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L1[00:05:33] <PCL-Minecraft> MichiRavencroft
joined the game.
L2[00:06:48] <Kodos> This is awesome
L3[00:07:03] <Kodos> I made a reactor with 2
rednet ports, one's outputting a rednet signal based on the % in
the energy buffer
L4[00:07:10] <Kodos> The other is using that
signal to insert the rods at that percentage
L5[00:07:16] <Kodos> So if the buffer's
full, the rods are fully inserted
L6[00:07:30] <PCL-Minecraft>
<MichiRavencroft> Yep I did that for a while
L7[00:09:19] <PCL-Minecraft>
<MichiRavencroft> k, os_cardwriter shows up via cable
bow.
L8[00:09:22] <PCL-Minecraft>
<MichiRavencroft> now*
L9[00:11:32] <Kodos> Soooo
L10[00:11:34] <Kodos> Uhh
L11[00:11:36] <Kodos> Funny story
L12[00:12:05] <Kodos> When you have a data
card in your computer, you get a few programs loaded into bin. Any
chance (Tomorrow would be okay, since I know you're probably ready
for sleep soon) OS could get that? :3
L13[00:12:19] <Mimiru> It does.
L14[00:12:25] <Kodos> Ooh
L15[00:12:27] <Kodos> I see them now
L16[00:12:29] <Kodos> I are blind
L17[00:12:32] <Mimiru> :P
L18[00:13:29] <Kodos> Oooh
L19[00:13:37] <Kodos> How hard would it be
to make a block act like a cable
L20[00:13:54] <Mimiru> What do you
mean?
L21[00:14:08] <Kodos> Let's say I wanted to
use that aesthetic block mod as a way to connect components
L22[00:14:23] <Mimiru> any
"component" is a cable
L23[00:14:34] <Kodos> Right, but I don't
want to just mash all my components together
L24[00:14:47] <SuPeRMiNoR2> hmmm
L25[00:14:50] <Kodos> I guess I could just
use cables and covers
L26[00:14:56] <Mimiru> I don't know how OC
does cables, and it's scala
L27[00:15:02] <Mimiru> so I wouldn't be
able to do it via java
L28[00:15:06] <SuPeRMiNoR2> namecheaps free
dns servers are not ipv6 enabled
L29[00:15:33] <SuPeRMiNoR2> Looks like i am
going to move to cloudflare, HE, or pcl
L30[00:16:00] <Mimiru> I have no problem
hosting you
L31[00:16:22] <SuPeRMiNoR2> alright
L32[00:16:29] <SuPeRMiNoR2> ill try
that
L33[00:17:17] <SuPeRMiNoR2> i assume your
nameservers are dual stack?
L34[00:17:57] <Mimiru> NS1 is, NS2 is dying
soon, NS3 will be as soon as I get the tunnel up
L35[00:24:29] <PCL-Minecraft>
MichiRavencroft left the game.
L37[00:25:04] <Mimiru> Kodos, CPU
Arch?
L38[00:25:11] <Kodos> 5.2 iirc
L39[00:25:52] <Kodos> Just tested with 5.3
same error, let me double check 5.2
L40[00:26:03] <Mimiru> 5.2 should work
fine
L41[00:26:12] <Mimiru> I had issues with
some libs in 5.3 though
L42[00:26:29] <Kodos> Nope, same error in
5.2
L43[00:26:35] <Kodos> Unless I have to
reinstall OpenOS
L44[00:26:43] <Mimiru> You shouldn't have
to...
L45[00:26:49] <Kodos> Should I just to be
sure?
L46[00:27:41] <Kodos> Back in a mo
L47[00:27:45] <Mimiru> line 8 is return
(datablock:gsub('.', function (c)
L48[00:27:51] <Mimiru> that's legit lua..
right?
L49[00:28:00] <Mimiru> I copied that
directly from OC's datacard.
L50[00:31:07] <Mimiru> fuck
L51[00:31:13] <Mimiru> find/replace bit me
in the ass.
L53[00:35:11] <Kodos> erm
L54[00:35:13] <Kodos> on the second
one
L55[00:35:19] <Kodos> Wouldn't the var on
line 15 also be hex
L57[00:36:10] <Kodos>
inb4IfoundabuginOC
L58[00:36:18] *
Mimiru shrugs
L59[00:36:25] <Mimiru> try it on the data
card. lol
L60[00:36:53] <Kodos> worked
L61[00:36:56] <Kodos> ¯\_(ツ)_/¯
L62[00:38:50] <Mimiru> shower bbiab
L63[00:39:02] <SuPeRMiNoR2> lets see how
much gets broken from the ubuntu upgrade script
L64[00:39:56] <SuPeRMiNoR2> I am not
optimistic.
L65[00:40:11] <SuPeRMiNoR2> maybe i should
back up more stuff before i restart
L66[01:04:04] <SuPeRMiNoR2> and down goes
kitt
L67[01:04:40] <SuPeRMiNoR2> please come
back up
L68[01:08:03] <SuPeRMiNoR2> yay
L69[02:38:53] ⇦
Quits: PCL-Minecraft (~PCL-1_7@2607:5300:60:51da::dead:beef)
()
L70[02:41:22] ⇨
Joins: PCL-Minecraft
(~PCL-1_7@2607:5300:60:51da::dead:beef)
L71[02:48:24] *
Mimiru sighs
L72[02:48:52] <Mimiru> the Cipher Block was
supposed to be an OS feature.... Vex stealing it for Computronics
is why OS didn't get started until recently
L73[02:49:10] <Kodos> Why not steal it
back, and make it better?
L74[02:49:28] <Kodos> His can literally
only do RSA, and what, item based encryption?
L75[02:49:31] <Mimiru> He already talks
enough shit, why add more.
L76[02:49:56] <Kodos> Meh, idk. I don't see
a reason you shouldn't be able to do your own version
L77[02:50:02] <Mimiru> Seriously, I started
adding colored light support to OpenLights, he did it on
computernics.
L78[02:50:17] <Mimiru> I'm getting sick of
it.
L79[02:50:30] <Kodos> To be fair, yours is
still superior because 1 pixel
L80[02:52:07] <Mimiru> His OS is a Immibis
Peripherals clone comment yesterday pissed me off too.
L81[02:52:43] <Mimiru> OS is a immibis
clone, like OC is a CC clone.
L82[02:53:20] <Kodos> lol ikr
L83[02:53:53] <Kodos> The only real thing I
like(d) about Immi's peripheral mod is the fact that the adventure
interface and cryptographic sequencer looked wicked nice
L84[02:54:05] <Mimiru> Oh man... yes.
L85[02:54:22] <Kodos> Might ask Immi for
the code/model for those
L86[02:54:24] <Kodos> And give them to
you
L88[02:55:02] <Mimiru> lol
L89[02:56:05] <Mimiru> I'm rewriting the
Card Writer GUI
L90[02:56:07] <Mimiru> ¬_¬
L91[02:56:09] <Mimiru> stupid GUIs
L92[02:57:24] <Kodos> I found the AMI/CA
textures, they look like a pain to deal with
L93[02:57:35] <Mimiru> They are.
L94[02:57:52] <Mimiru> Though, with his
model it wouldn't be too bad
L95[02:57:55] <Mimiru> cause it wraps
them
L96[02:59:48] <Mimiru> ¬_¬ A component of
type 'os_alarm' disappeared A component of type 'os_cardwriter'
disappeared
L97[02:59:53] <Mimiru> ffs did I break
saving?
L98[03:00:37] <Mimiru> Fuck looks like
it.
L99[03:00:38] <Mimiru> \o/
L100[03:08:24] <Mimiru> fuck it I'm going
to bed, this code will be here tomorrow
L101[03:10:07] <Kodos> Got a wicked idea
just now, does your bot have .tell
L102[03:10:28] <Mimiru> no
L103[03:10:32] <Kodos> Dangf
L104[03:10:33] <Mimiru> kept meaning to
add it never did
L105[03:10:53] <Kodos> tl;dr GPS-based
encryption via md5'ing the output of getting a player's pos via
debug card
L106[03:11:12] <Kodos> With some rounding
ofc
L107[05:00:13] ⇦
Quits: PCL-Minecraft (~PCL-1_7@2607:5300:60:51da::dead:beef) (Quit:
[PCL-1_7] Good bye!)
L108[05:02:37]
⇨ Joins: PCL-Minecraft
(~PCL-1_7@2607:5300:60:51da::dead:beef)
L109[06:49:25] <Lizzy> yes, i am aware of
OMIndustries, if he starts acting up you can ban him (though his
longer nick is on the banlist so he /shouldnt/ be able to swap to
it or at the very least talk with it)
L110[10:19:23] <Mimiru> I figured :p
L111[10:25:49] <Mimiru> Ok, todays agenda,
figure out why components randomly decide to not save NBT
L112[10:25:53] <Mimiru> and rewrite this
GUI
L113[11:03:23] <ds84182> >randomly
decide not to save NBT
L114[11:03:33] <ds84182> Mimiru: did you
remember to invalidate the chunk?
L115[11:04:05] <ds84182> You can test this
out before adding invalidation code by changing the chunk (placing
a block) then seeing if it saves the NBT properly
L116[11:06:16] <Mimiru> the cardwriter is
a copypaste job of the rest of my environment implementing
TEs
L117[11:06:23] <Mimiru> and it's the only
one that does it
L118[11:07:04] <ds84182> Scan the logs for
any errors on saving the NBT, thats something I've run into
also
L119[11:07:12] <ds84182> NBT errors are
silent as hell
L120[11:07:57] <Mimiru> Also, I think I've
figured out why my GUI derps.
L121[11:08:42] <Mimiru> It's an issue with
the hight of the GUI I think
L122[11:08:50] <Kodos> height
L123[11:08:59] <Kodos> Sorry
>.<
L124[11:09:19] <Mimiru> I've been up for
like 45 minutes, and have had none of my usual caffeine, bite
me.
L125[11:09:20] <Mimiru> :P
L126[11:09:36] <ds84182> Reasons why I
hate Mod development now: ? everything
L127[11:09:41] <Kodos> Something something
bare it and share it
L129[11:10:18] <Mimiru> See the stack of
mag cards in my hotbar?
L130[11:10:30] <Mimiru> if I click above
about half way in the texture I pick it up fine
L131[11:10:34] <Mimiru> below it and I
drop cards
L132[11:11:55] <Kodos> One at a time, it
would seem
L133[11:11:58] <Kodos> Which is
funny
L134[11:12:19] <Mimiru> unless you right
click, and it's the full stack
L135[11:13:58] <Kodos> It only happens
when they'reon the hotbar, too
L136[11:14:11] *
Kodos goes to poke around the gui code
L137[11:14:22] <Mimiru> Yeah, it's because
the GUI thinks it ends above where it actually ends
L138[11:15:35] <Kodos> Erm, are all the
gui heights the same? Not visually, but codewise
L139[11:15:39] <Mimiru> Supposedly setting
the xSize and ySize in the GuiContainer fixes it... but no
L140[11:17:14] <Kodos> Where's the actual
gui drawn? TEMachinebase?
L141[11:17:26] <Kodos> Or
secguihandler
L142[11:17:37] <Kodos> (abbreviating
because i just woke up
L143[11:17:54] <Mimiru> all of the GUI
stuff is in pcl.opensecurity.gui
L144[11:18:05] <Mimiru> OSGUIHandler,
CardWriterGUI, and CardSlot
L146[11:18:25] <Mimiru> The container is
in pcl.opensecurity.containers.CardWriterContainer
L147[11:18:43] <Mimiru> Kodos, dats way
old yo
L149[11:18:50] <Mimiru> always check
master.
L151[11:19:36] <Mimiru> that sets the
location of the string
L152[11:19:53] <Mimiru> ysize - 160 px is
where that text should render
L153[11:20:44] <ds84182> We need an
Android-like UI framework for Minecraft
L154[11:20:55] <Mimiru> we need a ANYTHING
UI framework
L155[11:20:57] <Mimiru> this shit
sucks.
L156[11:21:15] <Kodos> What's another
block with a GUI
L157[11:21:18] <Kodos> in OS
L158[11:21:21] <ds84182> You literally
have to give everything a pixel location
L159[11:21:28] <Mimiru> Kodos, there is
none.
L160[11:21:32] <Kodos> blargh
L161[11:21:33] <ds84182> Which is frowned
upon when making GUIs
L162[11:21:48] <Mimiru> I hate GUIs so I
avoid them if possible.
L163[11:21:57] <Mimiru> This is why the
alarm has no GUI.
L164[11:22:10] <Kodos> What about CoFH's
gui system
L165[11:22:23] <Mimiru> What about
it?
L166[11:22:30] <Kodos> I heard it was easy
to use :x
L167[11:22:38] <Mimiru> And adds a
dep
L168[11:23:08] <Kodos> What if you made it
optional, like if cofh is present use its gui system, if not fall
back onto yours
L169[11:23:31] <Mimiru> Then I've
duplicated code for no benefit for me. :P
L170[11:23:42] <Mimiru> I still have to
fix this vanilla bullshit either way
L171[11:24:04] <Mimiru> the cardwriter
doesn't need anything like CoFH's guis
L172[11:24:48] <ds84182> I bet the reason
why Mojang rarely makes new blocks with Guis is because of the
bullshit that they made
L173[11:24:57] <Mimiru> Probs... ¬_¬
L174[11:25:04] <Kodos> Want me to go
hassle #minecraftforge?
L175[11:25:20] <Kodos> I seem to have a
knack for getting actual responses out of people and not being
banned/kicked
L176[11:25:21] <ds84182> I think there is
an open issue on github for a better gui system or something
L177[11:25:30] <ds84182> Kodos:
lucky
L178[11:25:37] <ds84182> Just don't
correct Lex's spelling mistakes
L179[11:25:46] <Mimiru> I just get
ignored, or talked down to usually.
L180[11:25:50] <Kodos> I did once, he just
grumbled at me
L181[11:26:06] <Mimiru> So, I hardly
bother anymore.
L182[11:26:39] <ds84182> pfft, when I made
CCLights the people in forge called me stupid and it wouldn't
work... bunch of dumb ass motherfuckers they are
L183[11:26:53] <ds84182> IT WORKED
DAMMIT
L184[11:27:49] <Mimiru> K, I think I fixed
it.
L185[11:29:05] <Mimiru> let's try it with
my original container code
L186[11:29:05] <Kodos> Also I have an idea
for another block for OS when you're done fixing things, and it's
guiless :3
L187[11:29:49] <Mimiru> Yep, think that
works
L188[11:29:51] <Mimiru> oh?
L189[11:30:08] <Kodos> I'm not sure
if/what the real world equivalent would be called
L190[11:30:09] <Kodos> but
L191[11:30:24] <Mimiru> I also fixed
shift-clicking being stupid sometimes.
L192[11:30:51] <Kodos> basically you'd run
it inline with cable, and use it to separate things like raids, or
other things you want secured. And then you can use a computer to
either enable, disable, or even password protect it so it can only
be accessed when toggled, so you could write programs that only let
you access it if certain mag cards are swiped, etc
L193[11:31:14] <Mimiru> So, like Sangars
planned switching cable thing?
L194[11:31:20] <Kodos> Yeh, only not
redstone controlled
L195[11:31:30] <Kodos> And it would be
less work for Sangar
L196[11:31:54] <Mimiru> GUI is fix't
L197[11:31:57] <Kodos> \o/
L198[11:32:02] <Mimiru> Or.
L199[11:32:02] <Kodos> This calls for
celebratory tea
L200[11:32:03] <Kodos> brb
L201[11:32:03] <Mimiru> Not.
L202[11:32:06] <Kodos> damnit
L203[11:32:08] <Kodos> I wanted tea
D=
L207[11:33:21] <Mimiru> I have to
close/reopen the damn thing.
L208[11:36:54] <Mimiru> Ok.. so I have to
adjust all of my positioning stuff
L209[11:37:40] <Mimiru> Ok, fuck it I
think I'm gonna go get some food.
L210[11:38:22] <Kodos> Yes yes, breakfast
gewd
L211[11:38:44] <gamax92> ohai
ds84182
L212[11:39:00] <Kodos> NC Relay
L213[11:39:02] <Kodos> That's what I'm
thinking of
L214[11:39:24] <ds84182> hai
L215[11:42:21] <Mimiru> K, so slot
placement is fix't
L216[11:45:52] <Mimiru> I just fixed the
oldest bug in the mod.
L217[11:45:53] <Mimiru> lol
L218[11:45:55] <Kodos> Lol
L219[11:45:56] <ds84182> Mincecraft slots
are broken
L220[11:46:04] <ds84182> aaaaaaaalways
brokennnnnnnn
L221[11:46:15] <Mimiru> I need to move
that fix over to OpenPrinter, since that's where I stole the GUI
code from
L222[11:46:22] <Mimiru> it suffers from
the same issue.
L223[11:50:11] <Kodos> Anyway touching
back on the relay thinger I mentioned, ZI has a good example in the
RFMeter's code
L224[11:50:53] <Kodos> You can password
protect it, limit/toggle the flow of power, etc
L225[11:51:14] <Kodos> And it's in java
:o)
L226[11:51:16] <Mimiru> Yeah.. I just have
no idea how/if I can restrict access to components
L227[11:54:03] <Mimiru> anyway
L228[11:54:06] <Mimiru> food. bbl
L229[12:27:59] <Kodos> Are sec doors
supposed to only work if they're a double door
L230[12:29:49] <SuPeRMiNoR2> A wild super
appears
L231[12:32:41] <SuPeRMiNoR2> And the crowd
goes mild
L232[12:54:07] <Mimiru> Kodos, fixed
already, just not built
L234[12:54:35] <Mimiru> I needed to look
at something else, I just don't remember what
L235[13:21:53] <Lizzy> Musical Trains is a
fun game ¬_¬
L236[13:22:33] <Mimiru> sounds...
amazingly fun
L237[13:22:43] <Lizzy> indeed
L238[13:25:30] <Lizzy> could have taken 1
train to get home, but ended up getting 4 because of C2C's amazing
announcements </sarcasm><sarcasm>
L239[13:27:04] <Mimiru> ick.
L240[14:31:53] ⇦
Quits: Kodos (~Kodos@2602:306:ce20:6c30:e1f9:2c3d:ce75:15ce) (Ping
timeout: 206 seconds)
L241[14:36:24] <PCL-Minecraft>
LizzyTheSiren joined the game.
L242[14:36:38] <PCL-Minecraft>
LizzyTheSiren left the game.
L243[15:11:26]
⇨ Joins: Kodos
(~Kodos@2602:306:ce20:6c30:6d95:4e0f:807e:6d0c)
L244[15:32:27] <Kodos> I love how most of
his issues have been user error so far
L245[15:32:36] <Mimiru> Right..?
L246[15:32:38] <Kodos> I'm taking bets on
how long before he just says "Fuck it, I'll just use CC
compat'
L247[15:34:26] <Mimiru> lol
L248[15:34:37] <Mimiru> This node saving
shit is about to piss me off
L250[16:21:47] <Mimiru> not work?
L251[16:21:55] <Mimiru> I get [16:21:30]
[Server thread/INFO] [opensecurity]: Saving
Node(6411299d-0a78-4ac1-b763-5bea7d925c31,
pcl.opensecurity.tileentity.TileEntityCardWriter@495dcebd)@os_cardwriter
L252[16:22:11] <Mimiru> But *NOTHING* OC
Related is stored in the NBT
L253[16:22:29] <gamax92> Mimiru: what
class type are these methods in?
L254[16:22:39] <Mimiru> public class
TileEntityCardWriter extends TileEntityMachineBase implements
Environment, IInventory, ISidedInventory {
L255[16:22:51] <Mimiru> the current one on
github doesn't have the node.save and node.load
L256[16:22:55] <Mimiru> I fucked up and
didn't include them
L258[16:23:10] <SuPeRMiNoR2> gg
L259[16:23:17] <Mimiru> kiss my ass.
L260[16:23:23] <gamax92> was gonna say,
shouldn't it be save and load, not readFromNBT and writeToNBT
L261[16:25:06] <gamax92> oh, block
...
L262[16:25:23] <Mimiru> Yeah, block with
TE
L263[16:25:44] <gamax92> brb going to go
look at OCLights2 because it does the exact same thing, Block that
presents a filesystem to the computer
L264[16:25:45] <Mimiru> my logger fires
off that writeToNBT is working
L265[16:25:50] <Mimiru> and I get the node
there
L266[16:26:08] <Mimiru> Oh, and I lied,
oc:fs is in the nbt
L267[16:26:14] <Mimiru> which is the
custom tag I set
L268[16:26:21] <Mimiru> and all of my
inventory is there..
L269[16:26:25] <Mimiru> but oc:node is
missing
L270[16:27:14] <gamax92> Fuck you, you
piece of shit github, how is searching a forked repo so difficult
to handle that it's entirely unimplemented
L271[16:27:20] <Mimiru> oc:node is missing
from ALL of my Environment implementing TEs actually
L273[16:27:34] <Mimiru> but it's there on
my SimpleComponent TE
L274[16:27:52] <gamax92> Because
SimpleComponent does that for you iirc
L275[16:28:08] <Mimiru> Yeah I know
L276[16:28:17] <Mimiru> but I'm calling
node.save(nbttaghere)
L277[16:28:23] <Mimiru> which should do
the samething
L278[16:28:36] <Mimiru> Sangar
agreed
L280[16:31:44] <Mimiru> gamax92, mind if I
steal if this works?
L281[16:31:58] <gamax92> sure, it's
probably stolen from Sangar anyway :P
L282[16:32:04] <Mimiru> lol
L283[16:32:35] <Mimiru> ok, let's
see
L284[16:33:00] <gamax92> not entirely sure
what the whole "node.host() == this" is for
L285[16:33:36] <Mimiru> That works
\o/
L286[16:33:42] <Mimiru> so now to do the
same across all of the others.
L287[16:34:14] <Mimiru> Thanks
gamax92
L288[16:34:24] <gamax92> Welcome
L289[16:35:33] <gamax92> Mimiru: oh yeah,
you were telling the node to save not into it's own nbt but into
the main nbt
L290[16:35:56] <Mimiru> Ah ¬_¬
L291[16:36:01] <gamax92> where as my code,
and from what I see of Sangar, creates a sub compound for it
L292[16:36:13] <Mimiru> Yeah I see
now
L293[16:36:29] <Mimiru> It's strange
though that it only complained of the cardwriter
L294[16:36:50] <Mimiru> When all but one
of my TEs is Environment
L295[16:39:11] <gamax92> Mimiru: heheheh,
you should test your cardwriter in a different dimension ;)
L296[16:39:20] <Mimiru> Ok.. maybe THIS
will be the stable OS release I wanted 43 to be
L297[16:39:23] <Mimiru> Why..?
L298[16:39:29] <gamax92> Miss specifically
putting "1" as a dimension id
L299[16:39:46] <Mimiru> ..?
L300[16:39:57] <gamax92>
getDescriptionPacket
L301[16:40:56] <gamax92> or actually, I
don't at all know what that parameter should be, since it has no
documentation
L302[16:41:41] *
Mimiru shrugs that's what I've seen every other mod
use
L303[16:42:03] <gamax92> I've seen others
use 0 and mine uses a dimension id of the TE ... now to see which
is correct
L304[16:43:13] <gamax92> T_T thanks for
being completely frozen eclipse
L306[16:43:45] <Mimiru> I've now seen 0,
1, and 3
L307[16:45:35] <Mimiru> So yeah, I'm gonna
say it has nothing to do with DimID
L308[16:45:41] <Mimiru> It's some flag for
something
L309[16:46:32] <Mimiru> and this person
uses it for metaData..
L310[16:46:38] <Mimiru> return new
S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord,
this.blockMetadata, tag);
L311[16:46:40] <gamax92> Mimiru: yeah ...
it's a number corresponding to specific minecraft tileentites,
which it directly passes along to readFromNBT, or else it calls
onDataPacket
L312[16:47:25] <gamax92> but, since you
aren't a specific minecraft tileentity, all numbers will just end
up doing onDataPacket
L313[16:48:07] <gamax92> but just use
0
L314[16:48:49] *
Mimiru shrugs I just built with everything calling 1.
L315[16:48:52] <Mimiru> oops :P
L316[16:49:16] <gamax92> actually, i guess
since ondatapacket gets the entire packet, you could use that extra
field to store additional stuff
L317[16:52:47] <gamax92> yeah, Minecraft
just assumes that if you're seeing that packet, that it must be for
the current world of the player
L318[17:11:52] ⇦
Quits: Kodos (~Kodos@2602:306:ce20:6c30:6d95:4e0f:807e:6d0c) (Ping
timeout: 206 seconds)
L319[19:04:07] <SuPeRMiNoR2> idle for 8
hours
L320[19:04:08] <SuPeRMiNoR2> seems
legit
L321[19:04:56] <Mimiru> ?
L322[19:05:02] <SuPeRMiNoR2> you
L323[19:05:03] <SuPeRMiNoR2> in ts
L324[19:05:22] <Mimiru> Oh, yeah... forgot
to move when we left for food
L325[19:09:00] <SuPeRMiNoR2> so, you are
not actually here
L326[19:09:32] <Mimiru> No, will be in a
bit though
L327[19:09:45] <Mimiru> At mcds atm
L328[19:10:42] <SuPeRMiNoR2> alright
L329[19:10:50] <SuPeRMiNoR2> do you mind
if i add the link alert snomasks?
L330[19:10:58] <SuPeRMiNoR2> i found where
your other snomaks are
L331[19:11:14] <Mimiru> I was going to,
but kept getting distracted
L332[19:11:42] <Mimiru> so, sure/
L333[19:11:44] <SuPeRMiNoR2> ok
L334[19:13:16] <SuPeRMiNoR2> so many
comments in these
L335[19:13:23] <SuPeRMiNoR2> i stripped
all the comments out for supernet XD
L336[19:13:30] <SuPeRMiNoR2> the module
conf fits on one page
L337[19:14:39] <Mimiru> Lol
L338[20:27:58] <SuPeRMiNoR2> when are you
getting back?
L339[20:28:20] <Mimiru> I am
L340[21:32:26]
⇨ Joins: Kodos
(~Kodos@2602:306:ce20:6c30:43d:4853:96ff:7be6)