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L1[00:00:10] <smbarbour> smbarbour ?
L2[00:01:02] <smbarbour> Most of my Minecraft-related stuff is under my org: MCUpdater
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L10[00:57:31] <liach> Actually how did you contribute to railcraft code? I did not see any contribution in commit log
L11[00:57:46] <CovertJaguar> indirectly
L12[00:58:04] <CovertJaguar> he did several ports to MCPC+ back in the day
L13[00:59:09] <CovertJaguar> which actually predates Github I think
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L15[01:00:44] <liach> Ayh mcpc+
L16[01:01:05] <liach> all weird cart linking bugs, etc
L17[01:10:17] <liach> who are branch line reps
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L24[02:15:20] <CovertJaguar> addon devs
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L27[02:23:45] <Kodos> Random question, but what can HP boilers do that LP can't? In the middle of tweaking some stuff, and I'm curious
L28[02:24:11] <CovertJaguar> save space
L29[02:24:19] <Forecaster> they take up less space but is ever so slightly less fuel efficient
L30[02:24:27] <Forecaster> but are*
L31[02:24:50] <Kodos> Okay, so (figuratively, cba to do math atm) a 3x4x3 LP could equate to a 2x2x2 HP then?
L32[02:24:56] <CovertJaguar> and take longer to head up
L33[02:25:01] <Kodos> just randomizing volumes, ofc
L34[02:25:14] <Forecaster> basically 1 HP = 2 LP
L35[02:25:21] <CovertJaguar> uh....only if you only care about output, smaller is much less efficient
L36[02:26:25] <Kodos> Well, I'm basically removing the default recipe for the HP/LP tanks, and making them require IE plates instead, in a chest pattern
L37[02:26:38] <Kodos> Since (I think) the ingot cost works out to be the sam
L38[02:26:38] <Kodos> e
L39[02:26:59] <Vexatos> max size LP boiler can go up to 500°C
L40[02:27:04] <Vexatos> max size HP boiler up to 1000
L41[02:27:09] <Vexatos> I think...
L42[02:27:17] <Forecaster> yes
L43[02:27:33] <Kodos> Also is there a guide to using MT with RC? I didn't see a section for it on MT's wiki
L44[02:27:41] <Vexatos> Not that it matters because by that point the steam would be almost incompressible so this is extremely unrealistic but whatever.
L45[02:27:52] <Forecaster> that'd be on modtweakers wiki I think
L46[02:27:57] <Kodos> AHh, right
L47[02:27:58] <Kodos> Derp
L48[02:28:26] <Kodos> Found it, thanks
L49[02:28:26] <Forecaster> @Vexatos nobody cares about RL physics :P
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L51[02:35:17] <CovertJaguar> eh? the temps were actually modeled on real boilers
L52[02:35:57] <CovertJaguar> 1000 is considered super heated steam, it is generally less efficient but results in less wear and tear on the turbines
L53[02:36:29] <Vexatos> Actually, anything above 5something °C is superheated steam
L54[02:36:45] <Vexatos> And sueprcritical fluids are almost incompressible
L55[02:36:50] <Forecaster> tanks still compress the fluid 16 times :P
L56[02:36:51] <CovertJaguar> it was the upper end
L57[02:36:51] <Vexatos> supercritical*
L58[02:36:59] <Vexatos> there is no upper end
L59[02:37:12] <Vexatos> no matter the pressure, starting at 5something°C steam stays the same
L60[02:37:40] <CovertJaguar> upper end of temps actual real world boilers run at
L61[02:38:00] <CovertJaguar> Im not too fussed about your theoretical values
L62[02:38:10] <Vexatos> https://s3-us-west-2.amazonaws.com/courses-images-archive-read-only/wp-content/uploads/sites/887/2015/06/23214405/CNX_Chem_10_04_H2OPhasDi2.jpg
L63[02:38:13] <Vexatos> 374°C apparently
L64[02:38:39] <Vexatos> and 22MPa
L65[02:39:01] <Vexatos> :>
L66[02:39:47] <CovertJaguar> from wikipedia: The superheater works like coils on an air conditioning unit, however to a different end. The steam piping (with steam flowing through it) is directed through the flue gas path in the boiler furnace. This area typically is between 1,300–1,600 °C
L67[02:39:54] <Kodos> Okay, now to figure out if I can use oredict in MT
L68[02:40:06] <Forecaster> Kodos: yes
L69[02:40:26] <Forecaster> <ore:oreDictName>
L70[02:40:31] <Kodos> Does that work witih dye
L71[02:40:34] <Kodos> with*
L72[02:40:44] <Kodos> Or is the ore: bit for oredict
L73[02:40:45] <Forecaster> works in place of any items as long as the machine supports it
L74[02:40:47] <Vexatos> ore:dyeBlack
L75[02:40:48] <Vexatos> works
L76[02:40:48] <Forecaster> iirc
L77[02:40:51] <Kodos> Okay
L78[02:40:59] <Vexatos> Pretty much, yeah
L79[02:41:07] <Kodos> Now I just need to find a blank mold press sprite to edit
L80[02:41:16] <Vexatos> mold?
L81[02:41:17] <Forecaster> and there is an ore dict entry for the items you want of course
L82[02:41:19] <Kodos> IE
L83[02:41:21] <Forecaster> but MT can add those too
L84[02:41:28] <Vexatos> ewww
L85[02:41:30] <Kodos> It's my mod, they're already oredicted =D
L86[02:41:36] <Kodos> I made a set of dyes
L87[02:41:38] <Kodos> But they don't have recipes
L88[02:41:38] <Vexatos> what kind of mold >_>
L89[02:41:51] <Kodos> It's a metal press you insolent git
L90[02:42:14] <CovertJaguar> super critical is something else, boilers talk about super heated
L91[02:42:34] <Vexatos> CovertJaguar, it's actually the same in this case
L92[02:42:40] <Vexatos> superheated steam is supercritical
L93[02:42:59] <Vexatos> and therefore almost incompressible, meaning you can build it up to really high pressures
L94[02:43:00] <CovertJaguar> yes, but the opposite is not true
L95[02:43:11] <Elourge> when editing the chunkloader time in 1.7.10, do i just change it to S:passive. for there to be no fuel
L96[02:43:22] <Vexatos> it's like trying to compress a block of iron
L97[02:43:30] <Vexatos> it just doesn't work :P
L98[02:44:13] <CovertJaguar> I'll admit I'm not really sure I understand what compressibility has to do with it
L99[02:44:33] <Kodos> How do I oredict search with NEI again x.x
L100[02:44:35] <Vexatos> pressure buildup
L101[02:44:51] <Vexatos> Kodos, in options, "show oredict tag" or something
L102[02:44:54] <Vexatos> to add it to the item tooltips
L103[02:44:59] <Vexatos> then just search by the tag
L104[02:44:59] <Vexatos> IIRC
L105[02:45:02] <CovertJaguar> you'll have pressure whether you can compress it or not, in fact more, the less compressible it is
L106[02:45:10] <Vexatos> Yes
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L108[02:45:37] <Vexatos> But you will not have more steam at 1000°C compared to 500°C, it only depends on how fast you're able to pipe steam out of the boiler
L109[02:45:40] <Vexatos> that's what matters
L110[02:45:42] <Kodos> Okay
L111[02:45:52] <Kodos> Now if only I could get my mod to work indev, I could add to it
L112[02:46:18] <CovertJaguar> well...no, but that's the not case with RC boilers either
L113[02:46:26] <Vexatos> :P
L114[02:46:31] <CovertJaguar> the water->steam conversion rate is fixed
L115[02:46:39] <CovertJaguar> the HP boiler just produces more
L116[02:46:47] <CovertJaguar> and consumes more water
L117[02:49:09] <Kodos> Oh hey, I found my emblem code list again
L118[02:54:49] <Kodos> Muahahaha it works http://puu.sh/rd02Y/deceb8547d.png =D
L119[02:55:18] <Forecaster> :P
L120[02:55:23] <Forecaster> what's your mod add exactly?
L121[02:55:33] <Kodos> A set of dyes with sprites that I made myself so I like them
L122[02:55:57] <Kodos> I have a working jar for 1.7.10, but my workspace is fucked or something because when I go to run the client indev, there aren't any textures and the names are unlocalized
L123[02:56:09] <Forecaster> just for different srpites? surely not?
L124[02:56:30] <Kodos> Well, it was mostly for a vanilla with sprinkles pack I was playing with a friend/solo
L125[02:56:41] <Kodos> I got tired of some items being called dye, but then you had things like Ink sacs, and bone meeal
L126[02:56:47] <Kodos> I wanted a proper full set of 16 dyes
L127[02:56:53] <Kodos> But I never got around to adding recipes
L128[02:57:02] <Kodos> Mostly because I have no idea what they'd be
L129[02:57:08] <Kodos> I'll probably just make it into a custom things thing
L130[02:57:17] <Kodos> So I can still MT it
L131[02:58:15] <Kodos> Right now I'm cracking open the IE jar so I can steal the metal press mold plate sprite and make a few
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L143[05:13:45] <Joshwoo70> CJ how much steam can i store in a railcraft tank? if it explodes after a certajn pressure i will be suprised.
L144[05:14:22] <Forecaster> whatever the tanks capacity is, and it wont
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L146[05:20:17] <Kodos> Bah, stupid custom things is oredicting all my items to each other
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L148[05:37:19] <Joshwoo70> hangon.. @Forecaster so you are saying that steam is a liquid?
L149[05:40:23] <KryptonCaptain> for all intents and purposes, yes, railcraft registers its steam as a liquid
L150[05:40:38] <KryptonCaptain> as do most other mods that add steam
L151[05:45:39] <Joshwoo70> huh okay...
L152[05:46:05] <Forecaster> forge has a fluid registry, to it they're all the same
L153[05:47:13] <Forecaster> in it you can mark a fluid as a "gas", but it makes no practical difference most of the time
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L155[05:50:33] <KryptonCaptain> if I remember right, (RC) steam will float upwards in the RC tanks, but that's about the only major difference to most fluids
L156[05:54:09] <Joshwoo70> hmm okay..:-)
L157[05:54:14] <Joshwoo70> hmm okay...
L158[05:54:55] <Joshwoo70> beig a pure physics would probably make me go crazy over this....
L159[05:54:59] <Joshwoo70> cause i am ?
L160[05:55:35] <Forecaster> it does not float upwards in the tanks, it does if you place the fluid in the world however
L161[05:57:37] <CovertJaguar> Fluid is the correct term
L162[05:58:07] <Joshwoo70> gas it is cause steam is a gas
L163[05:58:17] <Forecaster> yes, some mods call them liquids :I
L164[05:58:19] <Joshwoo70> fluids in science is fluid or gas
L165[05:58:37] <Kodos> Is there a way to slow down the speed of loaders?
L166[05:58:45] <Kodos> Specifically item loaders
L167[05:58:50] <Forecaster> no
L168[05:58:53] <Joshwoo70> um.. limit the rate of flow?
L169[05:59:00] <Joshwoo70> like use hoppers?
L170[05:59:03] <Elizabeth> Time dialation field
L171[05:59:08] <Forecaster> limit input into the loader
L172[05:59:19] <Joshwoo70> first! ?
L173[05:59:21] <Kodos> Let me try a different question;
L174[05:59:32] <Kodos> What mode should I set the loader so that it holds the cargo cart until it's full
L175[05:59:44] <Joshwoo70> um huh...
L176[06:00:13] <Joshwoo70> swore there is a mode when you sellect it clicks through until emit redstone when full
L177[06:00:14] <Forecaster> I don't remember the modes of the top of my head
L178[06:00:21] <Joshwoo70> me neither
L179[06:00:25] <Joshwoo70> but i remember a bit
L180[06:00:47] <Kodos> Transfer/Complete seems to have done it
L181[06:01:05] <CovertJaguar> Fluid is the correct term
L182[06:01:14] <Joshwoo70> yeah thats was it.. lol *facepalms*
L183[06:01:24] <Joshwoo70> Fluid?
L184[06:01:24] <Forecaster> yes, complete
L185[06:01:37] <Forecaster> @CovertJaguar we knew that already :P
L186[06:01:55] <Joshwoo70> yeah
L187[06:02:23] <Kodos> Learning how to set up the trainline bit of my factory idea
L188[06:02:36] <Joshwoo70> cool!
L189[06:02:49] <Joshwoo70> does it make anything?
L190[06:02:59] <Kodos> It's gonna be a factory for the 16 colors of wool
L191[06:03:10] <Joshwoo70> (what does it make?)
L192[06:03:13] <Kodos> Because I couldn't find a mod I liked that it the theme of my pack
L193[06:03:34] <Joshwoo70> shear madness i s a mod todo with sheeps
L194[06:03:42] <Joshwoo70> shear madness is a mod todo with sheeps
L195[06:04:05] <Forecaster> the plural of sheep is sheep
L196[06:04:07] <Forecaster> not sheeps
L197[06:04:07] <Forecaster> :P
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L200[06:04:16] <Joshwoo70> screw english!
L201[06:04:28] <Joshwoo70> at least singlish it better!
L202[06:04:38] <Forecaster> asdhj werjlh poiwer basdnwe asdop!
L203[06:05:27] <CovertJaguar-Pad> Hmm Discord is not cooperating atm
L204[06:05:56] <Forecaster> yeah, sometimes it's a bit buggy
L205[06:06:05] <Forecaster> like when it keeps pushing a message down
L206[06:07:04] <Joshwoo70> yeah googled it... it is
L207[06:07:33] <CovertJaguar-Pad> The Loaders got new tool tips and the mode have been standardized for all variants for 10.0
L208[06:07:53] <Kodos> Okay, got a test oval with a cargo cart loading and unloading a full load of iron ingots (Just using conveyor belts to move the ingots back to the loader)
L209[06:07:54] <Forecaster> yay for improvements!
L210[06:07:56] <Kodos> Seems to be working
L211[06:08:19] <Forecaster> I still wish discord would allow me to increase the font size
L212[06:08:28] <Forecaster> the text is just a bit too small for me
L213[06:08:58] <Joshwoo70> Kodos what version of MC you are using?
L214[06:08:58] <Kodos> What part(s) of Railcraft could benefit from me using the custom items mod I have
L215[06:09:01] <Kodos> 1.7.10
L216[06:09:34] <Joshwoo70> i dunno
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L218[06:11:45] <Forecaster> heh, deleted messages remain on the IRC side :P
L219[06:13:14] <Joshwoo70> yeah
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L267[13:35:49] <Abculatter_2> If a firestone is being held by a zombie, does it know to set fires around that zombie?
L268[14:00:59] <Forecaster> I don't think mobs receive inventory ticks
L269[14:01:16] <Forecaster> so no
L270[14:01:40] <Forecaster> wanna @CovertJaguar for a more accurate answer probably
L271[14:04:33] <smbarbour> I know that armor definitely ticks on mobs
L272[14:05:07] <Forecaster> hm
L273[14:05:20] <smbarbour> (Pretty obvious when you see a zombie frantically running around in the quantum leggings that fell when you get killed)
L274[14:06:05] <smbarbour> similarly with a potato jetpack
L275[14:06:32] <smbarbour> (which is one of the most amusing methods of killing a mob)
L276[14:08:35] <Forecaster> nope
L277[14:08:53] <Forecaster> zombies carrying firestone ore or raw firestone does not cause fires to spawn around them
L278[14:09:52] <smbarbour> A mining bag is really the only safe way to handle it.
L279[14:10:08] <Forecaster> hazmat suit
L280[14:10:50] <MalkContent> does it tick in player inventory?
L281[14:10:55] <MalkContent> cause then it won't tick on zombies
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L291[14:39:55] <CovertJaguar> armor ticks and inventory ticks are different, I haven't actually looked at how mob held items tick
L292[14:40:38] <Forecaster> well it's clearly not the same as player inventory since it doesn't work
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L294[14:55:29] <smbarbour> It would be amazing if someone went through and made a tree of everything that happens during a tick.
L295[14:57:57] <smbarbour> Basically a "I want something to occur every tick whenever something is holding this... Oh look, there's an event that's shared by mobs and players. That's perfect."
L296[15:02:52] <liach> Or do we create an item tracker to track the firestone?
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L299[15:08:11] <CovertJaguar> I think I might actually use a player tick handler...
L300[15:12:51] <liach> Aren't you doing that right now?
L301[15:14:54] <CovertJaguar> yes, and that's probably why it doens't work on mobs
L302[15:17:48] <smbarbour> There is a net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent that could possibly work for this
L303[15:21:25] <CovertJaguar> it iterates player.inventory.mainInventory
L304[15:22:38] <smbarbour> It could be a fairly simple check where if it is a player, scan the inventory, otherwise check if the entity is holding a firestone
L305[15:23:41] <smbarbour> I'm definitely not saying that you should do it, just stating that if you wanted to, that's probably the way that I'd do it.
L306[15:25:22] <CovertJaguar> I think it might be simpler than that
L307[15:25:46] <CovertJaguar> I think I just need to change to entityliving ticks and then iterate the joined IItemHandler
L308[15:25:55] <CovertJaguar> which should cover everything
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L312[15:29:52] <CovertJaguar> I wonder what the gui check is for...
L313[15:29:58] <CovertJaguar> if (entity.openContainer != entity.inventoryContainer) return;
L314[15:30:15] <CovertJaguar> maybe it doesn't tick if a GUI is open?
L315[15:30:23] <CovertJaguar> I suppose I should leave that in place
L316[15:35:37] <CovertJaguar> there, that should be fixed
L317[15:36:04] <CovertJaguar> now someone go give a bunch of zombie pigmen raw firestones ore
L318[15:36:48] <CovertJaguar> how exactly did a zombie end up with a firestone anyway?
L319[15:37:34] <Forecaster> picked it up after a player died perhaps :P
L320[15:38:18] <CovertJaguar> so be careful where you drop your firestones or watch your world burn?
L321[15:38:29] <Forecaster> (mwahahahahaha)
L322[15:39:45] <CovertJaguar> wow, I wish I had an easy way to make a gif from minecraft... (not firestone related)
L323[15:40:01] <Forecaster> gifcam
L324[15:45:52] <CovertJaguar> this things needs some kind of tutorial =/
L325[15:52:57] <CovertJaguar> https://twitter.com/CovertJaguar/status/776886501997109249
L326[15:53:57] <Forecaster> uuh
L327[15:54:03] <Forecaster> xD
L328[15:55:01] <liach> what is that missing texture
L329[15:55:46] <CovertJaguar> oh..thats easy, that's just the what I get when I forget to change the domain after importing from cubik
L330[15:56:28] <liach> I meant what entity or item is that
L331[15:56:47] <CovertJaguar> the fluid loader pipe
L332[15:58:36] <Chicken> but what if you want to watch the world burn? (with firestones)
L333[15:58:44] <CovertJaguar> if I look away from the loader it disappears entirely
L334[16:01:26] <CovertJaguar> being unable to walk in spectator mode annoys me
L335[16:11:47] <CovertJaguar> under what mechanism would going an openGL translation affect the brightness of a face?
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L345[17:31:12] <neptunepink> CovertJaguar: Absolutely nothing under most reasonable circumstances? What happens if you change all nearby solid blocks to glass?
L346[17:46:48] <CovertJaguar> well the only nearby block was the one it was attached too
L347[17:47:06] <CovertJaguar> but if I didn't translate it, the lighting was normal, but if I did it was dark
L348[17:47:38] <CovertJaguar> letting light pass through the parent block seems to have fixed it, though I'm not completely satisfied with that solution it will have to do
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L368[21:45:44] <KryptonCaptain> Do emblem codes exist for numbers 6-9 and 0? I know 1-5 were done during Dark Tower, but the series kinda ended before all the numbers were complete
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L370[21:51:11] <liach> Forge is being more and more mad
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L374[21:54:39] <liach> https://github.com/Mojang/LegacyLauncher/pull/11#issuecomment-247742636
L375[21:54:54] <liach> cpw starts to kidnap vanilla to serve forge only
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L381[22:55:15] <CovertJaguar> more like if vanilla forces java 9, then modding as we know it will end, simple as that, its a technical limitation
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