L75[02:40:48]
<Vexatos> works
L76[02:40:48]
<Forecaster> iirc
L77[02:40:51] <Kodos> Okay
L78[02:40:59] <Vexatos> Pretty much,
yeah
L79[02:41:07] <Kodos> Now I just need to
find a blank mold press sprite to edit
L80[02:41:16] <Vexatos> mold?
L81[02:41:17]
<Forecaster> and there is an ore dict
entry for the items you want of course
L83[02:41:21]
<Forecaster> but MT can add those
too
L84[02:41:28] <Vexatos> ewww
L85[02:41:30] <Kodos> It's my mod,
they're already oredicted =D
L86[02:41:36] <Kodos> I made a set of
dyes
L87[02:41:38] <Kodos> But they don't
have recipes
L88[02:41:38] <Vexatos> what kind of mold
>_>
L89[02:41:51] <Kodos> It's a metal
press you insolent git
L90[02:42:14] <CovertJaguar> super critical
is something else, boilers talk about super heated
L91[02:42:34] <Vexatos> CovertJaguar,
it's actually the same in this case
L92[02:42:40] <Vexatos> superheated steam
is supercritical
L93[02:42:59] <Vexatos> and therefore
almost incompressible, meaning you can build it up to really high
pressures
L94[02:43:00] <CovertJaguar> yes, but the
opposite is not true
L95[02:43:11]
<Elourge> when editing the chunkloader
time in 1.7.10, do i just change it to S:passive. for there to be
no fuel
L96[02:43:22] <Vexatos> it's like
trying to compress a block of iron
L97[02:43:30] <Vexatos> it just
doesn't work :P
L98[02:44:13] <CovertJaguar> I'll
admit I'm not really sure I understand what compressibility
has to do with it
L99[02:44:33] <Kodos> How do I oredict
search with NEI again x.x
L100[02:44:35] <Vexatos> pressure
buildup
L101[02:44:51] <Vexatos> Kodos, in
options, "show oredict tag" or something
L102[02:44:54] <Vexatos> to add it to the
item tooltips
L103[02:44:59] <Vexatos> then just search
by the tag
L104[02:44:59] <Vexatos> IIRC
L105[02:45:02] <CovertJaguar> you'll
have pressure whether you can compress it or not, in fact more, the
less compressible it is
L106[02:45:10] <Vexatos> Yes
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L108[02:45:37] <Vexatos> But you will not
have more steam at 1000°C compared to 500°C, it only depends on how
fast you're able to pipe steam out of the boiler
L109[02:45:40] <Vexatos> that's what
matters
L110[02:45:42] <Kodos> Okay
L111[02:45:52] <Kodos> Now if only I could
get my mod to work indev, I could add to it
L112[02:46:18] <CovertJaguar> well...no,
but that's the not case with RC boilers either
L113[02:46:26] <Vexatos> :P
L114[02:46:31] <CovertJaguar> the
water->steam conversion rate is fixed
L115[02:46:39] <CovertJaguar> the HP
boiler just produces more
L116[02:46:47] <CovertJaguar> and consumes
more water
L117[02:49:09] <Kodos> Oh hey, I found my
emblem code list again
L119[02:55:18]
<Forecaster> :P
L120[02:55:23]
<Forecaster> what's your mod add
exactly?
L121[02:55:33] <Kodos> A set of dyes with
sprites that I made myself so I like them
L122[02:55:57] <Kodos> I have a working
jar for 1.7.10, but my workspace is fucked or something because
when I go to run the client indev, there aren't any textures
and the names are unlocalized
L123[02:56:09]
<Forecaster> just for different
srpites? surely not?
L124[02:56:30] <Kodos> Well, it was mostly
for a vanilla with sprinkles pack I was playing with a
friend/solo
L125[02:56:41] <Kodos> I got tired of some
items being called dye, but then you had things like Ink sacs, and
bone meeal
L126[02:56:47] <Kodos> I wanted a proper
full set of 16 dyes
L127[02:56:53] <Kodos> But I never got
around to adding recipes
L128[02:57:02] <Kodos> Mostly because I
have no idea what they'd be
L129[02:57:08] <Kodos> I'll probably
just make it into a custom things thing
L130[02:57:17] <Kodos> So I can still MT
it
L131[02:58:15] <Kodos> Right now I'm
cracking open the IE jar so I can steal the metal press mold plate
sprite and make a few
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L143[05:13:45]
<Joshwoo70> CJ how much steam can i
store in a railcraft tank? if it explodes after a certajn pressure
i will be suprised.
L144[05:14:22]
<Forecaster> whatever the tanks
capacity is, and it wont
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L146[05:20:17] <Kodos> Bah, stupid custom
things is oredicting all my items to each other
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L148[05:37:19]
<Joshwoo70> hangon.. @Forecaster so
you are saying that steam is a liquid?
L149[05:40:23]
<KryptonCaptain> for all intents and
purposes, yes, railcraft registers its steam as a liquid
L150[05:40:38]
<KryptonCaptain> as do most other mods
that add steam
L151[05:45:39]
<Joshwoo70> huh okay...
L152[05:46:05]
<Forecaster> forge has a fluid
registry, to it they're all the same
L153[05:47:13]
<Forecaster> in it you can mark a
fluid as a "gas", but it makes no practical difference
most of the time
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L155[05:50:33]
<KryptonCaptain> if I remember right,
(RC) steam will float upwards in the RC tanks, but that's
about the only major difference to most fluids
L156[05:54:09]
<Joshwoo70> hmm okay..:-)
L157[05:54:14]
<Joshwoo70> hmm okay...
L158[05:54:55]
<Joshwoo70> beig a pure physics would
probably make me go crazy over this....
L159[05:54:59]
<Joshwoo70> cause i am ?
L160[05:55:35]
<Forecaster> it does not float upwards
in the tanks, it does if you place the fluid in the world
however
L161[05:57:37]
<CovertJaguar> Fluid is the correct
term
L162[05:58:07]
<Joshwoo70> gas it is cause steam is a
gas
L163[05:58:17]
<Forecaster> yes, some mods call them
liquids :I
L164[05:58:19]
<Joshwoo70> fluids in science is fluid
or gas
L165[05:58:37] <Kodos> Is there a way to
slow down the speed of loaders?
L166[05:58:45] <Kodos> Specifically item
loaders
L167[05:58:50]
<Forecaster> no
L168[05:58:53]
<Joshwoo70> um.. limit the rate of
flow?
L169[05:59:00]
<Joshwoo70> like use hoppers?
L170[05:59:03]
<Elizabeth> Time dialation field
L171[05:59:08]
<Forecaster> limit input into the
loader
L172[05:59:19]
<Joshwoo70> first! ?
L173[05:59:21] <Kodos> Let me try a
different question;
L174[05:59:32] <Kodos> What mode should I
set the loader so that it holds the cargo cart until it's
full
L175[05:59:44]
<Joshwoo70> um huh...
L176[06:00:13]
<Joshwoo70> swore there is a mode when
you sellect it clicks through until emit redstone when full
L177[06:00:14]
<Forecaster> I don't remember the
modes of the top of my head
L178[06:00:21]
<Joshwoo70> me neither
L179[06:00:25]
<Joshwoo70> but i remember a bit
L180[06:00:47] <Kodos> Transfer/Complete
seems to have done it
L181[06:01:05]
<CovertJaguar> Fluid is the correct
term
L182[06:01:14]
<Joshwoo70> yeah thats was it.. lol
*facepalms*
L183[06:01:24]
<Joshwoo70> Fluid?
L184[06:01:24]
<Forecaster> yes, complete
L185[06:01:37]
<Forecaster> @CovertJaguar we knew
that already :P
L186[06:01:55]
<Joshwoo70> yeah
L187[06:02:23] <Kodos> Learning how to set
up the trainline bit of my factory idea
L188[06:02:36]
<Joshwoo70> cool!
L189[06:02:49]
<Joshwoo70> does it make
anything?
L190[06:02:59] <Kodos> It's gonna be
a factory for the 16 colors of wool
L191[06:03:10]
<Joshwoo70> (what does it make?)
L192[06:03:13] <Kodos> Because I
couldn't find a mod I liked that it the theme of my pack
L193[06:03:34]
<Joshwoo70> shear madness i s a mod
todo with sheeps
L194[06:03:42]
<Joshwoo70> shear madness is a mod
todo with sheeps
L195[06:04:05]
<Forecaster> the plural of sheep is
sheep
L196[06:04:07]
<Forecaster> not sheeps
L197[06:04:07]
<Forecaster> :P
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L200[06:04:16]
<Joshwoo70> screw english!
L201[06:04:28]
<Joshwoo70> at least singlish it
better!
L202[06:04:38]
<Forecaster> asdhj werjlh poiwer
basdnwe asdop!
L203[06:05:27] <CovertJaguar-Pad> Hmm
Discord is not cooperating atm
L204[06:05:56]
<Forecaster> yeah, sometimes it's
a bit buggy
L205[06:06:05]
<Forecaster> like when it keeps
pushing a message down
L206[06:07:04]
<Joshwoo70> yeah googled it... it
is
L207[06:07:33] <CovertJaguar-Pad> The
Loaders got new tool tips and the mode have been standardized for
all variants for 10.0
L208[06:07:53] <Kodos> Okay, got a test
oval with a cargo cart loading and unloading a full load of iron
ingots (Just using conveyor belts to move the ingots back to the
loader)
L209[06:07:54]
<Forecaster> yay for
improvements!
L210[06:07:56] <Kodos> Seems to be
working
L211[06:08:19]
<Forecaster> I still wish discord
would allow me to increase the font size
L212[06:08:28]
<Forecaster> the text is just a bit
too small for me
L213[06:08:58]
<Joshwoo70> Kodos what version of MC
you are using?
L214[06:08:58] <Kodos> What part(s) of
Railcraft could benefit from me using the custom items mod I
have
L215[06:09:01] <Kodos> 1.7.10
L216[06:09:34]
<Joshwoo70> i dunno
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L218[06:11:45]
<Forecaster> heh, deleted messages
remain on the IRC side :P
L219[06:13:14]
<Joshwoo70> yeah
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L267[13:35:49] <Abculatter_2> If a
firestone is being held by a zombie, does it know to set fires
around that zombie?
L268[14:00:59] <Forecaster> I don't
think mobs receive inventory ticks
L269[14:01:16] <Forecaster> so no
L270[14:01:40] <Forecaster> wanna
@CovertJaguar for a more accurate answer probably
L271[14:04:33]
<smbarbour> I know that armor
definitely ticks on mobs
L272[14:05:07] <Forecaster> hm
L273[14:05:20]
<smbarbour> (Pretty obvious when you
see a zombie frantically running around in the quantum leggings
that fell when you get killed)
L274[14:06:05]
<smbarbour> similarly with a potato
jetpack
L275[14:06:32]
<smbarbour> (which is one of the most
amusing methods of killing a mob)
L276[14:08:35] <Forecaster> nope
L277[14:08:53] <Forecaster> zombies
carrying firestone ore or raw firestone does not cause fires to
spawn around them
L278[14:09:52]
<smbarbour> A mining bag is really the
only safe way to handle it.
L279[14:10:08] <Forecaster> hazmat
suit
L280[14:10:50] <MalkContent> does it tick
in player inventory?
L281[14:10:55] <MalkContent> cause then it
won't tick on zombies
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L291[14:39:55]
<CovertJaguar> armor ticks and
inventory ticks are different, I haven't actually looked at
how mob held items tick
L292[14:40:38] <Forecaster> well it's
clearly not the same as player inventory since it doesn't
work
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L294[14:55:29]
<smbarbour> It would be amazing if
someone went through and made a tree of everything that happens
during a tick.
L295[14:57:57]
<smbarbour> Basically a "I want
something to occur every tick whenever something is holding this...
Oh look, there's an event that's shared by mobs and
players. That's perfect."
L296[15:02:52]
<liach>
Or do we create an item tracker to track the firestone?
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L299[15:08:11] <CovertJaguar> I think I
might actually use a player tick handler...
L300[15:12:51]
<liach>
Aren't you doing that right now?
L301[15:14:54] <CovertJaguar> yes, and
that's probably why it doens't work on mobs
L302[15:17:48]
<smbarbour> There is a
net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent
that could possibly work for this
L303[15:21:25] <CovertJaguar> it iterates
player.inventory.mainInventory
L304[15:22:38]
<smbarbour> It could be a fairly
simple check where if it is a player, scan the inventory, otherwise
check if the entity is holding a firestone
L305[15:23:41]
<smbarbour> I'm definitely not
saying that you should do it, just stating that if you wanted to,
that's probably the way that I'd do it.
L306[15:25:22] <CovertJaguar> I think it
might be simpler than that
L307[15:25:46] <CovertJaguar> I think I
just need to change to entityliving ticks and then iterate the
joined IItemHandler
L308[15:25:55] <CovertJaguar> which should
cover everything
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L312[15:29:52] <CovertJaguar> I wonder
what the gui check is for...
L313[15:29:58] <CovertJaguar> if
(entity.openContainer != entity.inventoryContainer) return;
L314[15:30:15] <CovertJaguar> maybe it
doesn't tick if a GUI is open?
L315[15:30:23] <CovertJaguar> I suppose I
should leave that in place
L316[15:35:37] <CovertJaguar> there, that
should be fixed
L317[15:36:04] <CovertJaguar> now someone
go give a bunch of zombie pigmen raw firestones ore
L318[15:36:48] <CovertJaguar> how exactly
did a zombie end up with a firestone anyway?
L319[15:37:34] <Forecaster> picked it up
after a player died perhaps :P
L320[15:38:18] <CovertJaguar> so be
careful where you drop your firestones or watch your world
burn?
L321[15:38:29] <Forecaster>
(mwahahahahaha)
L322[15:39:45] <CovertJaguar> wow, I wish
I had an easy way to make a gif from minecraft... (not firestone
related)
L323[15:40:01] <Forecaster> gifcam
L324[15:45:52] <CovertJaguar> this things
needs some kind of tutorial =/
L326[15:53:57] <Forecaster> uuh
L327[15:54:03] <Forecaster> xD
L328[15:55:01]
<liach>
what is that missing texture
L329[15:55:46] <CovertJaguar> oh..thats
easy, that's just the what I get when I forget to change the
domain after importing from cubik
L330[15:56:28]
<liach>
I meant what entity or item is that
L331[15:56:47] <CovertJaguar> the fluid
loader pipe
L332[15:58:36] <Chicken> but what if you
want to watch the world burn? (with firestones)
L333[15:58:44] <CovertJaguar> if I look
away from the loader it disappears entirely
L334[16:01:26] <CovertJaguar> being unable
to walk in spectator mode annoys me
L335[16:11:47] <CovertJaguar> under what
mechanism would going an openGL translation affect the brightness
of a face?
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L345[17:31:12] <neptunepink> CovertJaguar:
Absolutely nothing under most reasonable circumstances? What
happens if you change all nearby solid blocks to glass?
L346[17:46:48] <CovertJaguar> well the
only nearby block was the one it was attached too
L347[17:47:06] <CovertJaguar> but if I
didn't translate it, the lighting was normal, but if I did it
was dark
L348[17:47:38] <CovertJaguar> letting
light pass through the parent block seems to have fixed it, though
I'm not completely satisfied with that solution it will have
to do
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L368[21:45:44]
<KryptonCaptain> Do emblem codes exist
for numbers 6-9 and 0? I know 1-5 were done during Dark Tower, but
the series kinda ended before all the numbers were complete
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<liach>
Forge is being more and more mad
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L375[21:54:54]
<liach>
cpw starts to kidnap vanilla to serve forge only
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L381[22:55:15]
<CovertJaguar> more like if vanilla
forces java 9, then modding as we know it will end, simple as that,
its a technical limitation
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