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L1[04:02:15]

<Forecaster> %tonk
L2[04:02:15] <MichiBot> By my throth!
Forecaster! You beat SpiderEveryOS's previous record of 3h
59m 27s (By 2h 51m 54s)! I hope you're happy!
L3[04:02:16] <MichiBot> Forecaster's
new record is 6h 51m 21s! Forecaster also gained 0.01148 (0.00287 x
4) tonk points for stealing the tonk. Position #2. Need 0.4584312
more points to pass SpiderEveryOS!
L4[06:24:37] ⇦
Quits: RedstoneParkour (~RedstoneP@109.37.134.96) (Quit: WeeChat
4.10.0)
L5[10:52:32]

<SpiderEveryOS> %tonk
L6[10:52:32] <MichiBot> I'm sorry
SpiderEveryOS, you were not able to beat Forecaster's record
of 6h 51m 21s this time. 6h 50m 16s were wasted! Missed by 1m
5s!
L7[10:53:48] * Amanda
meows and looks around
L8[10:53:54] * Amanda
orders MichiBot some %soup
L9[10:53:54] <MichiBot> Waiter!! Waiter!!
There's imperial crown jewels of mars in my soup!
L10[10:54:15] <Amanda> So that's where
they ended up
L11[10:54:30] <Amanda> %splash Forecaster
with mutable aqua potion
L12[10:54:30] <MichiBot> You fling a
mutable aqua potion (New!) that splashes onto Forecaster.
Forecaster turns into a toad until they steal the moon.
L13[10:59:02]

<Forecaster> D:
L15[11:34:53]

<Forecaster> it looks awesome
L16[11:35:14]

<Forecaster> it's apparently going to
be launched into early access next month
L18[11:36:14]

<Forecaster> no other ship has had a
design like that until now
L19[11:38:05]

<Forecaster> and the "system
overhaul" they teased on the roadmap was about the systems
surrounding crimes it seems
L20[11:38:16]

<Forecaster> as the next update is named
"Law & Disorder"
L21[12:29:13] <Izzy> [imperial
march.wav]
L22[13:05:07]

<Forecaster> I liked, the full reveal is
next month, the update and the ship launches in december
L23[13:05:14]

<Forecaster> * lied,
L24[13:14:48]

<Forecaster> it does look a bit
empire-y
L25[15:12:14] ⇦
Quits: gruetzkopf (~quassel@daemon.gruetzkopf.org) (Quit: http://quassel-irc.org - Chat comfortably.
Anywhere.)
L26[15:26:45] *** Joins: RedstoneParkour
(~RedstoneP@2001:1c0f:803:2000:96db:5d0c:7e53:6017)
RedstoneParkour
L27[15:26:53] ⇦
Quits: RedstoneParkour
(~RedstoneP@2001:1c0f:803:2000:96db:5d0c:7e53:6017) (Client
Quit)
L28[15:27:25] *** Joins: RedstoneParkour
(~RedstoneP@109.36.232.185) RedstoneParkour
L29[16:04:13] <Amanda> Hrm...
L30[18:08:30]

<SpiderEveryOS> %tonkout
L31[18:08:31] <MichiBot> Awesome!
SpiderEveryOS! You beat Forecaster's previous record of 6h
51m 21s (By 24m 37s)! I hope you're happy!
L32[18:08:31] <MichiBot> SpiderEveryOS has
stolen the tonkout! Tonk has been reset! They gained 0.007 tonk
points! plus 0.006 bonus points for consecutive hours! (Reduced to
50% because stealing) Current score: 3.4794306. Position #1
L33[18:49:33]

<Vaur>
%chug
L34[18:49:33] <MichiBot> You drink a tacky
pearlpeas potion (New!). A genie appears out of the empty bottle,
turns it into a pie, then vanishes.
L35[21:53:23]

<Brisingr
Aerowing> %splash @Forecaster
L36[21:53:24] <MichiBot> You fling a woolly
violium potion (New!) that splashes onto @Forecaster. The potion
contained a computer virus! It sent a message to all of
@Forecaster's friends telling them that they love them!
L38[23:02:34] <Izzy> hell yeah
L39[23:02:44] <Izzy> in theory you should
be able to do 8 colours normally too
L40[23:03:00]

<nintendo
DS> i'm using the whole 256 color palette on Tier 3
GPU
L41[23:03:10]

<nintendo
DS> it also works on tier 2
L42[23:03:13]

<nintendo
DS> and tier 1
L43[23:03:23] <Izzy> OpenOS's VT100
emulator only does 8 colours, from memory
L44[23:03:33]

<nintendo
DS> i see
L45[23:03:39]

<nintendo
DS> this is a custom telnet client i am making
L46[23:03:52] <Izzy> so, plain `cat`-ing
ANSI art can only do the basic 8 colours
L47[23:04:22] <Izzy> Ocawesome101: did you
do 256-colour support for your virtual terminal thingo?
L49[23:04:33] <Corded> > <Izzy>
Ocawesome101: did you do 256-colour support for your virtua…
L50[23:04:33]

<nintendo
DS> yea
L51[23:05:04] <Izzy> I did not for PsychOS
x3
L52[23:05:11] <Izzy> ooh!
L54[23:06:02] <Izzy> Pretty impressive
nonetheless
L55[23:06:08]

<nintendo
DS> thanks
L56[23:06:39] <Izzy> I end up having the
same issue with OC and real life: painting the screen is SLOW
L57[23:07:19] <Izzy> whether that's
from component call limits or AGP being broken on PPC
L58[23:07:42] <Corded> > <Izzy> I
end up having the same issue with OC and real life: paint…
L59[23:07:43]

<nintendo
DS> you can let the CPU do the work and use gpu.bitblt
L60[23:07:49]

<nintendo
DS> this saves alot of time painting the screen
L62[23:08:31] <Izzy> yup, GPU buffers are
faster, but you still have to pay the screen paint penalty to write
new data to the screen x3
L63[23:09:21] <Izzy> If you're doing
sprites they're super cool though