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L1[00:00:07] ⇨
Joins: Corded (discord@2607:5300:60:51da::c0f:fee)
L2[00:00:08] Spock
sets mode: +v on Corded
L3[01:20:51] <Shuudoushi> .players
L4[01:20:51] <PCL-Minecraft> [
Minecraft]
Online (0/26):
L5[01:27:03] <PCL-Minecraft> Shuudoushi
joined the game.
L6[01:44:10] <PCL-Minecraft> Shuudoushi left
the game.
L7[01:52:55] ⇦
Quits: Kodos (~Kodos@2602:306:ce20:6c30:49f2:7c0d:bf49:82) (Ping
timeout: 186 seconds)
L8[02:00:16] <PCL-Minecraft> LizzyTheSiren
joined the game.
L9[02:29:45] ⇨
Joins: Kodos
(~Kodos@2602:306:ce20:6c30:e864:14c3:ee2d:971c)
L10[02:29:45]
Spock sets mode: +v on Kodos
L11[02:38:06] <PCL-Minecraft> LizzyTheSiren
left the game.
L12[03:59:59] ⇦
Quits: PCL-Minecraft (~PCL-1_7@2607:5300:60:51da::dead:beef) (Quit:
[PCL-1_7] Good bye!)
L13[04:01:44] ⇨
Joins: PCL-Minecraft
(~PCL-1_7@2607:5300:60:51da::dead:beef)
L14[04:01:44]
Spock sets mode: +v on PCL-Minecraft
L15[04:20:09] ***
Antheus is now known as Antheus|Sleep
L16[04:53:57] <PCL-Minecraft> LizzyTheSiren
joined the game.
L17[09:26:02] <vifino> woot, a Lizzy
L18[09:26:18] <Lizzy> woot, a vifino
L19[09:26:22] <vifino> :3
L21[09:27:26] <PCL-Minecraft> LizzyTheSiren
left the game.
L22[09:27:31] <Lizzy> ¬_¬
L23[09:27:33] <Lizzy> pc pls
L24[09:45:47] <PCL-Minecraft> LizzyTheSiren
joined the game.
L25[10:58:20] <PCL-Minecraft> vifino joined
the game.
L26[10:58:50] <PCL-Minecraft>
<vifino> meep
L27[10:58:57] <Lizzy> meep
L28[10:58:59] <PCL-Minecraft>
<vifino> hello there chatbox
L29[10:59:23] <PCL-Minecraft>
<LizzyTheSiren> yeah, not my fault it's set for server
wide...
L30[10:59:43] <PCL-Minecraft>
<LizzyTheSiren> there, turned the MCU off for now
L31[10:59:44] <PCL-Minecraft> ***vifino
blames Mimiru
L32[11:02:36] <Lizzy> hmm, i think I have
an idea how to get the rest of the table elements into a
table
L33[11:14:12] <PCL-Minecraft>
<LizzyTheSiren> note to self, if you want to use a function
in a loop, define it before you enter the loop
L34[11:14:25] <PCL-Minecraft>
<vifino> lol
L35[11:16:22] <PCL-Minecraft>
<LizzyTheSiren> woop
L36[11:16:27] <PCL-Minecraft>
<vifino> lol
L37[11:16:42] <PCL-Minecraft>
<LizzyTheSiren> afk, need to go put a clothes wash on
L38[11:16:48] <PCL-Minecraft>
<vifino> oke
L39[11:29:53] <PCL-Minecraft>
<LizzyTheSiren> back
L40[11:31:20] <vifino> woo
L41[11:54:07] <Lizzy> #lua return
string.gmatch( "test", "%S+" )
L42[11:54:14] <Lizzy> derp
L43[12:09:56] <PCL-Minecraft>
<LizzyTheSiren> woop, got code for stuff
L44[12:10:30] <PCL-Minecraft>
<LizzyTheSiren> test
L45[12:10:38] <PCL-Minecraft>
<LizzyTheSiren> ets
L46[12:10:43] <PCL-Minecraft>
<LizzyTheSiren> k, there we go
L47[12:10:59] <PCL-Minecraft>
<LizzyTheSiren> damn, doesn't have the distance in it
L48[12:11:10] <PCL-Minecraft>
<vifino> aw
L49[12:11:16] <PCL-Minecraft>
<LizzyTheSiren> hmm
L50[12:11:26] <PCL-Minecraft>
<LizzyTheSiren> how to ID these MCU's
L51[12:13:52] <Kodos> Signs
L52[12:14:03] <PCL-Minecraft>
<LizzyTheSiren> I meant code wise
L53[12:14:20] <PCL-Minecraft>
<LizzyTheSiren> I can easilly identify what ID they should
have when i look at them
L54[12:15:01] <Kodos> Where do you need to
use the ID
L55[12:15:32] <PCL-Minecraft>
<LizzyTheSiren> because I'm going to have a lot of them in a
row and I don't want one doing something that's for
L56[12:15:33] <PCL-Minecraft>
<LizzyTheSiren> another one
L57[12:16:18] <PCL-Minecraft>
<vifino> The British are coming! The British are
coming!
L58[12:16:47] <Kodos> Where would the ID be
checked? Generally though, a variable with the ID would be enough I
would think
L59[12:16:55] <Kodos> It's something easily
checked in code
L60[12:17:36] <PCL-Minecraft>
<LizzyTheSiren> I know, but i don't feel like having to edit
the generic script about 10+ times to add the ID
L61[12:18:01] <Lizzy> hmm, can a MCU use
the sign upgrade....
L62[12:19:41] <PCL-Minecraft>
<LizzyTheSiren> amelius what the fuck are you doing??
L63[12:21:10] <Kodos> Yes
L64[12:21:17] <Kodos> Also what are they
doing
L65[12:21:49] <PCL-Minecraft>
<LizzyTheSiren> listening for network messages then setting
redstone values when the parameters are met
L66[12:22:29] <PCL-Minecraft>
<LizzyTheSiren> or rather, if the id in the message is the
same as it's one it'll set redstone values
L67[12:30:11] <Kodos> Then yeah, just use
an extra param in your network message that uses the MCU ID
L68[12:30:15] <Kodos> brb
L69[12:30:44] <Lizzy> that wasn't the
issues but okay ¬_¬
L70[12:32:23] <Kodos> i'm confused then on
what's the issue
L71[12:33:04] <Lizzy> giving the MCU's
their IDs in the first place without constantly having to edit the
generic script between each EEPROM write
L72[12:33:18] <Lizzy> gonna do it through
the sign upgrade, i've decided
L73[13:05:07] <Lizzy> K, got it trying to
load the ID from the EEPROMs data partition and if it can't get it
from there it'll get it from the sign
L74[13:10:39] <Lizzy> actually scratch
that, i'll just use the sign
L75[13:11:02] <Lizzy> saves accedentially
putting down an MCU that already has an ID
L76[13:11:25] <Lizzy> or rather, putting
one with an ID down where that id would not be
L77[14:30:08] <Lizzy> ... why is my MCU not
outputting readstone....
L78[15:04:18] <Lizzy> okay, so i can change
redstone values outside of the while true loop but not inside....
what the fuck
L79[15:10:14] <Kodos> pastebin your
code
L80[15:12:14] <Lizzy> hol don
L82[15:15:29] <Lizzy> also ignore the
ch.say on line 27
L83[15:16:58] <Lizzy> Kodos, refresh the
paste, i removed some crap i added for debugging
L84[15:18:04] <Kodos> I'll be completely
honest, I don't know enough about Lua to understand what's going on
(I'm not real sure what you're doing.)
L85[15:18:12] <Kodos> But I don't see why
the redstone stuff wouldn't work inside a loop
L86[15:26:30] <Kodos> Damnit Sangar needs
to work on rack mounted databases or raids or some new other rack
mounted stuff :s
L87[15:29:10] <Kodos> Like
L88[15:29:13] <Kodos> I don't mean to be an
annoying twat
L89[15:29:19] <Kodos> But he had me open an
issue 'as a reminder' in January I think
L90[15:29:29] <Kodos> And has since
commented on it exactly zero times
L91[15:29:35] <Kodos> In IRC and
GitHub
L92[15:54:30] *
Lizzy smashes her face into every hard object in sight
L94[16:26:55] <Lizzy> (that would have been
an mp4 link but it didn't upload proper)
L95[16:29:50] <PCL-Minecraft> LizzyTheSiren
left the game.
L96[16:48:45] <PCL-Minecraft> vifino left
the game.
L97[17:46:18] ⇦
Quits: Michiyo (Michiyo@mail.pc-logix.com) (Read error: Connection
reset by peer)
L98[22:36:13] ⇦
Quits: Kodos (~Kodos@2602:306:ce20:6c30:e864:14c3:ee2d:971c) (Quit:
Leaving)
L99[23:32:06] <PCL-Minecraft> Shuudoushi
joined the game.
L100[23:59:59] ⇦
Quits: Corded (discord@2607:5300:60:51da::c0f:fee) (Remote host
closed the connection)